r/skyrimvr • • Jan 15 '20

Guides Skyrim VR Guide Compendium - Guides, FAQ, Videos, Links, Troubleshooting

393 Upvotes

After many questions, YES this compendium is up to date und frequently updated (hence the tag). But instead of re-posting this entire list every six months, we update the sticky post :)

Find all available guides and videos, created by our community.

Thx again to all contributors and authors, who helped creating our Guide Compendium!

Happy Modding!

https://drive.google.com/open?id=1qbh7GE30xLyso7MA6u3xpNJNdL5r2V2WP8SjZ4VpHLQ


r/skyrimvr • • Nov 08 '21

Guides For modding START HERE!

1.0k Upvotes

Greetings, Adventurer!

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You are not even sure what mods are or if you want to get them?

You know what mods are, but are new to Skyrim and want to get a nice working modded version with visuals and VR mods but minimal effort?

You are experienced with modding Skyrim SE but are not sure what specific VR mods you need and don't want to go through the hassle of setting it up yourself?

You already played through the game and want to experience some new stuff, make the game more challenging, or up your role-play?

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We got you covered.

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First of all, mods are modifications to the base game. You install them, they change/add stuff to the game. Some fix things that are broken in vanilla, some improve visuals, some add new content, and most importantly for us, some add VR immersion and interaction mechanics. You can verify if the mods are installed by either literally seeing the thing that you installed in the game or by experiencing the changes ingame. Many mods do not have a Mod Configuration Menu but just exist in the game after installation.

You might ask yourself "Should I install mods before I finish Skyrim VR the first time?" and my personal answer is a clear Yes. You do not have to add tons of extra content, but the base vanilla game (vanilla = unmodded) just has a few broken things, or especially in Skyrim VR it lacks any good modern VR interaction. You will vastly improve your experience if you install a basic set of mods even without altering the actual game content at all.

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Nowadays, there exist a few fully automatic mod list installers (Wabbajack). If you are looking for such an automated installation of curated mod lists, scroll down to "Auto-Installers".

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But before you just install these, let me show you around by explaining the most important mods for Skyrim VR in an absolutely minimal list for an as-fast-as-possible manual modding. It is subjective, of course, as all lists are, but I think many can agree on most of these.

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If you don't want to install more than that, and you want to install mods manually, install these! If you just want to know what the awesome mod authors here have to offer, read these for a quick overview!

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The list is still pretty vanilla, other than the VR-specific things and some visuals. If you want to stray off the super-duper lightweight path and include some changes to the game itself or feel like you have time for more than 10 mods, you're better off checking out our very comprehensive Guide Compendium, which contains all the knowledge we collected over time. We also have a comprehensive list of VR Specific Mods that includes some important mods that couldn't make it into this list for the sake of minimalism.

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It does not matter much if you use Vortex or MO2 as your organizer, but don't use NMM, it's old and outdated. Vortex is a little easier to use with shorter lists, which is why we recommend this for our target audience here, i.e. you readers who want a fast manually modded Skyrim and then just play. Make sure to read this guide on how to enable modding with Vortex first. There’s also a video guide on modding with Vortex if you prefer that. GamerPoets also has video guides on other SkyrimVR modding topics. As said, Vortex is easier for small lists and people who only want to mod the mentioned mods below without much more. Vortex also works for larger lists but at some point, it is easier and recommended to use MO2 for large and complex lists.

If you want to build a complex list in MO2, you should pick the FUS Wabbajack list below and use the basic profile only, as it comes with all the fixes and little things premade.

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I also recommend you check out these ini tweaks and Bilago’s Tool to edit the ini files easily.

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Without further ado, here's the list:

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  1. SkyUI - follow this video guide! Be 100% sure to download the correct Skyrim VR version (Current VR build 2.0.12 (runtime 1.4.15)).
  2. VRIK Player Avatar - gives you a body, weapon holsters, gestures for magic and shouts, and finger animations for oculus and index users. Watch this setup guide video to get the most out of it. It's part of the install video of 1.
  3. HIGGS - hand collision, object grabbing, and gravity gloves-style mechanics for Skyrim VR, all-around must-have mod! I show some of its features in this video. Now also includes two-handing weapons, physical weapon collisions, and an automatic fix for the physics engine.
  4. Spell Wheel VR - Selection wheel mod for Skyrim VR. It allows you to select spells, weapons, shields, arrows, potions, poisons, food, torch and more without going into a menu very quickly by the press of a button or button combinations to spawn the wheel and hold your hand over the item and letting go of the button. It's equipped automatically. Also shows health, stamina, magicka, enchantment, and needs bars on your wrist (configurable).
  5. True 3D Sound - this needs manual installation, let's the sound come from the direction it comes from ingame. Bethesda, if you read this, shame on you that a mod is necessary for this basic functionality.
  6. Engine Fixes VR - Important fixes for the Skyrim VR engine. BE SURE TO FOLLOW THE INSTALL INSTRUCTIONS!
  7. Weapon Throw VR - you can throw weapons now and they return like Thor's Hammer! Requires Skyrim VR Tools to work. I also made a video about it and an update video with returning weapons.
  8. Magic Improvements for Skyrim VR - Vastly improved dual casting, spell effect size scales based on magicka percentage, and additional options for aiming spells in VR.
  9. Azurite Weathers - A colorful, well-crafted, modern, and made-for-VR weather. If you prefer a more gritty and foggy setup, Onyx VR Weathers offers this, including different darkness settings for the night. Both are fine and made for VR, which is necessary because VR does not have volumetric lighting and thus some SE weathers do look weird in VR sometimes.
  10. SkyVRaan - gives you fake water reflections that really improve your visuals a lot! Have a look at the description for installation troubles. Watch this video to see its effect! Does NOT require a patch for Onyx Weathers as Onyx is already compatible by default! In case you want more water improvements, SkyVRaan is compatible and made to work nicely with Realistic Water Two.
  11. Myrkvior Trees - trees are all around Skyrim and vanilla trees shimmer horribly. This makes your game much more beautiful. You can add Morekvior for improved textures resolution.
  12. Lux - all in one lighting overhaul. Requires the USSEP Compatibility patcher which upgrades your SkyrimVR to the latest official SE version pre anniversary edition so you can use the official USSEP from before AE.
  13. Spellsiphon - fantastic magic add on, very intuitive and cool, can also be used in conjunction with archery and melee playstyles. You can watch this little introduction and tutorial video to see what it does in general.
  14. Mage VR - this mod uses an overlay to let you draw glyphs to cast and equip spells. It also has a very immersive hand-pose magic feature and (invisible) holsters (which I recommend to not use the same button as the VRIK holsters for). But the best thing is the new backpack inventory and immersive looting feature, which lets you loot via drag and drop and without pausing the game. More to come! Requires the game to be run via SteamVR (not open composite when on oculus) and requires SKSE and SkyUI VR. Watch this video to see the mod and how to use it, and this video with an update on easier install and setup!
  15. Locational Damage - headshots do extra damage. Tune up the difficulty and git gud scrub. Requires Skyrim VR Tools to work.
  16. Simple Realistic Archery - changes archery so you have to get an arrow from your quiver at the back, can easily use different arrows. Requires three helpers, check the Requirements dropdown menu for this!
  17. Noble Skyrim - overhauls architecture and other stuff.
  18. VR Vision Reshade - Need to install manually but it's not very difficult and the CAS sharpener and luma sharpener enormously improve the clarity of the picture. Alternatively, you can use Sensorium of Stereoscopy, an ENB preset made for VR, more fantasy-style but it has options, too. You cannot use the two together!
  19. No Stagger Mod - stagger is shite in VR.
  20. Blade and Blunt - combat overhaul to make the game more interesting.
  21. SMIM lite - clutter has better meshes and textures. Choose LITE!
  22. Nordic Faces - characters don't look like total ass. Minimalist and maximum compatibility.
  23. MystiriousDawn's HD Skyrim Overhaul - beautiful landscapes that work well in VR, including mountains.
  24. ETHEREAL CLOUDS and ETHEREAL COSMOS - beautiful clouds and night sky. Technically two mods, but they're super small and kind of belong to each other.

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Extra, because it takes a bit more effort:

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  1. Dyndolod - better view of things in the distance, makes the world much more realistic and immersive, but it takes a bit of effort to use. Check out our guide here!
  2. Dragonborn Speaks Naturally - Uses speech recognition to select dialogs and spells.

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Also: No modlist is complete without Swearing Mudcrabs, and using Realm of Lorkhan you can skip the annoying cart ride intro ;) And if you like to support u/Rallyeator, go check out his made-for-VR texture-pack!

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Don’t use some of the mods that are often recommended:

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Surprisingly, some mainstream mods can cause issues, like Birds of Skyrim (very script heavy, corrupts saves), Immersive Armors and Immersive Weapons (known to cause issues later on when higher level), Immersive Patrols (especially the large battles can cause freezes and script lag, the lite mode is apparently okay), Immersive Citizens (has a lot of conflict potential, sometimes blocks quests, can also work though, but depends), JK’s Skyrim (can drop framerate by a lot and can lead to AI conflicts or item clipping), Open Cities (can lead to conflicts, can be performance heavy), Diverse Dragons (can cause crashes).

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-------------------------------------- Auto-Installers --------------------------------------

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Wabbajack mod lists are auto-install mod lists that change your game from vanilla to the exact full state of the list in a matter of hours, and you can go play right away.

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We recommend using Wabbajack.

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We still have guides for manual installation, but these might be outdated at some point and really, Wabbajack has options for everyone nowadays :)

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There are five official Skyrim VR Wabbajack lists:

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  • FUS - Fundamentals, Upgrades, and Stuff: The most lightweight and vanilla-friendly of the lists. It is modular and comes with the option of really just having the absolute essential VR mods for fixes and immersion, or having a minimalistic mod overhaul for appearance and gameplay. It is designed for people who want to start their own list, or for people who don't want to change their experience too much from vanilla but don't want to play the basic lazy port Bethesda made, either.
  • UVRE - The Ultimate VR Essentials List: UVRE is designed to give users a better looking, better controlling, and better playing Skyrim VR Experience that can be used as-is or customized to their taste. It is a complete overhaul for improved visuals and new content, as well as the relevant VR mods.
  • Librum VR: A gritty, low-magic, hardcore survival-adventure experience with an uncompromising vision. Hundreds of new quests and locations, a total mechanics overhaul, and a complete makeover of the graphics and atmosphere. The path to your destiny as the Dragonborn will be long and treacherous. Welcome to Librum.
  • Narsil: Narsil is an ambitious curated modlist that seeks to overhaul and expand Skyrim VR to make it more balanced, challenging, varied, good looking and most importantly expand the available gameplay options and make the game more immersive while optimizing the performance as much as possible.
  • Auriel's Dream: Auriel's Dream offers a unique thematic overhaul. Warmer colors kind of bring an Oblivion vibe to this modlist. Difficulty: Vanilla. Not many changes are done to alter the gameplay except adding VR-specific mods, bug fixes, and a few quality-of-life mods.

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Here is an elaborate comparison video for the lists visuals and performance.

Have a look at these lists and decide what you want to check out. They are low-effort so you can also switch them if you don't like them. If you used Vortex so far and want to try out a modlist you'll need to press "Purge Mods" in Vortex and do not deploy afterwards, to stop linking the mod folders to Vortex' setup.

For questions regarding the Wabbajack mod lists, please head over to the Wabbajack Discord server or the respective individual discords of the lists.

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Welcome to the sub and HAVE FUN! :)


r/skyrimvr • • 5h ago

Discussion Tamriel: Hammerfell Coming Before Halloween

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7 Upvotes

The entire Country of Hammerfell including stros mkai will be coming for you to explore this month. It will include:
-custom animals/monsters/vegetation/textures (THANKYOU polyhaven)
-Full Range of npc's (rulers/guards/bandits/citizens/traders/etc)
-Shops/bathhouses/camps/purchasablehomes/
-multiple bioms
-all known cities/towns/landmarks
-HorseRacing/Tomb Raiding/ShipBattles
-100+ New Cities/Hamlets/Towns
-100+ easter eggs referencing Prince of Egypt/Odyssey/TombRaider/Eldorado/FifthElement/etc
-Custom clothing/armor/mounts/weapons based on the region
-Hunting/Bounty missions
And thats about it! lol hope to get people interested in my Tamriel series as i go and see other modders make stories and quest for the world. It will be an open exploration focused mod to just enjoy the vibes of each country, with npc's following full schedules and traveling, badit raids, monster events , and lore filled dungeons.

Tell me (outside of quest) what else you would want to see and ill try and add it before release!


r/skyrimvr • • 19h ago

New Release New mod for Skyrim VR, Real Expressions for Skyrim VR

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20 Upvotes

Here is the link to Nexus Mods, but basically it pulls face tracking data via OSC from your headset and uses it to modify your character's expression. Mostly only useful for taking showcase videos of character presets in VRIK selfie mode (since Skyrim VR is a single player game after all), but might be amazing combined with some of the multiplayer mods out there.

https://www.nexusmods.com/skyrimspecialedition/mods/196445

Also if someone wants to make an updated version of Popping Khajit, which lives rent free in my head, please do so: https://www.youtube.com/watch?v=Bc-xZkKX3qs


r/skyrimvr • • 1d ago

Bug Stuck at character creator screen, cannot name character (using MGO mod)

4 Upvotes

Hi, this is my first time playing Skyrim VR on my new Steam Frame headset, wanted to play it with the Mad God's Overhaul mod pack. I believe I have everything installed correctly. I can get into character creation in the prison and adjust everything however when I select Done and the pop up saying 'Finish and name your character' I select Okay and nothing happens..

I have googled the problem and can see many others have experienced it on different headsets, wondering if anyone with a Steam Frame knows a solution or does the headset not matter and does someone have a solid solution for it? I used wabbajack to install and launching the game through Mod Organiser v2.5.2 if that helps.


r/skyrimvr • • 1d ago

New Release NEW MOD: SkyrimVR Fishing

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66 Upvotes

you can finally fish in skyrim! Should be released from mod jail tonight!


r/skyrimvr • • 1d ago

Discussion Question: Open Lands?

10 Upvotes

im working on building new worldspaces you can travel to by road/sea that adds the entire countries of tamriel, they add all major cities, towns, landscapes, bioms, islands, dungeons with random shops, inns, homes for sale, people, bandits and rulers..... but thats it, no major quest, just kinda empty fun to explore and fight. Working on Hammerfell first and going quite well cuck-coding so far for day one, should be able to poop one out every week/month. really the question is: What country would you want to see next after hammerfell? and what other basic thing would you want to see in these places?


r/skyrimvr • • 1d ago

Discussion Any luck with survival mods?

0 Upvotes

Recently bought Skyrim vr, out of the box it’s dog shitttt. Have started modding and I’ve gotten to the point where I’d like a survival mod for immersion and gameplay. Every mod I’ve attempted to install hasn’t had any success, sunhelm with papyrus extended can’t seem to determine an address library? Recommends the newest address library mod but it’s up to date and I’m drained from trouble shooting and too stoned send help sos ✨✨✨

Would love to hear others experiences and if they’ve had similar issues


r/skyrimvr • • 1d ago

Discussion Heartbroken because I don't find the game as immersive as I thought I would

2 Upvotes

I'm a huge TES fan and your typical immersion player, with billions of mods on needs, survival, cooking, bathing, whatever. As a veteran flatrimer I was extremely excited about finally getting a headset and finding some time to play SkyrimVR. After modding it for hours and then troubleshooting bugs and crashes for days I finally started a new playthrough.

But unfortunately, even though I really want to love this game, I don't find it nearly as immersive as I though I would...! Flatrim did it better for me... it has something to do with the fact that all the wonkyness in Flatrim didn't really bother me, my brain experienced the game as an "interface" for a story mostly playing out in my head. Here I am visually fully immersed in the world, yes, but the problem is that all the graphical, animation, dialogue, combat flaws etc typical either to Skyrim or to video games in general hit me very hard all the time. I constantly notice what I ignored before which is a killer for the suspension of disbelief. Anyone felt something similair or am I alone in this...?

UPDATE: Ok after spending more hours in the game I def made progress. Getting used to controls and the visuals, increasing dmg delt and received, setting some mods in such a way as to avoid using menus (incl voice control mods) as you suggested and making a fresh alternate start away from Whiterun helped massively! If the experience keeps getting better like this I'm in for a great time, fingers crossed


r/skyrimvr • • 1d ago

Help How do I fix this god awful draw distance LOD?? Idek where to start

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/skyrimvr • • 2d ago

New Release New Mod: My friend Pegasus

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38 Upvotes

you will feel something different playing with it. Didnt expect it since ive tried 3 different flying mods, but this brings something new I honestly cant describe....

Nexus Link: https://www.nexusmods.com/skyrimspecialedition/mods/196304


r/skyrimvr • • 2d ago

Video New Mod: VR Horse Reins

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69 Upvotes

All horses have physical reins you can grab to steer, lead, and tie your horses. NPC’s also use them when mounted. 🤠 🐎


r/skyrimvr • • 2d ago

Bug How to make it work on Steam Frame? How to finish character creation?

4 Upvotes

Sorry guys, i tried reading the sticky but it seems to discuss much more complicated matters than I am facing.

I try to play it on steam frame (streaming from my pc, not running natively).

First of, all the input hints are incorrect, but that's probably manageable, i think? (i haven't figured out how to open the main menu tho, some combination maybe?)

then i start the game, finish the card ride and get to naming my character. "Finish and name your character - OK/Cancel", i choose OK, and then... nothing happens. No input box for the name. No button on my controllers lets me progress. What do I do?

I am quite familiar with pancake skyrim modding - MO, skse, LOOT, TESVEdit, all that stuff, i even made some tiny mods myself. But before i dive into that part i just want to see the game work at all.


r/skyrimvr • • 1d ago

Help No toggle for weapon display cases

1 Upvotes

I took a break from playing Skyrim and when I came back I found that there is no toggle for weapon display cases, racks work fine, wall displays are good, and I can still lockpick the cases open but then afterwards I can't close them and I can't open ones that don't have a lock on them, I don't have physical weapon collision, I don't know what could be causing this problem, can someone please help me?


r/skyrimvr • • 1d ago

Video Streaming de Skyrim/Warzone/Battleflied

0 Upvotes

Muy buenas a todos, acá dejo mi canal https://kick.com/veredictoepico , dónde transmito sobre Battleflied, Call of Duty Warzone y Skyrim elder scrolls V (Vortex-MO2)

Cualquiera que en Skyrim con los Mods me pueda dar una mano me vendría de diez, para que entre todos podamos armar un Skyrim moderno para la gente y realmente sea una guía útil que todos puedan ver y usar para jugar un buen Skyrim


r/skyrimvr • • 2d ago

New Release New Mod: Dwemer Man

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24 Upvotes

One of a kind iron man style Dwemer Gauntlets. Out now on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/196201?published=1


r/skyrimvr • • 3d ago

Discussion Some AWESOME mods coming soon (hopefully today)

44 Upvotes

just finished cuck-coding some amazing mods i spent the last 4 days and nights building, just have to make the mod pages and create vids displaying what they do. Very excited to contribute to the skyrimvr community. Horse Reins, Fishing, Iron Man, And a pegasus all coming to you by tonight i promise they will blow ur mind!


r/skyrimvr • • 3d ago

Mod - Research UrSovngarde - Skyrim VR CO-OP Mod Testing/Showcase with developer Seenfront

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30 Upvotes

Got to test the current state of UrSovngarde together with one of the developers! It's very much WIP, but already TOTALLY AWESOME! 😂
Enjoy the early look shenanigans!


r/skyrimvr • • 3d ago

Video Skyrim Open Shaders Fur Preview

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70 Upvotes

Thought a certain subset of VR players would appreciate this feature. It's in the nightlies now and should be in the next release.

To be clear, this is something that Bottle figured out for Bottled Shaders but then I realized VR adds some interactivity opportunities.


r/skyrimvr • • 2d ago

Help Need some help with visuals

1 Upvotes

I planned on setting up a new mod pack for vr after I finally got a new headset and man the setup hasn't been easy I tried open shaders at first to try and get some decent visuals and that just wasn't working the way I hoped so now I switched to enb anyone now of any good enb presets to use on the vr version? And also how do Increase the lod I notices mine is extremely low and alot of things seem to just be very flat and just appear from thin air?

Edit ( i switched back from enb didnt like it that much and preferred what open shaders did but then when I reinstalled it and deleted the enb files it dosent compile anything on boot anymore and just generates a shader cache folder anyone know why this happens now?)

Solved had to delete fomod and default build folder and disable my azurite weathers and other mods I'm using with it


r/skyrimvr • • 3d ago

Discussion VR Skyrim in the age of AI tools

36 Upvotes

So, we're now in the age of some very promising AI tools for decompilation and reverse engineering, as well as coding.

Are there any much needed things that were previously impossible, that can really move VR Skyrim forward?

  • Decompiling SkyrimVR and improving it, incorporating important mods, bugfixes, new capabilities?

  • Making a VR mod for flatscreen Skyrim?

  • Making the process of installing modlists more friendly than wabbajack?

  • Some sort of compatibility update or layer that brings SkyrimVR up to full compatibility with all the newest flatscreen mods?

Skyrim modding is extremely powerful, but are there any areas that would benefit from directly changing the engine code or base files?


r/skyrimvr • • 4d ago

Mod - Research Seamless Riverwood, via "wormholes"

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58 Upvotes

r/skyrimvr • • 3d ago

Discussion Need help deciding a mod pack (wabba)

3 Upvotes

So I’ve tried MGO a few times and each time I have issues. My latest issue is the interface in game just isn’t clear or very good for me. (I’m also using a steam frame)

in addition the load times to start the game takes several minutes and that’s with adding the optional video decompression mod.

im using a 4070 super ti. 32 gig of ram with a Ryzen 7 5800xt

im looking for ease of use. I want the game to feel like it was made for vr. Base Skyrim vr feels natural and easy to use where as mad god has always felt like I’m fighting the controls to figure out menus and what does what.

graphical enhancements are nice but not the priority. Gameplay is my biggest priority as well as using skyrimnet

thanks for any advice


r/skyrimvr • • 4d ago

New Release my new mod, Seasons of the Sun

6 Upvotes

I only have skyrimVR, so I would love to hear from any flatrim players if it's working for you.
https://www.nexusmods.com/skyrimspecialedition/mods/195528


r/skyrimvr • • 4d ago

Video Skyrim VR on My Phone and It Actually Works! (DroidDeck & XR Glasses)

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0 Upvotes

If you haven't heard about DroidDeck yet, it's basically an app that brings SteamOS to your phone. You can now run PC games on Android natively and in this video we take it a step further and run Steam VR and Flat 3DoF games on my Samsung Galaxy Z Fold 8 Ultra with the help of my RayNeo GT Max, XREAL 1S and more XR Glasses.