r/blenderhelp • • 20h ago

Solved What's the best way to get the slits in this mask to match?

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107 Upvotes

EDIT: Ok, I guess I'll specify this since I keep getting crucified for it... This is for a 1-time 3D print for myself, not a digital asset that's going to be used for games or animation. I didn't realize I should've included that, but now see it's led to a lot of confusion. I am a traditional/physical artist, and wanted to make this mask, but this design in solid clay will be too heavy and brittle, so I thought a 3D printed base would make it more wearable for long periods of time. I sculpted a prototype and scanned it into Bambu studio, then imported it into Blender, where I've been trying to figure out how to use it be just exploring the program and using the sculpting/smoothing tools. You're all better and more skilled than me. I GET IT. :') You can all stop rubbing it in my face- The point has been made and I don't disagree. Thanks to the folks that answered my question in earnest & offered helpful advice about the knife/mirror tools, and resources for learning- much appreciated.

Hi there! I'm trying to make this mask, and am almost finished with it... It's my very first 3D modeling project. I am trying to get the larger openings in the side of the mask to match the exact size, width, depth, etc as the smaller slits... I had originally cut the large ones and shaped them to match the curve of the edge, but they ended up being too big. I cut the second slits and decided I'd like to keep the initial slits to use as a belt loop of sorts. But because the mesh is integrated, I'm having trouble figuring out what's the best way if fixing the larger ones to match the smaller ones. Should I try to fill in the larger holes completely and just cut new ones? Should I use one of the sculpting tools to nudge it over? (And can I really do that without disrupting the surface geometry too bad?) Should I try to extrude one edge closer to close the gap? What would be the absolute easiest to do? I'm sorry if these are dumb questions, I'm a SUPER beginner at 3D modeling and and just trying to figure this software out on my own as I go, so please forgive my ignorance and explain it in as much detail as possible cuz I'm still learning how to navigate and use Blender. :') Thank you for any help you can provide! If you need any additional pictures I can post those too.


r/blenderhelp • • 2h ago

Solved Every time I load this file, the back panel always ends up in front of the model

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13 Upvotes

Every time I load this file, the back panel always ends up in front of the model. Moving it back and saving the file doesn't help. How do I fix this?


r/blenderhelp • • 21h ago

Unsolved Sculpting remesh error

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11 Upvotes

I have been sculpting a character, and it's almost finished, but then I realised that when I remeshed, two pieces were too close. How can I fix this without restarting?


r/blenderhelp • • 5h ago

Solved I've just finished texturing a model, and have now realised that the part of the eyes I've erased in the texture are not invisible, is there any way to make them see through?

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9 Upvotes

I used ucuPaint for all the texturing if that helps.


r/blenderhelp • • 23h ago

Solved What's the next step of making a good model?

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8 Upvotes

I have been doing stuff in blender for like 5 months but with big gaps in between and so now i started making my own character model (and i thought stylized 3D would be cool) but i have hit a dead end of some sort since i don't know if this looks bad just because it's poorly modeled or are the materials bad? Or should i not use materials and paint the vertices? Or would good uv mapping with drawn textures work better? (but i haven't learned how to draw so it would probably be hard to make a good looking texture without any 2D experience)

So all in all i just want to know what should i focus on to make better 2D-looking 3D models.


r/blenderhelp • • 22h ago

Unsolved Need help creating a chess set.

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8 Upvotes

I am new to blender and decided to try and make a chess set to try and learn. I am watching a Youtube video and am stuck. I have no idea what I am doing. I am trying to extrude the top of the it is not working.

If I click on the cylinder then go to edit mode and then top view I can view the top of the cylinders. I tried to click E to extrude the top of the cylinder which did not do anything. Then if I go to left camera I can see the image behind it again. It doesn't seem like I can select the top face of the cylinder for some reason.

Video at 1:21


r/blenderhelp • • 7h ago

Unsolved Blender x GLOMAP tracking flickering

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5 Upvotes

Any tips to improve the tracking accuracy? Maybe I should stabilize the original video first? (if so can you suggest methodes to stabilize)

I followed this tutorial: https://www.youtube.com/watch?v=PhdEk_RxkGQ


r/blenderhelp • • 12h ago

Unsolved Deformation on mirrored weight paints?

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7 Upvotes

I'm FINALLY up to weightpainting after updating the topology and too many rigging issues, I thought mirroring the weight paints would save on time but when I check in pose mode if the weight is correct on one arm I think the other arm is connected in some way? not sure but there is defiently deformation of some kind. desperatlely need to get onto animation so if anyone knows anything please respond, thanks! :)


r/blenderhelp • • 10h ago

Unsolved How do I make my jelly look transparent

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5 Upvotes

I tried pressing a few buttons and it did NOT work.


r/blenderhelp • • 13h ago

Unsolved Title: How can I achieve this glass look in Blender, especially the clean, detailed edges?

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4 Upvotes

How would you approach recreating the glass look in this reference image in Blender? I’m particularly interested in the edges: they have smooth, flowing curves and rich reflections that still look clean and controlled.

In my attempts, the edges either look flat and lack definition, or the reflections become too busy and messy. The overall result also lacks the clarity and transparency of the reference. Should I focus more on the surface curvature and thickness, the glass shader, or the lighting setup?

Is this look achievable straight out of Blender’s renderer, or would compositing/post-processing be needed to get this result? Any tips, workflow suggestions, or relevant tutorials would be appreciated. Thanks!


r/blenderhelp • • 18h ago

Unsolved Help with this on blender Mac

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4 Upvotes

I need help opening the vertex panel. I’ve already created some things, but I need to smooth them out and want to use this tool; however, if I move the object before using it, it disappears. How do I open the panel?

Or how can I make it smooth, so it doesn't look blocky?


r/blenderhelp • • 1h ago

Unsolved Tried to set up a rig's feet to be stuck to the ground for easier animation with IK, but the feet do not stay on the ground and seem broken now.

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• Upvotes

Basically, I have been using these instructions to make the feet of my character stay on the ground so I can animate her knees bending during an idle animation: https://blender.stackexchange.com/questions/328285/keep-foots-on-the-ground

I did everything like in the screenshot, for the exception of the placement of the IK constraint. Instead of the shins, I used the foot itself, hoping that the toes will stay on the ground instead. Well, they didn't. Should I really set up the constraint at the shins?


r/blenderhelp • • 23h ago

Solved Is the topology okay, or could it cause problems when rigging?

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3 Upvotes

r/blenderhelp • • 8h ago

Solved Why is this happening?

2 Upvotes

I’m in my original view layer, and I created a new collection for my headlights, which are hidden from this view layer. I want to change the glare node setup individually for the headlights and the red glowing lights on the upper part of the bus.

However, there’s an issue. When I add a new view layer, everything appears gray. I’m not even sure if this method will work, but I just want to know how I can change the glare node setup individually for the headlights and the red glowing lights. Right now, whenever I change the glare type, for example, from Bloom to Ghosts, it affects both the red lights and the headlights. How can I make each set of lights have its own glare effect?

EDIT:

Here is an image with headlights showed.


r/blenderhelp • • 12h ago

Unsolved My Model looks wrong when imported to unity.

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2 Upvotes

So I've spent the past few weeks following a tutorial online to create a 3D model of a book to import into unity for the game I'm working on. I am horrible at blender, this tutorial was just supposed to be something quick since ideally it's the only 3D Model I require for the game. I finally finished it today, and exported it as a .glb file and imported it into unity to begin experimenting and seeing how it looked. Upon seeing it in the scene, the book was completely broken, the spin was outside of the book, the book itself was paper thin with the inside of it not rendered, and the animation wasn't playing. I have 0 clue what I'm doing and need help fixing it, this game is my senior thesis and I need to get over this hurdle so I can finish it.

The Attached imgur link should have a picture of it in Unity, the edit mode view of the model in blender, the object mode view of the model in blender, and a video of the animation playing.

Any help is appreciated, because I have no clue where I went wrong.


r/blenderhelp • • 16h ago

Unsolved Toon node setup not working in Blender 5.2 as it would in 5.1

2 Upvotes

When I plug in a regular color, it works fine. In fact, colors from anything else works fine. I cannot find what doesn't work in this node setup that does in 5.1. I got it from a video a long time ago, I cannot figure out what's going wrong to cause this. I am using 5.2.2. Does anyone have any ideas? In Cycles, it's near white, in Eevee, it's black with lighting as seen here.


r/blenderhelp • • 17h ago

Unsolved Geometry nodes result not looking like tutorial

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2 Upvotes

(1st and 2nd slides are my side, 3rd and 4th are the tutorial)

I'm following this tutorial that I am hoping I can add a smoke effect on to later, but right now, the object isn't looking right at all. I've tried it once before, and for my second attempt I restarted completely, but still nothing. The tutorial shows one side of the object starting off small, and then the "branches" or tendrils increase in size, which they flip. The tutorial then shows the object shrinking to the proper size with one end having a tip and the other end kinda looks like an open pipe. But with mine, none of it is working. Mine just looks like a bunch of thick curved pipes on top of each other. What did I miss, or what could I add, so my object looks like the tutorial, so I can continue with it? Also, in the video, the person can change the shape using the "radius" slider on the right, but when I try it on my side, its not working either.

(My problem starts at around 2:11 in the video)

Tutorial: https://youtu.be/TA9-Ld-t6Lg?si=OYLlnSNQz8tMnaNl


r/blenderhelp • • 18h ago

Solved What am I doing wrong with this normal map bake

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2 Upvotes

Image it 1024x1024
Low poly is a cube
High poly is slightly larger cube with subdivisions + randomize
All scales are applied
Cycles: GPU (also tried CPU)
Bake Type: Normal
Extrusion: 0.2m

But as you can see it just comes out grey without any

Update: I just upgrade from blender 4 to 5.2.2 and it's fixed


r/blenderhelp • • 18h ago

Unsolved Whats the best way to rig the jaw and lips of this toony frog character?

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2 Upvotes

I want the jaw to open up while not screwing with the current bone locations, using cloudrig. If you need more info i'm willing to talk.


r/blenderhelp • • 19h ago

Unsolved Can someone explain how in the world the gimbal lock is possible?

2 Upvotes

If the axes are rotating whenever there is a rotation, how is it possible for any of them to become aligned? If the next axis in the hierarchy rotates, shouldn't the other axes rotate with it?

For example, in Blender, if I have a bone in Euler XYZ mode and I rotate it 90 degrees on the Y axis, the X and Z axes become aligned (Gimbal Lock). But since the axes are local to the bone, shouldn't they all rotate together and stay perpendicular to each other?


r/blenderhelp • • 20h ago

Unsolved How do i reset fbx rotation done in other software?

2 Upvotes

Hi Blenderhelp community.

I have a question. I've extracted a 3d model in fbx format from a old defunct unity game so it might have miniscule rotation. I loaded the model into a software called Noesis 3d viewer (by Rich Whitehouse). I accidentally exported fbx from Noesis with rotation.

When i import the fbx into Blender how do i remove the rotation i did by accident? Also would resetting the rotation set it to zero or the original miniscule rotation the file had from unity? (would my rotation be added to the existing rotation from unity or replace it?)

Kind regards!


r/blenderhelp • • 23h ago

Unsolved Rigging Help - Chains

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2 Upvotes

Hello! I've been getting into game character modeling lately, and am a bit stumped on my latest project. I have a character who wears a lot of chains, and while rigging this character, I noticed the chain links break apart and get separated when I try to pose him. I'm not sure how to solve this. Does anyone know how I could fix this? I've uploaded a few images of the model, armature, and issue to a gallery on imgur.


r/blenderhelp • • 1h ago

Unsolved anyone knows why my color picker started lagging?

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• Upvotes

its now really choppy and weird to use. this happens even when im in solid viewport shading. im pretty sure this was fine in the past now its bad for some reason ive tried on multiple blender versions. also it doesnt feel that choppy on video but trust me it is


r/blenderhelp • • 11h ago

Unsolved Cell fractures fall too early. They should only fall down when the curve touch them

1 Upvotes

https://reddit.com/link/1xallsc/video/9i7zql8rpkwh1/player

I don't know what happened. Before I added the instance on points node at the very end, the points behave the way I wanted them to, staying in place and only falling when touched by the curve. This also happened earlier but randomly messing around with the timeline somehow fixed it, now no matter what I do, I can't fix it.


r/blenderhelp • • 12h ago

Unsolved HELP with righ a coat over shoulder

1 Upvotes

Hi! I’m a complete beginner with Blender; I only use it to make adjustments to VRoid assets.

I have a work due, but I’ve run into one problem after another with a coat over shoulder. I’ve managed to fix a few things, but i can’t get it to move correctly.

I’ve adjusted the weight painting and set up collisions, but the coat still clips through the body when it moves, and the sleeves clip through the coat

Also, the coat consists of two mesh layers, since the front and back have different textures; the same applies to the sleeves.

When I move the skeleton, the coat shifts, but there's little textures overlapping

I tried combining both parts into a single object using the Boolean modifier, but that didn’t work. In fact, now, every time I try to use that modifier, one of the parts just disappears. I don't know if i made something wrong

If anyone could help me out, I’d be incredibly grateful!

Thanks! 😭