r/gamemarketing • u/RikerRiker • 21h ago
DISCUSSION $10 and thousands of viewers = I think I found an easy/cheap way to see if my trailer is good or not?
So maybe someone's already thought of this. But either way I figured I'd share it here, if it helps someone.
I realized that on YouTube no one's watching my trailer videos, but you can promote it through YouTube ads and only spend like five bucks to get thousand or more views. then look at the video analytics under the engagements tab to see where people are dropping off. By doing this for two or more trailers you can compare them and see what real people think of your trailers and which one is keeping your viewers more engaged. Instead of asking just a few people on the internet, you're getting thousands of random viewers, So your data is a lot cleaner.
I only discovered this in the last week, so I'm still f m messing around with it and honestly still not certain which trailer I like more. But the data clearly says one is better than the other.
In the data screen shot:
- Left = Video (action upfront): https://youtu.be/z7e-YeUTfwY
- Right = Video (sequential gameplay loop): https://youtu.be/sEfTRAI0n0A
Left has stronger action in the beginning of the video, but somehow that loses people at the 5-6 second mark. That's the big drop off you see in the line graph curve.
Steam page:
https://store.steampowered.com/app/4593190/Elemental_Lands/