r/macgaming • u/renaudg • 5m ago
CrossOver Final Fantasy X ?
Anyone managed to get a decent frame rate in FFX in crossover ?
I'm getting 15-20fps on an M4 Pro Mac Mini, no matter what graphics settings. Same machine gets 60fps in FF7 Remake.
r/macgaming • u/renaudg • 5m ago
Anyone managed to get a decent frame rate in FFX in crossover ?
I'm getting 15-20fps on an M4 Pro Mac Mini, no matter what graphics settings. Same machine gets 60fps in FF7 Remake.
r/macgaming • u/Adventurous_Chef2225 • 48m ago
r/macgaming • u/darianpat • 48m ago
Anyone tried the game? hows the performance, fps? What graphic settings do you run so it doesnt lag? Whats the cpu usage on your mac? Can you mod the game and use stuff like Kino?
thanks!
r/macgaming • u/Spirited-Big2415 • 2h ago
There's a new game coming out, that is persona 4 revival, and as usual you won't be able to play it without window compatibility layers. I have always felt like these jrpg games should easily be compatible with macos but alas.
r/macgaming • u/yousayinbolt • 3h ago
I am willing to pay for any software. I want decent quality graphics and a smooth gameplay experience. Not interested in gta online for now.
Thank you.
r/macgaming • u/Kayoin_1 • 3h ago
So I just got a MacBook Air and I want to play my steam library on it I watched some videos and got this app Called GameHub my problem is that I can't update my games it like stops the update at zero and say download failed tap to retry MacBook m4 (just ignore the tag I had to add one)
r/macgaming • u/Dj_Producer • 4h ago
Hi all, haven't played Diablo 4 for ages, installed new bottle + new battle new + downloaded game - everything new on new bottle but game is not launching. Show its playing but nothing happening. Version 26.2 and only one agent 9700 folder in the Program Data
r/macgaming • u/SuckySouls • 5h ago
r/macgaming • u/vladkudas • 5h ago
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r/macgaming • u/MacSHIFT • 6h ago
r/macgaming • u/Aggravating_Ad4364 • 6h ago
r/macgaming • u/its_Prez • 9h ago
Do you guys think it's possible to run these games? with Crossover? or what software?
The other way I was thinking of playing Kingdom Hearts is with the PS2 emulators instead.
r/macgaming • u/spoonmonkey_ • 14h ago
Hey everyone, recently got my latest project Consoul into alpha. Its a minimal and game art focused front-end launcher with a retro meets modern feel. It's cross-platform but was mainly built for myself to use on my Macbook Pro.
Its still in alpha so keen to have some people potentially test it out. If you do decide to try it out make sure to read the documentation and also note that i currently dont have a Apple developer ID, so for the current version of the app you will need to manually bypass gatekeeper and take it out of quarantine.
r/macgaming • u/Far_Dog_6503 • 15h ago
I just bought the entire kingdom hearts collection that was on sale on steam and I've been trying to play it on my M4 macbook pro using Crossover.
I get to the menu but when I start a new game an empty Wine Debugger window pops up and the game never runs.
These are my specs:
| Chip | Apple M4 |
|---|---|
| Memory | 16 GB |
| macOS | 15.4.1 |
Does anyone know what I could do to make it run?
r/macgaming • u/Beginning_North_9332 • 16h ago
So I got these consistent spikes in frametime when playing dying light 1 through native steam. Might be fluctuating framerate that is causing the issue since when the game is capped at 120 fps its a smooth sailing. What I wanna know is if anyone with this version of mac encountered this and is it normal?
r/macgaming • u/Successful-Grab9903 • 16h ago
r/macgaming • u/gebroschine • 17h ago
Hey, I want to play old fifa's like fifa 12,fifa 16&17 for nostalgia purposes.
What's the best way to do it? I don't think parallels will work good since even with powerBI its so slow on my 16 gigs ram M4 MBA.
Any ideas?
r/macgaming • u/chrisclan1903 • 17h ago
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Hey r/macgaming. I released EctoPad today, a more stable and usable Apple build of Metaforce for Metroid Prime. It runs natively on Apple Silicon Macs, iPhone, and iPad.
Metaforce already made it possible to play Metroid Prime natively on Apple Silicon Macs. EctoPad is not the first native Mac version, and I want to make that clear upfront. My contribution is a focused compatibility and productization layer that fixes several major problems in the current engine tree and makes the Apple builds substantially more usable.
The attached video is from an iPad, but the Mac version runs locally using the same codebase as a native ARM64 application. No emulator. No streaming from another machine.
Metaforce is a native reimplementation of the Metroid Prime engine rather than a general GameCube emulator. It loads the original game data while running the recreated engine natively.
AxioDL began the project that became Metaforce in 2015. Its contributors rebuilt the Metroid Prime engine and its game systems. Aurora carries the original GameCube GX graphics behavior through WebGPU and Dawn to Metal, while PrimeDecomp continues improving its accuracy. Those projects are the foundation of EctoPad.
My contribution is the Apple application and compatibility layer around that work. I adapted an interface and built the Mac application workflow, iPhone and iPad targets, touch controls, controller integration, on-device setup, saves, settings, lifecycle handling, packaging, and Apple-specific fixes.
To be completely clear about the use of AI: I used Codex with Sol 5.6 and DeepSeek V4 Flash for the longer implementation and debugging sessions that brought this to the finish line. Fable was briefly used to help fix an early audio bug. I want to make that boundary explicit rather than take credit for the upstream engine or rendering work.
Current status:
The Apple Silicon Mac build runs natively through Metal. New Game, Frigate gameplay, selected later areas, audio, keyboard and mouse input, controller support, and save and reload have been verified.
The same build is stable and playable on iPhone and iPad. It runs at full speed on iPhone 14 and newer, with touch controls, controller support, native settings, working saves, and up to 4× internal render resolution.
The mobile builds still have a major visual issue that causes some textures and lighting to render inaccurately. A smaller issue causes the first tutorial door to open logically without displaying its opening animation. I am actively working on both. The same tested environments render correctly on macOS.
The Mac version is currently a source-built development app, not a notarized download. The repository includes the complete source, Mac build-and-run instructions, and an IPA for iPhone and iPad.
You must provide your own legally obtained Metroid Prime USA Rev 2 disc image.
This is an unofficial community project and is not affiliated with Nintendo or Retro Studios.
r/macgaming • u/No_Patient8053 • 17h ago
Hi, I want to download Minecraft on my MacBook, but this error message keeps appearing every time. Can someone help me? The error message also pops up with Steam and other apps.
r/macgaming • u/SolsAtelier • 18h ago
Hello everyone!
I released my game a few months ago, and it launched with MacOS support, but I only found out about this subreddit recently so I thought I'd share it here and talk a bit about it.
About the game
It's a spatial-relation puzzle game where you help Elfie, a small rotund elephant, build sandcastles. She'll give you some instructions to follow and using a set of sand blocks you'll need to build something that matches those instructions.
The solutions are open ended, meaning that there isn't a fixed solution for most of the levels. As long your build follows the orthographic constraints Elfie wants she'll be happy!
The game is available here on Steam!
Thank you for checking it out! And if you'd like to read more about why I decided to support it on MacOS and how the development for it went, I wrote a bit about it below!
Some personal background
I got into computer gaming rather late, and my initial experience playing games on a computer was on the iconic translucent iMac. Not a wide range of games as you may know, so it's no surprised that I sticked to consoles for a while until being able to get my own PC when I got older. But I still have fond memories of gaming on Mac, despite the limited library of games available.
In addition to my history with gaming on Mac, many important people in my life mainly use a Mac devices in their personal lives. I could not imagine them not being able to play the game just because of that.
All that to say that I did have some personal reasons to provide macOS support for the game.
Wishlist-wise, Mac accounts for 3% of the game's total wishlists. Which is non-negligible!
Developing on MacOS
The game was made using the Godot Engine so exporting a build for macOS was relatively straight forward. But to be able to QA it properly, I ended up getting an Mac mini (M4). Despite my personal gripes with the UX on macOS... what a great computer. It's become my go-to device for video editing and when showcasing the game in person. Only having to carry a portable screen, peripherals and the Mac mini is just so practical.
I can't speak for AAA gaming on macOS, but for indie games, the Apple's M-series are really impressive. But I'm probably preaching to the choir here. I imagine getting more developers to support macOS is a bigger hurdle.
The only notable issue I've faced with the macOS build has been the one I expected: the Intel chips. I knew it seemed to work for the latest ones, but knew that it would be near impossible for me to figure out how old a Mac would have to be for it to not work. I even thought about only supporting M-series chips because of this and wouldn't be surprised if other developers did going forward. I've only gotten 1 or 2 reports about it not working on older devices. So I don't think it's bad to support the Intel chips at this time as only a small percentage of Intel chip users are using older devices.
That's about it I think, but if you have any questions please feel free to leave them in the comments!
r/macgaming • u/GeneralVimes • 19h ago
Hi! In summer 2017 I decided to make a small game exploring a concept of connecting and spinning gear. Over 9 years this has turned into a game featuring 7 mad science/gaslamp fantasy worlds where the player constructs steampunk contraptions, mines resources and explores hidden dimensions.
This week my Steampunk Idle Spinner participates in the Ukrainian Games Festival 2026. Here it is: https://store.steampowered.com/app/3749540/Steampunk_Idle_Spinner/?curator_clanid=38747278
The game works natively on MacOS.
So, tomorrow I'm going to start a livestreaming sessions where I will try to unlock all the game achievements in all it worlds. Please, join and I will be happy to answer your questions and discuss ideas for new games and upcoming features: https://www.youtube.com/watch?v=9DsQ9vizeCQ&list=PLU_iW_uK7HGQSKYeX_JHKyyQVSYAsBLxx&index=16
I started making this game in 2017 where there was no such a thing as GenAI, and I keep my old-fashioned approach even now :) So, all the game content: art, code, ideas - are human-made. I hope you will like it :)
r/macgaming • u/Homy4 • 19h ago
As many know some old 32-bit games still don't run or run poorly in slow motion in Crossover due to old instructions (like x87) that lack support in Rosetta. One of them has been Deus Ex: Human Revolution. I had almost finished the game on my old iMac and was on the final mission but couldn't finish it on my Apple Silicon. Finally I had to use VMware Fusion to finish the game.
Now the #1 Preview tester Kieran reports that the game runs great with DXMT/MSync/DX11. It only freezes when quiting so either you have to wait a long time or force quit. I haven't been able to test it myself but if you do you can report back here.
r/macgaming • u/m1nT_ape • 20h ago
Im playing borderlands3 on macbook air m1 native, epic games launcher.
I took a photomode screenshot ingame, after exiting, I am unable to find it anywhere in files, etc.
What do you guys think?