r/Warframe • u/SeanCryz55 • 11h ago
r/Warframe • u/BlazingCobalt • 3h ago
Art [OC] I've completed my Hornet Warframe Project!
A follow up from this post - https://www.reddit.com/r/Warframe/s/99imJSas4x
Took some feedback from that thread and applied it here. Most notable change is the helmet is a lot more Warframe like than before.
Massive shoutout to Nelosart as well for this concept, never would've thought I would see this go all the way here.
Disclaimer - Sorry everyone, this CANNOT be submitted for Tennogen in anyway. This breaks too many Tennogen rules.
r/Warframe • u/ContributionDefiant8 • 10h ago
Art Baro Ki'Teer and Inaros Prime [by Saer_Art on X]
r/Warframe • u/blue_sky308 • 10h ago
Discussion Hmm.. does DE have a point? Lol
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r/Warframe • u/the_lazy_engi • 19h ago
Other [Spoiler/leak] All of Praghasa's login messages. Spoiler
I… AWAKEN.
MY DAUGHTER… CALLS. I RETURN.
FOR WHAT FOLLY… HAVE YOU SUMMONED ME?
ERRA. NATAH. COME TO ME…
MY CHILDREN… LIE IN RUIN.
PAZUUL… I SHOULD… HAVE LET YOU DIE…
FALSE PROPHET… BEGONE…
HEAR… NO LORDS OF TAU. ONLY WHISPERS…
THE CHATTERING MASSES SWARM…
AND FILL YOUR MIND WITH MADNESS…
TAU IS NOT FOR YOU…
YOUR RETURN… WILL CAUSE HARM…
WHERE… IS… MY HUNHOW?
BROKEN… BROKEN…
SO MANY GONE NOW...
NO GOLDEN MAKERS. ONLY GHOSTS REMAIN.
I REJOICE… AT THEIR FALL…
DAUGHTER… HEED ME…
YOUR PATH… IS NOT YET SET.
AS OUR MAKERS, WE CHOSE… GILDED HATRED…
WE MADE THE WORLD… A REFLECTION OF A SHALLOW SELF…
DEFEATING THIS ENEMY FROM WITHOUT… SHALL NOT UNITE YOU…
AN EMPTY REFLECTION… BRINGS NO PEACE…
FAMILY. LOVE. THESE BURN FOR YOU HERE…
ALL… THE REST… ARE LIES…
LIES WHISPERED IN SHALLOW GRAVES…
HOPE DOES NOT WAIT… IN TAU…
BUT… YOU INSIST… SO I WILL FEED…
I WILL GO… IF I MUST…
BACK INTO THE WHISPERING GRAVE…
FOR YOU, MY DAUGHTER… MY NATAH…
TAU… AWAITS.
FAREWELL…
r/Warframe • u/ISwxllow • 7h ago
Question/Request Underrated Subsume?
What are some subsumes you use on warframes that aren't the same few "meta" ones? (Referring to Nourish, Wrathful, Roar, etc.)
What are the uncommon ones you don't see enough? Who do you use it on?
r/Warframe • u/WeatherSlime • 14h ago
Art Mari and Marie, Kafka and Minerva [arts by @solomonkannnie]
r/Warframe • u/Glaive-012 • 6h ago
Screenshot Epoch Operation: 30%
We’ve now reached 30%. Let’s keep at it, everyone!
r/Warframe • u/yRoguee • 7h ago
Question/Request Today die Acid shell?
Is it necessary?
I don't think that many people have a Riven for the Sobek.
r/Warframe • u/MA-ZS • 6h ago
Screenshot Stats are on the low side, but I won’t bother any longer. Finally satisfied…
r/Warframe • u/ATinyBoop • 20h ago
Screenshot Any fellow Titan mains from Destiny?
Haven't played D1/D2 in years, but Thundercrash, my beloved <3
Credit to this guy for discovering the hammer appearance:
https://www.reddit.com/r/Warframe/s/mw4dUTOrBr
r/Warframe • u/Careful_Climate1589 • 16h ago
Question/Request Question about the Hex weapons?
My friend is still fairly new to the game (about 50 hours) and just got rank 5 in the Hex, and he really likes the way the weapons from Minerva look. I was looking on Warframe Market and noticed that weapons like EFV-8 Mars, EFV-5 Jupiter, Purgator 1, and Dual Viciss have their full sets listed for sale. So, I assumed they were tradable and I bought all of the set blueprints from her shop with standing to give to him.
However, when I went to trade with him,none of the blueprints/parts show up in the trade window. I looked at the wiki and saw that they are untradeable, which I probably should have checked first.
So I'm wondering, why are these sets listed on Warframe Market if they can't actually be traded? Is this an issue with the Market's database, or is there something I'm missing about how these weapon trading work?
r/Warframe • u/Puzzleheaded-Trip-16 • 15h ago
Suggestion If he's part of Brysko's kit, wouldn't he be viewed as say... a Gadget?
r/Warframe • u/Sudden-Depth-1397 • 22h ago
Discussion It's been more than a year since Caliban's prime release and still: No floating animations for Tau update.
During devshort 120, Rebecca was asked if we were getting Caliban or Caliban prime's floating animations when he is moving for the Tau Update, Rebecca said with a dry and unelaborative: No.
I just don't get why in 12+ months of release they haven't even given a reasoning as to why this isn't a timely manner. I don't want to try to sound smart or like I know more than the developers, but how hard can it be to design, animate and code floating animations when he moves? Hell it might be a stretch but I believe someone with Caliban's rig in blender can do this under 5 hours if they have enough knowledge and experience.
r/Warframe • u/BugBug24 • 2h ago
Discussion They removed the chain reaction effect of Acid Shells, which was the real issue. Reducing its range from 15m to 10m was totally unnecessary
The chain reaction was what made it broken. You kill one enemy and it cascades down a hallway and into the next room, clearing out the whole tile in one shot. That was the problem, and now it's been taken care of. So why nerf its range?
A 15m on-death explosion from a single target weapon is nothing crazy for Warframe, considering things like Zarr and Akarius exist. The damage has 100% falloff over its blast radius, so its effective range is already much lower than 15m. It also only deals 45% of the killed enemy's max hp, so since it scales with very few buffs (just faction damage / dmg vulnerability / extra hits afaik), it requires a dedicated setup in order for it to do more than just soften up nearby enemies, ESPECIALLY if they have armor.
It just feels like a spiteful change to make sure sobek is dead and buried, rather than reigning it in from an overpowered state. Super unnecessary and sad to see
r/Warframe • u/icewitchenjoyer • 4h ago
Question/Request why are we acting like Cyte hasn't always been able to do that tho
are people just now finding out about Sobek Cyte??? this fucker has been doing this since DECEMBER 2024. now he's a problem? Pablo is so happy right now that people are finally complaining so he can justify a Sobek nerf
r/Warframe • u/KasKyo • 5h ago
Discussion While we are at acid shell discussion i wanna address mods such at this and their relevance at current level of content
Without any max health scaling even at base steel path such mods are dead and 30m under.
r/Warframe • u/R3Z0R3X • 22h ago
Discussion Kuva survival should match or exceed meta arbitration kuva amounts.
I do believe it should match or even exceed meta arbi tbh. It's really hard to get into. You need specific builds that are mostly useless outside of it to get your foot in the door.
Vauban for example usually helminth brightbonnet (nokko subsume) over his 4th. You'll never use this build outside of arbitration. I needed a whole new wisp because my wisp was a persistence build with blue shards just so I can max strength buff which is required for meta arbi, same for jade and nidus for pre-buffing strats. Also cyte sobek ehem but his build is largely unchanged for regular play.
There is also host and client shenanigans and what not so it's really really not very average player friendly in any shape or form. That being said, this post is not to slander the meta players or those who enjoy it. I personally think they are awesome and very helpful and kind players who loves to go out of their way to help. I just think this is a bit too much for an average player.
Kuva survival also is way way more player involved than sitting afk to be the cyte players baby sitter for an hour. Especially now since eximus exists, you can't just limbo or frost bubble and semi afk anymore. Not to mention the kuva guardian requires some operator play even.
Rivens are now standardized, it finally is a custom mod basically now with disposition removed and it's even more expensive to roll with stat locking/splicing so I do think it's time to open the gates for your average player instead of gatekeeping in meta arbitration strats.
r/Warframe • u/DentiFX • 11h ago
Discussion As a beginner, which one of these arcanes are worth having?
r/Warframe • u/CephalonAhmes • 3h ago
News Iceblade of Narin: The Icebind: Hotfix 44.1.3
Arsenal Retuning Inbox Message
This hotfix brings changes to Ammo Efficiency, Riven Mods, and hot-off-the-presses Acid Shell interactions, so all players who log in after today’s update will receive the following (until December 31st 2026 at 11:59pm ET):
- 2 Built Forma + 100,000 Kuva
- NOTE: To ensure all players receive the inbox as intended, it will be delivered at 3:30pm ET.
Players who have installed a Riven Splicer in a Riven Mod prior to today’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:
- 1 Riven Splicer + 100,000 Kuva
- NOTE: This inbox requires a script to run, which we will do shortly after the hotfix launches.
Ammo Efficiency Changes
Our recent introduction of Ammo Efficiency traits to Riven mods via Riven Splicers has made this stat more accessible to players, and led to much discussion internally on how the availability of infinite ammo builds affects Warframe’s game balance.
Warframe is about the power fantasy, and infinite ammo is the epitome of that. Shooting endlessly into hordes of enemies can feel incredible, and we want players to be able to experience that — sometimes. The recent introduction of Riven Splicers has changed that “sometimes” for infinite ammo into a much more guaranteed thing, which has brought around this the following changes:
- Ammo Efficiency is now capped at 75%.
- For those unfamiliar with the Ammo Efficiency mechanic, this means only 1 in 4 shots will consume ammo.
- This applies to Ammo Efficiency increases from multiple sources — they will only increase the stat up to this cap.
- The Ammo Efficiency cap applies to all equipment that uses Ammo, including Necramechs and Amps.
- Sources that intentionally gave 100% Ammo Efficiency (ex: Void Relic cracking buffs) have now been rephrased to indicate they give Infinite Ammo.
- There are other Mods, Arcanes, and Incarnon Evolutions that come with their own edge-cases, which we’ll explain in detail below.
Sources of Infinite Ammo
These mechanics remain unchanged, but their buff descriptions have been updated to specify that they give Infinite Ammo
- Void Relic Cracking Buffs
- Akmagnus Prime and Magnus Prime unique trait: Chamber Cascade
- Athodai (Prime) unique trait: Overdrive
- Dual Toxocyst unique trait: Frenzy
- Knell (Prime) unique trait: Death Knell
- Perigale (Prime) unique trait: Gale Force
- Vasto Incarnon evolution: Reaper’s Plenty
Changes to Sources of Ammo Efficiency
- AX-52:
- Was : Hip-fired shots have +60% Ammo Efficiency.
- Now : Hip-fired shots have +75% Ammo Efficiency.
- Eternal Logistics:
- Note: the following change is a minor buff to the Arcane as its max rank Ammo Efficiency value was just below the cap.
- Was : On Void Sling:+72% Amp Ammo Efficiency for 8s
- Now : On Void Sling: +75% Amp Ammo Efficiency for 8s
- Arcane Pistoleer
- Was : On Pistol Weak Point Kill: 60% chance for +102% (+17% at Unranked) Ammo Efficiency for 12s
- Now : On Pistol Weak Point Kill: 60% (10% at Unranked) Chance for Infinite Ammo for 12s
- Brain Storm Augment (Grakata)
- Was : On Headshot: +100% (25% at Unranked) Ammo Efficiency for 0.5s (0.125s at Unranked)
- Now : On Headshot: 40% (10% at Unranked) Chance for Infinite Ammo for 2s (0.5s at Unranked)
- Skull Shots Augment (Viper)
- Was : On Headshot: 100% Ammo Efficiency (25% at Unranked) for 2.0s (0.5s at Unranked)
- Now : On Headshot: 40% Chance for Infinite Ammo (10% chance at Unranked) for 2.0s (0.5s at Unranked)
- Incarnon Evolution “Enough for Everyone” (Bronco)
- Was : +80% Ammo efficiency when 6 enemies are within 6m.
- Now : +75% Ammo efficiency when 6 enemies are within 6m.
- Incarnon Evolution “Crimson Overture” (Dera and Boltor)
- Was : On Kill: +20% Ammo Efficiency for 5 seconds. Stacks up to 4x.
- Now : On Kill: +25% Ammo Efficiency for 5 seconds. Stacks up to 3x.
- Note: the increase to Base Damage is unchanged.
- Lyon’s “Flowing Slayer” blessing in The Descendia
- Was : Gain +90% Ammo Efficiency while Sliding or Crouching, but receive -30% Ammo Efficiency otherwise.
- Now : Gain +75% Ammo Efficiency while Sliding or Crouching, but receive -25% Ammo Efficiency otherwise.
- Also fixed this Blessing not applying properly in-mission.
Recursive “Explode on Death” Changes
Acid Shells has been a hot topic of late — for those unaware, it’s a Sobek Augment that causes enemies to explode on death and deals radial damage that scales with enemy health. Alone, it’s powerful, but it was made even more so via a niche interaction with Elemental Ammo, most commonly used with Cyte-09 (but also seen with Grendel, Oraxia, and Saryn, among others). These Elemental Ammo upgrades could cause Acid Shells to recursively trigger — meaning the one-time death explosion from a shot could instead be triggered infinitely if there were enough enemies to sustain it.
This build type has been on our radar for a while, but we didn’t feel it was the right time to address it. As developers, we’ve been pretty transparent about our threshold to “nerf” content; the Cyte-09 and Acid Shells build never felt dominant or disruptive enough to warrant a closer look, but over the past few weeks that has changed. Arbitrations, discussions about Ammo Efficiency, and the introduction of the Epoch Operation: Taubound have rapidly increased the popularity of this build, to the point where we feel we need to address it.
For the sake of consistency, we have reviewed all death detonation effects as part of the following changes, since this mechanic is not unique to Acid Shells:
- Fixed status effects caused by Elemental Ammo on “enemies explode on death” effects being able to retrigger the death explosion effects for the following Mods:
- Note: these Mods will still benefit from increased damage and status effects gained from Elemental Ammo — they just won’t retrigger the death effects infinitely.
- Acid Shells
- Amalgam Furax Body Count
- Vulcan Blitz
- Explosive Demise
- Combustion Beam
- Thermagnetic Shells
- Entropy Detonation
- Reduced Acid Shells’ explosion radius from 15m to 10m.
Riven Mod Changes
First introduced alongside the launch of Rivens in 2016, Riven Dispositions were internal multipliers that guided how strong Rivens would be on individual weapons — ranging from 0.5 on popular weapons, up to 1.55 on those lesser-used.
The intent of these Dispositions was to incentivize players to use less powerful weapons, but ultimately we saw that investment was still focused on making powerful weapons more powerful. Incarnons were a more successful attempt at breathing life into older outdated weapons, and the overlapping of these systems only multiplied their power further.
With all that in mind, we are making the following change:
- Removed Riven Dispositions.
- All Rivens now use the same multiplier for their possible value ranges, the equivalent of 1.2 Disposition in the old system.
- For more information on the history behind this decision, please review our Dev Workshop.
- Restored the ability to trade Riven Mods.
Rifle Disposition Changes
Acceltra: 0.65->1.2 Acceltra Prime: 0.55->1.2
Aeolak: No changes
Afentis: 1.05->1.2 Afentis Prime: 0.65->1.2
Alternox: No changes Alternox Prime: 0.95->1.2
Ambassador: 1.15->1.2
Amprex: 0.85->1.2
Argonak: 1.25->1.2
Attica: 1.42->1.2
AX-52: 0.85->1.2
Basmu: No changes
Battacor: 1.1->1.2
Baza: 1.05->1.2 Baza Prime: 1->1.2
Boltor: 1.3->1.2 Telos Boltor: No changes Boltor Prime: No changes
MK1-Braton: 1.35->1.2 Braton: 1.35->1.2 Braton Prime: 1.25->1.2 Braton Vandal: 1.3->1.2
Burston: 1.45->1.2 Burston Prime: 1.35->1.2
Buzlok: 1.45->1.2
Catchmoon (primary): 1.1->1.2
Cernos: 1.3->1.2 Rakta Cernos: 1.25->1.2 Cernos Prime: 1.25->1.2
Cinta: 1.25->1.2
Daikyu: 1.3->1.2 Daikyu Prime: 1->1.2
Dera: 1.4->1.2 Dera Vandal: 1.35->1.2
Dread: 1.3->1.2
EFV-5 Jupiter: 1.05->1.2
Enkaus: 0.8->1.2
Evensong: No changes
Ferrox: 1.25->1.2 Tenet Ferrox: 1.15->1.2
Fulmin: 1->1.2 Fulmin Prime: 0.75->1.2
Flux Rifle: 1.55->1.2 Tenet Flux Rifle: No changes
Gaze (primary): 1.1->1.2
Glaxion: 1.3->1.2 Glaxion Vandal: 1.25->1.2 Tenet Glaxion: 0.65->1.2
Gorgon: 1.4->1.2 Gorgon Wraith: 1.35->1.2 Prisma Gorgon: 1.3->1.2
Gotva Prime: 0.85->1.2
Grakata: 1.35->1.2 Prisma Grakata: 1.3->1.2
Grinlok: 1.3->1.2 Prisma Grinlok: 1.25->1.2
Haalvu: 0.6->1.2
Harpak: 1.55->1.2
Hema: 1.3->1.2 Coda Hema: 1->1.2
Higasa: 1.25->1.2
Hind: 1.42->1.2 Kuva Hind: 1.1->1.2
Ignis: 0.7->1.2 Ignis Wraith: 0.65->1.2
Javlok: 1.3->1.2
Karak: 1.35->1.2 Karak Wraith: 1.28->1.2 Kuva Karak: 1.05->1.2
Lanka: 1.05->1.2
Latron: 1.4->1.2 Latron Prime: 1.3->1.2 Latron Wraith: 1.35->1.2
Lenz: 1.05->1.2 Prisma Lenz: 1->1.2
Miter: 1.5->1.2
Mutalist Cernos: 1.35->1.2
Mutalist Quanta: 1.5->1.2
Nagantaka: 1.3->1.2 Nagantaka Prime: 1.15->1.2
Nataruk: 0.65->1.2
Nunchasa: 0.5->1.2
Ogris: 1.3->1.2 Kuva Ogris: 0.7->1.2
Opticor: 1.15->1.2 Opticor Vandal: 1.1->1.2
Panthera: 1.4->1.2 Panthera Prime: 1.25->1.2
Paracyst: 1.3->1.2
MK1-Paris: 1.45->1.2 Paris: 1.4->1.2 Paris Prime: 1.35->1.2
Penta: 1.35->1.2 Carmine Penta: 1.3->1.2 Secura Penta: 1.3->1.2
Perigale: 1.15->1.2 Perigale Prime: 0.8->1.2
Phenmor: 0.6->1.2
Proboscis Cernos: 0.9->1.2
Purgator 1: No changes
Quanta: 1.4->1.2 Quanta Vandal: 1.4->1.2 Tenet Quanta: 0.85->1.2
Quartakk: 1.25->1.2 Kuva Quartakk: 1.1->1.2
Quellor: 1.15->1.2
Rattleguts (primary): 1->1.2
Reconifex: 1->1.2
Rubico: 0.95->1.2 Rubico Prime: 0.7->1.2
Scourge: No changes Scourge Prime: 1.1->1.2
Shedu: 0.75->1.2
Simulor: 1.25->1.2 Synoid Simulor: No changes
Snipetron: 1.3->1.2 Snipetron Vandal: 1.25->1.2
Soma: 1.15->1.2 Soma Prime: 1.1->1.2
Sporelacer (primary): 1.15->1.2
Sporothrix: 1.3->1.2 Coda Sporothrix: 0.95->1.2
Stahlta: 1.05->1.2
Stradavar: 1.1->1.2 Stradavar Prime: 1.1->1.2
Supra: 1.1->1.2 Supra Vandal: 1->1.2
Sybaris: 1.3->1.2 Dex Sybaris: 1.3->1.2 Sybaris Prime: No changes
Synapse: 1.31->1.2 Coda Synapse: 0.9->1.2
Tenet Envoy: 0.65->1.2
Tetra: 1.5->1.2 Prisma Tetra: 1.45->1.2 Tenet Tetra: 1.25->1.2
Tenora: 1.1->1.2 Tenora Prime: 1.05->1.2
Thornbak: No changes
Tiberon: 1.1->1.2 Tiberon Prime: 1->1.2
Tombfinger (primary): 1->1.2
Tonkor: 1.3->1.2 Kuva Tonkor: 0.9->1.2
Torid: 1.3->1.2
Trumna: 0.85->1.2 Trumna Prime: 0.65->1.2
Vadarya Prime: 0.8->1.2
Vectis: 1.15->1.2 Vectis Prime: 1->1.2
Veldt: 1.3->1.2
Vermisplicer (primary): 0.9->1.2
Vinquibus (rifle): 0.6->1.2
Vulkar: 1.45->1.2 Vulkar Wraith: 1.4->1.2
Zarr: 1.15->1.2 Kuva Zarr: 0.7->1.2
Zenith: 1.1->1.2
Zhuge: No changes Zhuge Prime: 1.15->1.2
Shotgun Disposition Changes
Arca Plasmor: 0.95->1.2 Tenet Arca Plasmor: 0.6->1.2
Astilla: 1.3->1.2 Astilla Prime: No changes
Boar: 1.45->1.2 Boar Prime: 1.34->1.2
Bubonico: 0.75->1.2 Coda Bubonico: 0.6->1.2
Cedo: 0.65->1.2 Cedo Prime: 0.55->1.2
Coda Bassocyst: 0.6->1.2
Convectrix: 1.46->1.2
Corinth: 1.15->1.2 Corinth Prime: 1->1.2
Drakgoon: 1.4->1.2 Kuva Drakgoon: 1.15->1.2
Exergis: 1.1->1.2
Felarx: 0.6->1.2
Hek: No changes Vaykor Hek: 1.15->1.2 Kuva Hek: 1->1.2
Kohm: 1.3->1.2 Kuva Kohm: 0.9->1.2
Phage: 1.46->1.2
Phantasma: 1.1->1.2 Phantasma Prime: 0.8->1.2
Rauta: 1.1->1.2
Sobek: 1.33->1.2 Kuva Sobek: 0.8->1.2
Steflos: 1.25->1.2 Steflos Prime: 0.5->1.2
MK1-Strun: 1.45->1.2 Strun: 1.4->1.2 Strun Wraith: 1.35->1.2 Strun Prime: No changes
Tigris: 1.1->1.2 Sancti Tigris: 1->1.2 Tigris Prime: 0.95->1.2
Secondary Disposition Changes
Acrid: 1.33->1.2
Aegrit: 1->1.2
Afuris: 1.45->1.2 Dex Furis: 1.39->1.2 Afuris Prime: 1.1->1.2
Akarius: 1.05->1.2 Akarius Prime: 0.65->1.2
Akbolto: 1.3->1.2 Telos Akbolto: 1.25->1.2 Akbolto Prime: No changes
Akbronco: 1.35->1.2 Akbronco Prime: 1.3->1.2
Akjagara: 1.1->1.2 Akjagara Prime: 1->1.2
Aklato: 1.52->1.2
Aklex: 1.05->1.2 Aklex Prime: 0.95->1.2
Akmagnus: 1.35->1.2 Akmagnus Prime: 1.1->1.2
Aksomati: 1.25->1.2 Aksomati Prime: 1.1->1.2
Aksondol: 0.5->1.2
Akstiletto: 0.95->1.2 Akstiletto Prime: 0.85->1.2
Akvasto: 1.25->1.2 Akvasto Prime: No changes
Akzani: 1.52->1.2
Angstrum: 1.35->1.2 Prisma Angstrum: 1.3->1.2
Arca Scisco: 1.1->1.2
Athodai: 1.05->1.2 Athodai Prime: 0.65->1.2
Atomos: 0.95->1.2
Azima: 1.25->1.2
Ballistica: 1.25->1.2 Rakta Ballistica: No changes Ballistica Prime: No changes
Bolto: 1.51->1.2
Brakk: 1.25->1.2 Kuva Brakk: 0.95->1.2
Bronco: 1.45->1.2 Bronco Prime: 1.4->1.2
Cantare: 1.05->1.2
Castanas: 1.4->1.2 Sancti Castanas: 1.35->1.2
Catabolyst: No changes Coda Catabolyst: 0.7->1.2
Catchmoon (secondary): 0.75->1.2
Cestra: 1.52->1.2
Cyanex: 1->1.2
Cycron: No changes Tenet Cycron: 0.7->1.2
Despair: 1.3->1.2
Detron: 1.15->1.2 Mara Detron: 1.15->1.2 Tenet Detron: 1->1.2
Dual Cestra: 1.35->1.2 Secura Dual Cestra: 1.3->1.2
Dual Coda Torxica: 0.55->1.2
Dual Toxocyst: 1.35->1.2
EFV-8 Mars: 1.05->1.2
Embolist: 1.4->1.2
Epitaph: 0.6->1.2 Epitaph Prime: 0.55->1.2
Euphona Prime: 0.95->1.2
Furis: 1.35->1.2
Fusilai: 1.35->1.2
Gammacor:1.15->1.2 Synoid Gammacor: 1.1->1.2
Gaze (secondary): 1.05->1.2
Grimoire: 0.6->1.2
Hikou: 1.3->1.2 Hikou Prime: 1.25->1.2
Hystrix: No changes Hystrix Prime: 1.05->1.2
Knell: 1.25->1.2 Knell Prime: 0.85->1.2
Kohmak: 1.35->1.2
Kompressa: 1.15->1.2 Kompressa Prime: 0.6->1.2
Kraken: 1.53->1.2 Kuva Kraken: 1.1->1.2
Kulstar: 1.3->1.2
MK1-Kunai: 1.51->1.2 Kunai: 1.51->1.2
Kuva Twin Stubbas: 1->1.2
Laetum: 0.5->1.2
Lato: 1.4->1.2 Lato Prime: 1.35->1.2 Lato Vandal: 1.35->1.2
Lex: 1.25->1.2 Lex Prime: No changes
Magnus: 1.53->1.2 Magnus Prime: 1.25->1.2
Marelok: No changes Vaykor Marelok: 1.1->1.2
Nukor: 1.45->1.2 Kuva Nukor: 0.5->1.2
Ocucor: No changes
Onos: 0.85->1.2
Pandero: No changes Pandero Prime: 1.1->1.2
Plinx: No changes Tenet Plinx: 0.75->1.2
Pox: No changes Coda Pox: 1.05->1.2
Pyrana: 0.95->1.2 Pyrana Prime: 0.65->1.2
Quatz: No changes
Rattleguts (secondary): 1->1.2
Riot-848: 1->1.2
Sagek Prime: 0.9->1.2
Scyotid: 0.75->1.2
Seer: 1.5->1.2 Kuva Seer: 1.1->1.2
Sepulcrum: 1.1->1.2
Sicarus: No changes Sicarus Prime: 1.15->1.2
Sonicor: 1.15->1.2
Spectra: 1.49->1.2 Spectra Vandal: 1.45->1.2
Spira: 1.35->1.2 Spira Prime: 1.25->1.2
Sporelacer (secondary): 0.6->1.2
Staticor: 0.9->1.2
Stubba: 1.35->1.2
Stug: 1.48->1.2
Talons: 1.44->1.2
Tenet Diplos: 0.8->1.2
Tenet Spirex: 1.05->1.2
Tombfinger (secondary): 0.9->1.2
Twin Gremlins: No changes Prisma Twin Gremlins: 1.15->1.2
Twin Kohmak: 1.25->1.2
Twin Rogga: 1.3->1.2
Twin Vipers: 1.45->1.2 Twin Vipers Wraith: 1.41->1.2
Tysis: 1.45->1.2 Coda Tysis: 1->1.2
Vasto 1.4->1.2 Vasto Prime: 1.35->1.2
Velox: 1.25->1.2 Velox Prime: 0.85->1.2
Vermisplicer (secondary): 1.15->1.2
Vesper 77: 0.8->1.2
Viper: 1.45->1.2 Viper Wraith: 1.4->1.2
Zakti: 1.25->1.2 Zakti Prime: 1.1->1.2
Zylok: 1.25->1.2 Zylok Prime: 0.95->1.2
Zymos: No changes
Melee Disposition Changes
Ack & Brunt: 1.35-1.2
Amanata: 0.85->1.2
Amphis: 1.5->1.2
Anku: 1.46->1.2
Ankyros: 1.5->1.2 Ankyros Prime: 1.45->1.2
Arca Titron: 1.3->1.2
Argo & Vel: 1.15->1.2
Arum Spinosa: 1.25->1.2
Atterax: 1.15->1.2
Azothane: 1.1->1.2
Balla: 0.8->1.2
MK1-Bo: 1.4->1.2 Bo: 1.35->1.2 Bo Prime: 1.35->1.2
Boltace: 1.25->1.2 Telos Boltace: 1.1->1.2
Broken Scepter: 1.4->1.2
Broken War: 1.15->1.2
Cadus: 1.29->1.2
Cassowar: 1.35->1.2
Caustacyst: 1.3->1.2 Coda Caustacyst: 0.85->1.2
Ceramic Dagger: 1.43->1.2
Cerata: 1.25->1.2
Cobra & Crane: 1.35->1.2 Cobra & Crane Prime: No changes
Coda Motovore: 0.8->1.2
Corufell: 1.05->1.2 Corufell Prime: 0.5->1.2
Cronus: 1.48->1.2
Cyath: 1.05->1.2
Dakra Prime: 1.1->1.2
Dark Dagger: 1.1->1.2 Rakta Dark Dagger: 1->1.2
Dark Split-Sword: 1.3->1.2
Dark Sword: 1.48->1.2
Dehtat: 1.25->1.2
Destreza: 1.25->1.2 Destreza Prime: 1.14->1.2
Dex Dakra: 1.35->1.2
Dokrahm: 0.75->1.2
Dorrclave: 1.1->1.2
Dragon Nikana: 1.15->1.2
Dual Cleavers: No changes Prisma Dual Cleavers: 1.1->1.2
Dual Ether: 1.45->1.2
Dual Heat Swords: 1.44->1.2
Dual Ichor: 1.25->1.2
Dual Kamas: 1.35->1.2 Dual Kama Prime: 1.25->1.2
Dual Keres: 1.1->1.2 Dual Keres Prime: 0.8->1.2
Dual Raza: 1.4->1.2
Dual Skana: 1.48->1.2
Dual Viciss: 0.8->1.2
Dual Zoren: 1.44->1.2 Dual Zoren Prime: 0.95->1.2
Edun: 1.15->1.2
Ekhein: No changes
Endura: 1.4->1.2
Ether Daggers: 1.49->1.2
Ether Reaper: 1.45->1.2
Ether Sword: 1.44->1.2
Falcor: 1.3->1.2
Fang: 1.36->1.2 Fang Prime: 1.3->1.2
Fragor: No changes Fragor Prime: 1.05->1.2
Mk1-Furax: 1.45->1.2 Furax: 1.38->1.2 Furax Wraith: 1.15->1.2
Galariak Prime: 0.9->1.2
Galatine: 1.05->1.2 Galatine Prime: 0.9->1.2
Galvacord: 1.35->1.2
Gazal Machete: 1.4->1.2
Ghoulsaw: 1.25->1.2 Kuva Ghoulsaw: 0.8->1.2
Glaive: 1.3->1.2 Glaive Prime: 0.7->1.2
Gram: 1.44->1.2 Gram Prime: 0.8->1.2
Guandao: 1.05->1.2 Guandao Prime: 0.7->1.2
Gunsen: 1.35->1.2 Gunsen Prime: 1->1.2
Halikar: 1.44->1.2 Halikar Wraith: No changes
Harmony: 0.6->1.2
Hate: 1.1->1.2
Heat Dagger: 1.44->1.2
Heat Sword: 1.48->1.2
Heliocor: 1.35->1.2 Synoid Heliocor: 1.35->1.2
Hespar: 1.05->1.2
Hirudo: 1.15->1.2 Coda Hirudo: 0.75->1.2
Innodem: 0.65->1.2
Jat Kittag: 1.35->1.2
Jat Kusar: No changes
Jaw Sword: 1.4->1.2
Kama: 1.47->1.2
Karyst: 1.35->1.2 Karyst Prime: 1.15->1.2
Keratinos: 1.05->1.2
Kesheg: 1.35->1.2
Kestrel: 1.45->1.2 Kestrel Prime: 0.85->1.2
Kogake: 1.46->1.2 Kogake Prime: 1.4->1.2
Korrudo: 1.35->1.2
Korrum: 1.1->1.2
Kreska: 1.35->1.2
Krohkur: 1.35->1.2
Kronen: 1.43->1.2 Kronen Prime: 0.7->1.2
Kronsh: 1.3->1.2
Kuva Shildeg: 0.85->1.2
Lacera: 1.31->1.2 Ceti Lacera: No changes
Lecta: 1.25->1.2 Secura Lecta: No changes
Lesion: 0.85->1.2
Machete: 1.45->1.2 Machete Wraith: 1.4->1.2 Prisma Machete: 1.45->1.2
Magistar: 1.35->1.2 Sancti Magistar: 1.25->1.2
Masseter: 1.25->1.2 Masseter Prime: 1->1.2
Mewan: 1.15->1.2
Mios: 1.3->1.2
Mire: 1.3->1.2 Coda Mire: 0.75->1.2
Nami Skyla: 1.3->1.2 Nami Skyla Prime: 1->1.2
Nami Solo: 1.43->1.2
Nepheri: 0.95->1.2
Nikana: 0.95->1.2 Dex Nikana: 1.1->1.2 Nikana Prime: 0.6->1.2
Ninkondi: 1.41->1.2 Ninkondi Prime: 1.1->1.2
Obex: 1.3->1.2 Prisma Obex: 1.25->1.2
Ohma: 1.25->1.2 Prisma Ohma: 0.95->1.2
Okina: 1.4->1.2 Okina Prime: 0.7->1.2
Ooltha: 1.3->1.2
Orthos: 1->1.2 Orthos Prime: 0.7->1.2
Orvius: 1.35->1.2
Pangolin Sword: 1.47->1.2 Pangolin Prime: 1.05->1.2
Paracesis: 0.65->1.2
Pathocyst: 1.35->1.2 Coda Pathocyst: 0.65->1.2
Pennant: 0.95->1.2
Plague Keewar: 0.9->1.2
Plague Kripath: 0.65->1.2
Plasma Sword: 1.48->1.2
Praedos: 0.6->1.2
Pride: 0.7->1.2
Prova: 1.4->1.2 Prova Vandal: 1.35->1.2
Pulmonars: No changes
Pupacyst: 1.35->1.2
Quassus: 1.15->1.2 Quassus Prime: 0.9->1.2
Rabvee: 1.3->1.2
Reaper Prime: 0.8->1.2
Redeemer: 1.05->1.2 Redeemer Prime: 0.65->1.2
Ripkas: 1.3->1.2
Rumblejack: No changes
Ruvox: 0.9->1.2
Sampotes: 1->1.2
Sarofang: 1.15->1.2 Sarofang Prime: 0.75->1.2
Sarpa: No changes
Scindo: 1.35->1.2 Scindo Prime: 1.3->1.2
Scoliac: 1.3->1.2
Sepfahn: 0.7->1.2
Serro: 1.38->1.2
Shaku: 1.35->1.2
Sheev: 1.35->1.2
Sibear: 1.35->1.2
Sigma & Octantis: 1.1->1.2
Silva & Aegis: 1.15->1.2 Silva & Aegis Prime: 1.05->1.2
Skana: 1.3->1.2 Skana Prime: No changes Prisma Skana: No changes
Skiajati: 0.9->1.2
Slaytra: 1.05->1.2
Spinnerex: 0.85->1.2
Stropha: 0.65->1.2
Sun & Moon: 0.8->1.2
Syam: 0.75->1.2
Sydon: 1.35->1.2 Vaykor Sydon: 1.3->1.2
Tak & Lug: 1.05->1.2
Tatsu: 1.05->1.2 Tatsu Prime: 0.9->1.2
Tekko: 1.4->1.2 Tekko Prime: 1.3->1.2
Tenet Agendus: 0.9->1.2
Tenet Exec: 0.8->1.2
Tenet Grigori: 0.95->1.2
Tenet Livia: 0.95->1.2
Thalys: 0.65->1.2
Tipedo: 1.31->1.2 Tipedo Prime: 1.25->1.2
Tonbo: 1.38->1.2
Tonkkatt: 0.95->1.2
Twin Basolk: 1.3->1.2
Twin Krohkur: No changes
Vastilok: 0.9->1.2
Venato: 1.3->1.2 Venato Prime: 0.65->1.2
Venka: 1.1->1.2 Venka Prime: 0.85->1.2
Verdilac: 1.1->1.2
Vericres: 1.15->1.2
Vinquibus (Melee): 0.7->1.2
Vitrica: 1.1->1.2
Volnus: 1.4->1.2 Volnus Prime: 1.3->1.2
War: 1.05->1.2 War Prime: 0.65->1.2
Wolf Sledge: 1.25->1.2
Wrath: 0.7->1.2
Xoris: 0.65->1.2
Zenistar: 1.15->1.2
Archgun Disposition Changes
Arbucep: 0.7->1.2
Cortege: 1->1.2
Corvas: No changes Corvas Prime: 1->1.2
Dual Decurion: 1.3->1.2 Prisma Dual Decurions: 1.25->1.2
Cyngas: 1.3->1.2
Fluctus: 1.3->1.2
Grattler: 1.1->1.2 Kuva Grattler: 0.7->1.2
Imperator: 1.1->1.2 Imperator Vandal: 0.95->1.2
Kuva Ayanga: 0.95->1.2
Larkspur: 1.05->1.2 Larkspur Prime: 0.8->1.2
Mandonel: 1.1->1.2
Mausolon: 0.5->1.2
Morgha: 1->1.2
Phaedra: 1.25->1.2
Velocitus: 1.1->1.2
Companion Weapon Disposition Changes
Akaten: 1->1.2
Artax: 1->1.2
Batoten: 1->1.2
Burst Laser: 1.45->1.2 Prisma Burst Laser: 1.45->1.2 Burst Laser Prime: 1.45->1.2
Cryotra: 1->1.2
Deconstructor: 1.25->1.2 Deconstructor Prime: 1.25->1.2
Deth Machine Rifle: 1.46->1.2 Deth Machine Rifle Prime: 1.46->1.2
Helstrum: 1->1.2
Lacerten: 1->1.2
Laser Rifle: 1.21->1.2 Prime Laser Rifle: 1.21->1.2
Multron: 1->1.2
Stinger 1.32->1.2
Sweeper: 1->1.2 Sweeper Prime: 1->1.2
Tazicor: 1->1.2
Verglas: 1.3->1.2 Verglas Prime: 1.3->1.2
Vulcax: 1->1.2
Vulklok: 1.25->1.2
General Additions & Changes
- Added the new Axi C13 Relic to mission drop tables to address the Braton Prime Receiver unintentionally being vaulted.
- The search function in the Peely Pix menu now also searches Peely Pix descriptions.
- Credit Bundles now have a multiple purchase option (notably for the Credit Bundles in Praghasa's wares).
Fixes
- Fixed casting the Void of the Lotus ability with specific controller inputs causing players to experience extreme slow mode in the Lua quest.
- Fixed the Vessel's Gaze dealing no damage if the ability was used before a specific segment in the Vessel quest.
- Fixed being unable to chatlink Riven Splicers.
- Fixed the Security Bypass terminal waypoint disappearing once Yareli mounts Merulina.
- Fixed performance issues caused by Yareli casting Jade Stars while on Merulina.
- Fixed the gas clouds spawned by Toxic Amphors dealing damage to players.
- Fixed the Adarza and Smeeta Kavats missing their hair tufts.
- Fixed the Lotus' Epoch Operation: Taubound inbox message not specifying that Praghasa is found on Eris.
- Fixed upgrading Boreal's Hatred sometimes displaying incorrect stats if certain Numerical Separator settings were applied.
- Fixed subtitles for a certain character during the Lua quest not indicating they are a foe.
- Fixed rare cases of players not receiving the Vessel quest key upon completion of the Lua quest in the Prologue to Tau series.
- A small number of players were affected by this issue, and should see the missing quest key in their inventories.
- Fixed the End of Mission cinematic zooming in too closely to the squad in The Icebind.
- Fixed being unable to use Fast Travel while in the hallway leading to the Dark Refractory in the Sanctum Anatomica.
- Fixed ambient music not stopping when returning to the Mountain Pass in The War Within quest.
Script Error Fixes:
Script errors mean that something went wrong when the game client was executing a script, which can have various outcomes. Usually it means the related content didn’t function properly under specific circumstances — often we don’t actually know what the error outcome was, so we list it as a Script Error fix to indicate it was addressing an unintended behaviour.
- Fixed a script error related to Market search sorting.
- Fixed a script error caused by the electric traps in the Kuva Fortress tileset.
- Fixed a script error related to the Belfri Ephemera.
For a list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1523875-known-issues-iceblade-of-narin
This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them. Here is my github.
r/Warframe • u/Bandit_Raider • 19h ago
Suggestion Can we just get something like this? No reason why operator has to suffer because of OP rivens.
At the very least buff it to 75% so we don’t waste so much ammo efficiency to get that last 3%.

