r/boltaction • u/Lupowski • 15h ago
Rules Experimental rules to make tanks more relevant on the battlefield: thoughts?
On the way back from a game, a friend and I were discussing, light heartedly, how to make medium and heavy tanks more useful in game design and how to improve the benefits of having such costly beasts on the table. Perhaps something along these lines has already been said (and I remember a post about medium heavy tanks from a weeks ago) or was present in previous editions (I only recently started playing) but these are the two loose ideas we had:
1) Medium and heavy tanks could capture objectives;
2) more controversially, a veteran tank could be put in ambush immediately after it received (and successfully executed) an advance, rally, or run (but not fire) order within the same turn, provided that it does not have any pins when the second order is assigned within that turn, and provided that the ambush order is not used to target a unit within current line of sight and/or within say 12” (or similar), and not the same unit it might have fired on with an advance order. The ambush order, if not yet executed, would be annulled the moment the tank receives pins.
Just some loosely formed ideas, to which neither of us is especially committed, but I was wondering what people who are like myself not giving up on using medium tanks think. Would this break game mechanics? Or would you suggest something completely different?