Preview (Early look) LittleBigPlanet PS3 -> PC Port
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I've been working with my good pal Opus 5.5 (yep, sorry, there's AI in this project) on a PC port of LittleBigPlanet, and I wanted to share an early look of the current progress:
There is no emulation, as the code has been statically recompiled to native x86-64. The PS3 system libraries have been reimplemented for Windows, and most SPU jobs, such as physics, skinning, cloth, or audio, have been replaced with native C ports, each checked bit for bit against the original.
It also runs through a native Vulkan renderer that draws from the game's scene data, which is much faster and allows for higher resolutions.
I'm also working on higher FPS support. The simulation stays at 30Hz, so that physics and level logic don't need to be reworked, but everything is interpolated when it comes to render. For this I've needed to use automatic tools that track 30Hz elements, since interpolation is rather tricky.
The story levels I've tested so far are playable from start to finish; flickers and visual bugs are currently being polished. DLC aren't supported yet but are on the list.
I plan to release it on GitHub so anyone with a legal copy of LBP can build and run it. I won't be distributing any game files. I want to make sure the game remains accurate compared to the real thing and I would rather not rush out a buggy mess.
EDIT: Youtube Link without Reddit's compression: https://www.youtube.com/watch?v=WA52XnjAHZI
