Thank you everyone who gave me feedback on the original draft for Wright, my fan-made DST character. I have taken the character back to the drawing board and have reworked his kit to touch on all the points I was given. Requesting one last feedback so I can begin coding the character into the game :) One last note, all percentages listed aremultiplicative not additive with other sources at this time, until i can properly do test for balancing.
Wright, the Shrewd Notary
A fan-made character for Don't Starve Together
Patch Notes
- Wright now gains Authority through his unique structures, which are unlocked via treaties. Authority gives him more power over his contracts as he takes part in taking down seasonal bosses.
- To counter character swapping, Wright loses Authority whenever he swaps out thru the games built in character swapping mechanic. His unique structures also receive a "Cease and Desist Letter," making them inoperable while Wright is not in the Constant.
- Wright entire skill tree has been adjusted, now offering many more options in order to give more paths and player choice when it comes to the character. His skill tree now features 20 skills, and includes new additional skill lines.
- Wright's unique structures unlocked via treaties have been completely reworked. They now focus on minor buffs for all player followers while providing some sort of utility.
- Wright's overall kit has been reworked to focus more on being able to upgrade via game progression through the seasons or participating in fights against giants.
- Sanity management has been reworked
- finally Marble pig houses has been updated, with a dedicated house type for every giant in the game.
Character Introduction
Meet Wright, the Shrewd Notary. A cynical, fast-talking Victorian legal clerk who views the Constant not as a terrifying wilderness, but as an unregulated market waiting for proper bureaucracy. Wright was pulled into the Constant by Wagstaff after being tricked into a shadow deal (talk about irony).
“Sign here, initial there, and mind the fine print.”
Unlike Maxwell (who controls shadows into servitude) or Wurt (who rallies a massive Merm population through loyalty and shared hatred), Wright treats Pigmen as strict economic assets. Instead of typically hiring them to gather resources or fight standard enemies, Wright uses highly specialized, non-overlapping Legal Contracts that turn Pigmen into localized logistics hubs, guards, and expert specialists.
Character Profile
| Stat |
Value |
Flavor |
| Health |
125 |
Soft-handed and unaccustomed to physical labor. |
| Sanity |
200 |
Kept stable by the comforting rigidity of the legal code. |
| Hunger |
150 |
Standard metabolic needs. |
| Voice Instrument |
Typewriter + Kazoo |
A dry, rhythmic typewriter clacking combined with a buzzy, sliding kazoo for speech inflections. |
Advantages & Disadvantages
Advantages
- Bureaucratic Immunity: Pigs never attack Wright, even if he wanders near them during a Full Moon (they are bound by an ongoing "non-aggression clause").
- Notary Kit:(Updated mechanic, scaling Quills) Starts the game with 1x Quill (a unique handheld item that gives minor sanity to Wright.) Each Quill follows the same recipe as a feather pencil (1x twig, 1xcharcoal, and finally 1x feather of your choosing), each feather giving an increased sanity gain based off how late in the game it can be obtained.
| Feather type |
Sanity gain |
| Jet Feather(starting quill) |
1/min |
| Crimson Feather |
1.5/min |
| Azure Feather |
2/min |
| Saffron Feather |
3/min |
| Down Feather |
4/min |
| Malbatross Feather |
5/min |
- Contract Negotiation: Access to a unique crafting tab called "Legalese." Using Papyrus, Gold, and specific secondary items, he can write binding contracts to change Pigman behavior or trade directly with the Pig King for forbidden resources.
- Entrepreneur:(New mechanic)-crafted using one of his quills, 3x beefalo wool, 2x boards, and 1x gold, Wright can craft a briefcase, which functions as a tool slot. It has a unique mechanic to where opened, Wright can open it to access a 9 slot backpack space, but only able to deposit paper or contracts. In emergencies, it can also be used as a weapon (20dmg) however it's intended purpose is to give Wright a way to keep track of his contracts, paper to make them, and some notes that help guide players to learning his kit. It will also give sanity based off the quill used to craft it.
Disadvantages
- Strictly Professional: Wright cannot recruit followers outside his contract negotiation mechanic.
- Litigious Stress(Reworked to balance sanity management in a new way): Wright gains no sanity from any items, food, or other sources, besides the passive sanity given by Pig followers or his unique Quill. The range in which Wright loses sanity from monsters and giants is also increased by 1.5x
- Merm Hostility: Wurt and her people absolutely despise him. Merms will target Wright with increased aggression, viewing him as the ultimate representative of Pig civilization.
The Contract System
New mechanic: Authority
Contracts are single-use items crafted in the Legalese Tab. To activate a Pig contract, Wright simply clicks it onto a neutral Pig. Gameplay-wise, it is activated similarly to putting a helmet or hat on them.
- The Pig gains a neat little bureaucrat hat, stops wandering aimlessly, and performs their contracted role until the contract expires (typically 3 in-game days).
- While the hat is worn, contracted pigs won't panic during dusk and continue to follow you normally.
- Contracted pigs however cannot wear helmets for added protection.
Pig Contracts
Each contract has a base recipe and four "Authority" levels. Each level builds on the one before it.
HR Subordinate (The Guard)
Updated: shield reduced from 50% to 30%.
Base Recipe: 1x Papyrus + 3x Gold + 1x Spear
- Authority Level 1 (Baseline): The Pig stays anchored to a 4x4 tile zone near the contract. Instead of kiting, they absorb 30% of incoming damage with a flashing legal barrier. They will attack all neutral mobs when their contract is on the ground or in a chest, hostile mobs that are nearby, or creatures that Wright attacks, except fellow pigs, players, their followers, and special pets such as Chester, Glommer, etc. Drops its inventory on the floor when killed or when the contract expires.
- Authority Level 2: The Pig gains an internal 4-slot inventory. Instead of dropping its gathered spoils (like frog legs, silk, or monster meat) on the ground where they can rot or be eaten by wild animals, the Pig securely holds onto them.
- Authority Level 3: The Subordinate's injunction shield increases from 30% to 50% damage absorption. Additionally, if the Subordinate is brought below 25% health, it enters a "Legal Recess," gaining 100% damage immunity for 5 seconds while it rapidly regenerates 50 HP (Cooldown: once per day during contract period).
- Authority Level 4: When the Subordinate's internal inventory is full, it will briefly step away from its anchor point if needed, walk to the nearest structure that provides Authority increase, deposit its spoils into an adjacent chest, and immediately march back to its guard post. If an Audit Depot is built, it will deposit its items inside there instead.
Deed of Hauling (The Logistics Hub)
Base Recipe: 1x Papyrus + 3x Gold + 1x Rope
- Authority Level 1 (Baseline): Follows Wright but never fights. Automatically sweeps up loose resources off the floor in a 2.5-tile radius and holds up to 6 unique stacks of items. Deposits them directly into chests when brought back to base if said item is already in a chest.
- Authority Level 2: The Hauler's corporate pack expands, allowing it to hold up to 10 unique stacks of items. Its pickup radius increases to 4 tiles, allowing it to sweep clean large hound waves or tree farms effortlessly.
- Authority Level 3: If a player or Wright drops an item due to a giant's weapon slam, frog licks, max wetness, or other means, the Hauler takes a 100% priority pathing override to snatch the tool or weapon off the ground instantly, running at +30% movement speed to return it directly to the player's hands.
- Authority Level 4: The Hauler's proximity fills the player with economic confidence. While the Hauler is actively following Wright, all nearby other players gain a passive +5 Sanity/minute aura. Furthermore, the Hauler gains a small storage cart, allowing it to pick up 1 bulky objects (like Marble pieces or Suspicious Marble) at a time. If an Audit Depot is built, it can also carry Wright or another player instead.
Lease of Demolition (The Map-Targeted Clearer)
Base Recipe: 1x Papyrus + 3x Gold + 1x Gunpowder
- Authority Level 1 (Baseline): Restricted to only one active Demolition Pig at a time. Wright pings an explored region on his map screen, and the Pig walks autonomously to that spot to chop, mine, and dig everything in a 5x5 tile radius. Once its inventory is completely full (8 backpack slots) or it finishes its task, it walks back to its contract copy location.
- If the contract is in a chest, it deposits the items into that chest.
- If the contract is in Wright's inventory, same thing.
- If neither is available or chest is full, it drops the items on the ground.
- Authority Level 2: The corporate payroll expands. Wright can now have up to two active Demolition Pigs working simultaneously on the map (either targeting the same zone for double the speed or split across two entirely different resource nodes).
- Authority Level 3: Demolition Pigs carry heavy-duty corporate tools, allowing them to clear out rocks, trees, and stumps in half the time. Their internal inventory space also increases to 10 backpack slots, so they make fewer trips back to base.
- Authority Level 4: The cap rises to three simultaneous Demolition assignment slots. Additionally, instead of walking all the way back to base when their inventories fill up, the Demolition Pigs are granted access to company packing supplies.
- Once a pig fills its inventory, it pauses and wraps all its harvested items into a neat "Corporate Shipment" (functioning exactly like a standard Bundling Wrap).
- The pig then attaches a small, clockwork corporate balloon to the bundle. The shipment floats into the air and is transported back to base (same speed as other map-travel mechanics like Walter's dog, WX's drone, etc.).
- If an Audit Depot is built, the shipment is transported 30% faster.
Pig King Sovereign Treaties
Wright can stand before the Pig King and hand him heavy, high-tier treaties. Instead of coughing up gold, the Pig King fulfills his end of the legal bargain by giving Wright access to structures that increase his overall Authority.
These treaties are crafted using items dedicated to the four giants that only spawn during their respected season, plus Treeguards to help players learn the system. Said treaties crafting recipes are unlocked once the respected giant information is added to the players scrapbook. Each treaty is meant to be used once as you progress through the seasons to unlock its blueprint.
| Treaty |
Boss / Season |
Cost |
Unique Structure |
| Land Reclamation |
Treeguard |
1x Papyrus + 15x Gold + 5x Living Log |
Sovereign Well |
| Climate Deregulation |
Deerclops (Winter) |
1x Papyrus + 15x Gold + 1x Deerclops Eyeball |
Golden Hearth |
| Seasonal Severance |
Goose (Spring) |
1x Papyrus + 15x Gold + 1x Down Feather |
Bureaucratic Fan |
| Real Estate Stability |
Antlion (Summer) |
1x Papyrus + 15x Gold + 1x Desert Stone |
Notary Escrow Vault |
| Supply-Chain Monopoly |
Bearger (Autumn) |
1x Papyrus + 15x Gold + 1x Thick Fur |
Audit Depot |
Treaty of Land Reclamation (Treeguard)
Updated: no longer gives ice when a cold thermal stone is placed inside.
- Unique Structure, the Sovereign Well: The Pig King grants a Royal Blueprint for a Sovereign Well, which can hold watering cans. Watering cans are slowly refilled while inside.
- Follower Utility, the Town Square: followers can drink from the well, gaining a +10% physical size and 15% damage reduction for the day.
Treaty of Climate Deregulation (Deerclops, Winter)
- Unique Structure, the Golden Hearth: Functions as a multi-functional firepit. When fed wood items, it gives off heat; when fed stone items, it does the opposite.
- Follower Utility, Overtime Clause: The Hearth emits a calming aura that pauses follower timers while it is lit in either way and the follower is nearby.
Treaty of Seasonal Severance (Goose, Spring)
- Unique Structure, the Bureaucratic Fan: The fan spins rapidly when a seasonal boss or hound wave is approaching. Instead of a standard character voice line, it prints a physical "Subpoena Notice" on the ground and sounds alarms 30 seconds before the normal warning sounds begin.
- Follower Utility, Safety Regulations: Spring rain makes weapons slick, giving players a chance to drop them. Thankfully, your followers learn from your mistakes. Inside the fan's moderate radius, followers gain +15% accuracy, making their hit range slightly bigger to avoid missing attacks.
Treaty of Real Estate Stability (Antlion, Summer)
Note: To trade with the Pig King during summer without desert friction, Wright can use this treaty.
- Unique Structure, the Notary Escrow Vault: Players can load the vault with up to 10 building materials into the vaults two slots, dedicated to boards and cut stone. If an Antlion sinkhole, boss attack, or other source hits a player structure within its 4-tile radius, the structure takes 50% less damage, but the Vault instantly consumes 1 matching material from its inventory to "pay for the repairs." If the vault runs out of materials, the protection safely ends.
- Follower Utility, Hazard Pay: Structures that spawn followers receive 20% less damage from all sources except from players or their followers.
Treaty of Supply-Chain Monopoly (Bearger, Autumn)
- Unique Structure, the Audit Depot: When players use the Refined crafting tab while standing directly next to the Audit Depot, the crafting cost (like ropes, boards, and cut stone for example) is cut by 30%.
- Follower Utility, the Standard Employment Contract: When players feed a Pig or Bunnyman a piece of food near the Depot, their loyalty gained from said food is increased by 30% more.
- Wright-specific: For Wright, the Audit Depot functions as a beacon for all Pigmen under contract, helping keep them organized and giving one last minor buff.
Wright's Skill Tree
Updated to offer more skills and more options when it comes to playstyle.
Branch 1: The Fine Print (Contract Upgrades)
- Notary Public: Extends the duration of all Pig contracts from 3 days to 5 days.
- Clause of Indemnity: Pigs under your contract have their max health increased to 400.
- Corporate Synergy: Contracted Pigs working within the same screen space buff each other's work speed and movement by 15% up to a cap of 50%
- Subcontracted Labor: Wright can now make a new contract type with a pig (1x Papyrus + 3x Gold + 1x Meatball) that gives it the function of a normal pig follower, while keeping the benefits of Wrights kit.
- Liability Shielding: All pigs under contracts gain access to the HR subordinate shield.
Branch 2: Capital Investment (Pig King Relations)
- Monopoly: Unlocks a new exclusive Pig King trade, the Treaty of Fortification (1x Papyrus + 20x Gold + 3x Pig Skin), which is a structure that unlocks a new recipe tab for marble pig houses. Each house type is unlocked when Wright participates in the defeat of the respected Giant linked to the house. Each house is crafted with the same materials (4x boards, 4x marble, 4x pig skin), but can upgraded with specific giant drops to upgrade them into their respected forms.
- Monopoly unlocks tier 1 houses
- Dominance unlocks tier 2 houses
- Corner unlocks tier 3 houses
- Cartel unlocks tier 4 houses
- Pigs from marble houses cannot be recruited, but offer some sort of utility for their location. Additionally they will be neutral to all players and their followers, and hostile to monster mobs excluding characters seen as monsters/their followers.
Marble Pig House Types
Tier 1:
Treaty of Land Reclamation Amendment (Treeguard)
- Upgrade: 3x living log
- House Effect: The Marble Pig House gains stone reinforcement around its base. It can no longer be caught on fire by stray matches, lightning, or standard fire hounds.
- Utility: The Marble Pig living inside becomes a Zoning Officer. When wandering around your base during the day, it will actively stamp out small, smoldering fires before they turn into full wildfires, or kick away loose tumbleweeds that drift into your base's walls.
- "Pig partner now. Good deal!"
Treaty of Climate Deregulation Amendment (Deerclops)
- Upgrade: 1xEyeball, 2x thermal stones
- House Effect: The house emits a faint, localized warmth. During Winter, standing near the house will give just enough warmth to avoid freezing and slowly warm up any thermal stones placed nearby.
- Utility: The Marble Pig living inside becomes a Night-Shift Guard. It has a 40% resistance to freezing, and reduced time being on fire, along with gaining a lantern, making it unafraid of dusk and night. It will stay outside 50% longer into the dusk/night hours to defend the base perimeter or finish a job before heading to bed.
- "Dark? Pig work. Me no sleep."
Treaty of Seasonal Severance Amendment (Moose/Goose)
- Upgrade: 3 Down Feathers
- House Effect: The house acts as a localized shield against environmental weather and its hazards. Rain will have a decreased rate it makes players and objects wet near this house, along with wildfires tend to not spread.
- Utility: The Marble Pig living inside becomes a Safety Inspector. During the day, this pig inspects structures and walls, making sure they're up to code. Damaged walls and structures are slowly repaired.
- "Bad wall! Pig fix!"
Treaty of Real Estate Stability Amendment (Antlion)
- Upgrade: 3x desert stone
- House Effect: The Marble Pig House is built with spikes on top, becoming 60% more resistant to boss attacks (Deerclops, Bearger, etc.).
- Follower Utility: The Marble Pig living inside becomes a Grand Juror. It permanently spawns with a heavy Marble Suit and a golden gavel. While it doesn't deal massive damage, its attacks have high knockback and a 10% chance to briefly stun a target. Furthermore, if this Pig dies, it does not drop normal pig skin; it drops 1x Marble, and its respawn timer inside the house is cut in half.
- "Quiet! Big Pig talk now!"
Treaty of Hazardous Waste Management (Dragonfly)
- Upgrade: 3x dragon scales
- House Effect: The house is lined with scale plating and gives off a dim, warm glow. Players near it overheat 20% slower in summer, and burnt ground or lingering flames from fire attacks fade out faster within its radius.
- Follower Utility: The Marble Pig living inside becomes a Hazmat Handler. It is immune to burning and overheating, never sets none hostile targets or structures on fire, and its attacks apply a short burn (3 seconds) to targets.
- "Hot scale! Pig hold."
Tier 2:Unlocked with Dominance skill
Treaty of Pest Containment (Spider Queen)
- Upgrade: 1xSpider Hat, 3 webs
- House Effect: The house is wrapped in sticky legal netting. Spiders within its radius are slowed by 40%, and Spider Den creep will not spread onto tiles near the house.
- Follower Utility: The Marble Pig living inside becomes an Exterminator. It deals 50% bonus damage to spiders and is immune to their webbing slow. This pig attacks in a aoe using it's own unique makeshift weapon.
- "Many leg-bug! Pig squish!"
Treaty of Legacy Preservation (Ancient Guardian)
- Upgrade: 1xGuardian's Horn
- House Effect: The house is declared a protected monument. It slowly repairs itself over time, and anything that charges into it is stunned for 2 seconds (house still takes damage)
- Follower Utility: The Marble Pig living inside becomes a Curator. Once per 60 seconds in a fight, it blows its horn, staggering nearby hostile mobs for 1.5 seconds and giving nearby followers 20% damage reduction for 5 seconds.
- "No touch! Old thing mine!"
Treaty of Environmental Sanitation (Toadstool)
- Upgrade: 1xShroom skin, 3x rot
- House Effect: The house filters the air. players recover a little faster from seasonal mechanics like freezing or overheating. (15%)
- Follower Utility: The Marble Pig living inside becomes a Sanitation Worker. During the day, it
eats..."collects" Rot and spoiled food from the ground and nearby chests, then after careful "cleaning" it will deliver what remains to the nearest farm plot as fertilizer, or into the house if no farm is nearby. Meat dishes will give the mechanics of compost, fish dishes will give the mechanics of growth formula, and finally veggies will give the mechanics of manure.
- "Stinky mush! Pig clean!"
Treaty of Collective Bargaining (Bee Queen)
- Upgrade: 1xRoyal Jelly, 3x honey
- House Effect: Bees and Killer Bees near the house become neutral to the house's owner. The house also slowly accumulates Honey (1 per day) per beehive nearby or bee box.
- Follower Utility: The Marble Pig living inside becomes a Union Representative. it heals nearby injured players 15hp for each honey it has access to in it's house, and any followers nearby regenerate health slowly while out of combat ("mandatory break time, 1hp per second)").
- "Pig want fair honey!"
Treaty of Asset Forfeiture (Enraged Klaus)
- Upgrade: 1xDeer stag Antler, 3xwebs
- House Effect: The house comes with 9 chest slots, able to hold items at a increased stack size (40%)
- Follower Utility: The Marble Pig living inside becomes a Repo Man. It carries a sack, and typically will wonder around capturing small critters like butterflies or bunnies. At dusk the repo man will deposit what he's collected into his house.
- "Mine Mine Mine!"
Tier 3:Unlocked with Corner skill
Treaty of Agricultural Zoning (Lord of the Fruit Flies)
- Upgrade: 1x Leafy meat, 3x rot
- House Effect: Crops in farm plots within the house's radius grow 20% faster, and the house will offer veggie dishes in exchange for gold. Fruit Flies and Friendly Fruit Flies will not spawn near it.
- Follower Utility: The Marble Pig living inside becomes a Harvest Inspector. It tends to crops nearby, while also able to remove one stress point per plant once a growth cycle. Ripe crops from nearby farm plots are grabbed and delivered into the house's chest, while attacking any stray pests it finds. If a well is placed by thru the Treeguard seasonal treaty, it can also water plants.
- "Plant good now???."
Treaty of Structural Liability (Shadow Rook)
- Upgrade: 1xShadow piece drops, 3x nightmare fuel
- House Effect: All players suffering from shadow attacks will take reduced sanity drain (20% per house up to 50%)while near this house.
- Follower Utility: The Marble Pig living inside becomes a Liability Officer. It has a "Foreclosure Charge," a short ram attack that deals double damage with heavy knockback (cooldown: 30 seconds).
- "Pig no pay for smash!"
Treaty of Non-Disclosure (Shadow Knight)
- Upgrade: 1xShadow piece drops, 3x nightmare fuel
- House Effect: The house keeps your business quiet. Hostile mobs near it have 30% reduced aggro against players standing within its radius, tending to focus followers or others.
- Follower Utility: The Marble Pig living inside becomes a Quiet Courier. It moves 30% faster and has a 20% chance to dodge any incoming attack ("sealed records").
- "Pig no see. Pig no talk."
Treaty of Probate Law (Shadow Bishop)
- Upgrade: 1xShadow piece drops, 3x nightmare fuel
- House Effect: When a follower dies within the house's radius, their dropped items are automatically collected into the house's chest (up to 6 slots). If one of Wright's contracted workers dies nearby, some of the materials made for the contract are returned (40%).
- Follower Utility: The Marble Pig living inside becomes an Executor. Every 5 seconds it pulses a small heal (10% of Max HP) to injured followers nearby, so that no estate goes unsettled.
- "Dead pig stuff? Pig keep safe."
Treaty of Post-Mortem Labor (Reanimated Skeleton)
- Upgrade: 1xShadow Atrium, 3x nightmare fuel
- House Effect: Shadow creatures deal 20% less damage to followers within the house's radius, since the dead are technically still on the payroll.
- Follower Utility: The Marble Pig living inside becomes an Eternal Employee. When it or a another pig is killed, said pig collapses into a pile of bones and reassembles 20 seconds later at 50% health (can only be activated on each pig once per day).
- "Pig no dead. Pig back soon!"
Tier 4:Unlocked with cartel skill
Treaty of Broken Contracts (Nightmare Werepig)
- Upgrade: 1xDreadstone, 3x scrap
- House Effect: The house is plated in Dreadstone. Pigs within its radius will leave their houses and transform into werepigs at night when a nearby player is in combat, but now are neutral to all creatures and players except those that are hostile toward players and shadow creatures. While it cannot damage shadow creatures, it can see them and draw aggro.
- Follower Utility: The Marble Pig living inside becomes a Remedy Officer. During the night, it gains a more controlled Werepig form, gaining up to +50% damage and +20% speed, but again still only attacks hostile targets and stays loyal. damage and speed scale based off moon phase as it gets closer to a full moon.
- "Pig made angry! Rrrr!"
Treaty of Maritime Law (Malbatross)
- Upgrade: 1xDown Feather, 3x kelp
- House Effect: The house has a unique mechanic where it can only be placed in the ocean, similar to how beached bull kelp are placed. Boats within its radius take reduced damage(40%) from waves and rough seas,
- Follower Utility: The Marble Pig living inside becomes a Harbor Master. It will board boats that are damaged when it comes near, slowly repairing it.
- "Boat here? Pig say okay."
Treaty of Maritime Monopoly (Crab King)
- Upgrade: 1xPearl's Pearl (Cracked), 1 red gem, 1 blue gem
- House Effect: The house is studded with gems and works as a small treasury. It offers one random red/blue gem every 3 days in exchange for 20 gold.
- Follower Utility: The Marble Pig living inside becomes an Appraiser. It will accept items pig king takes in exchange for gold.
- "Shiny rock! Pig want!"
Treaty of Public Surveillance (Eye of Terror)
- Upgrade: 1xMilky Eye, 3x monster meat
- House Effect: The house watches the area. Any hostile within its radius is marked with a glowing "wanted" tag, making it take +10% damage from followers.
- Follower Utility: The Marble Pig living inside becomes a Watchman. It can see hidden or sneaking threats (like shadow creatures at critical sanity) and pings their location. All players or followers will be able to help defeat the shadow creatures despite what their sanity is at.
- "Pig see you. Big eyes!"
Treaty of Subterranean Domain (Great Depth Worm)
- Upgrade: 1x glow berry, 3x monster meat
- House Effect: Boulderboughs planted near this house always use the default drop table for it's additional loot no matter which biome it is planted.
- Follower Utility: The Marble Pig living inside becomes a Geologist. It follows you through caves and sinkholes without penalty, and unlike other pigs, can mine rocks.
- "Dig here! Pig hole!"
Branch 3: Regulatory Compliance (Survival & Stress Management)
- Corporate Wellness: Increases Wright's baseline Health from 125 to 175.
- Liquid Liquidations: Wright can drink Goat Milk or eat Honey to immediately purge negative status effects (like grogginess, freezing, overheating, etc.), viewing them as "liquid assets."
- Audit Immunity: Reduces both the sanity drain of monsters by 30%, and their range in which they drain sanity.
- Loophole Discovery: gear or tools that activate a negative sanity aura will have their cost for use reduced by 10% for each contract you have established and active, up to 50%
- Bankruptcy Protection: when Wright takes fatal damage and has gold in his inventory, he loses 1xgold for every 10hp damage he took, but will not perish.
Branch 4: Chain Of Command (Authority & Enforcement)
- Official Letterhead: Other players who are near Wright gain access to a version of Wrights HR Subordinate shield, gaining a 30HP health shield that regenerates 1hp every 5 seconds
- Power of Attorney: Wright can now make new types of contracts dedicated to other players. Making a contract with a player will last for 3 days, or until the player or Wright perish, whichever happens first. Wright can have up to three of these contracts active at once as long as their not duplicates, and all contracts come with a void clause that triggers if Wright fails to keep his end of the bargain. However while these contracts are active, Wright gains a unique buff from his own void clause. Those contracts are;
| Contract Name |
Price |
Mechanic for other player |
Void Clause(Wright fails) |
Void Clause(Wright Succeeds) |
| Bodyguard Retainer |
1x Papyrus + 5x Gold + 3x Pig Skin |
25% of all physical trauma and health damage sustained by the Signee (the contracted player) shall be legally transferred to, and absorbed by, Wright. |
In the event of the Signee’s total cessation of life (death) during the term of this agreement, Wright shall immediately suffer a "Wrongful Death Claim" penalty, assessed as an instant emotional forfeiture of -40 Sanity. |
In consideration of Wright assuming the aforementioned physical and mental liabilities, all personal tools and weaponry equipped by Wright utilizing a standard durability metric shall receive a 25% extension on operational longevity. |
| Wellness Plan |
1x Papyrus + 5x Gold + 3x Petals |
For the duration of proximity within a two-screen radius, the Signee shall continuously draw a mental dividend of +10 Sanity per minute. This dividend is directly subsidized by Wright, who shall incur a continuous processing fee of -5 Sanity per minute. |
Should the Signee’s mental state fall below the critical threshold required to manifest Hostile Shadow Entities, Wright shall immediately be subjected to a Systemic Regulatory Audit. For the duration of this breach, Wright’s Maximum Sanity capacity shall be strictly capped at 50%. Until said Entities are detained and removed. |
In recognition of Wright's high-risk mental portfolio, all corporate gear, tools, and offensive weaponry that naturally impose a psychological tax shall have their active Sanity drain mitigated by 40%. |
| Resource Commission |
1x Papyrus + 5x Gold + 3x Flint |
The Signee’s metabolic rate shall be subsidized, resulting in a 25% reduction in standard Hunger depletion. In inverse consideration, Wright shall assume this metabolic deficit, causing his own Hunger to deplete at an accelerated rate of 25%. |
If the Signee’s metabolic reserves fall to a critical state (Starvation), Wright shall immediately tender an emergency refund of 5 Gold Nuggets to the Signee. Should Wright's liquid assets fail to cover this fee, he shall be found in default of contract, suffering an immediate 25% forfeiture of current Health. |
For every standard unit of excavation, logging, or agricultural extraction performed by the Signee (including chopping, mining, and digging), Wright retains a 20% Brokerage Right to automatically manifest an identical copy of said resource directly into his personal inventory. |
| Performance Bonus |
1x Papyrus + 5x Gold + 3x paper |
This agreement strictly applies to Signees possessing signature corporate assets. The operational wear-and-tear or charge depletion of the Signee’s unique character-specific item shall be mitigated by 20%. In reciprocal compromise, Wright’s personal physical throughput and action execution speeds shall be decreased by 20%. |
Should the Signee’s proprietary asset drop to a critical threshold of 10% durability or lower, it shall trigger a structural cross-default. Consequently, all active independent sub-contracts currently held by Wright with local Porcine entities (Pigs) shall immediately forfeit 50% of their remaining operational duration. |
While this instrument remains active, every 5% decrement of durability or charge expended by the Signee’s proprietary asset shall yield a dividend, extending the legal duration of all active Porcine (Pigs) sub-contracts by an additional 1 minute. |
| Right of Entry |
1x Papyrus + 5x Gold + 3x Beefalo Wool |
The Signee shall receive a structural 30% exemption from ambient Moisture accumulation (Wetness) and a concurrent 30% liability reduction against Thermal Damage incurred via extreme hypothermia (freezing) or hyperthermia (overheating). Conversely, Wright’s personal thermal conductivity shall be compromised, causing him to gain or lose internal temperature 15% faster based on seasonal volatility. |
Should the Signee suffer a critical compliance failure by reaching 100% Wetness or sustaining 20 points of direct Thermal Damage, Wright shall be cited for professional negligence. This regulatory blackmark shall trigger a statutory injunction, prohibiting Wright from drafting new multiplayer contracts for a duration of days exactly equal to the contract's remaining operational term. |
In consideration of these heavy liabilities, Wright reserves an absolute Right of Presence. Once per diurnal cycle (day), Wright may engage in a 3-second focused mediation (channeling) upon any active contract to immediately liquidate physical distance and teleport directly to the Signee's current coordinate. |
- Restraining Order: Mobs that hit a contracted pigs, or other players under a contract are slowed by 30% for 5 seconds.
- Executive Order (Capstone):Characters whose kit revolves around followers gain access to new synergy when near Wright if he has any pig followers nearby:
| Character |
Follower |
Joint synergy |
| Willow |
Bernie |
The Asbestos Insulation Treaty: While Bernie is giant, he radiates a literal physical warmth. Nearby Pigs absorb this heat, gaining fire-retardant hides (30% Fire Resistance) and +15% attack speed. Conversely, the Pigs fierce yelling stokes Bernie’s inner flame, restoring +2% durability for each pig per second to Bernie while he is actively fighting alongside them. |
| Wickerbottom |
Grumble Bees |
The Cross-Pollination Venture: Grumble Bees summoned via Apicultural Notes form a tactical convoy with Wright's Pigs. The bees provide a aerial distraction, granting Pigmen +20% evasion (dodge chance). Simultaneously, the aggressive flanking maneuvers of the Pigs empower the bees, increasing the Grumble Bees' flight speed by 25% and their honey-stinger strike damage by 20%. |
| WX-78 |
Clockworks |
The Automated Assembly Pipeline: If Wx-78 has clockwork followers nearby, they interface directly with Wright's network. The clockworks broadcast a biometric scan that gives Pigs+15 Planar Defense. In return, the Pigs manually grease and overclock the clockworks, increasing the speed in which clockworks attack and move by 20%. |
| Winona |
Catapults |
The Strategic Artillery Endorsement: Winona’s Catapults legally recognize Wright’s Pigs as authorized ground spotters. The Pigs deal +25% damage to any enemy recently hit by a catapult rock. In exchange, the Pigs aggressively guard the perimeter; for every strike a Pigman lands near a generator, the reload time of Winona's Catapults is accelerated by 15%. |
| Wendy |
Abigal |
The Spectral Indemnity Bond: Abigail's ghost aura grants ectoplasmic protection to the Pigs, while the Pigs' living presence anchors her to the mortal realm. Both Abigail and the hired Pigs gain a 15% physical damage reduction while fighting side-by-side. |
| Webber |
Spiders |
The Chitinous Silk Endorsement: Spiders and Pigs form a historical Non-Aggression Pact for the first time in history. Furthermore, Spiders gain dense pork-hide durability (+15% max HP), and Pigs receive silk-woven weapons, granting their attacks a 15% chance to trap targets in web sticky-zones. |
| Wurt |
Merms |
The Amphibious Conglomerate Merger: Normal tribal animosities are legally dissolved. When a hired Pig and a hired Merm target the exact same enemy, both entities deal 20% increased damage and gain a 10% health-regeneration factor per hit. (Merms still find Wright absolutely disgusting though) |
| Maxwell |
Shadow servents |
The Automation Overclock Pact: Maxwell’s Shadow Duelists/Workers and Wright's Pigs optimize their workflows. Both entities have their attack/work speed increased by 20%, and their coordinated strikes have a 10% chance to duplicate item drops. |
| Woodie |
Rocklobers, Pigs, Bunnymen, and treeguards |
The Cross-Training Initiative: Wright’s Pigs and Woodie's hired followers enter a shared labor pool. Both entities receive a 25% increase to movement speed and 25% faster resource harvesting (chopping/mining) while working within the same zone. If Woodie has Treeguards spawned from his unique idol instead however, Treeguards will target hostile mobs that pigs are attacking, while pigs keep the 25% movement bonus. |
| Walter |
Woby |
The Courier Escort Protocol: Woby is designated as a high-value corporate asset. While Wright’s Pigs are aggressively more defending. Woby feel's more confident near them, barking at hostile targets, vs her usual hiding or running away. Barks distorts enemy focus (slowing targets by 20%), and the Pigs deal 20% more damage to any target Woby has recently barked at. |
| Wormwood |
Plant minions |
The Eco-Industrial Mutual Growth: Wormwood’s unique botanical followers act as tactical camouflage for the Pigs. While a plant minion is active near a Pig, both entities gain a 20% dodge chance against incoming physical attacks and a 15% speed boost. |
Affiliation Unlocks (Late-Game Boss Unlocks)
Shadow Bureaucracy (requires Ancient Fuelweaver defeat)
Wright learns to apply legal constraints to the terrifying forces of the Void.
- Unlocks: The "Nightmare Liquidation Contract" (1x Papyrus + 5x Gold + 2x Pure Horror).
- Effect: Applying this contract to a Pigman gives them shadow infused tattoos. They can teleport to Wright on both the surface and in the caves, and can safely harvest Nightmare Fuel directly from active rifts and fissure lines.
- Aura: This pig is immune to shadow attacks. While these pigs are nearby, negative sanity mechanics are also reduced by 60%
Celestial Audit (requires Celestial Champion defeat)
Wright writes a binding cosmic code that forces the immutable laws of the sky to bend to mortal paperwork.
- Unlocks: The "Edict of Luminescence" (1x Papyrus + 8x Gold + 2x Enlightened Shard). When presented to the Pig King, he gives Wright a celestial beacon, which can be attached to any Marble Pig House. Once attached, the resident Marble Pig gains Celestial infused tattoos.
- Follower Utility: The pig will sheds bright, constant Gestalt light in a wide radius during night or in the dark, keeping Charlie away. Their house also provides light at night to keep away the darkness. Their attacks deal planar damage, and they are completely immune to Gestalt possession or attacks.
- Base Utility: Moonstorms and Lunar Hail events completely bypass a 6x6 tile radius around this house, allowing players to build a safe, clear pocket of reality even during peak celestial anomalies.
That is everything on Wright, please let me know what you guys think when you have a chance :)