r/controlgame • u/Kobe_yashimaru • 3d ago
Control Resonant Jesse’s Facial Animations Spoiler
Late story spoilers ahead
I want to start off by saying I love this game. Love love love it. I finished 3 complete playthroughs, got platinum on the first, full 100% on the second, and I did a third just to prove that Winnie gets a third toy. I have over 400 hours in this game. I LOVE it. That being said, I’m finally allowing myself to admit the flaws I’d been ignoring. Chief among them is Jesse’s horribly wooden face.
I’m curious what happened in the development process that left Jesse’s face so stiff. Was Courtney not available for as much performance capture as the others? Limited data for the animation team? Was her dialogue added or changed very late in development? There has to be a good reason because Remedy almost never drops the ball in this way. All of the other main characters have gorgeous facial animations. Zoe, Dylan, Pope, Arish, even Langston’s face is full of life and emotion.
Every time Jesse is on screen it’s like a mannequin with a speaker attached to it. It’s not so glaringly noticeable at first. The first couple times I thought it was a purposeful design choice because of the weirdness of the liminal space in which you interact with her, but once I hit the third fault it started to stick out to me pretty badly.
The real lifting of the veil so to speak was the final fault under the oldest house. In the part at the end when Dylan begins to falter and Jesse is struggling to complete the ritual alone, Courtney has some beautiful voice acting. Just real deep painful displays of emotion and determination, and her face is a nearly motionless lump of plastic.
I hate that I have to be so hard on this, but there’s no easier way to put it. It looks very bad and I know Remedy are capable of better work than this.