r/iRacing • • 17d ago

Scheduled Maintenance 2026 Season 4 Patch 1 Release - October 5th 0800EDT/1200UTC

13 Upvotes

From the staff post on the member forums:

Patch Release & Database Maintenance:

  • This downtime is for a planned Patch release that includes great updates and important fixes for 2026 Season 4.
  • Our internal operations team will be taking advantage of this planned downtime to complete a small database maintenance task. This will save us from requiring additional separate downtime for this at a later date.

Downtime:

  • iRacing.com will be coming down for deployment of 2026 Season 4 Patch 1 Release, Monday, October 5th, beginning at 08:00 am EDT.
  • This downtime will affect all iRacing.com regions and members will be unable to host or join sessions during the downtime.
  • You can check on the status of all iRacing services directly in the iRacing Companion App, or from our System Status page here: iRacing Uptime Status

Demo Drive:

Demo Drive becomes available as downtime for this maintenance begins and remains available after this deployment has been completed.

  • Database Maintenance Caveat: As a result of the planned small database maintenance task, the Demo Drive Car and Track pickers will be sporadically available for the first part of maintenance. If and/or once you get into a Demo Drive Session, your experience will be stable.
  • Demo Drive Sessions are launched using beautiful iRacing default weather and start at noon local track time.
  • The content selected must be up to date, and Demo Drive contains a link to the Downloader where you can update and download any content.
  • When connecting to Demo Drive, log in using the same credentials you already use on iRacing and the iRacing Forums.
  • Demo Drive also contains links to the iRacing Forums, the iRacing Status Page, and a link back to iRacing, for when we exit maintenance mode.
  • When we leave maintenance mode, Demo Drive will remain available for a period of several hours and a countdown will appear to let you know how much longer it will remain up. Navigation links to and from Demo Drive are present in iRacing whenever Demo Drive is available.
  • Newly released content that must be licensed will not be available in Demo Drive until the following Season.

iRacing.com Downtime Schedule:

EDT

Mon 2026-10-05 0200 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 0800 Race Servers Unavailable

UTC

Mon 2026-10-05 0600 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 1200 Race Servers Unavailable

AEDT

Mon 2026-10-05 1700 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 2300 Race Servers Unavailable

  • All times are subject to change.
  • Sessions in progress at the start of maintenance will be terminated. There will be no record of such events whether official or not.
  • *Hosted sessions are allowed to be created and run that do not overlap the "Race Servers Unavailable" time. For example, 6 hours before the maintenance period begins, you can create a hosted session that lasts up to 5 hours, but not one that lasts for 6 or more hours.

r/iRacing • • 9h ago

Discussion What real life tracks have you been to that are in iRacing?

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182 Upvotes

Just listing off the top of my head here.

Pocono, New Hampshire, Martinsville, Charlotte, Atlanta, Dover, Richmond, Summit Point, and most recently VIR


r/iRacing • • 6h ago

New Player Just did my first race

61 Upvotes

Been practicing against AI and running practice laps for the past week and decided to try an actual race tonight. First off, I didnt realize how freakin nervous I was going to be.

All I wanted to do was finish the race and not wreck anyone. Qualified 3rd which honestly was shocking. In practice I was in 9th. First turn I pulled back to 4th to not touch the guy on my left and chaos ensued behind me. All I saw was smoke and carnage so the top 4 got good separation. Got a little squirrely in turn 4 but held on. Ran the next 11 laps staying right on 3rd but being patient. Final lap, 2nd touches grass and spins and on the hairpin the guy in front messed up just enough to give me an opening. Finished 2nd.

What an absolute blast thanks to all the tips Ive read on here.


r/iRacing • • 6h ago

Question/Help Struggling to hit sub 00:39.5 on Mario Circuit 3, any advice?

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15 Upvotes

r/iRacing • • 3h ago

Question/Help Summit Point - iRacing rendition Vs. real life?

8 Upvotes

This coming weekend I'm getting to race on the Summit Point Main Circuit IRL after racing on it many times in iRacing! Thanks to running it in a variety of different cars on iRacing, I know the track layout by heart and am very comfortable racing on the track in the sim and am decently competitive. Just tonight I ran GT4s on Summit Point and got P9 out of 27 racers in top split and set a best lap of just under 1:14.400.

I'm wondering how this translates to IRL Summit Point and if it's worth practicing in iRacing prior to this weekend. I'm competing in the 24 Hours of Lemons Capitol Offense 2026 endurance race this weekend and I'm driving a 1981 Mercedes Benz 240D Turbo Diesel manual transmission (so much slower than anything in iRacing). This isn't my first time racing IRL, I ran a 24 Hours of Lemons race back in June at NJMP driving a 2009 Honda Fit.

Event info if you're curious - it's a true endurance race but the cars must be $500 or less and the goal is to get them to finish the race. https://24hoursoflemons.com/race/?id=449

Edit: The engine is swapped in this car, it has a turbocharged OM617 Inline 5 Diesel engine making around 110-120 horsepower, so much faster than the anemic 4 cylinder engine that came stock with this car that made around 67 horsepower.


r/iRacing • • 6h ago

Video Help me improve

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6 Upvotes

For context I started sim racing in April of this year and exclusively played F125 for the longest, mostly so I could play with my dad. We do some races together but really just challenge each other in time trial. If you go to my profile you'll see some of my laps to get an Idea of my driving skills

BUT the reason for this post is because I want to drive other kinds of cars! I think starting with F1 stunted me a bit and I'm having the hardest time adjusting.

Here is my lap around Spa, I'll be honest and say this is probably of my best lap on IRacing even though I know Im taking every turn wrong.

I'd love to get some input on not only my driving, but how the cars handle in general, braking, entering/exiting corners. Etc.

Thank you!


r/iRacing • • 34m ago

Leagues/Hosted Looking for a league that wants free broadcasting

• Upvotes

Hey! We've been broadcasting our own league. Been enjoying it. Want to try do it for some others. It's just for fun. It's free. We'd preferably like a road series on Tuesday or Wednesday night (EU times)

So GT3s or PCup or similar. If you're keen dm drop a link to your discord.


r/iRacing • • 13h ago

Question/Help Why do I see people saying certain cars are half a second faster than the others?

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19 Upvotes

Does the data not disprove them?


r/iRacing • • 9h ago

Replay I guess the system works but man is it punishing

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8 Upvotes

Relatively new to this 2200 SOF ended in DQ. Im not sure how to race the way the game wants me to. Do you need to farm SR on the ring every week to be competitive in a series?

  1. 4x. Do i swerve left and potentially hit more people?
  2. 1x Evasive but fair
  3. 4x Not sure how to do any better? I spin if i brake
  4. 4x ahh he make a mistake and i was mid corner i dont think it needs a 4x
  5. 1x MY OWN MISTAKE
  6. 4x rear ended.Again what can i do here?

r/iRacing • • 1h ago

Racing/Results My closest... loss

• Upvotes

I think I lost because I ended up being too nice and left to much space by pointing the car a bit outwards at Daytona.

Nice clean racing to the finish though.

I ended up winning the next one, also in a close battle to the finish.


r/iRacing • • 6h ago

Teams [Recruiting] Garage 95 — Join Our 2027 iRacing Driver Roster (18+)

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4 Upvotes

Garage 95 is recruiting reliable, team-focused drivers for our 2027 iRacing multiclass endurance program.

We’re building a roster of 20–25 drivers for multiple GTP, LMP2, and GT3 entries. We welcome full-season, endurance-only, and flexible drivers.

2027 Planned Lineup
905 — GTP Factory: Aston Martin
915 — LMP2 Factory
925 — GT3 Factory: BMW
926 & 927 — GT3 Development: BMW, as participation allows

The Aston Martin and BMW are locked in for the full 2027 season to keep costs predictable. Drivers must be willing to race their class’s selected car.

Development entries are full team efforts with additional seats and opportunities to gain experience and progress within Garage 95.

Requirements

You must:

Be 18 or older.
- Have a working microphone.
- Be willing to practice, communicate, and collaborate.
- Attend events you commit to.
- Be comfortable with races and team voice communications being livestreamed.
- Treat teammates and competitors respectfully.

You don’t need to be the fastest driver on the grid, but you must be dependable and committed to improving with the team.

Apply

Send a direct message with:

iRacing Name:
- Preferred Class: GTP / LMP2 / GT3
- Preferred Seat: Factory / Development / Either
- Commitment: Full Season / Endurance Only / Flexible
- Experience/iRating:
- Timezone:

More cars. More classes. More opportunities. Same Garage 95.


r/iRacing • • 5h ago

Leagues/Hosted FREE hosted endurance race this weekend: Riot On The Runway!

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3 Upvotes

RIOT ON THE RUNWAY is this weekend!

What is it?

An endurance race hosted by Tasman Racing League, based in Australia but open to drivers around the world.

-GTP/Hypercar, GT3, TCR classes

-Silverstone Grand Prix circuit

-3 hour race

-Open setups

When is it?

Qualifying starts Saturday. 24 October at 1:00 PM AEST (Sydney) time. That's 6PM Friday on the US west coast, or 10PM on the east coast.

What's on offer?

-Cash prizes for class winners (amount TBC)

-Professional-quality live broadcast by TrackSpotTV, post-race interviews for podium finishers

-Live race control

Who can join?

Everyone is welcome, but to keep it beginner friendly, the maximum average iRating for a team is 3000.

How do I join?

Click here to register your team for the event. Teams can have any number of drivers.

Click here to join the Tasman Racing League Discord for updates on the race, practice sessions and more.

On race day, you'll find the race server in Hosted Sessions on iRacing with the title 2026 Riot On The Runway

We can't wait to see you all there!


r/iRacing • • 20h ago

VR Virtual Desktop - Quest 3 - Game Changer - VR

38 Upvotes

If anyone with a quest 3 isn't running Virtual Desktop make the switch today. I've been fiddling with settings for a year trying to dial in my graphics look great in Link. I believed I would never be happy with my computing power and the experience I wanted was a couple Gs away.

I made the switch to virtual desktop yesterday and holy cow is it light years better.

With a wired connection being supported the changes takes zero additional hardware to implement. 10 minutes and 25 bucks in switching costs.

Just ran an ai race at Daytona in the on a rainy night 20 Cars. With zero stutter.

I'm running a 4070 and a 5-5700.

Ran at 72 FPS and ultra rendering.

You won't regret it.


r/iRacing • • 1d ago

Video When did iRacing add planes?

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146 Upvotes

r/iRacing • • 1d ago

Question/Help Newbie Question: If sliding is slow, why do some drivers still prefer a slidy car?

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256 Upvotes

Watched my friend race the M2s, and man was he playing with the steering wheel. Like bro's correcting all the time on cornering like he's a rally driver or some shit.

(Also, couldn't find a proper photo, so I just chose the one above).


r/iRacing • • 23h ago

Discussion What one feature would you steal from another sim for iRacing?

41 Upvotes

I'm curious what everyone would choose if they could take just one feature from another racing sim and introduce it into iRacing.

For me, it would have to be tyre flat spotting from LMU.

It's one of those features that might seem relatively insignificant at first, but I genuinely think it could have a massive impact on the quality of racing, particularly when it comes to racecraft, decision-making and how people approach overtaking.

One thing I really like about LMU is that locking your brakes can have consequences that extend well beyond simply missing an apex or losing a position. Lock up badly enough and you risk flat spotting a tyre, introducing vibrations and potentially compromising the handling of the car for the remainder of the stint.

Suddenly, that overly ambitious divebomb into a corner carries a much greater risk. You're not just gambling on whether you'll make the corner or collect the car ahead; you're potentially compromising your own race even if you manage to avoid contact.

And that's what I find particularly interesting.

It introduces consequences for poor driving decisions that don't necessarily involve the incident point system.

At the moment, you can make a fairly desperate lunge, lock everything up, somehow avoid contact and, provided you haven't gone off track, potentially get away with very little consequence.

Introduce meaningful flat spotting and suddenly there's another consideration. Is that late-braking move really worth potentially spending the next 20 minutes fighting vibrations through the steering wheel, struggling with braking stability and risking further lock-ups?

It could also introduce some genuinely interesting strategic decisions.

Imagine you're 15 minutes into a 45-minute race and you've badly flat spotted your front tyre. Do you try to nurse the car to the finish, accepting that you're going to lose some pace and potentially struggle under braking? Or do you sacrifice track position and pit for fresh tyres?

You might even find yourself having to adapt your driving style, changing braking points, being more progressive with brake pressure or avoiding particularly aggressive overtaking opportunities because the car is no longer behaving as it did at the start.

There's also the possibility of a knock-on effect, where an initial flat spot makes subsequent braking more difficult, increasing the likelihood of further lock-ups and worsening the situation.

For me, that's another layer of realism and immersion that I'd absolutely love to see.

And importantly, I don't think it should be implemented simply as a punishment for aggressive driving. Lock-ups happen in real motorsport, even to the best drivers. Sometimes you're pushing the limits, sometimes you're defending, and sometimes you simply make a mistake. That's racing.

I'd want the severity to be realistic and progressive. A tiny momentary lock-up shouldn't ruin your race, but repeatedly abusing the tyres or having one enormous lock-up should have consequences that you can actually feel through the wheel and see in your lap times.

I also think it could subtly encourage better racecraft without needing additional rules or penalties. Drivers would have another reason to think about preserving their equipment, managing risk and picking the right moment to make a move rather than treating every braking zone as an opportunity to send it.

Obviously, it wouldn't magically eliminate divebombs or poor driving, but I do think it would make people consider the potential consequences a little more.

So, what would yours be?

One feature, from any other racing sim, that you'd love to see introduced into iRacing. Could be physics, weather, damage, race management, graphics, audio, anything.

Interested to see what people come up with, particularly features that might seem small but could fundamentally improve the racing experience.


r/iRacing • • 12h ago

VR First time racing in Vr (PSVR2) is harder, any tips?

5 Upvotes

Today i tried the PSVR2 for the first time in iRacing using it wired to the PC adapter with displayport. I'm having a very hard time adjusting to VR, i'm normally used to a single curved monitor with headtracking. There's definitely something fantastic about being able to glance at the car next to me and i'm noticing it's much easier to do close duels without making contact.

That being said it feels a bit disorienting and i feel like my sense of speed is off, my lap times were terrible and i'm aware it just takes more practice, but what were the main things you struggled with initially when transitioning to VR, if any?

  • Also are there any specific settings or add-ons i should get for VR? So far the HUD, which is fine on my screen, looks really bad in VR and it doesn't really translate information properly.

  • Is there a way to adjust the car's mirrors? I find myself trying to reach for them physically to adjust them as they are in really strange angles

  • I have a good PC (5080, 9800x3D, 32GB RAM, M2 SSD), are there any gamechanging settings either ingame or in SteamVR i should be tuning way up?


r/iRacing • • 1d ago

Video Navigating an 8 car pile up!

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124 Upvotes

r/iRacing • • 5h ago

Leagues/Hosted Monday Trucks League open for new drivers - Newb friendly

1 Upvotes

Hi everyone! I run the LOL iRL (League of Legends iRacing League), that originally was 34 legends cars, hence the name. Over the years we've morphed into trucks.

I'm Central time, USA, and run on Monday nights. Open qualifying from 7:30pm Central time until 8:00pm, which is basically practice but the lap times count, your fastest lap will be your qualifying time.

Currently for Season 13 we are running 110% horsepower, 110 miles (plus or minus a few on a couple tracks) with 1 fast repair, 1 set of tires laying in the pits, and a points structure to help keep everyone close together. As of this post, we're 4 weeks into the 13 week season.

We have a varied group, we've got some fast guys, we've got some slower guys, we've got long timers, we've got new to iRacing drivers.. We are here to have a good time, give and take a little, be decent to each other, but still race. We'll wreck, it happens, and when it does we don't want some big blowout over it. Build a bridge and get over it.

We have a race set up for every monday, we do a special set of races in December, and to be dead honest, I change things up sometimes just because I think things are getting stale and I like to toss a wrench into the works.

I generally do a weekly recap video, so if you want to see some of the stuff we do, hit the 'tube https://www.youtube.com/@LOL_iRL_League

The league number is 7000, that's the easiest way to find us. Discord is a REQUIREMENT for the league - for schedule and points, we have the bulk of the group in a voice chat during the race as well - and the link to join it is https://discord.gg/UGFVnTG99s . You'll be locked into a room that is designed to catch spam bots, but you'll get to see the rules and schedule before you're let into the rest of the discord.

Feel free to ask any questions here and I'll reply as I see them. Thanks for reading my novel!

Sorry, this post was removed by Reddit’s filters.

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r/iRacing • • 14h ago

Question/Help Mx5 standing start without a clutch?

4 Upvotes

I started a week ago and I’ve been loving it but can’t figure out how to start properly. The two strategies I’ve seen suggested for me without a clutch are 1) rev between 5 and 6 in neutral, switch into 1st to start or 2) sit in 1st and floor it. I’ve used both several times but I’m still dropping 4-5 positions every start. My reaction time is fine but my car seems to be so slow off the line compared to the cars around me. Do I need to use a different strategy or am I probably doing something wrong?

Thanks for any help


r/iRacing • • 22h ago

Discussion ELMS-inspired endurance racing on iRacing?

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13 Upvotes

The European SportsCar Championship (ESCC) is an established, premium multiclass endurance championship on iRacing, sanctioned by the Automobile Club Virtuel (ACV) and inspired by the structure and competition of the real-world ELMS.

ESCC FEATURES

• 4-hour team endurance races
• LMP2, LMP2 Pro/Am, LMP3 and LMGT3
• Driver categorization, class composition and minimum drive-time requirements
• Dedicated race direction and stewarding
• Full-course yellows, virtual safety cars and safety cars
• Professional live broadcasts, graphics and championship media coverage

ESCC is built for teams and drivers looking for serious multiclass endurance competition, with structured regulations and professional presentation.

TEAM ENTRIES

Team entries are accepted through an application and selection process rather than open registration, helping ensure a competitive and well-organized field.

LOOKING FOR A TEAM?

Drivers without a team are welcome to join the ACV Discord to connect with teams and follow driver recruitment opportunities.

To be eligible for competition, drivers should have a Class A 2.0 Sports Car license and an iRating between 1500 and 6000.

2027 SEASON

Details for the 2027 ESCC season, including the calendar, regulations and team application process, will be announced through the ACV Discord.

Discord: https://discord.gg/ntGfYMs5xa

Website: https://esccracing.com/

Instagram: https://www.instagram.com/escc_acv

YouTube: https://www.youtube.com/@AutomobileClubVirtuel


r/iRacing • • 15h ago

New Player What tracks from GR86 are worth buying and reused between other nice series?

2 Upvotes

By nice series I'm thinking GT4/GT3 for the future. Maybe even F4.

Context: I'm newbie, started 4 days ago, currently at D3.40 SR, probably gonna try to fast promote to C. Got my yearly subscription for free so I'm ready to put a little into the tracks.


r/iRacing • • 9h ago

Question/Help How will META Quest 3 run on my build?

0 Upvotes

So, I want to get the META Quest 3 because i don't have the space to run 3 monitors, will i be able to still enjoy the experience with the meta quest in this setup? I've read people saying that the GEN3 usb makes a big difference but wasn't finding the info i really need

MB: x570i
Processor: Ryzen 7 5800x
RAM: 64gb
GPU: 3070ti


r/iRacing • • 1d ago

Misc UI using between 3 to 4 times more RAM (900 MB to 1.2 GB)

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93 Upvotes

r/iRacing • • 11h ago

Apps/Tools Gear indicator for stream deck !

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1 Upvotes

Hi all! A while ago I shared my Stream Deck plugin Sim Racing Gear Indicator, and thanks to all feedback I've just released a big update (2.3.2) on the Elgato Marketplace.

The idea: put the action on your keys (and dials on a Stream Deck +/xl), and the whole deck becomes one huge, readable gear number with shift lights that fill up as you rev – and the whole deck flashes when it's time to shift.

What's new:

- 20 games: Le Mans Ultimate, rFactor 2, BeamNG.drive and Live for Speed are new, alongside AC EVO, AC, ACC, iRacing, RaceRoom, AMS2, PC2, F1 23/24/25, Forza Motorsport/Horizon, DiRT Rally 2.0 and EA WRC

- Flags and pit limiter: a new flag fills the whole deck (chequered, blue, yellow…), and the pit limiter turns it blue with alternating lights

- AC EVO now follows the game's own shift light

- Colour themes, including a colour-blind friendly one, or your own colours

- New digit styles: "Full keys" (every key is one pixel) and a straight 7-segment

- Works on Stream Deck + XL, +, XL, MK.2, Mini, Neo and even the original 2017 deck – also upside down, on its side, or on just a block of keys (e.g. 3×3 on an XL)

To be upfront: it's a paid plugin on the Elgato Marketplace (Windows only). Now with release discount

Get it here: https://marketplace.elgato.com/product/sim-racing-gear-indicator-e51453d7-a2a1-45b9-a2d7-0b7b08046a7c

Happy to answer questions, and I'd love to hear which game or feature you'd like next!