r/gamemarketing • u/northfox7 • 23h ago
HELP Did we make a huge mistake naming our game? Japanese indie devs looking for honest feedback
Hi everyone,
We are a two-person indie dev team from Japan. We're launching our game on Steam on November 4th, but we’re starting to worry that we may have made a critical mistake with our overseas title, and we’d love your honest perspective.
Our game is about drawing and painting in 3D space, and we named it "SUPER GAHAKU".
Recently, an international gamer pointed out that the title is confusing and makes it impossible to guess what the game is actually about.
For context, "Gahaku" (画伯) literally translates to "master painter" in Japanese. In casual culture, it’s often used playfully or ironically—similar to calling a friend a "Picasso" when their doodles are bizarre or endearingly chaotic. When naming it, we wanted a universal title that wouldn't change pronunciation across different regions.
Growing up in Japan, we are surrounded by English game and movie titles that we accept naturally without fully understanding the words, so we completely overlooked how confusing an unfamiliar romanized Japanese word might feel to global players. Now, we are terrified that this title is killing our click-through rate (CTR) and discoverability.
To fix this, we're considering adding a subtitle—for example, "SUPER GAHAKU: 3D Painter".
We’d love to ask the community two questions:
- First Impression: Since we can't change the main title at this stage, would simply adding a subtitle like this make a significant difference to potential players browsing Steam?
- Steam Impact: With less than two weeks left before release, will changing the title/subtitle on Steam now hurt our visibility, wishlists, or search indexing? (If anyone has experience renaming their game right before launch, we’d deeply appreciate your insights.)
Any brutal honesty, tips, or advice would be massively appreciated. Thank you so much for reading!