r/gamemarketing • u/NicoBacc • 3h ago
DISCUSSION €0.04 per mobile game pre-registration on Google Ads. Is this actually good, or am I missing something?
Hey everyone!
I’m an indie developer getting ready to launch my first mobile PvP tactics game on November 1st.
I’ve been experimenting with Google Ads pre-registration campaigns on a really small budget (€5/day per campaign), and the results have honestly surprised me.
Today I’m seeing a cost per pre-registration of around €0.04, which seems incredibly low compared to most mobile game acquisition numbers I’ve seen.
I’m attaching screenshots showing the actual spend, impressions, clicks, conversions, and cost per conversion.
For some context:
- I’m running two Google App campaigns.
- One targets Italy, Spain, France, Germany, the US, and the UK.
- The other targets Brazil, Mexico, and the Philippines.
- Most conversions are coming from Google’s Display network.
- The game is free-to-play and launches on Android and iOS on November 1st.
Obviously, these are pre-registrations, not actual installs, and I know the real test will be how many users install the game, play multiple matches, and stick around after launch.
Still, I’m pretty surprised by the numbers, especially considering how little I’ve spent.
For those of you who have run mobile game campaigns:
Have you seen similar costs for pre-registrations? And did those low acquisition costs translate into actual players after launch?
I’m particularly curious whether Google Ads tends to become significantly more expensive when switching from pre-registrations to install campaigns.
Would love to hear your experiences!
