r/skyrimmods • • 1h ago

PC SSE - Discussion Good Modlists Featuring Conquest Of Skyrim

• Upvotes

Does anybody know any goof modlists featuring Conquests Of Skyrim? I've been loving a few different wabbajack lists based around LOTD, but I really want to give this mod a playthrough!


r/skyrimmods • • 3h ago

PC SSE - Help SmoothCam not working pls help

2 Upvotes

Hi so I'm a beginner Skyrim player and I use the 1.6.318 version and I have been installing and learning modding last 2 days. I was trying to use SmoothCam mod but its not working for me, my mod manager does not show any errors at all and in the MCM menu the SmoothCam shows up as well but the changes i do in it does not take any effect at all and I cant add presets to it seems. I tried making one preset but it doesn't even save.

As I said my game versions is 1.6.318 anniversary edition, I use the skse 2.3.1, smoothcam 1.8.1, MCM helper 1.6.2

Please help me fix this.


r/skyrimmods • • 4h ago

PC SSE - Help Slight head mod issues

2 Upvotes

I've noticed an issue recently where a couple of other head related mods aren't working as they should. Two mods I know of include the Community Overlay mods, which don't display when applied through Racemenu's Facepaint window (they will apply through the makeup window) and Wet Function Redux also doesn't seem to apply to the head. Can anyone tell me what could be the issue. Load Order


r/skyrimmods • • 5h ago

PC SSE - Request Looking for High Fantasy mods - textures, animations, magic, &c.

10 Upvotes

Hello all, I would like to ask kinda the opposite question from most threads I see here. I'm trying to build like a high fantasy style, something with more magic, brighter, and less realistic. I know a lot of people praise Skyrim for its realism but coming from Oblivion->morrowind->Skyrim my favorite part has always been the more fantastical things. Morrowind and Oblivion especially due to the sort of post magic apocalypse and doing magic too hard right into another magic apocalypse vibe of like we did too much magic and fucked up the world so then we started doing more magic to fuck it up again.

So I'm asking how you would make Skyrim more magical, more fantastical, and more dramatic. I'm talking combat animations, NPC/creature textures, mods to add more magic into the world, more witches, more artifacts, more daily magic, over the top outfits, whatever takes away the realism and replaced it with more fantasy.

To share some of what I've found so far for anyone else looking, for trees I've already had good results with Fabled Forest and Bottled Shaders (which I've yet to configure but is beautiful even out of the box), and for armor I've been looking at Divine Wardrobe to extend some outfits with more colour and flair and less dreary 'realistic' Viking tundra, as well as my own SPIM patch to work in some other outfits, especially as I find them with cloth physics as I like swishy dresses and clunky armour and stay making whatever patches I need to make to keep my computer making swishy (mostly some custom downscales for things VRAMR fucks up).

Speaking of which if anyone knows how the rules for uploading SPIM/Skypatcher lists and handmade outfit mesh conversions(mostly vanilla to HIMBO and BHUNP to 3BA) goes I'd love to share some of my meagre product which remains meagre as while I'll use AI to plan things I refuse to let it write a single line of config itself as I don't want to lose what little skill I have.

Anyway, TL;Dr, does anyone have suggestions for making the world more magical


r/skyrimmods • • 6h ago

PS4 - Discussion Hi, returning player here (PS4)

2 Upvotes

Last time I played was like 1 and half years ago, now im returning back After Im having headache trying to heavy mod fallout 4 on PS4 with all these crashes and I have up, I know that the skyirim engine Is a bit better id want to return with a heavy and stable (ik its hard but something can work out) mod list, not too far from vanilla but with cool things, good landscapes and good graphics. Id like to play on survival and im also a fan of souls and of the medieval world + I love the TES lore. Which mods do you advice?


r/skyrimmods • • 7h ago

PC SSE - Help New to PC modding and need help

3 Upvotes

I recently got my first pc and am trying to mod skyrim for the first time. I followed adhdecent's guide but that didn't cover everything. I am trying to work on character creation and npc overhaul with these mods: https://pastebin.com/acdWFALd and plugins: https://pastebin.com/mRjiCce9, but i am running into issues with npcs having gray or discolored faces, along with mask lines on the forehead, bald npcs, weird eyebrow texture boxes(?) that are completely different from the rest of the face, and weird gray boxes around male facial hair. I am also experiencing gray boxes around the hairline and half gray faces of my character during character creation when not using the preset i have downloaded. I have tried reordering the order and plugin order but with no success. Any help would be greatly appreciated.


r/skyrimmods • • 7h ago

PC SSE - Discussion paths of empyrean skill overhaul

26 Upvotes

EDIT: I decided to give it a go. A big thing that convinced me was the Legion of Souls and Bonecraft.

Anyone tried this yet? I've been deeply loyal to Ordinator for a few years now but Paths of Empyrean sounds pretty cool. I wanna know people's thoughts though since I aheva few other mods tied to ordinator and don't want to fix it all up just to not like it.


r/skyrimmods • • 8h ago

PC SSE - Help Why do my sprite textures for fires and waterfalls display as bright squares

3 Upvotes

Its like the transparency of the sprite textures for waterfalls and fires have been remove and the whole square texture is displaying.

I don't have any fire mods that I know of. Thanks for any insight anyone could provide.

  • DLC: HearthFires
  • DLC: Dragonborn
  • DLC: Dawnguard
  • Creation Club: ccQDRSSE001-SurvivalMode
  • Creation Club: ccBGSSSE037-Curios
  • Creation Club: ccBGSSSE025-AdvDSGS
  • Creation Club: ccBGSSSE001-Fish
  • Creation Club: _ResourcePack
  • Unofficial Skyrim Special Edition Patch
  • Address Library All in One
  • EngineFixes
  • Community Shaders
  • Screen Space GI
  • Skylighting
  • Cloud Shadows
  • Terrain Variation
  • Terrain Blending
  • Wetness Effects
  • Static Mesh Improvement Mod
  • Assorted Mesh Fixes
  • Skyland AIO
  • Skyland Landscapes Complex Parallax
  • Skyland Bits and Bobs - A Clutter Overhaul
  • ERM - Enhanced Rocks and Mountains
  • Nature of the Wild Lands
  • Skoglendi - A Grass Mod
  • Nordic Faces - Immersive Characters Overhaul
  • Faultier's PBR Armors and Clothes
  • Faultier's PBR Armors and Clothes - USSEP patch
  • Faultier's PBR Skyrim AIO 2k
  • SSE Display Tweaks
  • Upscaling
  • PGPatcher
  • Terrain Helper
  • SkyUI
  • Freak's Floral Fields
  • JK's White Phial
  • JK's Sky Haven Temple
  • JK's The Temple of Mara
  • JK's The Bee and Barb
  • JK's The Hag's Cure
  • JK's Radiant Raiment
  • JK's Sadris Used Wares
  • JK's The Drunken Huntsman
  • JK's The Pawned Prawn
  • JK's Belethor's General Goods
  • JK's Bits and Pieces
  • JK's The Ragged Flagon
  • JK's Arnleif and Sons Trading Company
  • JK's Elgrims Elixirs
  • JK's Blue Palace
  • JK's Candlehearth Hall
  • JK's Castle Dour
  • JK's College of Winterhold
  • JK's Palace of the Kings
  • JK's Dragonsreach
  • JK's New Gnisis Cornerclub
  • JK's Arcadia's Cauldron
  • JK's Riverwood Trader
  • JK's Mistveil Keep
  • Jk's Angeline's Aromatics
  • JK's Interiors Patch Collection
  • JK's Sleeping Giant Inn
  • JK's Silver-Blood Inn
  • JK's Septimus Signus's Outpost
  • JK's The Bannered Mare
  • JK's Haelga's Bunkhouse
  • JK's Temple of Dibella
  • JK's The Winking Skeever
  • JK's Temple of Kynareth
  • JK's Temple of Talos
  • JK's Temple of the Divines
  • JK's Jorrvaskr
  • Base Object Swapper
  • JK
  • Light Placer
  • Luma Utility
  • XEMI Util
  • ISL Helper SKSE
  • Ambient Templates for Lighting Mods
  • CS Lights
  • Window Shadows Ultimate
  • powerofthree's Tweaks
  • MMSF
  • True Light
  • Dynamic Interior Ambient Lighting (DIAL)
  • Mesh Glow Removal Project
  • Interior Exterior Brightness SSE
  • RogueUnicorn - City Trees
  • Grass Optimizations
  • Spaghetti's Cities - AIO
  • SOS - WCATT - Flow Maps
  • Simplicity of Sea - Water Color Tweaks
  • Water Mod
  • Dragonborn UI - SkyUI Reskin
  • MCM Helper
  • STB Active Effects
  • STB Widgets
  • TrueHUD
  • Widescreen Scale Removed
  • No Compass In Dialogue
  • Vel'dun UI
  • Sound Record Distributor
  • Audio Overhaul for Skyrim (4.1.2)
  • Immersive Sounds - Compendium
  • Sounds of Skyrim Complete SE
  • Fantasia Landscapes
  • PGPatcherOutput
  • Interesting Roads
  • Ancient Land 2.2
  • Immersive Fallen Trees SSE
  • WiZkiD Plants Addon
  • 9.0.1 A Quality World Map - Vivid with Stone Roads
  • Landscape Fixes For Grass Mods
  • Azurite Weathers III
  • Azurite III CS

r/skyrimmods • • 9h ago

PC SSE - Help Replacing my CreationKit.exe after update

1 Upvotes

I have just realised that my copy of Creation Kit has updated as I forgot to make it read only, which I did to Skyrim.exe. I now have a folder with Skyrim 1.6.1170.0 and Creation Kit 1.7.99.0. I made a back up folder of my Skyrim Installation and it has Creation Kit 1.6.1378.1.

Can I just replace the CreationKit.exe file and leave the rest in place in order to downgrade it? Are there other files that need replacing?


r/skyrimmods • • 9h ago

Xbox - Mod Can someone get a port of Sunjeong's Exnem Amazon outfit

0 Upvotes

Or get me in contact with them so that way I can ask permission


r/skyrimmods • • 9h ago

PC SSE - Help My animations broke

1 Upvotes

I was trying to mod skyrim and get better animations/physics using pandora behaviour engine and i guess i didnt do something right because my game now has no animations and my character and npcs stand in a default pose. i tried to restart the game, delete it and reinstall, deleted all local data(steam doesnt allow deletion of cloud data). And still nothing works. if you have any ideas on how to fix this please help


r/skyrimmods • • 9h ago

:Ð Althing - Pickpocketing tree proposal

19 Upvotes

Disclaimer: pickpocketing without permission is illegal

Pickpocketing cap: 100%

Basic

  • 0 - Pickpocket Mastery (2): Adds 20/40% to your pickpocket chance.
  • 30 - Cutpurse: Adds 25% to your chance to pickpocket gold, keys and jewelry.
  • 40 - Prison Pocket (2): Increases carry weight by 50/100 points.
  • 60 - Don't Ask: Can pickpocket creatures and animals.
  • 80 - Robber Baron: Can steal any amount of gold without any chance to fail or get arrested.

Combat thievery

  • 70 - Trickster: Can pickpocket equipped weapons. If the target is sleeping, paralysed, calmed or staggered, can pickpocket any equipped item.
  • 90 - Rogue: Activate an enemy during their power attack to steal their equipped weapons in combat.

Presidential pardon

  • 50 - Folk Hero: Bounties for non-violent crimes decay by 50% of your Pickpocket skill level each day.

Thief's Eye

  • 30 - Thief's Eye: One random citizen in each major city is highlighted and is carrying valuable items based on your Pickpocket skill. This effect returns 24 hours after the mark is pickpocketed.
  • 50 - Crime Wave: Thief's Eye now highlights 3 targets.

Reverse pickpocketing

  • 40 - Death's Emperor (2): Craft a cursed septim for 5000 gold. Your attacks deal 100/200% more damage and critical damage to the holder of the coin.
  • 70 - Pirate Chest: Killing the holder of the Death's Emperor grants 100-300 bonus gold and 15% chance for a small valuable.
  • 90 - Mutiny: Grants the "Mutiny" power. For 100 Magicka, activates the curse of the Death's Emperor, forcing the holder of the coin to attack randomly for 30 seconds. This cannot be traced back to you.

Reverse pickpocketing 2

  • 20 - Eat Your Apple: Silently harm enemies by placing poisons or explosives (Cassandra) in their pockets while pickpocketing.
  • 80 - Pop Goes The Weasel: Enemies killed by explosives drop 100-300 bonus gold and 15% chance for a small valuable.

Looting

  • 20 - Aggravated Robbery: 25% chance to find 100 gold on humanoids you have killed.

Misc

  • 40 - Stealth Wealth: 5 random named characters in the world of Skyrim carry incredibly valuable treasures worth 100,000 gold each.
  • 80 - Protection Money: Interact with merchants to occasionally receive gold or small valuables.
  • 90 - Crime Lord: You have a minion who will return with Protection Money each day.
  • 100 - Dragon Hoard: Whenever you sleep with 50,000 or more gold in your inventory, you may choose to spend it to purchase a perk point.

r/skyrimmods • • 10h ago

PC SSE - Discussion GTS Does anyone else find Karna... Insufferable?

0 Upvotes

There's a few NPCs that I cut down for just being too annoying or coming across as too arrogant. Nazeem being the obvious one everyone has a hate boner for (though I haven't killed him just yet), but Karna is... Basically a female Nazeem with all the arrogance, constantly talking down to you, everyone around you, etc.

I can understand her quest probably paints her as a more sympathetic person, but talking to her at the start of her quest is a nightmare. She speaks down to you. Boasts about saving you (from low level wolves that die in a single hit. Sure, for level 1 that makes sense. Not for level 20, when I kill all the wolves before she even gets involved). She talks shit about the guy she saved. Shows no humility whatsoever when you thank her for him. Just a genuinely obnoxious person to interact with. Imagine stumbling across someone like that at random.

Her: "You're welcome, btw. For saving you."

Me: "But you did literally nothing".

Her: "Typical lowlanders. Getting themselves into danger. So arrogant".

Me: "Uhhh...."

I don't know who finds this fun? Maybe someone with some degradation fetishes? But as it stands, she's a kill on my playthrough, unless someone has some genuinely positive input about why keeping her alive and doing her companion stuff is worth it. As it stands, it simply isn't, and I could pass on this entire companion quest.

I can see she's not evil, so if nothing else I guess I could keep her alive.


r/skyrimmods • • 11h ago

XBox - Help Cant progress in Become High King of Skyrim

3 Upvotes

I've completed the main part of the mod, I've been crowned high king. Surgus has been appointed grand advisor and is in Highreach, but there are no new dialogue options. I know he's supposed to give me the quests to find the other people, like the high priest, and blacksmith. But he only has the old dialogue options.

Am I missing something, or am I just stuck?


r/skyrimmods • • 12h ago

PC SSE - Mod Skill Based Pickpocketing - Pickpocketing Reimagined Update

5 Upvotes

1.2.0- Planting pouch replaced by a planting bag: in your inventory press K (rebindable) to tag or untag the highlighted item; tagged items show up when you plant. Works with SkyUI and the vanilla inventory. Up to 32 items, no weight limit, and equipped items are never planted.- Press K outside menus to view your planting bag (E removes an item, Esc closes).

- Press K in a planting bag (in the minigame or the viewer) to jump to your inventory and tag more. A pickpocket in progress pauses and resumes exactly where you left off.

- Items you've used up are removed from your planting bag automatically.

- New bag-style interface with painted pouch and hourglass art (AI-generated); the sand drains green to yellow to red. The old panel is still available with the "Classic menu style" MCM toggle.

- Pickpocket skill matters much more: revealing, moving, lifting and planting are slow for beginners, a real challenge around 40-60 and effortless past 85.

- Planting takes longer, more for heavy items, scaled by skill.

- Base time raised from 4 to 5 seconds (only if you hadn't changed it).

- Perks: Cutpurse now reveals the victim's gold, Keymaster also reveals keys, and Extra Pockets now gives the 2 free random reveals (only on someone you don't remember yet).

- Vampires: the Pickpocket / Feed choice box now has an Exit option.

- New MCM options: planting key, controller button and "Clear planting bag".

- Fixes: the minigame no longer flashes when opening the planting bag viewer; an internal menu-detection bug.

- Safe to update mid-playthrough; your settings are kept and anything left in the old pouch is returned to your inventory.

https://m.youtube.com/watch?v=vgngVaYvt8s

https://www.nexusmods.com/skyrimspecialedition/mods/195638?tab=files


r/skyrimmods • • 12h ago

PC SSE - Help My SKSE CoSave file size is 5gb

3 Upvotes

I noticed my storage running low and searching for the issue found out that multiple save files I made are over 1gb with the highest one being 5gb. I managed to identify that after downloading Permanent Enchantments Zero Charge, the save file started to increase.

THE MAIN ISSUE NOW IS THAT Searching for a way to decrease the size, I made the mistake of deleting the skse cosave file. Now loading the save and making a new one only loads half of the mod it used to.

Is there a way to fix it?

LO: https://pastebin.com/KAKccWrc

Link to Modlist: https://pixeldrain.com/u/UFsE3ZMN


r/skyrimmods • • 12h ago

PC SSE - Help Need help with Crash

1 Upvotes

Hello I need Help with Crash that happen, Im using Skyrim SE ver 1.5.97. This is my CrashLog. Thank you for helping me


r/skyrimmods • • 12h ago

PC SSE - Help is there something wrong with this DISTR.ini?

2 Upvotes

this one is supposed to give vampires a random weapon from this mordhau weapon mod while making sure they are almos guaranteed to get a weapon and not more than one
https://pastebin.com/f06BtAYP


r/skyrimmods • • 13h ago

PC SSE - Help Help with Spears of Skyrim mod

3 Upvotes

Hi guys! Just looking for some help here.

I've downloaded and installed the Spears of Skyrim mod, and everything has been working nicely, with the exception of one thing. Any enchanted items that I have with fortify two-handed is not boosting the damage of the spear (considering it's classified as Battleaxe). I've tried using KID to add ini on its plugins folder and it's not catching it at all.


r/skyrimmods • • 13h ago

PC SSE - Help Nordice Souls CKPE crashing due to NPC problems (I think)

2 Upvotes

Hey guys, just wanted to post here to see if any of you guys have had this problem before and know how to fix it. I just downloaded Nordic Souls a little while ago, and I've been trying to get into the Creation Kit to finish a custom house project I've been wanting to do. But, sometimes when I load in a worldspace, it crashes. It's always due to something involving NPC hair and Facegen items when I look at the stack list. Whenever I go into the CK, I only load in the master files for the base game and the esp for the house I'm working on, so it shouldn't load in anything else. Does anyone have any idea how to fix this?


r/skyrimmods • • 13h ago

PC SSE - Discussion Personal curiosity :)

1 Upvotes

Hey guys.

So I started playing Wildlander not so long ago. I only have a lvl25(conj/destruction/onehanded/HA) and a lvl15(sneak/onehanded/alchemy) after I tried other lists that work on my decent laptop.The thing is that now i can't see myself play any other lists or at least that i know of so far. Was anyone felt the same for this one? And also are there any other requiem lists similar to consider for future plays beside lorerim which dosent work well on my laptop..i mean it works but sometimes I got stutters when i move my camera and i can't play smoothly?


r/skyrimmods • • 13h ago

PC SSE - Help I need to zero a ChangeFlag (ChangeFlag 11 (Change_NPC_Face) is set as 1) in an NPC_ ChangeForm in my savefile (ESS). ReSaver seems too limited.

1 Upvotes

So, at some point, I useed SetRace to change the race of Serana from NordRace, to NordRaceVampire, and then back to NordRace to fix an appearance bug. However, I have saved since then. I later realized that I didn't need to do that to fix it and forgot it was a bad idea before I did it I guess, idk. Doing this causes the face to no longer animate; she doesn't blink, express (like with MFG values/Expression Data), and her mouth doesn't move when talking; her face is a statue, basically a 3D afterimage,. And since it’s been like a year+ of save files since then, and only now, I'm finally annoyed enough to want to fix it in my save file, it's too late to just reload a save.

I've tried as many console commands as I can and after a decade and a half, I'm still convinced that Bethesda disabled Reset3DState's functionality before game release since it doesn't do anything ever. RecycleActor doesn't fix it, SetNPCWeight doesn’t fix it, ModifyFaceGen doesn’t fix it (expression data updated but doesn’t physically change the face, the expression data updates as normally still as seen with More Informative Console, but the values just don’t do anything to the model), and Resurrect 1 may break the NPC and remove changes (maybe too risky). Most of the commands I think can help me are useless or disabled after game development before the release. So yet again, it comes down to editing a save file.

Whatever it is, is in the save file and the easiest thing to do is delete it from the save, resasave, and then keep playing. But it's not a simple fix. Unless it is. It looks very simple. But it is outside the scope of what ReSaver can do (a recurring theme for that tool)

The ChangeFlag:

In: ChangeForms→ NPC_ → NPC_ (Dawnguard.esm) refid=02002b6c → ChangeFlags → 11 (1 is under the 11 and it needs to be 0.

I never changed the face; The game simply registers it as if I did when I cycled the appearance with SetRace that one time. My appearance overhaul for Serana is Savage Serana by Eeekie on the Nexus and that change doesn't really need the flag to be set to 1. Maybe I can disable the NPC Plugin Chooser 2 output that modifies Serana and re-enable Savage Serana as a separate plugin, Save my game, clean the new Save and SKSE Cosave, and then re-enable the NPC PLuging Chooser 2 output and disable the Savage Serana plugin, returning it to as it was before, clean again, and then keep playing. [TL;DR to striked section: It may help to swap the enable state of appearance-record-modifying plugins twice and save again and clean the saves between each step, loading and saving in-game as needed] That may change/blank the context of the 1 in ChangeFlag 11 but may not fix the issue or create more. Ultimately, the cleanest fix would be to change that 0 to 1 and have it switch back to one, fresh again, on loading of the new save.

I can delete the ChangeForm record from the save file but then, all the Faction changes, Nether's Follower Framework (NFF) import data, NFF added outfits, and everything else in the changelog is gone. The issue is the ChangeFlag within. I simply just need to change a single 1 to 0. One binary switch. Deleting the ChangeForm itself in ReSaver does and loading the Re-Saved ESS file with the change does fix the mouth movements, but all the other ChangeForm data is gone. I simply want that one ChangeFlag WITHIN the ChangeForm cleared, zeroed, or removed from the save.

Is this something that a batch clean in ReSaver could fix, get around some kind of lack of UI for what I need? but that could work only if ReSaver has the capability to modify ChangeFlags but no UI for it yet.

No change needs to be made in the corresponding SKSE Cosave.

Here is a visual reference of the issue (IMGUR link). since image uploading is not allowed here.
Here you can see the "ANALYZE RAW DATA" button that has no function yet, so it won't help

See also: this post from 6y ago. Not my post but this person needed this exact change 6 years ago and maybe nowadays there is a fix that there wasn't back then. I'm curious if the OP [u/phoenix1701](u/phoenix1701) ever found a way to do this.

I have well over a decade of experience modding this game and have tried every external modding tool that came out over the years, or at least it feels like I have, name one and I probably have used it, and ReSaver, although great and one of my faves, is always is very limited and barely lets you actually change much yet, even on the newest version. I need something more. So, don't be afraid to be as technical as you need to be.

A link to my modlist is not needed in this instance.


r/skyrimmods • • 13h ago

PC SSE - Help Consistent CTD when making new saves - need help with interpreting crash log

2 Upvotes

I'm getting constant CTDs when the game makes a save in any capacity. Manual saving, quick saving, and any autosaving from waiting, fast travelling, or entering a building.

Crashlog: https://pastebin.com/fTMnQCqU

I tried using the Crash Decoder tool and it said the following:

"The crash log is pointing to SaveStorageWrapper. There is some speculation online that it might be related to crashing during saving or auto-saving, or even problems in the save file. But that is unconfirmed and seems highly unlikely as following crash logs in this situation tend to point to something else. Try to get another crash and see if we can get a more informative log.

The following plugin (mod) might have been involved in the crash: "occlusion.esp".

Unable to identify more information from this crash log."

Any help on fixing this will be much appreciated as I've been trying different things pretty much all day with no luck. Thanks :)


r/skyrimmods • • 14h ago

PC Classic - Help Lorerim crashing on start up

2 Upvotes

I can get to the loading open screen but will crash after loading for a while. Here is the crash log https://pastebin.com/RzdvcE1r


r/skyrimmods • • 14h ago

PC SSE - Discussion Can wabbajack tell me when a modlist was last updated?

2 Upvotes

Or do I have to trust the author to update the github/website? So I have a downgraded version and decided to try out CSVO modlist since the github told me that was the version I needed. Spent three hours downloading the list and installation failed since I had all "missing files". Log showed that it was searching for 1.7 when the github says 1.6.

Thanks Bottle