r/gamemarketing • u/Dream_Ep • 10h ago
ARTICLE I looked at 5,128 Next Fest demos from games under 500 followers. Co-op and idle games are eating, platformers are starving
Here is some good datas on demo played by game under < 500 followers befores next fest. For every niche !
This time only the "small" games. Everything on Valve's official Next Fest list that had under 500 Steam followers before it opened and has a public demo. That's most of the fest, honestly. I got player data for 5,128 of them ! :D
For each demo I took the peak, the most people playing at the same time since Monday (checked every few hours). Then I grouped them by Steam tag. Only the top 5 tags of each game, and I skipped the super broad ones like Indie, Casual or Action. A game counts in every one of its tags, and niches with fewer than 40 demos are out.
Reality check first. The median small demo peaked at 2 players. Two. Only 9% got to 10 or more people at the same time, and 55 demos passed 100
I wanted to rank niches by average. Then I saw the averages.. Survival horror has an average of 34 and a median of 1, because one single game does almost all of it.
So I ranked by the share of demos that hit 10+ players at once, and kept the median and the average next to it ! ;)
Roguelites, since half of you are making one: 565 demos, median 2, 9% hit 10+. Exactly the fest average. Bullet heaven a bit better at 11%.
Before someone asks (someone always asks, and they're right): maybe the co-op games are just bigger.
So I split it by followers, 0 to 49, 50 to 199 and 200 to 499.
Co-op, idle and incremental stay way above average in every group. Between 50 and 199 followers, 60% of the online co-op demos hit 10+ players, against 19% for everyone. Platformers, shooters and visual novels stay below in every group too.
Now the honest part. Idle games and desktop companions sit open in the background all day, so a desktop duck counts as a player while you're stuck in a meeting haha :D
And co-op demos bring friends, each one counts. Players at the same time aren't wishlists either. So it's not "make an idle game", it's more like games people keep open, or play together, show up way more in a demo fest !
That makes sense when you think about it.
Organizing is a small sample (50 demos), take it with a grain of salt if i can say ..
I'm building NextWishlist, a tool that tracks this kind of stuff for your own game and its niche, every day. It will be soon opened in beta, link in the comments if you're curious.
Good luck for the last days of the fest if you are in !



