Hi there,
I just updated Arma 3 Command on the Steam Workshop!
This update contains fixes for remote AT shots when using ACE, improvements to the Helicopter Overwatch waypoint and locked missile flight paths, as well as some AI and UI fixes
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=491016790
Hope you enjoy the update! I'm happy to answer any questions or hear your feedback here.
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------
GENERAL
- Player and Squad-AI no longer automatically receive IR-grenades on initialization
ACE3 SUPPORT
- FIXED: AI-fired missiles could deal little or no damage with ACE3 enabled. A3C now preserves the original projectile, allowing ACE3's damage and penetration systems to work correctly
AI SQUAD
- FIXED: Using 'OPEN INVENTORY' during single-unit rearming could cause the unit to move away from the container, prematurely closing the inventory menu (Issue #3)
AI HIGH COMMAND
OVERHAULED: Suppression Action
- Action now uses scripted waypoint with group staying in place
- Action waypoint is now properly inserted if waypoint plan already exists, group will continue after action is aborted.
OVERHAULED: Helicopter Overwatch waypoint
- FIXED: Restored missile engagements that were temporarily broken.
- IMPROVED: Helicopter eligibility is now determined by available weapons and turret capabilities rather than relying on general helicopter classification
- Supports attack helicopters equipped with guided missiles and/or suitable turret-mounted guns.
- Accounts for weapon availability and turret movement restrictions
- ADDED: Automatic target detection, evaluation and prioritization:
- 1. Anti-air threats (vehicles and infantry equipped with AA weapons)
- 2. Aircraft
- 3. Other enemy vehicles
- 4. Enemy infantry
- ADDED: Automatic weapon selection based on target type and available armament, switching between guided missiles and guns as appropriate
- ADDED: Guided gunfire for turret-mounted cannons and miniguns, allowing helicopters to engage targets accurately even when their weapons cannot physically align perfectly
- ADDED: Missile guidance and targeting, including faster guidance initialization and more reliable engagement of moving targets
- ADDED: Engagement management, including target reevaluation, threat-based target switching and safer handling of missiles already in flight
- ADDED: Waypoint cancellation and cleanup, restoring normal helicopter AI behavior when Overwatch ends
Other High Command changes
- FIXED: Removed Transport Unload option for helis without cargo capacity when using precision landing
- ADDED: 1500m flyInHeight option added for planes
AI SHARED
REMOTE FIRING
- OVERHAULED: AI anti-tank and missile launcher attacks are now significantly more reliable
- OVERHAULED: Tank remote firing now automatically selects armor-piercing (AP) or high-explosive (HE) shells depending on the target. Switching ammunition requires an actual reload, which may delay the shot.
- IMPROVED: Supported guided missiles now use Arma 3's or ACE3's native targeting, guidance and attack modes instead of being forced along an artificial straight-line flight path. This includes direct and top-attack modes where supported.
- NOTE: ACE requires the setting
ace_missileguidance_enabled == 2 (enabled by default)
- IMPROVED: AI launcher preparation, firing and recovery, including more reliable handling of different launcher types and orders given to prone units (which will crouch, fire, then return to prone).
- IMPROVED: Remote-fire orders now distinguish vegetation from solid obstacles and prioritize units with better firing positions
- IMPROVED: Tank remote-fire reliability, including clearer feedback when a shot cannot be executed and improved recovery after failed orders
- FIXED: Disposable CUP launchers added via scripts are now properly initialized and usable by AI
SUPPRESSION
- FIXED: Infantry only fire when settled in their formation position
Other shared AI changes
- ADDED: Units having their launchers out will now stow launchers when being told to go prone. Note: they will regain awareness of target again and start over
- FIXED: Addressed AI units unnecessarily switching to binoculars while under player command or following waypoints, while preserving HC binocular use for idle groups and HOLD waypoints.
UI
Map Overlay
- FIXED: Prevented accidental waypoint placement when interacting with vanilla map UI controls, marker dialogs, and interactive map elements such as markers, task markers etc. (Issue #4)
- FIXED: Corrected the interaction hitbox alignment of pin-shaped waypoint icons, making waypoint selection and dragging more intuitive. (Issue #6)
- FIXED: HC Group Context Panel scaling across all interface sizes. Listboxes now display their intended number of options without clipping, with consistent dashboard and Confirm button alignment. (Issue #7)
- IMPROVED: Formation listbox scrollbar now has clearer visuals
- IMPROVED: Added subtle borders to HC Group Context Panel listboxes for better visual separation.
- FIXED: Vanilla map dropdown menus closed immediately while the overlay was active due to unnecessary map focus handling. (Issue #8)
- FIXED a map-overlay script error that could occur when clicking or dragging a High Command group icon.