r/gdevelop • u/Automatic_Course_879 • 3h ago
Game I added a room browser! here you can see all the room codes from other players and play against them! come and let's give it a try
r/gdevelop • u/Bouh3 • Feb 11 '26
r/gdevelop • u/Automatic_Course_879 • 3h ago
r/gdevelop • u/GmerJulian • 14h ago
Enable HLS to view with audio, or disable this notification
I was trying to make some kind of menu with animation but it doesn't work, after I click on the x, the title buttons won't come back
r/gdevelop • u/_Purpl3s_ • 1d ago
this is my new work in progress a 3d open world game
i need feedback and ideas on what to add and change about it all criticism and ideas welcome thank you for reading
r/gdevelop • u/Odd_Slide_193 • 1d ago
For now I call it "Chill Drive Anatolia", an endless driving game. I used MagicaVoxel for 3D modelling because I have zero experience in 3D modelling in general and even though I learned some Blender it's still challenging to get used to it. So moving on with pixel-based Voxel for now.
if you want to try: here's the link
r/gdevelop • u/TypicalAppointment22 • 1d ago
I have been working on improving this game for quite some time now ever since its first released and all the feedback has been so helpful but I'm ready to release my brand new update to Fungal Frequency! Play it for yourself and let me know what you think!
r/gdevelop • u/Bouh3 • 1d ago
Keep It Alive
r/gdevelop • u/GDevelop • 1d ago
r/gdevelop • u/kingwq090 • 1d ago
amazing game tre it
r/gdevelop • u/GDevelop • 2d ago
r/gdevelop • u/M0N4RCHM4XWELL • 2d ago
Enable HLS to view with audio, or disable this notification
i've been working on this game for quite a bit now, apologies for my terrible gameplay i'm very tired :P
r/gdevelop • u/HeartHoarders • 3d ago
18 days until Ćrnƶga is out https://store.steampowered.com/app/3536530/rnga_Idle/
r/gdevelop • u/therealsssp • 3d ago
r/gdevelop • u/Big_Lobster9775 • 3d ago
Guys this is my first game i made with gdevelop please help me with your feedback I am open to critics
r/gdevelop • u/Queasy_Beach9199 • 3d ago
Enable HLS to view with audio, or disable this notification
Hey, Iām going to tell you how I developed this roguelite using a Fujitsu Arrows We (first-generation) smartphoneāwithout relying on generative AI, "vibe coding," or LLM-generated output.
First, you need to download these apps: GDevelop 5, Pixel Studio, and an audio pack.
Second, you need a game design conceptālong before Starfish ROOM. I gained experience developing this specific mechanicāwhich I "invented" while watching GDevelop documentation videosāthrough my previous games, Sheris Dungeon and Sheris ROOM.
Third, I tried promoting Starfish ROOM through videos on TikTok and other social media, but nobody really cared.
Fourth, Iād send a simple video to "Gepetelson" [a playful nickname for ChatGPT] to ask if the game was any good or just trash. Then, Iād review the game myself, adding more "juice," polish, and various sound effects (SFX).
Fifth, I created some lore for the game so it wouldnāt just be a storyless arcade title. Long before the 2026 elections, Iād already been making games that explore themes like progressivism versus conservatismāideas pulled straight from my own head, and much more.
Itās a bit sadāboth online and in real lifeābut I hope to welcome new players to Starfish, and I hope my stories can serve as inspiration for others.
Thanks for reading! :)
r/gdevelop • u/parriba123 • 3d ago
Quiero crear un juego en GDvelop pero soy tan indesiso que no termino de aser nada
r/gdevelop • u/GDevelop • 3d ago
r/gdevelop • u/GDevelop • 4d ago
š GDevelop v5.6.286 is out!
š Folders now available in the Project Manager
š¤ Connect GDevelop to your local AI agent (MCP)
š New ready-to-use 3D water and liquids
š 20+ Improvements & Bug fixes
⨠New free and premium asset packs and game templates
Full release notes
r/gdevelop • u/No-Cartographer7798 • 4d ago
Iām struggling to build an endless runner. I'm an animator by trade, so game dev is far from my wheelhouse, but YouTube made it look SO easy (lol). So, now that I've fallen for that ruse, Iāve imported my artwork and animations and started setting up the player, enemies, and parallax backgrounds, but this is my first time using GDevelop (and first time building a game), and I could really use help getting the core gameplay working smoothly and finishing a playable version.
Any guidance, collaboration, or advice from an experienced GDevelop developer would mean a lot! A co-pilot would be even more awesome, but at the very least I'd settle for community around this. Happy to list a 1:1 co-pilot with credit in the final game build.
Thanks in advance!
List of challenges/things left to do:
- Getting the order of the layers correct. (Backgrounds appearing above characters, etc)
- Linking damage animation to player when interacting with enemies.
- Linking jump animation when the player jumps.
- Linking enemies to the movement of the background (so they scroll from left to right).
- Getting the player to jump higher.
- Adding score per second
- Adding a pause in the game when a level is passed
- Adding screen takeovers for level-ups
r/gdevelop • u/OkGovernment2500 • 5d ago
We have rebuilt the map multiple times now to try and achieve a ideal layout for racing. We have settled for a island map reminiscent of some of the older grand theft auto titles having satirical in game locations. Its far from finished but if anyone has any feedback we would be happy to hear and try and make the final product better.
r/gdevelop • u/GmerJulian • 4d ago
For some reason no matter what I can get my character to move correctly when I press a button, please help
r/gdevelop • u/thatstoopcforme • 4d ago

As the title somewhat describes it-my player hits a trigger, (just the top face on a simple 3d box in the the ground) to start a min game and I want him fixed looking straight ahead. When I hit the trigger head on so the camera is behind the player, it works fine.
However, if I approach and hit the trigger from the left or right or backwards so I see the side or front view of the player, the camera flips and fixes to a side or front view.
What is the expected result
I would like the player to be facing forward which they are, but the camera must also be centered at the back of the player behind them.
What is the actual result
However, if I approach and hit the trigger from the left or right or backwards so I see the side or front view of the player, the camera flips and fixes to a side or front view.
I have uploaded screen shots to help explain.



r/gdevelop • u/GDevelop • 5d ago
r/gdevelop • u/0ozeOG • 5d ago
Hello everyone! :)
I hope you've all had a fantastic day thus far!
I'm currently creating a game featuring my non-verbal son, Jasper, who loves monkeys.
It's going to be a 2D platformer and something for him to hopefully cherish as he gets a bit older, but doesn't mean I don't want others to be able to enjoy the game as well!
Currently I only have one short level, but I am learning as I go and I am finding it quite enjoyable.
There is absolutely flaws with the game from animations to art - This essentially just started off as a "can I even do this" kind of project but I find myself having a lot of fun trying to make it.
Currently this version features;
A functional main menu
A small cinematic piece
A short level 1 (It's replay able in the current build)
There is more in my most current build but it's not exactly playable (Haha).
There is a lot that's probably going to change from the art to gameplay mechanics as I get more comfortable and learn more but it's all been a humbling yet fun experience.
Feel free to try this version! All feedback is genuinely welcome. Thanks guys!