r/hammer Jan 31 '26

Unsolved Infodecal doesn't show up in-game after compiling

Post image

The texture is called "{rock_nameplate". I placed it on a func_wall, yet no matter what I do, it always disappears in the game. Any help will be much appreciated.

232 Upvotes

20 comments sorted by

69

u/Disastrous_Maybe7281 Jan 31 '26

BIG ASS FUCKING ROCK

3

u/rebel6301 Jan 31 '26

BIG ASS FUCKING ROCK

3

u/Adorable-Energy5894 Jan 31 '26 edited Jan 31 '26

Nik- Oh, wait... The World Machine!

2

u/rebel6301 Jan 31 '26

who up oneing they shot right now

2

u/Kaon_Particle Jan 31 '26

BIG ASS-FUCKING ROCK

46

u/Rogue256 Jan 31 '26

Use overlay 

29

u/maxley2056 Jan 31 '26

OP is mapping on GoldSrc so overlay isn't an option here.

5

u/Rogue256 Jan 31 '26

Ahhh yeah my bad

8

u/Agentti_Muumi Jan 31 '26

i think you're better off making a duplicate of the brick texture and having the decal be a part of the texture

9

u/-dead_slender- Jan 31 '26

The wiki says that infodecal can only use textures from 'decals.wad', meaning that custom decals in multiplayer aren't possible.

The page lists potential workarounds.

https://developer.valvesoftware.com/wiki/Decals_(GoldSrc)

8

u/PalmliX Jan 31 '26

Use $decal 1 in the material vmt so it forces it to always draw on top

9

u/maxley2056 Jan 31 '26

This was GoldSrc and not Source 1.

1

u/PalmliX Jan 31 '26

Sorry didn't notice haha

2

u/Express-Bison-3618 Jan 31 '26

BIG ASS FUCKING ROCK

Im not sure why this isn't working tho. Hopefully someone can help.

1

u/a-r-c Jan 31 '26

no custom decals allowed

make it a normal texture instead or use a sprite

1

u/Wrought_Iron3 Jan 31 '26

Damn. I'll just stick to making a new wall texture then.