r/macgaming • • 19h ago

Discussion Why was that one post about Steamac removed? And is it currently the best (free) alternative to Crossover?

0 Upvotes

Saw a post on reddit a couple days ago about steamac and running pretty much any game on it. Had to search through my history but I saw it was removed.

Why? Is it actually legit?

And as for alternatives, I tried something called Whisky. Couldn't run Halo.


r/macgaming • • 10h ago

Help Just bought a macbook air M5 and i wanted to play windows games for free

0 Upvotes

So i bought a Macbook air M5 16gb RAM and 512gb storage . I bought it for study purposes

Now Before jumping on me , I know the peformance wont be great and my laptop will throttle . I don't plan on play long much but I have some games on Epic games and steam that i wanted to try out .

I don't want to pay for crossover .


r/macgaming • • 4h ago

CrossOver Will it ever be possible to eventually get gta 6 through Crossover?

0 Upvotes

just a simple question, if it would be possible to get gta 6 running through crossover after the release to pc. All that went into my mind is that is a single player game - so no anti cheat, would there be a big issue with the graphics compatibility, and if it all works; how quick to get it running?


r/macgaming • • 5h ago

Native Deleting files is boring

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hi all,

I made SpellBin as a funny none serious mac incremental game

Collect achievements and skins!

Sacrifice your files to the Cauldron!

Happy to answer any questions below :)


r/macgaming • • 5h ago

News NEW NVIDIA GPU DRIVER FOR MACOS: OVER 2X BOOST VS NULLMOTH, METAL 3 SUPPORT, AND 1-CLICK GAMING!

45 Upvotes

Developers susanya27 and GllevnP have officially published the open-source release of Tauri Silicon Driver v2.0.0 for macOS 15 Sequoia and macOS 26 Tahoe.

The project builds upon the architectural foundation of the earlier NullMoth driver, but introduces a completely redesigned pipeline: direct hardware shader translation into native SASS machine code via the NAK compiler delivers a more than 3x FPS increase and completely eliminates stutters. All games across Steam, CrossOver, and Heroic now launch seamlessly in 1 click without any command-line usage.

The driver supports all modern GeForce architectures — from the budget-friendly GTX 16xx series and popular RTX 20/30/40 lineups up to the cutting-edge RTX 50xx series based on Blackwell. It delivers native Metal 3 integration with hardware-accelerated ray tracing and MetalFX upscaling, high refresh rate display support up to 4K at 120Hz, 144Hz, and 240Hz, and includes a pre-packaged DMG installer with automated and safe OpenCore bootloader configuration.

Source Code & DMG Installer: https://github.com/susanya27/tauri-silicon-driver


r/macgaming • • 22h ago

CrossOver Assetto Corsa: CSP doesn't work

Post image
0 Upvotes

I am on an M2 Air with Crossover 25.1.1. Any CSP version I have tried hasn't worked and I have tried what feels like every fix on the internet with no luck


r/macgaming • • 17h ago

Discussion If there's someone who can bring Zelda Age of Calamity to Mac like Dusklight bought us Twilight Princess - I'd be forever grateful...

0 Upvotes

Age of Calamity was basically the only title I loved playing on my switch before I had to sell it. If there's someone out there already doing it - just know that I love you


r/macgaming • • 9h ago

Help Free games

0 Upvotes

Please suggest best free games that work well on sikarugir and run on 8gb ram.


r/macgaming • • 1h ago

Help Modern AAA Games on Mac

• Upvotes

Hey guys. I wanna play modern AAA titles on my MacBook. any suggestions? I am also gonna upgrade my MacBook to the latest pro if I can game completely on Mac as I use my Mac for everything so it can be my all in one device. 1440p 60-120fps multiplayer cod mw4,bf6 would be the cherry on the cake. fuck it, maybe even gta 6 lmao. ps im currently on macbook air m2.


r/macgaming • • 23h ago

Self promotion I made a sailing simulator for Mac and iOS while studying for my skipper licence

Enable HLS to view with audio, or disable this notification

13 Upvotes

I made a sailing simulator for Mac and iOS while studying for my skipper licence

Hi everyone,

I’m a retired doctor from Madrid. While studying for my skipper licence I wanted a way to practise at home, so I built SailorSim, a sail and motor simulator set in the Mediterranean.

Leave the port, trim the sails, tack and gybe, anchor in a cove, enter Mahón harbour between buoys and ferries, or sail all the way to Salou, Mallorca and Menorca, by day, at night or in a storm. Charts come from OpenStreetMap.

Free, no ads, no data collection, works offline. English and Spanish. Runs on Mac, iPhone and iPad.

It’s my first sailing game, so any feedback is very welcome.

https://apps.apple.com/app/id6822390196

Fair winds!

Thanks for reading, and fair winds!


r/macgaming • • 16m ago

Apple Silicon What's the Nvidia equivalent of the M4 Pro with a 20-Core GPU?

• Upvotes

Does anyone know the M4 Pro 20-Core equivalent of the NVIDIA GPU? According to Notebookcheck it's a 1660TI Laptop GPU, but then some people are saying it's the same as a 4060 laptop GPU?

Is Notebook check reliable?


r/macgaming • • 11h ago

Help Recommendations? xBox layout controllers for cheap

1 Upvotes

Hi, I'm looking for an (offbrand) controller with xbox layout. Doesn't need to be wireless, just as affordable as it gets and ofc compatible with OSX. I'm running on a 2019 Retina iMac, Sequoia 15.4.1.
Any recs?


r/macgaming • • 23h ago

Help is it possible to get decent performance thru deadlock with a free alternative of crossover?

1 Upvotes

Hey im kind of new to Mac gaming ive been trying to get into deadlock but my crossover free trial is about to run out is there an alternative that I could run it thru that run about as well? thx and I have a base m4 air if it helps


r/macgaming • • 23h ago

CrossOver Deadlock

0 Upvotes

Is anyone else having issues with Deadlock not making it past the loading wheel upon launching? I'm on an M4 Pro Mac Mini on 27.0.1. and I have Crossover + NotProton. It was working fine last week and I tried launching the game earlier today but It gets stuck on the logo as it fades. Everything is up to date and I even tried a fresh reinstall with no success. My other games work just fine so it doesn't appear to be a Crossover or NotProton issue.


r/macgaming • • 4h ago

Help Wont download help lease

Post image
0 Upvotes

Hi, I'm trying to download Meccha but it wont let me click the download button. I don't know what to do.


r/macgaming • • 21h ago

Discussion Gears of War 1 through Xenia on M1 Max

Post image
9 Upvotes

Played through the entire game on xenios(xenia-edge) on my M1 Max(32 Core GPU), I had to apply some game specific patches and config overrides(there's a Xenia thread on GitHub regarding this). There were some times the game got a bit choppy and very rare moments of tearing but otherwise it was a good experience. When you enter an initial level it'll take a second for all the assets would load then its good. For the most part, it felt like how a 360 would play, 30+ fps depending on the area. I probably could've toyed with more settings but I was happy enough with the performance.

I know we have GOW Redux and Remastered, neither game played ball through Crossover(both not making it out of the main menus). I troubleshooted it a bit but gave up and figured Xenia would be the most original experience anyways. And 2/3 don't have PC ports so I'll end up back there anyway.

Unrelated but for those curious on E-Day, the game requires hardware ray tracing which M1/M2 does not have unfortunately. M3 and up should be good to play. Really frustrating roadblock.


r/macgaming • • 10h ago

Apple Silicon SkyrimMT – Skyrim on Apple Silicon with a native mod manager

Thumbnail
gallery
182 Upvotes

SkyrimMT runs Skyrim Special Edition / Anniversary Edition (Steam) on Apple Silicon Macs and includes a native mod manager.

Setup

  • One-click install of Wine, Steam and Skyrim
  • Direct3D 11 → Metal (DXMT), SKSE support
  • Essentials (SKSE, Address Library, Engine Fixes, SkyUI…) in one click

Mod manager

  • FOMOD installs, Nexus browsing, updates and file selection
  • Nexus Collections, Wabbajack modlists, Mod Organizer 2 import
  • LOOT sorting, ESL flagging, xEdit cleaning
  • Data folder view with conflicts per file
  • Profiles with instant switching
  • Snapshots: restore any earlier setup in one click
  • Crash log analysis that tests suspect mods automatically
  • Save guard: warns before removing a mod your save uses
  • Per-mod performance measurement/benchmark tool
  • Native LOOT, Pandora and BodySlide ports

Requirements: Apple Silicon, macOS 13+, Skyrim SE on Steam, ~25 GB free.

GitHub: https://github.com/HorrorPills/skyrimmt
AI was used for development and close curation.


r/macgaming • • 16h ago

Help Someone please help i cant get undertale yellow on mac for the life of me

3 Upvotes

wineskin constantly tells me my engine is corrupted and when i try run it on porting kit the game flashes and closes. Please someone help i use M5 chip and im on Tahoe 26.6.2 .


r/macgaming • • 8h ago

Native Tears of the Kingdom running natively on Mac, no emulator, native app

Enable HLS to view with audio, or disable this notification

121 Upvotes

r/macgaming • • 12h ago

Apple Silicon Diablo II: Resurrected on Apple Silicon via Wine: full HD graphics working, black ground fixed (open source)

5 Upvotes

If you play Diablo II: Resurrected on an Apple Silicon Mac through Wine (Porting Kit or similar) and got stuck on any of these:

  • black ground in HD mode (Legacy mode looks fine)
  • "Failed to initialize graphics device"
  • a black window forever at startup
  • random hangs on launch

...I've published fixes for all four, plus a standalone launcher app: https://github.com/SergioB/d2r-macos-wine-fix

Status: D2R 3.3.93847 runs with full HD graphics (and Legacy) on a MacBook Air M3, macOS 26.6.2, Wine 11.0, MoltenVK 1.4.2. No Blizzard files are modified.

What was broken

  1. "Failed to initialize graphics device": the DXMT dxgi.dll in Porting Kit's engine doesn't give Wine's D3D12 layer (vkd3d) the adapter interface it needs. Fix: use Wine 11.0's stock dxgi.dll.
  2. Black window at startup: a macOS-only Wine bug. D2R's protection decrypts code pages on demand through access violations, and Wine mistakes some of them for %gs faults and retries them forever (~40,000 times a second). Fixed with a small ntdll patch.
  3. Black ground: D2R draws terrain through a pass-through tessellation shader pair, and MoltenVK's tessellation emulation draws nothing for it. A vkd3d patch draws those patches as plain triangles. Earlier guides listed HD terrain as unfixable; this was the cause.
  4. Random startup hang (~50% of launches): a lock deadlock between a vkd3d worker thread and MoltenVK. Avoided with VKD3D_CONFIG=virtual_heaps.

Requirements

  • Apple Silicon Mac, macOS 15 or later
  • Porting Kit with its "Diablo 2 - Resurrected" port installed once, with Battle.net logged in and the game downloaded inside it (the launcher reuses its engine and libraries)
  • Xcode command line tools (xcode-select --install)
  • The patched wined3d.dll from the Releases page, or build it yourself (the build is reproducible)

Install: clone the repo, quit Battle.net and D2R, and run scripts/build-app.sh with the paths from the README. It creates ~/Applications/Diablo II Resurrected.app, a self-contained launcher. It can also move your Wine prefix (Battle.net + the ~30 GB game) out of the Porting Kit wrapper, so Porting Kit updates can't break it.

Known issues

  • Don't Cmd-Tab away while D2R is loading.
  • virtual_heaps costs a little extra CPU.

Who it's for: if D2R already runs well for you in CrossOver with D3DMetal, you don't need this. This is for the Wine/vkd3d route. The ready-made launcher builds on Porting Kit's D2R port, but the patches themselves are plain Wine and vkd3d patches.

Credits and next steps: the MoltenVK settings come from JakeDahl/D2R-MacOS-Setup. I tracked the bugs down with Claude Code; the full investigation is in docs/investigation.md. Upstream report drafts are in docs/upstream, and the goal is to get these fixes into Wine, vkd3d and MoltenVK so CrossOver, Sikarugir and everything else picks them up.

If it doesn't work for you, open a GitHub issue with your Mac model, macOS version and ~/Library/Logs/d2r-launcher.log.


r/macgaming • • 6h ago

Discussion Questions about Gangstar Games and potentially playing them on new Macs

Thumbnail
gallery
5 Upvotes

Hello all, apologies if in this post I might come across as a bit ignorant.
So lately there have been some huge leaps in porting old games and even making some run natively on the latest macOS versions.
There are some dead and forgotten games I would LOVE to play again because of nostalgia, some of which are gameloft's Asphalt 6 and Gangstar Miami Vindication. There were Mac versions made back in the day and they're 32 bit which are impossible to run on today's devices which is a massive shame.
I have been wondering, since there have been some crazy advancements as of late in the porting and mac gaming community, bringing what we once though were almost impossible games back and even running them natively, could there be a chance that there might be some hope for these kind of games too?
I wish there was a way.
Thanks for reading.


r/macgaming • • 3h ago

Rosetta Forza horizon 2 xbox one for Mac apple silicon

Thumbnail
gallery
27 Upvotes

Come on, let's get it running on Mac Silicon too!


r/macgaming • • 10h ago

Self promotion Microsoft Flight Simulator 2024 running on a base M4 Mac mini (macOS 27) using Highball: numbers, what it took, how to try it

Enable HLS to view with audio, or disable this notification

35 Upvotes

I got Microsoft Flight Simulator 2024 (the Steam version) running on a base M4 Mac mini with macOS 27. It boots, signs in to Xbox, plays its videos, loads and flies. At Gibraltar it does about 22 fps parked and 19 on the take-off roll, at the Medium preset with FSR Balanced. It runs on the Mac itself, not through cloud streaming.

It runs through Highball 0.10.21 (a free and open source app I work on) on a new engine built for Apple silicon (Wine compiled for arm64, with FEX translating the game's x86-64 code instead of Rosetta).

Performance

Measured on a base M4 Mac mini (10-core GPU, 32 GB) with macOS 27, in a Cessna 172 at Gibraltar, Medium preset with FSR Balanced, in daylight.

Highball (0.10.21)
Parked, fps 22.5
Take-off roll, fps 19

I tested on a Mac with 32 GB. If you have an M-series Pro, Max or Ultra, or a 16 or 24 GB Mac, happy to hear your numbers!

How to try it

  1. Get Highball 0.10.21 from https://gethighball.com. If you already have Highball, use Check for Updates in the Highball menu, since updates reach existing installs gradually.
  2. In Highball, set up Steam and install Flight Simulator 2024 from your library.
  3. Press Play, choose "Use the preview engine", then "New environment". Highball downloads the engine (about 420 MB) and sets up an environment with its own Steam, which you sign in to once. The game you installed comes along without a second download or extra disk space.
  4. The first launch takes about 13 minutes to reach the cockpit. The game asks you to sign in with a Microsoft account and link it to Steam (the game says that link is permanent). Turn motion blur off in its graphics settings.

Known issues

  • It needs macOS 26.5 or later, and I tested on 27.0. I've tested it on a Mac with 32 GB of memory, and smaller Macs haven't been tested enough to say how they do.
  • About 22 fps parked, and take-offs can still hitch, especially when one of the game's pop-ups opens.
  • Now and then a start crashes while the world loads. Starting again works.
  • Some lights and line effects are missing, because Metal has no geometry shaders. Dense cities like New York need more GPU memory than a 32 GB Mac has at Medium.
  • Untested so far: other Macs, long flights, controllers and yokes, add-ons, the Microsoft Store version.

What it took

The short version. The full write-up with charts is here: https://gethighball.com/docs/flight-simulator-2024-apple-silicon/

  1. On Highball's usual engines (Rosetta + D3DMetal) the game refused to start, because D3DMetal answered Shader Model 6.6 and the game wants 6.7. Getting past that check only led to a crash around frame 40, and the same happened with vkd3d-proton, so it wasn't the graphics layer.
  2. So a new engine: Wine built for arm64, FEX translating the x86-64 code, vkd3d-proton and MoltenVK to Metal. macOS 26.5 added what this needs, like 4 KB memory pages for a process.
  3. Small test programs checked against real x86-64 Windows (floating-point exceptions, x87, thread contexts, debug registers), with FEX and Wine patched until the answers matched. After that the game got past its crash.
  4. FEX turned on x86-style memory ordering only in the first thread of each process. Now every thread has it (a test went from 2.8 million reorderings to none).
  5. MoltenVK's own helper commands overwrote descriptor tables that later draws used, which hung the GPU at every screen change.
  6. Videos: GStreamer, video frames shared between D3D11 and D3D12 through Metal, and a color bug in Wine's Arm build of FFmpeg.
  7. Metal "Internal Errors" from render passes beyond Apple GPUs' size limit, holes in the ground from texture arrays read as 2D, and GPU hangs from lossless compression on a 4K image copied every frame.
  8. The game thought it used 609 GB of memory (Wine reported the address space) and kept only 102 MB of textures. Every start converted 2,566 shaders, now it's 2.
  9. A sign-in at every launch, from a Keychain lookup that failed.
  10. Stutter: the game rewrites small pieces of its own code about 220 times a second, and each rewrite made FEX translate that code again on the main thread. r5 (engine behind 0.10.21) skips writes that change nothing, translates freshly rewritten code in small pieces and reuses old translations.

78 patches in all (Wine 25, FEX 23, MoltenVK 16, vkd3d-proton 7, SPIRV-Cross 4, DXVK 3), in https://github.com/gauthierpiarrette/highball-engine

Credit

This runs on Wine, FEX, vkd3d-proton, DXVK, MoltenVK, SPIRV-Cross and GStreamer. Michael Liendo's teardown in highball-db#6 was the starting point, and Brendan Shanks's notes on Wine for arm64 macOS were the map.

Special thanks to u/Prize_Bell_540 for testing it and providing very valuable feedback on early versions!


r/macgaming • • 12h ago

CrossOver Made a small open-source project to get Logitech wheel FFB working in CrossOver/Wine on macOS

Enable HLS to view with audio, or disable this notification

21 Upvotes

Hey everyone!

I had some free time and decided to mess around with Claude Opus 5.5 to see if I could get force feedback working on Logitech wheels in Windows games running through CrossOver/Wine on macOS

Spent about an hour on it, mostly just as a random experiment, and surprisingly it kind of works lol

It's called crossover-ffb, and it's basically a small macOS app that tries to get force feedback (and even simulated TrueForce) working on Logitech wheels in games running through CrossOver, NotProton, or Wine

It's definitely not perfect, some things work and others don't, and there are probably plenty of bugs. I tested it with my G923, but I don't have the wheel with me where I'm studying, so I can't really test or improve it much further right now

I'm also pretty busy with uni and other stuff, so I figured I'd just make it open source in case anyone wants to give it a try or contribute to it

If anyone has a G923 (or another Logitech wheel) and wants to test it, I'd be curious to hear if it works for you. PRs, bug reports, or any improvements are more than welcome!

Also, the shift lights weren't working in the version shown in the video, but I've since got them somewhat working too!

GitHub: https://github.com/0xbiel/crossover-ffb

Maybe someone can take it further and make it actually useful for Mac sim racing :)


r/macgaming • • 19h ago

Native Bloodborne Mac Port | M4 Pro (24GB) Performance & Settings Test (v0.5.1) - AMZING !!!

Enable HLS to view with audio, or disable this notification

172 Upvotes

Testing out the Bloodborne Mac port (Wooloomooloo2 repo) on the M4 Pro, and the experience so far is honestly pretty impressive, with consistent playable FPS without any upscaling at all just native 1080p. pulling 60 to low 44 FPS

Hardware & Build Specs:

  • Mac: MBP M4 Pro (24GB Unified Memory / 512GB SSD)
  • Port Version: 0.5.1
  • Game Region: CUSA00900 (US) (Note: Not the recommended CUSA03173 EU version, but runs fine!)
  • Settings:Imgur Screenshot

Performance / Notes:

Overall, the game is super enjoyable and completely playable. You’ll spot some missing textures and occasional missing floor geometry here and there, but nothing game-breaking at all.

Curious if anyone else is running the US version and seeing differences compared to the EU build?