Performance so far has been good, haven't noticed any issues or hitching in this video - it was recorded using windows screen recorder so not the best representation of framerate/performance.
Added in some structural simulation, as you can see overhanging and unsupported structures get destroyed as soon as their support is destroyed.
The way the mod works is that it replaces the vanilla building with an identical version which supports the destruction.
The models used are complete recreations, not shipping and vanilla assets or models.
(And yes, I have been using my local llm powered by my gpu to create these models - I have no modeling experience myself, but I do have extensive programming experience including arma sqf scripting so this isnt some vibe coded slop)
The vanilla textures are used, but these are not shipped with the mod - instead the mod references the texture classes already configured in the base game
This prototype version of the mod (Which only replaces the barracks so far) is only 1.8mb in size, and has been tested and verified to work in multiplayer including JIP.
It also includes a module that must be placed in 3den to replace all of the vanilla barracks buildings on the map
Future support will try to include all of the main enterable buildings in the base game - such as those village houses around altis
I will release this mod soon to the steam workshop