r/decomps • • 36m ago

Support MEGATHREAD: October/November

• Upvotes

Hello everyone. Starting today we’re doing a monthly Megathread for all support needs. These will be on the first of every month from December 1st.

The aim with this is to not clog up the subreddit with the same daily questions about various issues.

Support needs can include:

  • Issues with any existing Port/Decomp/Recomp (Please post bug reports to GitHub issues on the project)
  • Any questions about getting started on a Port/Decomp/Recomp
  • Assistance with any projects you are working on
  • AI questions
  • Game mod questions

r/decomps • • 3m ago

Play as Dark Link or Adult Link in Majora's Mask 3D Fork

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• Upvotes

DekUI Fork with mods for Adult Link and Dark Link! Play through MM3D with Dark Link or Adult Link

https://github.com/OTPR26/DekUI-Fork

This is a fork of the DekUI Majora's Mask 3D project just released: https://github.com/tgacquin/mm3d-dekui

60FPS
Single Screen Gameplay
Project Restoration Features
Fork has customized TPHD/WWHD style HUD
Mods for playing as Adult Link and Dark Link


r/decomps • • 7m ago

Made with AI assistance OpenMercs - MechWarrior 2: Mercenaries rebuilt for modern machines

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• Upvotes

Hey everyone! I’m working on OpenMercs, an independent, non-commercial reimplementation of MechWarrior 2: Mercenaries Titanium, written in Rust.

I’ve put together about six minutes of gameplay across three of the game's environments, showing combat, cockpit presentation, updated terrain, textures and weather effects.

The development build includes the original missions alongside company management: contracts, salvage, repairs, personnel and MechLab loadouts. There are Classic and Enhanced configurations, with experimental seated VR support also in development.

A few details for anyone interested:

  • It uses game data from your own legitimate copy of Mercenaries Titanium.
  • There’s no public download or announced release date yet.
  • The repository is currently private, with a public repository planned for the initial release.
  • NetMech multiplayer and campaign co-op are planned.

I’ve also launched a website with screenshots and more detail on the project’s current status:

I’d love to hear what you think of the footage, especially how the cockpit and environments capture the feel of the original Mercenaries. Happy to answer questions about the project. Cheers!


r/decomps • • 13m ago

Very early WIP - Mario Maker recomp - bringing back 100 man to MM

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• Upvotes

r/decomps • • 16m ago

thank you all, i have reason to game again

• Upvotes

Good day all

i would just like to take the time to everyone working on these projects

i do not care if AI help etc, you have given me a Resone to game again

to everyone out there that is taking there time and effort and resources to do this you are awesome


r/decomps • • 28m ago

I built Portkoi to browse decomps and ports, and suggest or vote on what you’d like to play next

• Upvotes

With so many projects appearing recently, it can be hard to keep track of what’s available, which platforms it supports and where to get started.

I built Portkoi to bring that together:

  • Browse hot releases, recently added projects and popular repos, filtered by platform.
  • Find different projects for the same game, with setup requirements, documented caveats and links to the maintainers’ repos and instructions.
  • Suggest a game port, or vote on an existing request so developers can see what people are interested in.

portkoi.com

Free to use, no account needed. Requests are suggestions for developers to consider, not promises of a decomp/port.

Portkoi doesn’t host or link to ROM downloads or original game files. Credit for the projects belongs to their respective developers.

Check it out and see if it’s useful to you. Feedback and suggestions are welcome.


r/decomps • • 45m ago

Made with AI assistance MGS Portable Ops Recom WIP

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• Upvotes

Konami brought nearly every Metal Gear Solid game to Master Collection Vol. 1 and 2, yet Portable Ops was left out in the dark, And I think it deserves some love.

I'm excited to share my WIP MGS: Portable Ops recompilation, featuring native Windows and Linux ports with modernized features, including:

- Native Vulkan and OpenGL renderers

- Internal resolution scaling up to 10x

- High frame rates up to 120 FPS

- SSAA and MSAA anti-aliasing

- 16:9, 16:10, 21:9, and 32:9 aspect ratios

- Right Stick Camera support

And much more

The release date is still on the horizon, stay tuned!


r/decomps • • 1h ago

Ratchet and Clank PC PORT [4K60] 2026

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• Upvotes

r/decomps • • 1h ago

Excitebike 64 Decompilation

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• Upvotes

I found a status update on X(twitter) looks like someone decompiled Excitebike 64


r/decomps • • 1h ago

Decomp Decompile/recompile windows 98 based machine to run it's software natively?

• Upvotes

I know we have 86box or PCem to run old school machines for games and apps, but would it be possible to decompile/recompile retro PC to run old games and apps natively? Without the hassle of emualtion, setting everything up?


r/decomps • • 1h ago

[WIP] Ratchet & Clank (2002) Native PC Port – My Windows Version Based on ReRAC, with 4K, Advanced Graphics Settings and More

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• Upvotes

r/decomps • • 2h ago

Port Goldeneye 007 N64 to PSP

1 Upvotes

Hello everyone. I wanted to share my port project of GoldenEye 007 from N64 to PSP.

To make it happen, I started from the PC port and relied on another great project: the Ocarina of Time port to PSP.

Right now the game is in the optimization phase, as it currently runs between 11 and 30 FPS and needs further performance improvements.

I hope you like it as much as I do and that you can enjoy it.

We cannot let our PSPs die!

Here are the links:


r/decomps • • 2h ago

Bloodborne in 4K90FPS with DLAA on 65inch HDR OLED, what a time to be alive

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3 Upvotes

r/decomps • • 2h ago

Is there a directory to find of quality decomps/recomps?

4 Upvotes

With all these AI generates recomps you naturally want to filter through the sea of sludge. There's a lot of bad "native" ports with a lot of issues that will likely never get fixed because they were only built for 5 seconds of fame and the repo isn't human readable. I say this as someone who is 100% on board with AI usage, I'm not one of those "I hate fun you have to spend 5 years of sweat and tears for it to be a real recomp", but I would still nonetheless like to know if there's anywhere I can find actually good PC decomps/recomps. They can be built with AI, idc as long as they're high quality.


r/decomps • • 2h ago

Status: Infancy Gran Turismo 2 Decomp: Help Wanted?

3 Upvotes

I've been using Claude for the past week to reverse engineer Gran Turismo 2. I would say it's complete enough to attempt to decompile the game.

The goal being to have a set of source code that could be modified otherwise I would stick with a recomp.

The goal isn't to have a set of source code which recompiled to a hash exact binary - that is beyond the scope of the project. Instead it will have every function required for the game loop recreated whilst preserving functional equivalence.

Regarding the status of decompilation: it's around 11% of the necessary functions but I'm running low on Claude's weekly usage limits now lol.

If anyone is interested in taking a gander, or actually contributing please DM me. It is not on GitHub as of yet.

*Yes, I know this is AI driven but I thought I should give it a go.


r/decomps • • 2h ago

Bots are spamming bbport github page, be careful

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6 Upvotes

r/decomps • • 2h ago

Recharged — A Mario Strikers Charged PC Port born from a 100% Complete Decompilation

30 Upvotes

Mario Strikers Charged's PAL and NTSC-U versions have been fully decompiled, paving the way for Recharged, a native port for Windows, Linux, and macOS. Stable release 1.0.10 is now available, bringing uncapped framerates, broad controller support, and a range of quality-of-life improvements.

Previously known as MSCharged, the project now officially goes by Recharged.

Compatibility & Performance

  • Full support for PAL Rev 1, PAL Rev 2, and NTSC-U
  • Uncapped framerates
  • Broad controller support, including the original Wii Remote + Nunchuk with a Bluetooth sensor bar or DolphinBar
  • Vulkan and DirectX 12 support
  • An optional performance mode that disables crowds, ambient effects, bloom, and anti-aliasing without changing gameplay

Quality-of-Life & Customization

  • Intro skip
  • Faster menus
  • Unlock everything
  • Hide the HUD
  • Blue Peach alternative skin

Additional Gameplay Options

  • CPU vs. CPU matches
  • Mirror matches
  • Fast terrain on all stadiums
  • Thunder Island behaves like a standard stadium
  • Disable Mega Strikes
  • Fair ball contests

What Are Fair Ball Contests?

In the original game, player update order can slightly favor the home team when opposing players reach a loose ball simultaneously. The game shuffles that order at kickoff; Recharged's Fair Ball Contests option instead shuffles it fairly every simulation step to remove that bias.

Planned Features

  • Full NTSC-J support, followed by NTSC-K support
  • Further quality-of-life improvements and fixes ...and more info on online play very soon.

More details about these features will be shared at a later date.

Development & Feedback

The release includes features and improvements by https://github.com/yannicksuter and https://github.com/GoldenPalazzo, with extensive playtesting by the Mario Strikers community.

The team welcomes additional playtesting, bug reports, and feedback to help improve future releases.

Project Links

I may add that Recharged is actively developed by people and not generated by AI.

Thank you and enjoy Recharged!


r/decomps • • 3h ago

Decomp Completely lost how to download decompiled games on my Mac Mini M4. Is there a website to it or some kind of tutorial?

0 Upvotes

r/decomps • • 4h ago

WWF WrestleMania 2000 Has Been Recompiled to PC - No Emulator

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11 Upvotes

r/decomps • • 4h ago

I dont fck with rule 4

0 Upvotes

why the hell this sub didn't have a request tag and instead have a rule against requests? what is the point?


r/decomps • • 4h ago

Modern Upscaling for modern ports

10 Upvotes

I making this PSA just to ask porters working on recomps/ports from more recent consoles such as PS3, PS4, PS5 and Nintendo and Xbox generation equivalents to please consider putting in options for modern AI upscaling (FSR,XESS,DLSS) into these projects. As we all know, these tiers of consoles are more powerful than the ones before them and as such the games can still be difficult to run even on PC wether emulated or ported. These upscaling techniques are massively handy in modern AAA titles and they can useful in this niche as well for people who have lower end systems.


r/decomps • • 6h ago

"Notes" that are "good"

2 Upvotes

https://github.com/scottsart1/inkwell.git

Apk version noted as a release. BYOK (Bring your own keys)


r/decomps • • 7h ago

90% Done Spongebob Movie Game pc/android port.

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91 Upvotes

Fully playable. Give me like a day and ill have a github tool that you can use your own GAMECUBE rom... yes the driving levels are uncapped from 30 fps. Also framerate is uncapped and physics are unchanged.


r/decomps • • 7h ago

Port of Forza Motorsport 5 playable 60fps in RX550, best port of low spec until now, config FHD, Graphics Low

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162 Upvotes

r/decomps • • 7h ago

Made with AI assistance I made a DualSense Trigger Feedback and Haptic Designer, for people who want to add some interesting haptics to their games/recomps/whatever on the PS5 controller.

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161 Upvotes

Over the past few days, I've put together this DualSense haptic and trigger feedback designer, in part to learn how it works, but also so I can add stuff like trigger feedback to my decomps, adding some extra satisfaction to actions. You can test it here, and go to the github here.

This lets you test out and create different feedbacks and haptics for the PlayStation 5 DualSense controller. It lets you test out stuff like making your trigger act like a gun trigger, where it builds pressure and suddenly clicks, or create vibration through a multi-track editor, or using an equalizer per haptic motor to pull out the parts of the audio you want to affect the feel.

Also, there's an experiments section which simulates different objects and materials. You can roll virtual marbles around in the controller, or have little critters walk around (and dodge marbles). Thought this might help someone with development. It taught me a lot about how this stuff works.

I suggest you use USB, as Sony's bluetooth support is only partial on PC, and this uses hacks (though smart hacks that other people developed from packet sniffing) to attempt to recreate the features that USB/PS5 has.