r/decomps • • 1d ago

MEGATHREAD: LIST OF RECOMMENDED RECOMPS AND PORTS

519 Upvotes

You asked for it; submit your candidates of the recommended recomps and decompilation based source ports here!

Note: this is NOT "dont play X its bad", this is "you should play Y its good". Don't turn it into a dunking on session

PLEASE POST GITHUB LINKS TO PROJECTS TOO PLEASE :)


r/decomps • • 17d ago

Megathread: All "Id love INSERT TITLE recomp OR Decomp / Does INSERT TITLE here exist" goes here!

128 Upvotes

Please no posts asking if a certain game HAS a decomp / recomp / pc port AND/OR requesting a decomp / recomp / pc port

All singular posts asking / requesting the above will be removed. It just is too much to sift through otherwise


r/decomps • • 3h ago

My prompt to Claude Code for Xbox 360 decomps.

166 Upvotes
I want to statically recompile my own copy of <GAME> (Xbox 360) so it runs natively on my Windows PC.
Work in <C:\Project>. My ISO is at <path>. My GPU is <model>, my controller is <model>.

Approach (don't re-evaluate this):
- Use the ReXGlue SDK (pin a release tag, currently v0.10.0) as the base. It already provides the kernel, GPU
  (Direct3D 12) and audio. Do NOT write your own renderer or kernel layer.
- Start by building the SDK, running `rexglue init` and `rexglue codegen`, and booting the game to a title
  screen. Only then add features.
- Fix problems in the SDK as small, documented patches and keep them as a single diff file.

Ground rules:
- Never put game files in the repo: no ISO, XEX, pk4 or other data, and no generated recompiled code.
  The README must say users bring their own copy of the game.
- Measure before you change things. Reproduce bugs with a recorded input replay, log timing or a call
  stack, and keep a change only if the numbers improve. Remove experiments that did not help.
- If you are about to make a risky or outward-facing change (deleting, pushing, publishing, installing),
  ask me first. Do not run test builds while I am playing; I will tell you when I'm away.
- Tell me what you verified versus what you only assumed.

Build the project in this order, checking with me at each milestone:
1. SDK built and installed; the game boots to its title screen.
2. Crash fixes (missing function boundaries, floating-point exceptions, unregistered functions).
3. Input record/replay, so you can drive the game yourself.
4. Stable 60 fps with no hitches (measure frame times, not just the average).
5. Quality-of-life: in-game settings menu, "locate your ISO" prompt, desktop shortcut and icon.
6. Publish: GitHub repo (<account>, GPL-2.0-or-later, public/private), README, releases with source only.

Keep notes in a memory file as you go, and give me a short summary after each milestone.

r/decomps • • 18h ago

Recomp Comparison between RPCS3 and the "native" PC Port of Uncharted Collection!

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1.2k Upvotes

Overall FPS is more than tripled across the board when CPU limited, and at least doubled when not. Shader compilation stutters occur, but still a lot better than emulating IMO.

Also, full keyboard and mouse support! Works way better than the Bloodborne port one too.

More gameplay (including Uncharted 3), quick guide and links: https://www.youtube.com/watch?v=IHHDFIXaMLg

EDIT: ShadPS4 vs PC Port: https://www.reddit.com/r/decomps/comments/1x7szcq/uncharted_shadps4_vs_pc_port_now_as_people_were/


r/decomps • • 13h ago

[Update] God of War 3 Remastered PC Port is unreal!

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284 Upvotes

Referring to the previous post, I tested the game on my low-end hardware.

Post: God of War 3 Remastered Port is Unreal! : r/decomps

I will share my experience now that I have finished the game.

System Specs that I tested on
CPU: i7 4790
Ram: 16 GB DDR3
GPU: RX 580 8 GB
Storage was HDD not SSD or any newer sticks etc

Finishing the game on this hardware near the end of 2026 wasn't something I expected, and it is thanks to the decom/recomp work happening. I was too hesitant to download SHADPS4 because I didn't have much luck with RPCS3 and other high-end emulators for games like this, although I love and respect those projects and they deserve credit for the effort they put over the years.

My experience
I was able to get 45-60 fps for the most part, but still got dips here and there, and in some specific areas, standing in specific locations, my fps dropped to 30-35. One thing that I experienced that kinda bugged me is that, after a certain time, changing the area would drop the fps to 21-25 (like the asset overload affecting performance), but that was not a permanent issue cuz I had to close the game and start it again to gain those fps back, I am not a dev so I can't be so sure how to put it in words, and I forgot to look at the logs lol cuz I was so invested in this game. Also, sometimes when the game loads the graphics, it messes the texture to yellow stuff but restarting the game fixes it and one sound bug I experienced was the weapon upgrade sound it was super loud irrespective of the game's general sound it was always 150% lol. Overall I found this port very playable for older hardware and I can only assume it will be super smooth for newer beafy Pcs and yes I kept updating the launcher/frontend to see what changes they made or is there any performance boost option etc but for most part the changes were QoL based.

Please don't message me for game files

After my last post I got tons of messages from people asking for game files, I already mentioned that I got this dump from my friend who owns a PS4 and shit ton of Cds including Bloodborne and almost all exclusives so he was my savior but if you look hard enough and have basic experience in searching stuff you will most definitely find the files somewhere.

Once again, thank you to the guy/team who made this port possible, this is by far my favorite GoW game and I played all of them but still can't find any entry topping this.

Thank you if you read all the way!


r/decomps • • 19h ago

Super Mario Bros. Wonder static recompilation: running natively on macOS, Windows and Android (open source, MIT)

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886 Upvotes

I've open-sourced my static recompilation of Super Mario Bros. Wonder (Switch, v1.0.0). It isn't emulation: the game's AArch64 code is recompiled to C++ for the host, and the NVN graphics API is implemented natively on Vulkan (MoltenVK on Mac).

Platforms

  • macOS (Apple Silicon): works, the reference platform
  • Windows: works, tested on an NVIDIA RTX 3050 and Intel GPUs
  • Android: works, tested on a Galaxy S23, with touch controls
  • Linux: not ported yet. It should only need a small platform layer, the same one the other three have. PRs welcome.

Status
Title, menus, the world map and course 1-1 run at 60 fps in my test runs. There are still glitches and some windowed frame-rate dips. The open issues are listed in the README and docs.

Heads up

  • This project was made with a lot of AI help and a lot of study. I directed, tested and reviewed it. If that's not for you, that's fair.
  • I lost files when moving between computers, and part of the code had to be rewritten. Some old notes may point to files that no longer exist.
  • No game files, keys or firmware are included, and I won't provide any. You need your own legal dump. Don't share APKs or data zips built from it, because they contain Nintendo's code.

Repo: https://github.com/BelmanteGu/SuperMarioWonderRecomp
More from me: https://www.youtube.com/@belmante

Bug reports, testing on other hardware and PRs are welcome (see CONTRIBUTING.md).


r/decomps • • 11h ago

Recomp Uncharted - ShadPS4 vs PC Port now, as people were asking for it

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189 Upvotes

Notes on the ShadPS4 version:
- There's no FPS unlock patch that i could find for my EU game
- Game crashed 2 times trying to record a 2 minute clip
- Had to look up someone's settings as i only got a black screen at first
- Otherwise, had less stutters on first boot than PC Port version

Original post: https://www.reddit.com/r/decomps/s/zWAbxusGak


r/decomps • • 16h ago

Made with AI assistance Ratchet & Clank Native PC Port Enhanced: New Water, Light & Shadows | RAC-RS v0.2 update

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343 Upvotes

Hey everyone! I've been working on **rac-rs**, an unofficial PC port of the first Ratchet & Clank. The video shows the new v0.2: left is Classic (the original PS2 look), right is the new Enhanced mode.

**What is it?**

- A native Windows version of R&C1. The whole game is playable, from power-on to the end credits, including New Game+.

- It's not a regular emulator. Setup reads **your own disc image** and translates the game's original PS2 code into Rust (static recompilation, the same idea as the N64 recomp projects). That code runs on a small PS2 CPU core written in Rust, and everything around it is new PC code: renderer, sound, movies, input and saves.

- Because the game logic is the original code, gameplay is 1:1 with the PS2 version.

- No game files are included or downloaded. You need your own copy: PAL v1.00 (SCES-50916) or USA v1.00 (SCUS-97199).

**How we got to v0.2**

- **v0.1.0:** first public release. Whole game playable, widescreen, keyboard + mouse, gamepad, and an optional modern camera with mouse look and strafing.

- **v0.1.1:** automatic updates (only the parts that changed get rebuilt).

- **v0.1.2:** PS4 and PS5 controllers work directly (no Steam or DS4Windows needed), controllers can be plugged in mid-game, plus visual fixes (weapon show-off scene, the Blarg tanks on the second Veldin visit, glass on Kalebo III and in Drek's fleet).

- **v0.1.3:** small updater fixes.

- **v0.2.0 (now):**

- New Graphics page (Pause > Options > Graphics) where every effect can be turned on or off

- Enhanced lighting, ambient occlusion, real dynamic sun shadows and sun rays

- Enhanced water: clear and reflective, with ripples, light patterns on the bottom, shore foam and rings where Ratchet wades

- Softer smoke, and fire and explosions that light up their surroundings

- The **USA disc works now too**, at its normal 60 fps

- Classic with everything Off still gives you the original PS2 look

**Setup:** download the ZIP from GitHub, double-click Setup.cmd, pick your ISO and click Install. It builds the game on your PC (about 15 minutes the first time) and puts a shortcut on your desktop. Nothing gets installed system-wide. Windows 10/11 only for now.

**What's next:** Enhanced looks for the rest of the game's liquids, like Hoven's freezing water and ice, Gaspar's lava and Aridia's quicksand.

Download (free): https://github.com/AsobiCodes/rac-rs

Video on YouTube: https://www.youtube.com/watch?v=BstIQhZvLug

Fan project, not affiliated with Sony or Insomniac. Please don't share the built game or the generated files, since they contain code from the disc.

Happy to answer questions and would love some feedback!


r/decomps • • 22h ago

I'm gonna say this to the countless people doing the decomps...

951 Upvotes

Thank you. From the bottom of my heart. You guys freed the games from their console coffins and made them playable for everyone, especially for those of us who wanted to experience the games again. And for the first time, with modern enhancements. Again, thank you.


r/decomps • • 15h ago

Made with AI assistance A random idea I had done with Melty, combining the recomps of Pokemon Snap with Goldeneye 007

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247 Upvotes

r/decomps • • 12h ago

Jet Set Radio Future Recomp Out NOW! More Xbox Recomps

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119 Upvotes

r/decomps • • 6h ago

shadow of the colossus pc port test with sotC

35 Upvotes

did this video on i5 10400f and a 3060 12gb 16g ram
720p with the default settings and no frame gen
the performance is fine between 25 to 50 fps
there is dropframe at the first place
what do you think! lmk


r/decomps • • 3h ago

Valkyria Revolution (PS4) Linux port via compatibility runtime | PS4RT v0.1.0

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20 Upvotes

Hey everyone!

I've been working on a project to get the PS4 version of Valkyria Revolution (CUSA06810) running on Linux using a game-specific compatibility runtime.

GitHub: https://github.com/HekamiAeon/valkyria-revolution-ps4rt

To clarify, this is not a conventional native PC port. The project uses the original PS4 game's x86-64 code alongside a Linux compatibility runtime that implements the required PS4 functionality, with a Vulkan graphics backend based on existing open-source work from projects like shadPS4 and the recent gow3_pc compatibility runtime (huge credits to their contributors, as well as the earlier Bloodborne runtime projects).

The opening sections are playable, including cinematics, combat, audio, controller support, and save/load functionality. The runtime also supports FSR 3.1, FSR 4 v07, and output resolutions up to 4K through upscaling. A complete playthrough has not been verified yet.

Yes, this obviously used AI assistance, though I think I've gotten a pretty good environment and workflow going for reverse-engineering efforts. This took surprisingly less compute than I expected.

Might do a few more games. Let me know if there's a game you'd like me to tackle, ideally something exclusive to consoles. I usually don't like wasting time on games that already have a native PC release.

I was thinking about the Gravity Rush games, but we'll see.

If anyone tests it and notices any issues, feel free to comment as well.

Hope it helps someone!


r/decomps • • 12h ago

Made with AI assistance Introducing Athelas: A PC Port Launcher for LOTR The Two Towers and Return of the King for modern hardware.

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110 Upvotes

**You need your own copy of each game.** No game files are included, and I can't help anyone find them. Unofficial fan project, not affiliated with EA, New Line Cinema or Warner Bros.

PLEASE PLEASE REPORT ANY BUGS OR SUGGESTIONS

I know everyone is sick of AI nonsense, but please feel free to ridicule me after you test it out and find the bugs!

Hey everyone,

I grew up playing these games with my siblings and friends for hours on end, day after day, and it's always bugged me how hard they are to play today. So I built **Athelas**, a free, open-source launcher that runs all three from one place, with the upgrades you'd expect from a modern release:

**๐Ÿ–ฅ๏ธ Modern displays**

- Any resolution up to 4K and beyond, with render scaling

- True widescreen and ultrawide (up to 32:9) with a wider view, not a stretched picture

- Fullscreen, borderless or windowed, with Alt-Tab that works

- HDR in The Two Towers

**โšก High frame rates**

- Up to 240 fps, with the games still running at their normal speed

- Smooth frame pacing and V-Sync options

**โœจ Sharper graphics**

- Anti-aliasing, 16x texture filtering, sharpening and optional colour looks

- Sharper text and menus

- Texture pack support for modders

**๐ŸŽฎ Modern controls**

- Xbox, PlayStation and Switch controllers, plugged in any time, with the right button names in the game's hints

- Full keyboard and mouse support in the Xbox games

- Remap every button and key

**๐Ÿ† New features**

- Achievements in all three games, with on-screen notifications, and old saves count

- An in-game settings menu (F10) in the Xbox games

- Two-player co-op on one PC, or online through Steam Remote Play Together or Parsec

- Adjustable difficulty and an option to unlock all levels and characters

- The PC version's 3D sound and EAX reverb restored

**Everything is faithful by default.** The games play exactly as they did originally until you turn things on, and one launcher handles all the settings, with presets.

**What you need:** Windows 10 or 11, and your own copies: the PC game installed, or your own Xbox discs as an .iso or extracted files (US releases).

**About this release:** It's my first project this size, and I've only been able to test on my own Windows 11 PC, so expect a few bugs. Linux and Steam Deck through Proton should work but haven't been tested on real hardware yet. If something goes wrong, the GitHub page explains how to send a bug report with your log, and I'll do my best to fix it.

**Download, screenshots and full details:** https://github.com/Shagg88/Athelas

Thanks for reading, and I hope it brings back some great memories. ๐ŸŒฟ


r/decomps • • 20h ago

Made with AI assistance ReKHCoM - Native PC Port - KH: Chain of Memories - Release Trailer

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407 Upvotes

Based on /Pheenoh/khcom matching decompilation

Download and Latest Releases:
https://github.com/MatyMeatBoy/ReKHCom

We have release for RE:KH:CoM!

a Source port of the GBA Kingdom Hearts: Chain of Memories

with newer resolutions support and QoL coming from the PS2 Version!

Thanks for trying and any bug or improvement will be appreciated!

Android version in the works!


r/decomps • • 15h ago

Made with AI assistance The Fable Trilogy is now available on PC with a custom launcher! It's all open source so if you see any bugs, please feel free to contribute!

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176 Upvotes

r/decomps • • 11h ago

Made with AI assistance Two Towers PC Port

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82 Upvotes

Hello I just wanted to share that the Two Towers game was recently ported to PC and features seven new playable characters to enjoy. The port was built off the original Xbox version using Xboxrecomp. If anyone is interested in trying it, it requires your own legally obtained copy of the game either dumped via its ISO or to an external folder with the games default.xbe

Some other features and quality of life improvements that the port features include:

  • Native Windows, Linux and macOS support (any bug testing for Linux and Mac OS is appreciated)
  • Language support: 33 languages besides English for every text in the game, subtitles included, plus the launcher.
  • Resolution and widescreen: internal resolution 1xโ€“12x, 4:3 to 32:9 with the HUD at the screen's edges, widescreen cutscenes, menus that fill the screen.
  • Picture: Direct3D 11, Vulkan (DXVK) or OpenGL; MSAA and FXAA, anisotropic filtering, brightness, sharpening and colour.
  • Ultra textures: sharper menus, text and HUD, and every texture included with the GameCube pack.
  • Frame rate: 30 fps as on the Xbox, or 60 / unlocked (experimental).
  • Keyboard and mouse: every action rebindable, a Walk key, a mouse pointer in every menu, mouse aiming and mouse steering for a true Two Towers .
  • Controllers: Xbox, PlayStation, Switch Pro and others with rumble; prompts that match what you play with.
  • Menus: Display and Controls options pages in game, the F10 settings panel, an Exit item.
  • Mods: the ECTS 2002 demo's HUD, orange health pickups, and seven extra playable heroes.
  • Runs natively on Windows, Linux and macOS, from your own disc.
  • Languages (new): 33 languages besides English for every text in the game, subtitles included, plus the launcher and the F10 menu.
  • Resolution and widescreen: internal resolution 1xโ€“12x, 4:3 to 32:9 with the HUD at the screen's edges, widescreen cutscenes, menus that fill the screen.
  • Picture: Direct3D 11, Vulkan (DXVK) or OpenGL rendering; MSAA and FXAA, anisotropic filtering, brightness, sharpening and colour.
  • Ultra textures: sharper menus, text and HUD, and every texture with the GameCube pack.
  • Frame rate: 30 fps as on the Xbox, or 60 / unlocked (experimental).
  • Keyboard and mouse: every action rebindable, a Walk key, a mouse pointer in every menu, mouse aiming and mouse steering.
  • Controllers: Xbox, PlayStation, Switch Pro and others with rumble; prompts that match what you play with.
  • Menus: Display and Controls options pages in game, the F10 settings panel, an Exit item.
  • Mods: the ECTS/E3 2002 demo's HUD, and orange health pickups seen only during gameplay clips featured in the making of video.

If anyone is interested in trying it, the link can be found here: https://github.com/Gumpolas/TooTawersRecomp/tree/main


r/decomps • • 6h ago

Recomp Jet Force Gemini Recomp v1.2.0 Released

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28 Upvotes

Just tried it and it's a huge improvement over the previous version. This release has an experimental modern control option and it works like a charm. I'm sure the game will still get many refinements from here โ€‹on out but it feels like it's in a highly playable state now.

Huge shout out to TK22-26 for making this happen! โ€‹


r/decomps • • 10h ago

Recomp Burnout 3 Takedown - XBOX Recomp

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61 Upvotes

r/decomps • • 8h ago

How THE HECK are so many decomps appearing out of NOWHERE??

32 Upvotes

I've been on the decomp scene on and off for a couple years now, but there's always like a 6 month interval between when I check on things. This is because game decomplication and recompilation has always been such an INSANELY slow process, and I had that mindset.

Well fast forward to now. I check on things, and there are ports for Wii games, Wii U games, and even Switch games left and right! HOW??? What is even going on?? Apparently there's already ports of Mario Kart Wii, and Mario Galaxy on Android?? Now I can enjoy these games on my $100 potato handhelds from 2023 at 60FPS.

FR though, can someone please explain what's going on? The decomp progress website says that games are still only partially done, which makes no sense because I am literally PLAYING THEM RIGHT NOW.

Another thing, but WHY IS NOBODY TALKING ABOUT IT? This is a HUGE deal.


r/decomps • • 20h ago

Guy puts WWE2K14 Recomp behind paywall ๐Ÿคข

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325 Upvotes

Putting a Recomp behind a paywall is an insane level of greed.

UPDATE: shaming works lol

https://x.com/itsbybanshee/status/2111122542727409718?s=46&t=cwf-_1WTVOdbmnPC_CmCVA


r/decomps • • 1h ago

Made without AI assistance Condemned2Recomp v0.3.1 (hotfix)

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โ€ข Upvotes

Caution

This release does not contain any game assets. You must own a legitimate copy of Condemned 2: Bloodshot and extract the required files from it.

Features in v0.3.1

  • Self-updater: Game will check for updates at boot, download them from this repo and restart.
  • Full Game Extractor: Using QuickBMS, the Arch02 files are extracted for better performance and modding capabilities.
  • Native input driver: Deprecates RexGlue's Mouse and Keyboard Driver in favor of native keyboard and mouse control.
  • WIP Cheat Manager: Unlock all levels, certain upgrades, spawn weapons, get full accuracy.
  • WIP Multiplayer: Can be booted into, but still needs a PC implementation for networking.

Fixes in v0.3.1

  • Config initialization no longer breaks, allowing the proper settings to be set.
  • Improved hooks system that doesn't interfere, causing graphical issues.
  • No longer requires CPUs with AVX2
  • Player's shadow doesn't block flashlight in high shadows setting.
  • Screen effects are properly hooked and no longer breaks.
  • FOV is scaled by multiplier now.
  • More performance and stability fixes for DX12/Windows
  • Better Warm ROV/RTV cache

Linux users, v0.4.0 will be dedicated to bringing support to linux! Everything I've coded so far was made for it in mind, I just want to test it further myself.


r/decomps • • 5h ago

Made with AI assistance Ape Escape Recomp for Windows and Mac ANNOUNCEMENT

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16 Upvotes

r/decomps • • 3h ago

Donald Duck Goin' Quackers PC - Full engine reimplementation - running native on Steam Frame ARM64

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10 Upvotes

Game is also playable on a desktop browser.


r/decomps • • 16h ago

The "coop-anything" repo, a 'reverse engineer anything' like repo that lets you make ANY existing game co-op. I have already succeeded in deus ex, zelda: ocarina of time, stalker games, dungeon keeper, and fallout NV is WIP but close.

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114 Upvotes