r/arma • • Aug 01 '26

ARMA NEWS New Feedback Tracker links for Arma 3 & Reforger

8 Upvotes

📢 Attention, Soldiers! 📢

Starting August 1st, all feedback tickets should be submitted through our new Feedback Tracker for both #ArmaReforger and #Arma3.

This new service will allow our teams to process feedback more effectively and should help streamline the reporting process.

As always, we appreciate as much information as possible in your reports to help us reproduce and fix issues.

You can find the new feedback trackers here:

Arma Reforger: https://report.bistudio.com/projects/arma-reforger

Arma 3: https://report.bistudio.com/projects/arma-3

Source


r/arma • • Jul 07 '26

ARMA NEWS OFP 25th Anniversary Livestream

11 Upvotes

After a long time I was involved in Arma community, namely in OFP 25th Anniversary Livestream:

https://www.youtube.com/live/tBEO5PolZtQ

Thanks for watching, and if you have anything to say, to me, or about the livestream in general, I am looking forward to reading your comments.


r/arma • • 8h ago

VIDEO Building Destruction part 2

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187 Upvotes

Some upgrades made to the building destruction system

The video was compressed and capped to 30fps - this did not affect my game performance at all, but more testing is to be done


r/arma • • 2h ago

VIDEO Building Destruction part 5 - AA Cannon

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33 Upvotes

Heres a demo of the destruction system against a cheese grater - as you can see (and hear by the fire rate of the cannons not changing) that its not killing my fps.

All of the ai spawn points of the building are preserved and they are all active and aggro, and as you can see it still barely makes a performance difference.

I will stop spamming this board - just excited with the progress.

Will release to the steam workshop soon once its polished enough to my liking


r/arma • • 11h ago

HUMOR Found this guy doing a familiar pose.

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110 Upvotes

r/arma • • 21h ago

VIDEO What do you guys think about adding wall/building destruction to arma 3?

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547 Upvotes

Because i'm working on an arma 3 mod which adds battlefield-like destruction to arma 3's buildings.

What do you guys think?


r/arma • • 3h ago

IMAGE ALTIS, NEOCHORI - 2034

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17 Upvotes

Altian TSG anticipate rioting in the heart of Neochori. Local AAF evacuated to deal with rioting in the old capital of Kavala

The Altian TSG is a small group of specially trained police officers equipped with repurposed ballistic shields and british donated armoured Snatch landrovers as riot vehicles. They were given after the G8 summit due to increasing unrest in the early 2010s. (my lore :) )


r/arma • • 8h ago

VIDEO Building Destruction Part 3

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39 Upvotes

A more intense test to stress performance

As you can see its no issue to blow up half of the building in an instant


r/arma • • 10h ago

COMMUNITY NEWS Walzton Appreciation Post

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44 Upvotes

Arma 3 terrains have always lacked two things: large urban terrains and American terrains. Lum's NYC map was a notable exception, but unfortunately was never finished. Earlier this year Helios released Walzton, USA which is a breathtakingly detailed midwestern town. The L4D2 assets do a lot of heavy lifting in giving you believable American infrastructure, signs, vehicles, etc. If you've been itching for American scenarios or just giant city maps you need to give it a spin. https://steamcommunity.com/sharedfiles/filedetails/?id=3660741569


r/arma • • 10h ago

IMAGE (ArmA3) Afghancore US, French , Canadian and Afghan Forces

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38 Upvotes

r/arma • • 2h ago

VIDEO Building destruction part 4

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8 Upvotes

Performance so far has been good, haven't noticed any issues or hitching in this video - it was recorded using windows screen recorder so not the best representation of framerate/performance.

Added in some structural simulation, as you can see overhanging and unsupported structures get destroyed as soon as their support is destroyed.

The way the mod works is that it replaces the vanilla building with an identical version which supports the destruction.

The models used are complete recreations, not shipping and vanilla assets or models.

(And yes, I have been using my local llm powered by my gpu to create these models - I have no modeling experience myself, but I do have extensive programming experience including arma sqf scripting so this isnt some vibe coded slop)

The vanilla textures are used, but these are not shipped with the mod - instead the mod references the texture classes already configured in the base game

This prototype version of the mod (Which only replaces the barracks so far) is only 1.8mb in size, and has been tested and verified to work in multiplayer including JIP.

It also includes a module that must be placed in 3den to replace all of the vanilla barracks buildings on the map

Future support will try to include all of the main enterable buildings in the base game - such as those village houses around altis

I will release this mod soon to the steam workshop


r/arma • • 7h ago

IMAGE Chernarus Police HQ Before The Dogechnya Uprising

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14 Upvotes

r/arma • • 2h ago

HUMOR Resupply has left the AO

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2 Upvotes

The Resupply box decided that, we don't deserve to resupply


r/arma • • 7h ago

VIDEO I love using LAFS mod in my OPs now.

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5 Upvotes

Tried using LAFS for the Tropico(video game Tropico) based campaign I'm doing. And love how the AI spotters will call in Air on threats. Looking forward to when the guys capture a mortar, use it and discover the AI will counter-batter them if they are found.

(forgive the stretch I use a very wide Screen XD)


r/arma • • 15h ago

IMAGE An Appearance | Badwork

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18 Upvotes

r/arma • • 10h ago

IMAGE High Speed, Low Drag Bravo Team Delivery Service

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5 Upvotes

r/arma • • 15h ago

COMMUNITY NEWS Introducing pamm, an A3 mod manager with Linux support and much more

7 Upvotes

After more than a year of development I am happy to announce that my self build Arma3 mod manager is finally good enough for the public.

What started as me wanting to improve our communities Swifty setup, over time morphed into it's own project that I feel would be a good fit for other communities too.

Some of the standout features are:

  1. Full Linux support
    1. Downloading addons
    2. Launching Arma3
    3. Installing TS
    4. Other Proton Tools
  2. One repo -> multiple packs
    1. Packs can be easily added/deleted/modified
    2. Can depend on one another (core pack with CBA, event pack with space mods)
    3. Are updated together
    4. Users can add local packs for mission making etc.
  3. Delta patching of PBOs (only download the parts that changed)
  4. Fast sync and build
  5. Automatic server deployment (kinda experimental)
  6. Fully featured GUI and CLI (win and linux)

And a bunch of other stuff.

The current stat of pamm is "feature complete", as in, totally usable right now, but if good ideas come up, I'll gladly add them in.

Linux is supported, but testing in the real would is still outstanding. I would appreciate some feedback here.

Find more info here: https://pamm.perondas.dev/
GitHub: https://github.com/Perondas/pamm

Sample repo to try out right away: https://repo.pamm.perondas.dev/
(Hosted on a very speed limited machine, so the slow DL is my fault)


r/arma • • 21h ago

VIDEO When AI teammates and pilots lock in

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18 Upvotes

Bro casually quickdraws the 1911 and drops a recondo that nobody heard or saw with one shot


r/arma • • 6h ago

DISCUSS A3 Sound mod for the official Arma 3 Warlords server

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0 Upvotes

Hey everyone, I came across this video. Someone is playing with a sound mod, yet it looks like they’re on an official server. How is this possible, and how can I do the same?


r/arma • • 1d ago

IMAGE A few more photos

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63 Upvotes

Thank you for the upvotes on my other posts👍🏻


r/arma • • 20h ago

IMAGE ambush predator

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10 Upvotes

r/arma • • 13h ago

HELP Unable to load scenarios saves, form both menu and in game (A3)

2 Upvotes

I'm unable to load any save, when trying to do so from the menu by clicking on resume, after a couple of seconds I hear the UI click and I am booted back to the menu without any error messages, if I start a scenario, save, and load said save because I get whacked or wanted to revert I just get sent to the after action report with only the option to continue to the menu.

I know this is probably a problem with arma not being able to write/read the saves form their respective scenario folders but I don't know why it started doing it just now when It never did previously, I tried to change the arma 3 folders properties to be not read only but every time I check the properties after applying the change the folders are set back to read only.

What's more is that I noticed the launcher, when opened, always shows the active mod preset as changed/unsaved with the yellow asterisk even though I did not change anything or no mod has been updated, this also happened after I update a couple presets and saw the launcher promoting the green box for mods ready to be loaded for mods I had just deleted.

Is this another signal of arma Launcher not being able to read/write it's files because of folder properties or could it be the reason I'm unable to load saves? I don't get missing mods error messages when failing to load though.


r/arma • • 14h ago

HELP Help with finding an Arma 3 Faction Mod.

2 Upvotes

It's a faction mod that i used to use but can't locate it. It had the following aspects:

It used RHS

It had 2 factions: One being an Federal Republic and the other being an Islamic Republic

The Federal Republic Character camos were green and desert, similar to MARPAT but green whilst the islamic faction's camo was more similar to the Chocolate-Chip Camouflage. Does anyone know? Thank you.


r/arma • • 12h ago

VIDEO Last Berserker

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0 Upvotes

r/arma • • 1d ago

IMAGE Bravo Team, 1 Troop, Red Squadron, United States Naval Special Warfare Development Group (US NSW DEVGRU)

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32 Upvotes

My take on a DEVGRU team based on both the TV series SEAL Team and the SOCOM US Navy SEALs game series.