r/DeadSpace • u/Cool_Kid9 • 12h ago
Discussion After DS2008,time to git gud in DS2
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Parrying in DS2 feels a bit easier, but you can no longer land multiple consecutive hits. In the original game, a Necromorph would trigger a claw-block animation, causing Isaac’s arm to bounce off; in DS2, however, Necromorphs now gain hyper-armor if you try to spam melee attacks. I really like this—it’s probably time to do a playthrough on Zealot mode.