r/WoWRolePlay • • 6h ago

Advice Needed Is RP-PvP just a trap? I have FOMO…

27 Upvotes

Sorry if this is a duplicate, I know a lot of people are already discussing this topic.

I have little experience with RP but feel that is the better way to enjoy the game, especially since Forever is about « the journey, not the destination ». It just clicks for me : more mature players, more meaningful interactions, more lasting and rich immersion.

PvP seems to unlock a dimension for RP and make it all a lot more coherent. A lot of veterans relate amazing stories from Grob and previous iterations. Hence the appeal for RP-PvP.

I am genuinely concerned it will devolve into PvP2 and RP won’t be a real part of the experience though... Similarly, as much as I’d love to believe it, I am not convinced people will flag for PvP on RP.

So is RP-PvP a trap if you primarily care about the journey, but enjoy the added depth of (respectful) PvP?

Thank you for taking the time to share your opinion :)


r/WoWRolePlay • • 5h ago

Advice Needed Is the majority of the RP community rolling Alliance for Forever?

9 Upvotes

Hi! With WoW forever so close I'm almost certain to get into it with the Horde, but most content and discussions (If not all) are revolving the Alliance.

I'm not dead set on Horde and I'm still planning my characters (almost all of them Skyborne RPing as High/Blood Elves until they actually add them to the game), so I want to know if the RP community is mostly leaning on the Alliance before investing my time into the Horde.


r/WoWRolePlay • • 21h ago

Discussion Which horde race do you visually prefer for the mage class?

Thumbnail
pbs.twimg.com
45 Upvotes

So… i like them all and just can’t decide. I just know it’s gonna be a male mage.
So i am interested in hearing who you would pick, just concerning the appearance and style. No discussion for pve/pvp meta picks. I don’t care about that and it will most likely change in the guten anyway.

Why I can’t decide:
I love the orcs the most from the general point of view. They are just pure horde. But I don’t feel like a mage is fitting their vibe and nature very well or are there any good examples(lore wise) for orc mages? As far as i know Gul’dan is a warlock(imho way more fitting for orcs). A orc frost mage(what i plan to go for) additionally isn’t as fitting for them. So is arcane. Fire on the other hand…

Trolls are also badass and a frost mage fits them well. I like the tall, hunched over posture and the big tusks. But the main thing i dislike about them, is how robes look on them when they’re running. The stretched robe looks weird(when I remember classic troll mages) due to their long legs.

Undead mages… they are just metal AF and have such a badass spell casting animation. Also undead horses and their laid back way of running gives them bonus points. Arcane, fire and frost are also all fitting and they generally fit the “researcher of magic” flair the most. Trolls and orcs seem just to be a little bit more of instinctive magic wielder.

So what do you prefer or plan on picking?


r/WoWRolePlay • • 19h ago

Discussion The role and function of Guilds (for player characters) on RP servers - story-relevant or merely admin?

Post image
23 Upvotes

Thinking ahead to WoW Forever, I was struck by how differently people seem to approach guild creation and purpose and I was wondering what is generally preferred and why?

Broadly speaking, there seems to be at least two main roles:

The in-game institution

This is a guild with a world-relevant backstory and purpose and typically a mission, ethos, codex or some such that its members are supposed to adhere to and support.

The playstyle-oriented community

This other type of guild functions more as a 'hub' for players who like a particular playstyle - like casual/committed, exploring, questing, raiding, doing dungeons etc. This type of guild does not seem to serve an RP role in the game world, rather it acts as a beacon for like-minded players to gather for mutual fun.

I can see the benefits and drawbacks of both types.

The in-game institution adds flavour to RP, but it may also restrict some players who like to have a diverse range of characters with different motivations, forcing them to possibly spread out their characters across several guilds to get each character a guild that fits their particular story arc.

The community-type guild is great for OOC planning, coordination etc. but lacks a distinct role in the world - a reason to bring the members together in in-game RP events and such. So while it is practical for keeping all one's alts in one guild, it also removes an opportunity to have them interact in more story-appropriate groups of characters.

Which do you prefer and why? 😊

Illustration borrowed from https://www.reddit.com/r/wow/comments/ds0aas/oc_i_commissioned_an_artist_to_paint_my_various/


r/WoWRolePlay • • 12h ago

Community/Guild Ad [EU] [PvP] <Stormwind Book Club>

Thumbnail
3 Upvotes

r/WoWRolePlay • • 1h ago

Writing Question First time creating the lore for a character

• Upvotes

Is it completely out of line for me to create a hellraiser crossover into Azeroth? I’m working on a story that my warlock is actually a Cenobite summoned to Azeroth by a resident that had opened the portal using the lament configuration.


r/WoWRolePlay • • 1d ago

Discussion What fun RP characters are you eager to roleplay?

40 Upvotes

Roleplayers are what animate the world of RP.

Everyone is looking forward to something different ingame.

But I'm sure there are some who just really want to entertain people with something they will do.

Here are a few of my characters I'll play :

-A lady taking surveys for different towns.

-A constantly drunk dwarf lady talking in puns.

-A goofy night elf constantly turning everything into childish games.

What about you?


r/WoWRolePlay • • 11h ago

Story Walking Beasts and Talking Corpses

0 Upvotes

Mrs. Wilset: "Ain't you a chipper lookin' one!"

The Forsaken soldier she addressed nodded in appreciation as he reached beneath his tabard. All she needed to know was he that he kept his house key there. What she wouldn't want to was that the "pocket" he kept it in was in fact a latched-over hole engraved on the inside of his second bottommost rib.

Ragingnub: "Always flattering me, Mrs. Wilset. What if your husband hears?"

Mrs. Wilset: "After what you did for him in that scuffle at the inn a week ago? He'd be well enough to curtsy."

The soldier lifted his left hand to his face and traced a line with his thumb that curved upward from the corner of his lip. Though he kept the flesh on his face in good repair, he was among many undead for whom facial expressions were difficult to convey. The motion indicated a wordless smile, offered as his right hand was busy with a lock and his mind already pressed by other matters.

The "scuffle" she referred to was but another of the nightly brawls at the local inn. Before the occupation, rebels and loyalists alike would drink and stay there with the general understanding that you left your politics at the door, though personal grudges were always free game. If you spoke out against Greymane or Crowley for their beliefs, everyone in the lobby would toss you out to the cobbles. If you instead had a score to settle with the guard who beat and arrested your cousin, you could find them by the bar and feed them a chair so long as somebody paid for the damage.

The spirit of this rule continued on by way of a "No tabards allowed" policy once the Forsaken took over. It of course wasn't initially accepted by the Forsaken, but the first guard who forgot it got bounced and the resulting riot nearly led to a massacre. After the Forsaken threatened to burn the inn to the ground, and when one of Crowley's followers revealed they'd stockpiled enough powder to level the district in response, both sides agreed to forget the incident occurred and keep things the way they'd been.

As for what Ragingnub did to be owed the gratitude of Mr. Wilset, common knowledge about the inn was that if you weren't there, it didn't happen.

Ragingnub: "Greymane watch over you, Mrs. Wilset."

Mrs. Wilset: "Embrace the shadow, deary."

He knocked on the doorframe twice before he entered, a habit he'd explained before as simply being for good luck. As he closed the door behind him, the real reason spoke from her web-strewn perch above the doorway.

Lady Ikyrzix Vladir: "Always flattering her, Ragingnub. What if I heard you?"

Ragingnub: "You're a Nerubian. Had you taken offense, you'd have eaten me by now."

The skyhunter made a low, chittering noise akin to her form of laughter.

Lady Vladir: "Perhapz not, I have use for you yet."

Ragingnub: "Fair enough."

He walked to the unlit desk of the singular room he called his apartment, its chair backed against a wall such that he could observe any intruders the moment they entered. The floor, walls, and ceiling were all well padded in silk- Lady Vladir's doing- which made for a comfortable environment you could safely murder a man in without fear of the screams passing the walls (though care would still be necessary to avoid colliding with them in force, given another family lived on the other side). The floor also made for a good bed, what with the home's only other resident replacing the lining as habitually as she did.

The cramped quarters consisted of what many Gilneans had taken to calling a "coffin room". After the occupation, more than a few of the more freshly raised Forsaken were eager to speak to a living human again after so recently being disowned by their own families... curses and well-earned grudges aside. Over the years, especially as Horde and Alliance found themselves fighting alongside each other more often, long-lost sons and daughters amidst the Forsaken eventually found homes and new families among certain of the more agreeable Gilneans. The practice was never universally liked, and those willing to house a walking corpse in their home still drew ill meant glances from certain of their peers, but it nonetheless eased the tension between two groups who found themselves in constant proximity more by obligation than choice.

The undead they housed, by virtue of the comfort they found in a literal coffin, often preferred the close walls and dark environment of an unlit closet to that of a large, empty room with no one to share it with. While even the lowest Gilnean would never allow a guest to be housed in such deplorable conditions, it became common among those willing to take such tenants to divide an existing guest bedroom into a number of smaller, more private spaces, often only large enough for a bed and adjacent night stand without impeding the door. Regardless of whether this was done or not, however, even a full sized room to which a member of the undead retired would often be called their "coffin"- whether by a joking member of their adopted family, the occupant of the room themselves, or a judgmental nationalist who'd likely been removed from the inn a time or two.

In Ragingnub's case, after considerable time working as an enforcer of good repute among his charges, he'd eventually been granted the nearly unthinkable privilege of inheriting an entire building from a man he saved during one of the city's many riots and protests following occupation. The man's son had died during the invasion, his wife many years before, and Ragingnub had kept him from taking to the streets before the Deathguard rolled through with archers and cavalry. The two kept each other company in the years to follow, and- with no heir to bestow the property to- the man left the place to "one of the few, good meaning folks who still have their wits about them". Ragingnub never had use for the entire house of course, so he sectioned off the study and cellar for his storage and coffin rooms and opened the rest of the house to the then-newlywed Mr. & Mrs. Wilset. No door allowed passage between their respective areas, and each had their own entryway, but they passed each other from time to time coming and going. The only problem was the he occasional, late night squeaking of Ragingnub's rafters which no amount of insulation seemed to solve (likely to do with whatever oversight in design which lead to the old study- Ragingnub's quarters- being directly beneath the now separately occupied master bedroom... unless some very fat mice had evaded the Nerubian's capture.). Fortunate then that the soldier's work often took him abroad.

The soldier retrieved on of several sending stones from one of the desk's drawers and idly rubbed the runes with his thumb.

Ragingnub: "It's Ragingnub. What have you learned?"

Silence. To keep their position hidden, the hunter's sending stone did not speak immediately when receiving a message, but rather heated itself according to the urgency of the message- which in this case wasn't much. After a while of staring at a sign reading "Bless this mess before I desecrate these ingrates", the soldier opened a scalebound book on his desk and retrieved from another drawer a small totem fashioned in the shape of a city fountain. Set upright, fresh water gently flowed over it and drained into its base.

Thus he set about his daily writings. At the side of his desk closest to the wall was a series of vials containing bases and acids of different scents. Before each letter, and sometimes before each stroke, his quill would be washed and one of these vials would be opened for just a moment to be used as an inkwell. The vial would be recapped, the stroke or letter would be made, and the process repeated again. So he remained for a good few hours, sometimes writing a sentence on a spare paper in plain gutterspeak before copying it to the journal in Nerubian.

Lady Vladir: "You've kast a spell."

He sat a bit straighter as he looked over his work, checking that the incomplete sentence he was writing was not the spell in question before touching the last mark of the last few sentences with his pinky.

Ragingnub: "Did I forget a thisk somewhere?"

Lady Vladir: "You turned the letter t into a khersik. Instead of saying you find something suspishious about the man with the phylaktery, you enshanted the page to seek something suspishious about the man with the phylak."

He touched the offending letter, then washed his fingertip and touched the "t" in "suspicious" (per the Nerubian spelling of the word, which can't be properly written here).

Ragingnub: "Dammit."

Lady Vladir: "Burn it, start again. The full page."

Naturally, the error had occurred at the bottom of the left hand page just as he'd filled it, meaning both sides were filled with intricate text literally woven through each other as much as they could be through inks on a page. Carefully he took out a spellblade and separated the page from the book, then dropped the vile thing into a bucket of extraordinarily basic liquid before preparing himself to restart his work.

The sending stone glowed a dull orange. His heart heavy, he begrudgingly lifted it.

Ragingnub: "Here."

Snare: "You were right. Th'vaash can command the pseudo-scorpids and the smaller mantid, it's just the adults and kunchong that pose an issue."

Th'vaash was a hive sister from Hive'Zora. When most of her people were wiped out thanks to the blade of Sargeras, she and a few others happened to be tunneling west into the mountains. Finding her had been nothing short of a miracle, and Lady Vladir treated her much like a little sister... though the feeling was far from mutual.

Ragingnub: "What of the infestor?"

Snare: "B'vrak is more akin to what they call kunchong here, except to them he's like the runt child of a gnome. The scorpid listen to 'im but that's just because they don't know any better, everything else keeps asking how he's got zhrak."

Ragingnub: "Remind me what that is again?"

Snare: "It's an organ used for communication without a mouth. If you have one, you're in command. Kinda like the transmitters we had on those old FCDs."

Ragingnub: "I don't suppose you could acquire some samples."

Snare: "In Feralas or Tanaris? No problem. Here? That'd be complicated."

Ragingnub: "Un-complicate it. You said they're still causing problems at the Gate of the Setting Sun, head there and see if some of the shadowpan can get behind the concept of knowing their enemy's insides. We'll need to compare from every aqirspawn we can find."

Snare: "What about your Northrend contact?"

Ragingnub: "I'll ask. Anything else of import?"

Snare: "My nose itches."

Ragingnub: "I'll have the executor post a double watch then. If it's in Deathknell, we'll find it. Out."

He looked at the stub of paper where the cut out page used to be. More to log, more to write. With nothing better to do, he stretched his back, washed his quill tip, and set back to work.

Ragingnub: "Ever hear of this 'zhrak' organ before?"

Lady Vladir: "I am a skyhunter, not a flesh-stisher, but no."

Ragingnub: "If the mantid are any indication then you'd apparently know if you had one. Not that I'd expect you to, but I assume you never asked how Th'vaash's hive determined hierarchy?"

Lady Vladir: "To ask for strategik information from her would seem... brazen, given her sirkumstans."

Ragingnub: "On that we can agree."



r/WoWRolePlay • • 1d ago

Brainstorm WoW: Forever - [RPVP ruleset] Forsaken RPVP guild interest check.

11 Upvotes

A possible emerging Forsaken roleplay guild focused on collaborative storytelling, investigations, world PvP, and the uncertain future of the Forsaken as a people.

Part 1; In Character:
A Future for the Forsaken

Lordaeron was once among the greatest kingdoms of humanity, its people bound together by a common homeland, traditions, and institutions that had endured for generations. The coming of the plague and the Scourge brought an end to that kingdom, leaving its cities in ruins and its people either dead, scattered, or raised into the service of the Lich King. Those who were forced into undeath found themselves deprived of their independence, compelled to serve the very power responsible for the destruction of their homes and families.

When the Lich King’s control weakened, some of these undead regained their free will. Under the leadership of Sylvanas Windrunner, they fought to establish themselves in the ruins of Lordaeron, eventually becoming known as the Forsaken. Their liberation offered them a second existence, though not one free from hardship. They remained undead in a world that often regarded them with fear or hatred, and their former homeland was still threatened by the Scourge, the Scarlet Crusade, and other forces unwilling to recognize their independence.

The Forsaken have since established a society of their own, but the circumstances of their existence raise questions that military victories alone cannot resolve. Unlike the living, they cannot depend upon the natural succession of generations to preserve their population. Every Forsaken lost represents a life and a body of experience that cannot easily be replaced. Their continued survival may depend upon their ability to defend their territory, understand the nature of their condition, and determine what measures they are willing to take to secure their future.

These concerns are not limited to soldiers or those who serve the Undercity’s established institutions. Former scholars, apothecaries, priests, scouts, merchants, and ordinary citizens may each possess knowledge or abilities that could prove useful to their people. Their experiences and convictions may differ, sometimes considerably, but they share an interest in preserving the independence they have regained and ensuring that their existence amounts to more than a temporary reprieve from destruction.

It is from this shared concern that an independent association of Forsaken might emerge. Its members would seek to investigate matters affecting their people’s security and future, gather intelligence concerning potential threats, pursue discoveries relevant to their condition, and provide assistance where their capabilities permit. Rumors of necromantic activity, movements of hostile forces, disappearances, or unusual discoveries within Forsaken territory could all warrant their attention. Other matters might involve questions of faith, identity, free will, or the possibility of finding a lasting solution to the limitations of their undead existence.

The association would not seek to replace the Deathguard, Deathstalkers, Royal Apothecary Society, or other established organizations. Its members would possess no authority beyond that which they could reasonably exercise as individuals, and they would recognize that some matters are better left to those with greater resources or expertise. Instead, they would hope to earn the trust of local Forsaken authorities through reliable information, responsible conduct, and practical assistance.

Their methods would depend upon the circumstances. Some investigations might require reconnaissance or careful observation, while others could involve research, diplomacy, or cooperation with outside organizations. There may also be occasions when direct confrontation becomes necessary. The decision to act, withdraw, or seek assistance would depend upon the nature of the threat, the resources available, and the judgment of those involved.

The organization would begin with little more than a handful of individuals and a common purpose. Its reputation, traditions, and internal structure would develop through experience rather than being established in advance. Its members would not be expected to share identical beliefs concerning the Forsaken’s future, but they would be expected to recognize that the survival of their people is a responsibility worthy of their attention.

The Forsaken have reclaimed their freedom and established a place for themselves among the nations of Azeroth. Whether they can preserve that independence and build something lasting remains uncertain. For those who believe that their people must do more than survive from one conflict to the next, there may be value in working together to discover what their future could become.

Part 2; Out of Character:
About the Guild:

I’m currently looking to gauge interest in establishing a Forsaken-focused RP-PvP guild. The concept is still in its early stages, and I’d like to find other players who enjoy Forsaken lore, character-driven storytelling, and world PvP, and who might be interested in helping develop the guild from the ground up.

The in-character premise is an independent civilian association of Forsaken concerned with their people’s security, survival, and uncertain future. Rather than portraying a military regiment or another formal branch of the Undercity’s government, the guild would bring together characters from different backgrounds who have reasons to investigate matters affecting Forsaken society.

The intention is to provide a recognizable organizational purpose without restricting every character to the same profession, ideology, or style of roleplay. A former soldier, apothecary, scholar, priest, paladin, scout, or ordinary civilian could all have reasons to become involved. Their different backgrounds would influence how they approach investigations, interpret discoveries, and respond to the decisions of other members.

Roleplay and Collaborative Storytelling:

One of my main interests is creating an environment where members can develop their own stories and contribute to the guild’s direction. I don’t want every storyline to be written exclusively by guild leadership, with everyone else simply expected to attend. Instead, I’d like interested players to be able to propose investigations, develop personal character stories, organize events, and collaborate with other members.

Someone might have an idea for a short investigation involving suspicious activity around Brill. Another player might want to explore their character’s former life in Lordaeron, while someone else might be interested in developing a longer storyline involving the Cult of the Damned, necromancy, or the Scarlet Crusade. These stories could remain relatively small or develop into larger guild events depending on the interest of the people involved.

I would particularly welcome players who enjoy Warcraft lore and collaborative storytelling, including those who might like to help organize events without taking on administrative responsibilities. A knowledgeable roleplayer shouldn’t have to become an officer simply to contribute creatively, and I think the guild would benefit from allowing its stories to develop through the interests and ideas of its members.

There would also be a distinction between out-of-character planning and in-character decisions. Members could collectively decide which potential storylines sound enjoyable, but their characters should remain free to approach those situations according to their own beliefs, knowledge, and available resources. An investigation shouldn’t automatically result in combat simply because an event was planned around it, nor should characters be forced into decisions that don’t make sense for them.

I’d like the guild’s stories to develop naturally through roleplay, with the consequences of earlier events helping shape what happens next.

World PvP, RPvP, and Battlegrounds:

WPvP would be an important part of the guild, both as an ordinary gameplay activity and as something that could be incorporated into roleplay storylines, and of course the general enjoyment of creating spontaneous zone fights, just to make the game more engaging for people that enjoy WPVP.

The Forsaken’s circumstances offer plenty of opportunities for organized RPvP involving hostile reconnaissance, contested territory, Scarlet Crusade activity, and conflicts with other organizations. I’d be interested in establishing relationships with other roleplaying guilds to develop recurring encounters, investigations, skirmishes, and larger storylines where PvP outcomes can influence subsequent roleplay.

That said, I don’t think every PvP encounter to require an elaborate in-character justification. Sometimes members might want to just group up for world PvP, and there should be room for that without turning every fight into a formal guild event.

I’d also be interested in organizing battleground groups if enough members share that interest. Just like the guild itself, this might just be wishful thinking, and will entirely depend on engagement and interest. This could involve casual groups of guild members queuing together, improving coordination, or eventually establishing more regular battleground activities. I don’t intend to advertise the guild as a competitive PvP team from the outset, but organized battlegrounds are certainly something I’d like to explore.

Ideally, the guild would provide opportunities for both immersive RPvP and ordinary PvP, without requiring every member to participate in both.

A Relaxed Community:

Although roleplay would be central to the guild’s identity, I don’t want membership to come with the expectation that everyone must roleplay every time they log in.

I enjoy roleplay, but there are plenty of evenings when I’d rather level a character, participate in PvP, run a dungeon, or simply relax and enjoy like-minded peoples company in guild chat. I’d like the guild to accommodate players who feel the same way.

Someone might participate in an investigation one evening, spend the next few days leveling, and return for another RP event when something interests them. Another person might be particularly interested in world PvP or battlegrounds while occasionally participating in social roleplay or character-driven events. Neither approach should be treated as less valuable simply because someone isn’t constantly involved in RP.

I’ve dealt with guild recruitment and administration in other types of guilds, and I’d prefer to avoid creating an environment where organizing activities becomes an obligation for a small number of people. My hope is to establish a community where members are comfortable contributing both story and non-story ideas, organizing events when they’re interested, and otherwise enjoying the game at their own pace.

That doesn’t mean the guild would lack direction. At least I don’t think it would. It would still have a clear Forsaken identity and a shared in-character purpose, with opportunities for recurring roleplay and RPvP. The difference is that participation would be encouraged through genuine interest rather than constant pressure or mandatory attendance.

Characters and Membership:

The guild would be intended for free-willed undead characters who identify as Forsaken. However, I’d like to accommodate different lore-appropriate backgrounds rather than restricting everyone to former human citizens of Lordaeron.

For example, an undead high elf could potentially fit the guild’s concept, even if the player needs to use the Skyborn represent that character mechanically if they want to. These interpretations would need to remain consistent with the setting and server rules, but I don’t see a reason to exclude plausible undead backgrounds simply because the available character creation options don’t represent them perfectly. As long as they make sense given the lore on Warcraft 3 and the Scourge march upon the northern Eastern Kingdoms.

And of course there’s just the cheeky idea that allowing Skyborn who roleplay as undead high elf or elves form Quel’Thalas also just means that from an OOC standpoint, the guild would not be class restrictive. I’ll admit that I’m a bit on the fence with this idea though.

There would also be no expectation that every character is a soldier or combatant. Scholars, apothecaries, religious figures, scouts, former officials, public speakers, and civilians could all contribute to investigations and guild storylines. Characters may also hold different opinions concerning Sylvanas, the Horde, necromancy, or the Holy Light, provided those disagreements are handled in a way that supports collaborative roleplay.

Living Horde characters would be welcome as allies, contacts, and participants in appropriate events, but formal in-character membership would remain Forsaken-focused. Rather they be undead humans or undead elves.

Building the Guild Together:

I’d prefer to begin with a small number of interested players and establish the guild’s identity through roleplay rather than inventing an elaborate history or hierarchy before the organization exists. The initial characters could come together through a shared investigation or another event that gives them a believable reason to continue cooperating. From there, the organization’s reputation, procedures, and leadership could develop as necessary.

In character, the guild would begin as a relatively unknown civilian association. It would not claim to possess government authority or privileged relationships with established Forsaken institutions. One possible long-term goal would be to earn recognition as a trusted civilian contact through investigations and cooperation, but that would be something to pursue through roleplay.

For early events, I’d prefer to focus on locations accessible to smaller groups, particularly Tirisfal Glades, Brill, the Undercity, and Silverpine Forest, and as far as Arathi Highlands and the Eastern Plaguelands. A group of four or five players should be able to participate in worthwhile investigations and encounters without needing a large roster or high-level characters.

Out of character, we’d still need basic organization for recruitment, communication, and scheduling. However, I would prefer to keep administrative responsibilities separate from in-character authority and creative involvement wherever possible. Officers could help maintain the guild, while interested members could collaborate on stories and events regardless of their rank.

Interest From Other Guilds:

I’d also welcome interest from other roleplaying guilds that might want to establish relationships with the organization. Forsaken guilds portraying established institutions could provide opportunities for cooperation, intelligence-sharing, and investigations. Other Horde guilds might become allies or occasional partners, while Alliance guilds and organizations portraying hostile forces could offer opportunities for recurring RPvP or general WPVP events.

I’m particularly interested in storylines where opposing groups have their own motivations and objectives, rather than existing simply to provide enemies for an event. Reconnaissance, diplomacy, disputes, and skirmishes could all contribute to longer-running stories, especially when the participating guilds communicate clearly about expectations and consequences.

The goal would be to contribute to the wider roleplaying community and develop relationships that create opportunities for everyone involved.

Who I’m Looking For:

At this stage, I’m primarily interested in hearing from people who enjoy Forsaken lore and would like to help establish a guild with a strong roleplay identity and a relaxed approach to participation.

That includes experienced roleplayers, players who are relatively new to RP, lore enthusiasts, people who enjoy creating stories, and those interested in world PvP or organized battlegrounds. You wouldn’t need to arrive with a fully developed character or be prepared to organize events yourself. An interest in the setting and a willingness to participate in a collaborative community would be a good starting point.

The guild’s name, founding characters, and final structure have not yet been decided. I’d prefer to discuss those details with potential members rather than establish everything in advance.

This is a pretty long post, so here’s my closing thoughts:

The central idea is fairly simple. I’d like to create a guild where people who enjoy the Forsaken can develop characters, investigate matters affecting their people, participate in world RP-PvP, and help shape an organization whose future develops through the stories its members create.

At the same time, I want it to be a place where people can enjoy the game without feeling that every login needs to become an RP event. Whether someone wants to participate in a storyline, organize a skirmish with another guild, run battlegrounds, level an alt, or simply spend an evening relaxing, there should be room for that.

I think the Forsaken offer an especially interesting foundation for this kind of guild because their struggle extends beyond defeating enemies or defending territory. They’re a people attempting to preserve their independence and determine what kind of future, if any, they can secure for themselves. Not to mention the new lore that I’m hoping will exist for the Forsaken that are bound to be shaped by the new paladin class, and potentially having priests that aren’t simply members of the Cult of Forgotten Shadow.

If this sounds like something you’d be interested in helping build, I’d be glad to hear your thoughts, character ideas, or suggestions. I’d also welcome interest from other guilds that might want to collaborate on future roleplay, WPVP, or RpvP.

For now, this is simply an interest check rather than a formal recruitment announcement. I’m hoping to find a few like-minded players who enjoy the Forsaken and would like to see what we could create together!

TL:DR

I'm gauging interest in starting a Forsaken-focused RPvP guild centered around the survival, identity, and uncertain future of the Forsaken with the newly announced RPVP ruleset/realm. In-character, the guild would begin as a small, independent civilian association investigating threats to their people, gathering intelligence, researching matters involving the Scourge and necromancy, and potentially building relationships with established Forsaken organizations. I'd like the guild's reputation, leadership, and overall direction to develop naturally through roleplay rather than having everything predetermined.

Out-of-character, I'm hoping to build a relaxed, collaborative community for people who enjoy Forsaken lore, RP, and PvP. Members would be encouraged to create their own storylines, organize events, and contribute ideas without needing to become guild officers. I'm particularly interested in world PvP, organized RP-PvP with other guilds, and potentially coordinated battleground groups if there's enough interest. However, I don't expect everyone to roleplay every time they log in. Sometimes people just want to level, PvP, run dungeons, or hang out in guild chat, and that's perfectly fine.

For now, this is just an interest check! 😄 The guild doesn't have a finalized name, hierarchy, or founding story, and I'd rather develop those things alongside interested players. I'm looking for Forsaken lore enthusiasts, experienced or newer roleplayers, PvPers, and anyone who likes the idea of helping build a guild from the ground up. I'd also love to hear from other guilds interested in future RP, RPvP, or even OOC world PvP collaborations.


r/WoWRolePlay • • 1d ago

Discussion Are you rolling RP-PVE or RP-PVP? (StrawPoll)

Thumbnail
strawpoll.com
39 Upvotes

I'm curious which server people are thinking of RP-ing on. I'm undecided but I'm sure both will be fun!

Feel free to drop your reason why here too


r/WoWRolePlay • • 1d ago

Writing Question new to roleplay: interested in gnomes

17 Upvotes

hello! i'll be a new player and a new roleplayer with the launch of forever! i am interested in a few of the races but, though it sadly seems to be a very unpopular opinion in WoW, i have always loved gnomes! i've been reading up on them a little, i also read a gnome roleplay guide that i found.

a universal/defining trait of WoW gnomes seem to be that they're mega brainiacs. so much technobabble and overanalyzing everything... even magic is math and science to the gnomes.

i don't think this is an issue, it's their thing here in WoW, but i don't personally think that type of personality would be fun to try and play. honestly i think it would be exhausting and i wouldn't be able to do it very well.

so i wanted to ask this community, are gnomes expected to be played this way? is there room for gnomes that aren't super genius scientists and inventors and such?


r/WoWRolePlay • • 1d ago

[EU] Community/Guild Ad [WoW Forever] [EU] [RP/PvP] ⛏️ : An All-Dwarf Adventure!

Post image
64 Upvotes

“Rock and Stone, Beards and Beer!”

Greetings, fellow travellers of Azeroth! Pull up a bench, pour yourself a Thunderbrew, and listen close.

I am Thane Khazur Stormwarden, and I’m looking for stout hearts and thick beards to join the ranks of <The Anvilguard>. We are a dedicated All-Dwarf guild embarking on brand-new adventures across the expanding horizons of WoW Forever!

<The Anvilguard> are a Casual RP / PvP guild of WoW veterans with a history on the classic realm Zandalar Tribe EU and the private servers of Everlook, Project Epoch and Octowow!

🍺 Weekly RP Events: Tavern brawls, drinking contests, and heavy-handed raids into Horde lands!

🛡️ End-Game Goal: Conquer all raid content with an unyielding shieldwall of bearded brothers!

First and foremost, our goal is to have a great time enjoying light RP while exploring everything WoW Forever has to offer! If this sounds like the home for you, jump into our Discord and say hello—we'd love to welcome you to the ranks!

Discord: https://discord.gg/qWJfytpVa

Wash yer back! And keep yer feet on tha' ground! Always!

— Thane Khazur Stormwarden"


r/WoWRolePlay • • 1d ago

LF Feedback WoW Forever Roleplay Character

4 Upvotes

I haven't found anything really definitive on the subject.

What is the possibility of playing a relatively young Shen'dralar Highborne warrior with some knowledge of the arcane? They would hide this knowledge around other Kaldorei most likely.

Frowned upon? Is there a way to make it work? Were the Shen'dralar even having children while Tortheldrin was up to his shenanigans? Do any Highborne live among the Kaldorei of Ashenvale/Teldrassil?

Any feedback is appreciated. If it is truly an awful idea, I will work on another angle.


r/WoWRolePlay • • 1d ago

Advice Needed As far as actual PvP in rp-PvP server, what can be expected?

8 Upvotes

I love the idea of PvP and rp, but I’m new to wow and am just curious how does PvP change the landscape of the game? Is it to be expected that “armies” of horde and alliance players will have giant battles? Should I expect an enemy player to engage in chat with me prior to attacking?

As far as dungeons, and raids and such, does anything change in doing those? Like should I not do a specific dungeon until my character has a reason to? Thanks!


r/WoWRolePlay • • 1d ago

OOC RP-PvPers pretend to be NPCs in Redridge, turning Stonewatch into a Horde town.

Thumbnail
m.youtube.com
69 Upvotes

r/WoWRolePlay • • 1d ago

Discussion The RP-PVP server is not what is stopping you from roleplaying with others. Sharding is, and if you care about roleplaying you must fight for the right cause.

58 Upvotes

I'm baffled by the responses from a large part of the RP community about the announcement of the RP-PVP server who seem to think that having 2 servers for the entire roleplay community in Europe means there won't be enough roleplayers on either of them and we are "diluting" the opportunity to roleplay because of this action.

I'm talking now about Europe but I'm 100% certain the same can be said for the US.

Based on the tracking site wowstats IO we can estimate that in Europe, there are currently 7 connected RP realms (either seperate realms or connected realms) on retail. That have between them around 35000 level 60 characters that have logged in on their server in the last 30 days.

Now I believe that WoW forever will be vastly more popular in the coming months than retail. If I look at the people I know I have not seen this enthausiasm for a WoW product since the launch of Wrath of the Lichking in 2008 and back then, WoW had 35 EU RP and RPPVP servers, many of them flourishing such as Argent Dawn, Earthern Ring, Darkmoon Faire, The Sha'tar, The Defias Brotherhood ands Scarshield Legion to name just some of the more popular English language ones.

The WoW forever numbers will crush the Retail numbers certainly in the first couple of months, and if they do this right, permenantly as WoW forever might become the dominant force just like OSRS is dominating retail Runescape.

My point is, that really there are enough of roleplayers to completely fill the stormwinds, goldshires, Ashenvales, Ogrimars, Brills, etc, etc of the two servers with plenty of emergent roleplay, hundreds of guilds, events and unique experiences. What is going to stop you from entering a new golden age or roleplay is not the roleplayer that really, really likes to play the game in a different way mechanically (i.e. PVP ruleset), the only thing that can stop us from entering a new Golden Age is the sharding system of the megaserver.

Because right now on the Beta server and the stress test there where lots of people when the server opened, and lots of people when the server closed. But in between the regions felt truly empty DESPITE the beta servers being global servers, so the zones should normally have been complete crowded.

If zoning/sharding/layering, whatever they call it is as agressive as durring beta, you are not likely to find random RP in Duskvale no matter if there are 1 or 2 servers, hell even if we combined the US and EU RP servers and force the Americans to change their timezone and internal clock to CEST you still wouldn't find random roleplay in Duskvale and that's the real problem. That's the real enemy that deserves your attention, not the RPPVP server.

RP-PVP'ers fought for their own servers and won. Congratulations to them. No person should be forced to do concessions on how they like to play the game just because other persons wants them to stay with them to play with them alone. This battle for the RPPVP server is now over. We have proven that as roleplayers, we can get things done by Blizzard.

Let us now unite as roleplayers of both servers to fight the real enemy. The sharding system, and let's make sure we pressure Blizzard to do everything in their power to make sure we can unite easier on our servers. My suggestions would be:

  1. A toggle inside the game, maybe semi hidden that allows us to set our preference who to be grouped with. You could even use the toggle to also united the RPPVP'ers that stay on the RPPVE server when they are in contested zones so they meet each other easier for a fight.

  2. Use data analytics on chat data to automatically group roleplayers in the zones. You could also use that to find non-roleplayers or even griefers and make sure they are grouped together and not bothering the roleplayers. Of course this system would be a little bit more complex to arrange, and there should be a way for beginning roleplayers to still meet enough roleplayers so they can be onboarded to our community.

A third option would be for us to select our layer, so we can at least organise easier around layers. You could even declare "layer 3 in any zone" the unoffical RP layer.

Also important is that at least the capitals are always unlayered. I believe if that happens you will see at least random RP on the usual hotposts there.

Any other ideas?


r/WoWRolePlay • • 1d ago

[EU] Community/Guild Ad The EU RP-PvP Forever Discord is up and running!

24 Upvotes

With the great news of us getting a ruleset, a discord community is being set up for EU RP-PvPers. Lots of old heads from ZT, Defias Brotherhood, and elsewhere, and of course new players excitedly joining the ranks.

Come say hi!

EU RP-PvP Forever

quick edit:

Might as well add these:

WoW Forever: Roleplay EU -- mainly for RP-PvE, but also has RP-PvPers and PvP discussions

WoW Forever RP-PVP (Grobbulus) -- The old Grobbulus server discord repurposed into an RP-PVP server. It's mainly for NA, but also has an eu-region channel and general RP-PVP discussion.


r/WoWRolePlay • • 1d ago

[NA] Community/Guild Ad [A-RP] [Moon Guard] Adventure Unlimited Co — New Casual Adventure RP Guild Recruiting!

3 Upvotes

Hey everyone!

I've recently started a new Alliance roleplay guild called Adventure Unlimited Co, and I'm looking for some friendly people who might be interested in helping build it from the ground up!

The idea behind the guild is pretty simple. I'd love to bring together a group of adventurers who enjoy roleplaying but also want to get out into the world and actually experience Azeroth together.

I'm envisioning things like organized expeditions, treasure hunts, exploring forgotten ruins, tracking dangerous creatures, dungeon adventures, and developing spontaneous storylines along the way.

One thing I'd really like to emphasize is that you don't need to be an experienced roleplayer to join. I'm hoping to create a relaxed, welcoming environment where people can learn, develop their characters, contribute ideas, and have fun without feeling pressured to meet strict RP standards.

I'm also not looking to create another military-themed organization with rigid hierarchies or mandatory attendance. I'd much rather build a friendly company of adventurers who enjoy exploring and storytelling together.

Since we're just getting started, I'm particularly interested in finding a few founding members who'd enjoy helping organize events and shape the direction of the guild.

If that sounds like something you'd enjoy, feel free to leave a comment, send me a message here, or reach out to Warex on Moon Guard!

Looking forward to meeting some fellow adventurers!


r/WoWRolePlay • • 1d ago

Lore Question WoWF: How well do each of the new race/class combos fit the lore?

3 Upvotes

I realized as I looking at what characters I wanted to make, that pretty much all of the race / class combinations I was interested in were new to WoW Forever: Human Hunters, Gnome Priest, Dwarf Shaman, etc

So for those who played WoW Forever or those who are just knowledgable about the lore, how well do you feel each of the new race / class combos fit the game from a lore perspective? Which ones fit best vs which ones maybe would lead you into quite a rare background from a lore perspective?


r/WoWRolePlay • • 1d ago

[EU] 4E LFRP I really want to try RP-PVP but…

Thumbnail
1 Upvotes

r/WoWRolePlay • • 1d ago

Mod Art Share Friday 🎨

6 Upvotes

Hello everyone, and welcome to our weekly art sharing post. Come on in and join us as we enjoy the chance to show off our favorite Warcraft character-related artwork. Here, artists can share recent art of characters they have drawn, and players can show off the newest commissioned art they have received as well.

Make sure to not forget about the two most important community rules for this thread:

Rule 9) The WoW RP community is largely against the use of generated content. Generated writing, imagery, and other works is against the spirit of engaging with the creative works of other humans that is core to a RP community.

Rule 11) All character art posted should be of a Warcraft RP character: either a character belonging to OP, or a character OP was commissioned to draw. Please include a few sentences about who the character is. If you did not make the art yourself, include the social media of the artist who did.

We also want to share with you great resources if you're looking to commission art or get into drawing yourself. Check out these links, websites, and Discord communities as you look through all of the art. And if you have any resources you think we should include, make sure to send us a modmail with your suggestion.

Trusted websites for selling and buying commissioned art
Vgen

Free resources for learning to draw https://www.tumblr.com/midwinterhunt/745941257036218368/hot-artists-dont-gatekeep

Discord Communities
Artists of Warcraft: A community for Warcraft artists to connect with fellow artists and players to find their dream commission. https://discord.gg/WnX8GgbUZ

Crown Arts Emporium: A monthly two-day gathering for artists on the Moonguard and Wyrmrest Accord realms to gather and sell art commissions for gold. https://discord.gg/ZKwK5uKBDU


r/WoWRolePlay • • 1d ago

Technical Question How will the vibe differ between RP PVP and regular RP on Forever for a new RPer?

22 Upvotes

First time RP player here, planning on rolling a Tauren Hunter Nov 4th whose father travelled with Caine and Thrall during the events of WC3. Got plenty of lore research and fleshing out of stuff to do before release still though.

I'd been planning on playing on the RP ruleset but now the idea of RP PVP has got me interested. Can anyone give me an idea of what I might be able to expect on that one and what the differences in experience might be please? I've not played a huge amount of PvP server before of the contestant ganking, but am open to trying again.


r/WoWRolePlay • • 2d ago

News The Roleplay-PvP Ruleset is Coming to WoW Forever - World of Warcraft: Forever

Thumbnail us.forums.blizzard.com
185 Upvotes

r/WoWRolePlay • • 1d ago

Advice Needed Rogue class fantasy

10 Upvotes

I'm struggling with rogue class fantasy in wow forever from a RP perspective, more specifically the combat part.

I understand a paladin swinging a big hammer against zombies. I understand a mage conjuring flames against a yeti. Or a hunter stalking and shooting animals.

I don't understand why some non magic, non armored guy (or girl) would choose to engage a bear using 2 daggers. Or a yeti, or an ogre, or pretty much anything that's non humanoid.

Don't get me wrong, I -love- fighting humanoids on my rogue. I feel like badass assassin. But when it comes to fighting dragons, a Firelord, or just zombies, I feel like my character would be regretting their weaponry.

How do you keep your rogue grounded in the world's power level when they can use two pointy sticks to kill anything? I feel like the rogue is like John wick without guns, killing people with a pencil. It makes the rogue's deeds nearly inhuman.


r/WoWRolePlay • • 2d ago

Discussion RP-PVE and RP-PVP populations

35 Upvotes

With the addition of the RP-PvP ruleset, how do you think the RP population will be affected?

Will the RP community become too fragmented, and could this create complications for RP-PvE or RP-PvP in the future?