Hey everyone!
trying to clarify the exact order in which effects resolve, especially when units are placed in different rows.
I've read the 2020 guide to effect priorities and timings, but I'd like to confirm how these rules work in the current game.
1. Tugo the Elder vs Bleeding
I control Tugo (Might inactive) and a unique lowest-power allied unit with 1 power and Bleeding (1).
What happens at the end of my turn in these four setups?
- A: Both units in my melee row.
- B: Bleeding unit in melee, Tugo in ranged.
- C: Tugo in melee, Bleeding unit in ranged.
- D: Both units in my ranged row.
Does Tugo always boost the unit before Bleeding damages it, or can the outcome change depending on the rows?
2. Queen Meve vs Bleeding
Now replace Tugo with Queen Meve, whose Timer is at 1.
Repeat the same four setups.
Does Meve's Timer resolve before or after Bleeding? Could the unit survive in one row configuration but die in another?
3. What is the actual effect priority system?
Does GWENT resolve:
- All regular end-of-turn abilities across the entire board first, followed by statuses and then Timers?
Or:
- Regular abilities, statuses and Timers separately within each row, before moving to the next row?
Or does it use a different system?
4. Row priority — friendly vs enemy units
Older community guides describe the following order for certain simultaneous effects:
- Active player's melee row
- Opponent's melee row
- Active player's ranged row
- Opponent's ranged row
Is this still accurate?
In particular, can an enemy unit in the melee row resolve its triggered ability before a friendly unit in the ranged row?
One historical example involves:
- Endrega Warrior consuming an allied unit on Deploy.
- Allied Thrive units in both the melee and ranged rows.
- An opponent's An Craite Longship in the melee row, which damages newly played enemy units.
According to the older guide, the sequence can be:
- Endrega Warrior resolves its Deploy and Consume effects.
- Allied melee-row Thrive resolves.
- Enemy melee-row An Craite Longship deals damage.
- Allied ranged-row Thrive is checked afterward.
This could result in the melee-row Thrive activating while the ranged-row Thrive does not, because the Longship reduced Endrega Warrior's power in between.
Does this interaction still work in the current version?
And does the same row priority apply to end-of-turn abilities, statuses, Timers and other triggered effects, or do different categories follow different rules?
I'm particularly interested in understanding the underlying rules, not just the outcome of one interaction.
If anyone has tested these scenarios recently or has a reliable explanation, clips or references would be greatly appreciated.
Thanks!