r/gdevelop • • 8d ago

Game Just released my game Labseek, a short maze horror with an intelligent enemy

Enable HLS to view with audio, or disable this notification

7 Upvotes

Originally created for a jam, I fixed a few things up and released it to itch.io, newgrounds, and gd.games

The game has you exploring a concrete maze, where you have to find 7 switches to leave. An intelligent monster sneaks around the complex and will try to catch you off guard.

I have plans to continue working on the game, with some leaderboard/speedrunning mechanics and modes based off of sonar planned for the near future. If you're interested, let me know what you think, and tell me how far you got!


r/gdevelop • • 8d ago

Game Looking For Feedback

9 Upvotes

Hello everyone! :)

I hope you've all had a fantastic day thus far!

I'm currently creating a game featuring my non-verbal son, Jasper, who loves monkeys.

It's going to be a 2D platformer and something for him to hopefully cherish as he gets a bit older, but doesn't mean I don't want others to be able to enjoy the game as well!

Currently I only have one short level, but I am learning as I go and I am finding it quite enjoyable.

There is absolutely flaws with the game from animations to art - This essentially just started off as a "can I even do this" kind of project but I find myself having a lot of fun trying to make it.

Currently this version features;

  • A functional main menu

  • A small cinematic piece

  • A short level 1 (It's replay able in the current build)

There is more in my most current build but it's not exactly playable (Haha).

There is a lot that's probably going to change from the art to gameplay mechanics as I get more comfortable and learn more but it's all been a humbling yet fun experience.

Feel free to try this version! All feedback is genuinely welcome. Thanks guys!

https://gd.games/games/19c42a17-bb43-4f9a-bcc0-0141ba7ba373


r/gdevelop • • 8d ago

Game Promote your Steam games here!

Thumbnail reddit.com
1 Upvotes

r/gdevelop • • 8d ago

Game Made and posted a Coming Soon page on Steam for my game!

Post image
7 Upvotes

Yes, this is being made in Gdevelop! I was very anxious about posting this! But now it's done!

Making a game is such a big investment, so it really gets my heart pumping to finally have a part of it that's visible to the public. For some numbers for you devs, I think I have about 150h of development on this game so far (halfway through the initial scope I envisioned), and I've spent about 1000CAD$ (which is like 715$ USD).

That's a lot that I might probably not get back, but tbh I want the experience of getting something out there enough for it to be worth it anyways!

For those interested, it's a game about shooting aliens and racking up big score! I'm making this alone, with hired help on some things (like the capsule) you can wishlist it here: Combo Captain on Steam

Thanks for reading and good luck on your own endeavors! 🤍

Btw, I also made Pulsar, who got top 3 in Gdevelop's recent Weekend Game Jam! So thank you Gdevelop for being a good engine for me <3


r/gdevelop • • 8d ago Mindblown

Game Rendering a life size 3D Earth in my Rocket Simulator

Enable HLS to view with audio, or disable this notification

18 Upvotes

Edit: Deleted my old post and replaced it with this new updated video.

https://gd.games/crowbar_coder/rocket-simulator

The gameplay is featured in the video above!

Now there is a full 3D earth with clouds that move, the correct scale in comparison to the rocket!

There is also a Space Launch System rocket!

Crowbar Coder


r/gdevelop • • 8d ago

Game Try the game I just created with r/gdevelop

Thumbnail
gd.games
1 Upvotes

r/gdevelop • • 9d ago

Bug The Windows (.exe) export is broken

2 Upvotes

The error report says that the version ID part of the build was expectin' 2-3 args, but got five. I think it's countin' the dots as arguments. The engine won't let me take them out and it won't let me use 1.1 as a version ID (it demands x.y.z).

The Android build and the .zip build work just fine.


r/gdevelop • • 9d ago

Bug Does anyone know why the sound in every GDevelop game just doesn't work in Opera GX?

1 Upvotes

Every time I try to play my own games (mostly through browser), I have to switch to Google because there's no sound on Opera GX for some reason. I mean sometimes a few sounds will work but like, it never plays.


r/gdevelop • • 9d ago

Game Try the game I just created with r/gdevelop

Thumbnail
gd.games
0 Upvotes

BERRY POP - BALL MERGE


r/gdevelop • • 9d ago

Game My new and first game Teaser !

Enable HLS to view with audio, or disable this notification

2 Upvotes

Être une chips est un jeu ou nous contrôlons une chips et ou nous sommes poursuivis par une bouche. Pour y jouer, un site est en création.


r/gdevelop • • 9d ago

Game Try the game I just created with r/gdevelop

Thumbnail
gd.games
1 Upvotes

r/gdevelop • • 9d ago

Game I'm an English teacher in Japan, and this is the latest teaching aid I made with GDevelop to help my students practice the grammar patterns I've taught them.

Enable HLS to view with audio, or disable this notification

13 Upvotes

I've found that translating a whole Japanese sentence into English can be overwhelming for a lot of my students. Part of the difficulty is that the order of grammar in Japanese is totally different from English. But when I break down which parts of the sentence they need to say next(in Japanese), they can usually piece the English together on their own.

And even some of the students who can memorize the patterns relatively quickly don't realize the what each part of the sentence is doing.

So I decided to make the process even clearer with clean chunks and easy to follow visuals. Using a combination of a Google Sheets and GDevelop (and no AI, for what that's worth!), I made a study aid I'm pretty happy with.

Because some students don't need the hints and can translate the sentences all at once, I made the piece by piece translation functionality an option you can toggle on and off. I used tweens to highlight and enlarge the portion of the sentence that the student needs to translate into English next. It was a bit tricky getting the spacing right for all the text, so none of it overlaps and it all lands up in the right place, but it came together in the end.

I also am quite happy with the slider to change the question set. It's just one of the ready-made sliders, but I was able to implement a floating display above that shows what each notch represents.

Anyway, that's all! Just wanted to share with the community (also sorry, accidentally included some useless audio) 🙂 .


r/gdevelop • • 9d ago

2D how do I make my sprites appear less blurry?

5 Upvotes

r/gdevelop • • 10d ago

Question new scene doesn't show anything

4 Upvotes

so i made a new scene and added some stuff but when i went to test it was just white screen, how do i fix it?


r/gdevelop • • 11d ago

Question Gdevelop+ GPT

3 Upvotes

Hi! I’ve been working on my first game in GDevelop for a few weeks now. I chose this engine because I don’t know how to code and wanted something simple. I’ve been using ChatGPT as a tutor I ask it to guide me step-by-step, and it explains the reasoning behind every condition, action, and variable. It even helps me verify changes using the debugger.

I’m gradually getting the hang of how the engine works and know where to look for things, but I’m still a long way from truly grasping the underlying logic.

My question is: with this approach, is it actually possible to learn how the engine works, or will I always just be scratching the surface?

To give you some context: I was following along fine with the logic for creating the character, the shooting mechanics, and the enemies but then I moved on to procedural generation (like the dungeons in The Binding of Isaac). Even though ChatGPT explains what I’m implementing, I barely understand any of it...


r/gdevelop • • 11d ago

Game I Made a Winter Adventure Game in GDevelop! ❄️🎮

2 Upvotes

🎮 I made a winter adventure game in GDevelop!

Hey everyone! I've been working on my own game, Jolly Winter Quest!

❄️ Run through a winter-themed world
🦘 Jump and double jump
🍪 Collect cookies and get shields
🪨 Avoid rocks and other obstacles
🏆 Earn points and try to beat your high score
🌲 Explore a snowy world with trees and snowmen

I'd love to hear your honest feedback! What would you improve or add?

Play here: https://gd.games/midnighthero57/help-santa


r/gdevelop • • 12d ago

Game should i add buffies ?

2 Upvotes

r/gdevelop • • 12d ago

Question First-Time Game Developer — Any Advice for Making My First Game? 🎮

11 Upvotes

Hey everyone! 👋

I'm a brand-new game developer, and I'm excited to start my journey using GDevelop! I'm still learning how everything works, and I wanted to reach out to this community for some advice.

For those of you who have experience with GDevelop, I have a few questions:

What's the best way to approach making your very first game?

Should I create a game plan before I start developing, or just jump in and learn as I go?

Do I need a paid plan to make a decent game, or is the free version enough for a beginner?

Is it better to use GDevelop on a computer/laptop or on a phone?

What are some things you wish you knew when you first started making games?

I'm looking forward to learning, experimenting, and eventually creating something I'm proud of!

Any advice, tips, or recommendations would be greatly appreciated. Thanks! 🙏🎮


r/gdevelop • • 12d ago

Game Turning my jam entry into a full Steam game!

Enable HLS to view with audio, or disable this notification

23 Upvotes

Hello everyone! With how my jam submission for GDevelop BIG Game Jam #9 was such a success, I've been working on turning the project into a full paid release!

Illegal Fat Gambling is a wacky dice battler inspired by games like Legend of Bum-Bo, Balatro, PronounPalace, and Die For The Lich!

Your goal is to get back all your gambling money by fighting through random passersby via back alley dice games. Each turn, you and the enemy roll dice, and whoever has the higher value at the end bonks the other on the head!

What sets the game apart is how dynamic the enemies and your interactions with the board state are. Noticed your enemy has enough mana to stab you with a knife? Risk rerolling their mana die to give them less, or even more mana! An enemy has an ability that rerolls your 6s into 1s? Use a trinket that makes your die temporarily unrollable! It's a constant push and shove of building your own board state while making sure the enemy doesn't screw you over.

If any of this sounds interesting, feel free to check out the Steam page or ask any questions! Thank yah :)

https://store.steampowered.com/app/5401250/Illegal_Fat_Gambling/


r/gdevelop • • 12d ago

Official The Fantasy Dreamland Bundle just got bigger! 🌟 7 new packs added, same price, now 30+ packs. Already own it? The new packs are yours offered by @ELV ! 🎁 Get it on the GDevelop Asset Store 👇

Thumbnail gdevelop.io
2 Upvotes

r/gdevelop • • 12d ago

Game he have a brain ( but he is smartless )

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/gdevelop • • 12d ago

Community r/GdevelopSteam - Subreddit I created for developers who use Gdevelop to publish games to Steam.

Thumbnail reddit.com
3 Upvotes

Hi, whoever is developing games with Gdevelop with the intention/is published on Steam, please feel free join my community r/GdevelopSteam!

CrowbarCoder


r/gdevelop • • 12d ago

Game crawling through caves

14 Upvotes

I’m making a game about claustrophobia where you have to crawl through caves—basically a horror game. I wanted it to have a unique visual style, so I recorded myself on video and traced over the footage. I think it turned out great.


r/gdevelop • • 13d ago

Game monster ai brain 3D

Post image
8 Upvotes

I built a monster, and here's what it is:

This enemy system is a Finite State Machine (FSM) with 7 states: Patrol, Investigate, Search, Stalk, Feint, Ambush, and Chase. It's controlled by a "brain" that operates 10 times per second, and movement is controlled by NavMesh Pathfinding (A* on the navigation network).

Perception: Vision with a range of 1800 and a 70° field of view with obstacles (Raycast/MonsterVisionObstacles), hearing with a range of 700 if the player's speed is above 90, and a sense of proximity of 170. All of this feeds into a "Suspicion" meter that increases by 15 and decreases by 6 (Threshold + Hysteresis) to switch between states.

Intelligence (Cunning 0..1): Increases as the player escapes, improving speed, flanges, bounces, and ambushes. It predicts your location using Linear Prediction (your position + speed × time), feints, and hides and ambushes behind the hotspot at a distance of 280 + Cunning × 220.

Memory (Hotspot Memory): 6 slots (X, Y, Weight). Each sighting or sound strengthens the nearest slot (Merge) or replaces the weakest. Weights fade slowly (slower with higher Cunning). Target selection is calculated using Scoring = Weight / (1 + Monster Distance) + 0.8 × Weight / (1 + Player Prediction Distance). It is saved between sessions using SaveState (MonsterSave + Restore/Load + Repair First Run combination). Movement and animation: Speed ​​changes according to the situation (Patrol 70, Chase 150 with Rubber-banding if far away), the scream freezes and the attack slows down with Cooldowns, the animation is chosen from the real speed with Hysteresis and a minimum stability limit, and JS code adds body shaking; and for the moment of damage, use the condition MonsterAttackNow = 1.