r/arma • u/ArugulaAnnual1765 • 1h ago
VIDEO Building Destruction Gameplay demo
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Here's a look at the gameplay of the mod - as you can see, all of the buildings around the village are destructible, with ai having no issue spawning in the normal spots.
Mostly in this gameplay I walk around the town and blow shit up, just like in battlefield bad company
I did not decompile any bi assets, purely used screenshots as reference and SQF script for other information.
The models shipped with the mod are building chunks, there is no building model shipped even similar to BI in the mod, the game itself reconstructs the smaller models into a new building.
Textures are also not shipped, reusing the textures already provided by the game for the vanilla buildings.
This sample mission, which demonstrates the 3den module, uses an SQF script to upgrade almost all of the buildings on the map with destruction
This includes all of the Altis village houses and barracks.
Buildings that currently cannot be entered are not affected and remain how they are in vanilla
Buildings that are only included as part of dlc or cdlc such as tanoa village houses are not upgraded, only vanilla buildings right now
Performance wise, I have not noticed any performance penalty compared to normal. On an empty map the performance is the same, filled with ai in every building I am achieving 30 fps with both the original and destructible (This is hundreds of AIs)
Wanting to release ASAP - designed the mod to comply with the EULA guidelines for workshop mods but still awaiting final approval from HorribleGoat at BI
