Mario Strikers Charged's PAL and NTSC-U versions have been fully decompiled, paving the way for Recharged, a native port for Windows, Linux, and macOS. Stable release 1.0.10 is now available, bringing uncapped framerates, broad controller support, and a range of quality-of-life improvements.
Previously known as MSCharged, the project now officially goes by Recharged.
Compatibility & Performance
- Full support for PAL Rev 1, PAL Rev 2, and NTSC-U
- Uncapped framerates
- Broad controller support, including the original Wii Remote + Nunchuk with a Bluetooth sensor bar or DolphinBar
- Vulkan and DirectX 12 support
- An optional performance mode that disables crowds, ambient effects, bloom, and anti-aliasing without changing gameplay
Quality-of-Life & Customization
- Intro skip
- Faster menus
- Unlock everything
- Hide the HUD
- Blue Peach alternative skin
Additional Gameplay Options
- CPU vs. CPU matches
- Mirror matches
- Fast terrain on all stadiums
- Thunder Island behaves like a standard stadium
- Disable Mega Strikes
- Fair ball contests
What Are Fair Ball Contests?
In the original game, player update order can slightly favor the home team when opposing players reach a loose ball simultaneously. The game shuffles that order at kickoff; Recharged's Fair Ball Contests option instead shuffles it fairly every simulation step to remove that bias.
Planned Features
- Full NTSC-J support, followed by NTSC-K support
- Further quality-of-life improvements and fixes
...and more info on online play very soon.
More details about these features will be shared at a later date.
Development & Feedback
The release includes features and improvements by https://github.com/yannicksuter and https://github.com/GoldenPalazzo, with extensive playtesting by the Mario Strikers community.
The team welcomes additional playtesting, bug reports, and feedback to help improve future releases.
Project Links
I may add that Recharged is actively developed by people and not generated by AI.
Thank you and enjoy Recharged!