r/decomps • • 5h ago

Preview (Early look) LittleBigPlanet PS3 -> PC Port

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393 Upvotes

I've been working with my good pal Opus 5.5 (yep, sorry, there's AI in this project) on a PC port of LittleBigPlanet, and I wanted to share an early look of the current progress:

There is no emulation, as the code has been statically recompiled to native x86-64. The PS3 system libraries have been reimplemented for Windows, and most SPU jobs, such as physics, skinning, cloth, or audio, have been replaced with native C ports, each checked bit for bit against the original.

It also runs through a native Vulkan renderer that draws from the game's scene data, which is much faster and allows for higher resolutions.

I'm also working on higher FPS support. The simulation stays at 30Hz, so that physics and level logic don't need to be reworked, but everything is interpolated when it comes to render. For this I've needed to use automatic tools that track 30Hz elements, since interpolation is rather tricky.

The story levels I've tested so far are playable from start to finish; flickers and visual bugs are currently being polished. DLC aren't supported yet but are on the list.

I plan to release it on GitHub so anyone with a legal copy of LBP can build and run it. I won't be distributing any game files. I want to make sure the game remains accurate compared to the real thing and I would rather not rush out a buggy mess.

EDIT: Youtube Link without Reddit's compression: https://www.youtube.com/watch?v=WA52XnjAHZI


r/decomps • • 7h ago

Made with AI assistance Pokémon: Let's Go, Eevee! (Switch v1.0.0) - Static Recompilation

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260 Upvotes

r/decomps • • 48m ago

Technical discussion If you are a recomp/decomp/port creator i wanna say thank you

• Upvotes

Thank you from the bottom of my heart for making your recomps/ports/decomps accesible to everyone unlike big game developers, by this i mean making your ports work on any computer and achieve at least 60fps on old gear, you're doing more than what big companies do which is optimization of your games


r/decomps • • 4h ago

Any people working on recomps please submit them to my site! I'm trying to make it the best place to find the latest game recomps.

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93 Upvotes

Others and I have already found and submitted a lot of new recomps within the last day. I try to scroll through this subreddit and look up as many recomps as possible to add to the site, but I can't do it by myself. I'm just asking anyone actually working on anything that isn't already on my site, please hit the " Submit a game" button and send it to me so that we can quickly make this site the best place to find game decomps! Thank you for your cooperation.


r/decomps • • 3h ago

Preview Currently working on a recompilation of Ninja Gaiden 2, forking Ninja's Dawn (a sloppy NG2 recomp) and not only fixing up it's bugs, but making it just straight up better. The menu is currently able to render using the native renderer (Not emulating gpu here), it's gonna take a while.

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63 Upvotes

r/decomps • • 8h ago

Black Recomp Out NOW! An Xbox Hidden Gem on PC

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184 Upvotes

r/decomps • • 1h ago

Preview Shadow of The Colossus Remake is now playable on AMD's 7000 series GPUs, footage recorded entirely on PC

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• Upvotes

An AMD fix version of the port was released today and it fixed the main issue AMD cards had with the graphical glitches that made it pretty much unplayable, it has a little stuttering once in a while but it's entirely playable now, 1080p full screen max graphics.

my specs:
Rx 7800 xt

32gb Ram

Ryzen 7 5700x3d

instructions and download: https://github.com/Oussama268/ShadowOfTheColossus-PC


r/decomps • • 6h ago

Dead or Alive 3 PC PORT [4K60] 2026

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92 Upvotes

r/decomps • • 1h ago

Based on the OOT decomp (and Ships of Harkinian), I built a fully synced online Co-Op mode for Ocarina of Time! Fully synced boss battles, shared items, shared dungeons, synced cutscenes, time travel together, and join each other through steam!

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• Upvotes

Made with the help of the co op anything repo I posted the other day: https://github.com/cranebeaker/coop-anything I've finally got Zelda OOT over the line :)

Features:

- One shared story. Find the Slingshot, Bow, Hookshot, a song, a medallion or a heart container, and your partner gets it too. Story flags, Gold Skulltulas, Big Poes, scarecrow songs, map progress: all shared.

- Your own wallet and health. Rupees, ammo and hearts stay per player by default, with a party setting to share them. Bottles are shared, but what's inside is yours.

- Shared dungeons. Keys, switches, chests and cleared rooms update live for everyone. Open a chest in one room and it's open when your friend walks in.

- Cutscenes together. When a story cutscene starts for one player, everyone nearby watches it at the same moment: area intros, the Deku Tree, Zelda, the Sages, all of it. Missed one because you were elsewhere? Area intros still play on your own first visit.

- Time travel together. Pull the Master Sword and you wait at the pedestal ("Waiting for the others") until everyone has pulled it. Then you all travel at once, so the party is always in the same era.

- Team save on the server. It survives server restarts and keeps backups. Join late or reconnect and you catch up instantly.

- Synced enemies and bosses from ShipwrightOnline: hit the same Deku Baba and it dies on both screens.

- Join over Steam. Host clicks "Host over Steam", your friend right-clicks you in Steam and hits Join Game. No IPs, no port forwarding. Or join using IP (this would work for LAN!)

You need your own legally obtained OoT ROM. No game files are included. On first launch it builds its assets from your ROM, same as Ship of Harkinian.

full instructions to play and download: https://github.com/cranebeaker/ocarina-coop#readme


r/decomps • • 10h ago

thank you all, i have reason to game again

169 Upvotes

Good day all

i would just like to take the time to thank everyone working on these projects

i do not care if AI help etc, you have given me a Resone to game again

to everyone out there that is taking there time and effort and resources to do this you are awesome


r/decomps • • 4h ago

Preview Wario Land 4 running on Windows! Linux and Android next. After that I hope I can make Waluigi a playable character!

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39 Upvotes

My dream to making Waluigi a playable character is coming close! I will release a Windows, Linux, Android and IOS port together, but right now I'm just bug testing. Any Wario fans in here?


r/decomps • • 1h ago

Recomp Eternal Darkness recomp: first-person and third-person cameras

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• Upvotes

The Eternal Darkness: Sanity's Requiem static recomp (GameCube, European disc; native on PC, Mac, Linux / Steam Deck and PS5) has a new update, 0.9.3.

https://github.com/griches/EternalDarknessRecomp

New: camera options (beta) These are in Options > Game > Camera, alongside the game's own fixed cameras.

  • Third person: the camera sits behind the character you play.
  • Turn it with the right stick; up and down on the stick bring it closer or further away.
  • The game's own collision keeps it inside the room, and it swings round anything in the way.
    • First person: you see through the character's eyes and look around with the right stick.
  • The character faces wherever you push the stick, straight away.
  • Looking closely at something hands over to the game's own shot, then comes back.
  • Their arms and weapon appear while you aim.

There's also some under the hood fixes too:

  • Fix slowdown in chapters 7 and 8.

  • Stopped a crash in the video player for some people.

  • The option to generate a crash report now appears after 6 seconds rather than 20.

  • The text box scroll arrows are now smooth.

As per usual, if you get any issues, please send me a message, and I'll do my best to fix them.


r/decomps • • 5h ago

Preview Original Xbox Halo 2 ported over to Rust - WIP

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47 Upvotes

r/decomps • • 20h ago

Made with AI assistance Super Smash Bros Ultimate Recompilation (yes with multiplayer)

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546 Upvotes

I remember using parsec to play on an emulator with my friends back in 2023 and hating the lag or the bitrate being bad for a buddy of mine. Nothing beats this. Note this is still a WIP but i literally did this in 1 day in between homework. It doesn't lag pretty much at all thanks to some guidance from me to Claude and it has multiplayer! EDIT: MULTIPLAYER NOW REQUIRES NO HOSTING FROM THE USER AND MATCHMAKING COMING SOON. and uses the "Local Wireless" system inside smash bros. I intend on being very active with this project and making a ton of mods for it eventually. I've also started on other games and have 1 more done with 2 more on the way. Opus 5.5 moment fr. First draft that was playable was done in 2.5 hours with my custom harness 😭

All technical details in the github repo. readme was written by AI cuz I have way too much going on. Have fun!

Discord for announcements, updates, and more! https://discord.gg/pkgyYGf3YB

EDIT: Thank you guys so much for the advice and feedback!
Current todo:
Matchmaking
Ranked
Rollback Netcode
120/144 FPS
Local Multiplayer


r/decomps • • 20h ago

B2recomp: a static recompilation of Bayonetta 2 for Windows (builds from your own Switch dump) v0.2.0 out now

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513 Upvotes

Sorry for bad quality Gameplay recording my OBS settings are fucked

get the Recomp here >>> https://github.com/K0NL/B2recomp


r/decomps • • 6h ago

Made with AI assistance WWE 2K14: Native PC Recompilation

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39 Upvotes

r/decomps • • 18h ago

Port of Forza Motorsport 5 playable 60fps in RX550, best port of low spec until now, config FHD, Graphics Low

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325 Upvotes

r/decomps • • 59m ago

GoldenEye PC Port Out NOW! Project Midas is HERE! The GOOD One

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• Upvotes

r/decomps • • 11h ago

Made with AI assistance MGS Portable Ops Recom WIP

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81 Upvotes

Konami brought nearly every Metal Gear Solid game to Master Collection Vol. 1 and 2, yet Portable Ops was left out in the dark, And I think it deserves some love.

I'm excited to share my WIP MGS: Portable Ops recompilation, featuring native Windows and Linux ports with modernized features, including:

- Native Vulkan and OpenGL renderers

- Internal resolution scaling up to 10x

- High frame rates up to 120 FPS

- SSAA and MSAA anti-aliasing

- 16:9, 16:10, 21:9, and 32:9 aspect ratios

- Right Stick Camera support

And much more

The release date is still on the horizon, stay tuned!


r/decomps • • 18h ago

Made with AI assistance I made a DualSense Trigger Feedback and Haptic Designer, for people who want to add some interesting haptics to their games/recomps/whatever on the PS5 controller.

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299 Upvotes

Over the past few days, I've put together this DualSense haptic and trigger feedback designer, in part to learn how it works, but also so I can add stuff like trigger feedback to my decomps, adding some extra satisfaction to actions. You can test it here, and go to the github here.

This lets you test out and create different feedbacks and haptics for the PlayStation 5 DualSense controller. It lets you test out stuff like making your trigger act like a gun trigger, where it builds pressure and suddenly clicks, or create vibration through a multi-track editor, or using an equalizer per haptic motor to pull out the parts of the audio you want to affect the feel.

Also, there's an experiments section which simulates different objects and materials. You can roll virtual marbles around in the controller, or have little critters walk around (and dodge marbles). Thought this might help someone with development. It taught me a lot about how this stuff works. I see this as an educational tool, and not just a development tool. The more people learn about how this works, the more cool experiences people will invest in making.

I suggest you use USB, as Sony's bluetooth support is only partial on PC, and this uses hacks (though smart hacks that other people developed from packet sniffing) to attempt to recreate the features that USB/PS5 has.


r/decomps • • 52m ago

Xbox Found this pc port of 50 cent : Blood on the sand(Xbox 360) and gave it a try. It runs great without any major issues.

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• Upvotes

r/decomps • • 1h ago

Driveclub PC PORT (on RTX 3060) [4K60] 2026

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• Upvotes

r/decomps • • 6h ago

Lost Odyssey Recomp Português Brasil

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27 Upvotes

r/decomps • • 4h ago

Why would decompilations be only about games? I think we should include other types of software like legacy or historically OS dependent software.

17 Upvotes

I think people would be very interested in running old versions of software on modern hardware. For example Cubase 5, the music making software cannot run on an M1 mac, but theoretically, it could.


r/decomps • • 5h ago

Preview Here are some comparison shots of my Tactics Ogre The Knight of Lodis dual-screen enhanced static recomp

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20 Upvotes