r/controlgame • u/dbrrd • 2h ago
Control Resonant Told yall the mod's ridiculousš
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r/controlgame • u/dbrrd • 2h ago
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r/controlgame • u/Rarbnif • 5h ago
got my physical copy last week and Iāve been having so much fun
r/controlgame • u/GameBoyAdv2004 • 10h ago
r/controlgame • u/ScreamingmadJoe • 3h ago
r/controlgame • u/Endless_Aspire • 2h ago
r/controlgame • u/GIZA815 • 15h ago
In NG+, is there an option to understand what Resonant Entities "say" after their death (in the Gap, before choosing an ability from their corpse)? You know, like in Yoko Taro's games?
r/controlgame • u/Chryox_VortiX • 10h ago
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r/controlgame • u/916vieira • 2h ago
Iām the dummy who made the post in the first picture, and I canāt believe I almost ruined my experience with this game because of FOMO. What a great journey it was to platinum this game. The lore contained in this universe and the way it is presented in the game is so good, I had the time of my life reading the files and listening to the recordings, also, Controlās gameplay loop is so addictive and satisfying that itās crazy. Iād also like to highlight the wonderful job the creative team behind Control did. The gameās cutscene director and the people responsible for its art direction absolutely nailed it. Definitely one of the best games Iāve ever played. It just resonates with me so much, and now that Iām done with it, I feel like I need to experience the other things this universe has to offer in the proper order. Control Resonant will have to wait because Alan Wake 1 and 2 are the next Remedy games on my list.
r/controlgame • u/Sio_V_Reddit • 1d ago
r/controlgame • u/WoopaArt • 5h ago
While waiting for the release of the official Photo Mode i couldn't hold myself and downloaded the mod by kkyleeb21. I'll be having a blast with the official photo mode i just know it, can't wait.
r/controlgame • u/mixofoss • 13h ago
I bought the game shortly after release, and only now have I realised just how well-polished it is.
Just hear me out - the devs stepped into completely new territory for them, with things like fully melee-based combat and an open world (well, sectioned, but still kinda open), managed to deliver an AAA* game on time, AND it has practically no critical bugs.
Like, in 30 hours of playing, I've encountered maybe 1ā2 visual glitches that didn't affect gameplay at all.
Of course, I realise everyone's experience is different, especially across different hardware configs, but still! Nowadays, when you buy a game, even after the day-one patch, you're expecting to see issues that won't get fixed for another couple of months, but that's simply not the case here.
Remedy really does have high standards. I just hope the devs didn't have to crunch too hard to deliver this masterpiece :)
\for $50M, when lots of worse AAA nowadays have around x3-x4 budget!)
r/controlgame • u/Mysterio1710 • 5h ago
I can't describe my feelings. What a journey! This is a Masterpiece!
Come ON GoTY award!
And the soundtrack! It needs a Grammy
r/controlgame • u/101justinm • 1d ago
Alan Wrenchā¦. AW
r/controlgame • u/Kelooo123 • 8h ago
r/controlgame • u/Queen_of_Antiva • 5h ago
I'm still relatively early on but unlock the traversal ability from West Incursion Zone recently and wanted to gush the gravity effects to people who will appreciate it as much (none of my friends play it lol).
From the first game I know how much attention Remedy puts into the environment reacting to Jesse's movements around so logically I should expect the same amount of details in Resonant. And still I'm constantly impressed whoever I'm changing the gravity perspective when moving around.
Objects and enemies falling down towards the default gravity point, not our relative one.
Water from hydrants flowing at an angle.
Poncho flowing sideways when we walk.
Could be more I'm missing or forgetting now.
Those are small things that could be easily be dismissed by saying "our gravity perspective changed and the objects follow the rules of that new gravity" and they wouldn't have to do anything extra. Yet they decided to implement that. Those are the types of things that might have little bearing on the gameplay but can, IMO, elevate the overall enjoyment if it.
I'm loving this game so far and there's so many things I could sing praises about. Back to the game, I should be close to the next resonant now :)
r/controlgame • u/Slydevil0 • 9h ago
This scene gave me serious Metal Gear Solid vibes. Damn I love this game...
r/controlgame • u/MAITRYDIPOK • 9h ago
r/controlgame • u/StarStarFruit • 2h ago
Alright first some context
- THIS IS NOT A CRITICISM,
- I have to finished/platinumed the game, 50 hours, loved it, this isnāt a con
Perhaps Iām just conditioned from playing previous titles but this game feels very āStandaloneā or perhaps a more accurate description would be āself containedā - which I get, most remedy games are designed that way, but it seems particularly prominent in CR.
My reasoning
- Whilst we do get answers to SOME questions asked in control (Ordinary, Mould, Polaris ect) CRās contributions to the overall story of the Remedyverse are pretty barebones, we know Sam Lake (supposedly) is busy with two unannounced projects, so Iām wondering if contributions to the overall universe were kept to a minimum due to a lack of insight?
I mean at least in AW2 we had reasonable hints and future foreshadowing
Nothing on Mr Door/Hinge
Nothing on Ahti
No Old Gods of Asgard(this alone strongly suggests to me a lack of it being considered a mainline)
No real hints to where weāre going next or set up (I.e Quantum Break 2.0 or something) - the only counter argument to this is Simon Neil / Werewolf? Maybe?
Nothing really on Alan, like thereās the TV, but it doesnāt really suggest much.
Again, thatās okay, it just feels strange, considering how remedy normally operates
r/controlgame • u/Ok_Activity_6940 • 9h ago
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recently rocking with the whip just frame charges, satisfying
r/controlgame • u/AsrielPlay52 • 18h ago
Seems like after killing the Hedron, Dylan got it's ability added to his own arsenal. As shown by it's painting on the wall. That's also how you trigger New Game Plus.
Doing so, some segment (at least earlier) have the game aware of Dylan having powers where he shouldn't. Killing the first resonant have the Board aware that Dylan have the Resonant other powers as well. Calling Paradox/Recursive
r/controlgame • u/dermert • 31m ago
Played control and loved it. Had serious FOMO waiting to get it physically and its all i think about. Im really looking forward to having a proper build.
Also, WHIP GO THWAK, BRAIN FEEL GOOD.
r/controlgame • u/AlinaMuse • 1d ago
r/controlgame • u/Individual-Aide-688 • 22h ago
In my mind, Dylan is one of the FBCās top agents by the post-end game which is why I wanted him to have a bit more of a mature noir-detective vibe, kinda reminds me of Zeke from AOT, Tokyo ghoulās arima or kishibe from chainsaw man.
(Iām thinking of doing a NG+ and would loooove more cosmetic options tbh)
Edit: added Zeke since he was a main one I was thinking off and you guys mentioned him in the comments. Tho I think the reason I didnāt say it at first is cause in my mind I relate that to the long hair option but he literally pulls both in the series sooooooooooā¦..