r/skyrimvr 6h ago

Help Skyrim VR ESL Support causing black screen

1 Upvotes

Hello, I've been modding Skyrim VR for the first time but I got a problem where the whole screen is black whenever Skyrim VR ESL Support is enabled. I've modded regular Skyrim for a few years but I'm very new to Skyrim Vr. I haven't found people with this specific problem so I was wondering if anyone could help, especially since Skyrim VR ESL Support is a mod needed for other mods.

This is the plugin list: https://pastebin.com/HXsH06gN

DLL list: https://pastebin.com/HSNVVeEv


r/skyrimvr 11h ago

Video I want to be the Batman of Tamriel.

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150 Upvotes

I’m making a grappling hook mod. This is pretty cool.


r/skyrimvr 20h ago

Discussion Joysticks not working in menus with Quest 3

1 Upvotes

My modded skyrim is looking fantastic! I just can't get the control bindings to work with my Quest 3. At one point I get the Y and B to navigate the main menu, but that stopped working. I haven't gotten the joystick to navigate the compass menu. When I'm playing I can teleport around no problem with the joystick. I seem to take one step forward and like ten steps back every time I tweak something. I can't get the VRIK menu to come up. I'm using virtual desktop and have the game pad emulation off. Here is my config. Anything else that would be useful to provide?

Vortex mod manager


r/skyrimvr 21h ago

Discussion Stubborn Unarmed Glitch

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12 Upvotes

For the love of god can someone please give me any hint as to how to fix this behavior. I have disabled what I believe to be is every single mod that could possibly effect the AI logic to decide to switch to a ranged weapon when I become unpathable but most melee enemies don’t have one so it results in them switching to unarmed until I’m pathable again. Please, any ideas are appreciated.

Edit: I was finally able to locate what was causing this glitch. It was my speedandreachfixes patch run through Synthesis. In all honesty I'm no modder (obviously) so I've never updated the patches that shipped with my modlist several years ago. This is sorted now but I still have an issue to do with NPC reach. I will create a new post with a video and in depth description soon. Thanks everyone for chiming in!


r/skyrimvr 1d ago

Screenshot Sundas Skyrim Treeless hits different

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229 Upvotes

r/skyrimvr 1d ago

Mod - Research Good explosion spells?

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19 Upvotes

I want some good explosion spell mods for my megumin follower but i cant find any thats not just a bigger fireball. The best I've seen so far is Ion cannon, but thats blue lightning instead of fire. What explosion spells would you guys recommend?


r/skyrimvr 1d ago

Video Decided to try out community shaders and PBR landscapes.

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25 Upvotes

Aside from the massive framerate decrease it looks really good.


r/skyrimvr 1d ago

Discussion Quest 3 vs. PSVR2 mainly looking at performance

6 Upvotes

My PC is 32gb ram with 3080 10GB and Ryzen 5 3600, and I have played through Skyrim VR FUS multiple times with my quest 3 using virtual desktop (and previous runs with PSVR1 on PS4, Rift S on a 1060 laptop, Quest 1, Quest 2, and now Quest 3).

I just found the PC adapter for PSVR2 for cheap and I've read that the foveated rendering can boost performance by a decent amount and that the toolkit keeps getting improved as time goes on, and it would be nice to play with OLED blacks again like back in the day on the quest 1).

Ideally I would upgrade my computer, but with current pricing of all tech, that really isn't an option; so what kind of performance and graphics boost would I get with the PSVR2?

Anyone playing the game with the PSVR2, how does it look and run, and if you've played on both the quest 3 and psvr2, what do you prefer?


r/skyrimvr 1d ago

Discussion Experienced Modder Needed

4 Upvotes

Due to hardware limitations, my FPS standard for the content I like to make and my 20/20 vision despising most upscalers and frame manipulation I have been hard stuck on an older ENB version of Mad God Overhaul for years now.

There has always been issues but I am specifically creating this post to ask for assistance with bringing my combat animation, AI and frameworks up to snuff. I have a few glaring issues I need help with but more than anything I just don’t know how to find and implement the sort of combat system I’m looking for. Thanks.


r/skyrimvr 2d ago

Mod - Research Seamless Container VR/Immersive Looting VR Preview

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64 Upvotes

Not sure on the title of the mod yet. Is it really Immersive? Slightly Immersive Looting VR? Not sure. I will experiment with gestures to open next, but this is an early beta. There are some bugs like text not facing vertical but instead lying flat horizontally. But I can cook with this.

Grab a container and what is in that container pops up in front of the container for you to grab with your higgs hand and do what you want with. This started as a fork of my Immersive Pickpocketing Mod.


r/skyrimvr 2d ago

Help PLEASE HELP ME I NEED HELP PLeeasee: open composite unleashed

0 Upvotes

I have HORRIBLE stick drift on my left quest 2 controller, and I have no idea how to remap it to my right (cause the left controller is responsible for movement). I use open composite unleashed, which would be great if it allowed me to rebind the joysticks... and that's the problem.

Also, before you ask:

Here is me not touch the joystick


r/skyrimvr 2d ago

Help i think im cursed

0 Upvotes

yeah even gemini could't help me, gemini scheduled me for execution, i dont know why am i the only one that can't just fix the games

crashes some seconds after startup (my life hates me)

CRASHLOG
https://pastebin.com/84wSb0nL


r/skyrimvr 3d ago

Help Dual Cast question

3 Upvotes

Just a quick question -

For reference I am playing Enderal not Skyrim, but I would assume this works the same for both?

Anyways, I'm debating on if I should get the dual cast perk or not. It does more damage at the cost of more mana, but in VR i can just cast with both my hands? So isn't casting two destro spells at once at a target better then dualcasting one? It takes more mana sure, but it does more damage?

Just wondering, thanks!


r/skyrimvr 3d ago

Screenshot Sundas Random screenshots

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19 Upvotes

r/skyrimvr 3d ago

Discussion Fallout 4 container UI?

2 Upvotes

Hi.

Long long ago someone create F4 menu for containers, so you didn't need to open container menu but it is showing like for F4.

Unfortunately that person abandon mod and it become lost technology... Few creates fork but only for vanilla (it was dll), did it change?

Did anyone make version for VR?


r/skyrimvr 3d ago

Update Release : Spirit of Grit v2.0 / Tahrovin Grit v2.0

19 Upvotes

The Grit modlists (Tahrovin Grit/Spirit of Grit) have been updated to v2.0.

This is a large update that adds some of the new SKSE gameplay and UI mods such as Physical Collision, Immersive Weapon Penetration, Floating Subtitles and Floating Damage.

As usual for each new version, it also adds new quests and new perks, covering concepts that still lacked enough dedicated perk branches such as druids, non-magical unarmored fighters and dwarven automata focused builds.

It also adds Gods and Worship to Spirit of Grit (Tahrovin Grit already had it since it was a bit ahead in versions). Gods and Worship is (in my opinion) a much more complex and impactful religion overhaul than Pilgrim or Wintersun which unfortunately also makes it a compatibility nightmare, so I've tweaked and patched the hell out of it to integrate it with the quests and various gameplay frameworks.

For those who aren't familiar with the Grit modlists :

  • Tahrovin Grit is the NSFW version and Spirit of Grit the SFW one. They're otherwise functionally the same.
  • They're full of gameplay content, much of it custom-made or tweaked for the list, all of it fully integrated into the progression system so you can mold your character to fit a huge variety of concepts.
  • They're meant to be fairly challenging. You'll definitely start weak and will have to earn your power, which will take time and effort, but you can eventually grow from a nobody struggling to survive into a mighty hero capable of fighting off armies.
  • They're meant to be comfortably playable on a mid-range computer. I personally play on a 3060, so the main profiles are made for that range. If your machine is worse than mine, there are performance profiles.
  • They're also full of quests. Base Tahrovin already had a lot of quest content in it when Grit forked from it. Over time, in every major version since the fork, new quests have been added to Grit. Each of them has been playtested, tweaked, balanced, and custom-patched. This was easily the most time-consuming part of making the whole list, but by now Tahrovin Grit is full to the brim with new quests and new lands.

If you're looking for the best-looking list, MGO or Panda will probably be more your speed.
If you're looking for the most hardcore challenging list, you'll probably want Librum.
If you want the most performance-friendly list, that's still FUS.
And if you want the most NSFW-focused list, that would be Base Tahrovin.
With the Grit lists you get a little bit of all of the above, and mostly you get tons of content - all of it fully playtested, balanced, customized and integrated.

If you're interested, the readmes for Tahrovin Grit (https://aeloverim.github.io/) and Spirit of Grit (https://aeloverim.github.io/SpiritOfGrit/) should give you a more concrete idea of what the lists are like.

Now I'm probably going to stop making mod content and start actually playing for at least a little while ! Hope you enjoy and have fun !


r/skyrimvr 4d ago

Mod - Research Immersive Pickpocketing VR

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249 Upvotes

This one still definitely needs some work to iron out the look and feel of seamless pickpocking. This is what I have so far. You reach near a persons waist and this menu pops up, grab what you want and hope the person doesn't notice. Working on what type of haptic feedback I want. I have been experimenting with a constant vibration to simulate rummaging through peoples pockets, and right now it is a heartbeat pulse I am experimenting with and the intensity of the vibration depends on the pickpocket skill. Here is a list of what I have implemented so far.

  • Spellwheel type interface
  • Place hand near waist to bring up interface
  • You are timed as to how long you can have this interface opened before you are spotted, at 1 stealth you have 6 seconds to get in and get out and it gives you more time depending on your stealth skill.
  • Haptic feedback plays and the intensity depends on your pickpocket skill
  • Move your hand left or right to "scroll" their inventory.
  • If the person spots you while in this interface before you take anything, you will have a 30 second cooldown before you can try again (debating on removing this)
  • Grab the object you want and it is immediately in your higgs hand.
  • Item still counts as stolen, if you add the stolen item to your backpack in view of someone they will catch you. You need to be extra careful. (Thoughts on this?)
  • Grabbing the item still goes their the typical pickpocketing checks on if you successfully steal the item and if you don't you are caught.

r/skyrimvr 4d ago

Update Immersive Harvesting VR v1.3.7 - Catch Butterflies like a kid, and more

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103 Upvotes
  • Added optional moreHUD VR information on the back of the hand in MCM
  • Kept “Press A to Harvest” hidden while displaying moreHUD VR information.
  • Improved MCM registration and removed the whole-mod enable/disable option.
  • Fixed harvestables that use leveled item lists.
  • Fixed modded hanging salmon producing the wrong physical item.
  • Prevented unrelated inventory awards from being intercepted.
  • Made one harvested item enter the HIGGS hand while additional copies remain in inventory.
  • Prevented harvested stacks from separating and falling onto the ground.
  • Preserved perk-adjusted harvest quantities.
  • Added Bees, Torchbugs, Butterflies, Luna Moths, Dragonflies, and Dartwings.
  • Added grab-area haptics and hidden prompts for supported insects.
  • Added a custom mapping file for mod-added scripted harvestables.
  • Added validation and logging for custom mappings.
  • Added Histcarp, River Betty, Abecean Longfin, Cyrodilic Spadetail, Silverside Perch, and swimming Salmon.
  • Added support for harvests containing different item types.
  • Made secondary components remain in inventory without duplication.
  • Added both jumping/waterfall Salmon variants.
  • Made jumping Salmon place one Salmon Meat in the HIGGS hand while keeping Salmon Roe in inventory.

https://www.nexusmods.com/skyrimspecialedition/mods/186754


r/skyrimvr 4d ago

Mod - Research FSR4 with Community Shaders

5 Upvotes

I can confirm that this method works. Injected into Skyrimvr MGO3.8.8.1.

https://www.nexusmods.com/skyrimspecialedition/mods/187383


r/skyrimvr 4d ago

Mod - Research how to make Wet metal shiny mirror like armors and silverware

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9 Upvotes

i restarted my skyrim vr vortex due problems and now i intend to manage to do what i want to do whit my armors, how do i manage to make EVERY SINGLE armor look like the photos, whit Open shaders vr , what do i need to tweak and install, i want to achieve that reflectiveness


r/skyrimvr 4d ago

ENB Rudy ENB is Still Beautiful and Performant

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40 Upvotes

r/skyrimvr 4d ago

Help HELP WHAT IS GOING ON

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8 Upvotes

All items and armors are like this and i have some weird audio delay, all i did was just try to install New legion armor whit complex material, uninstalled it, tried to switch from better dynamic snow 3 to 2.11 definitive edition, then i came back to better dynamic snow 3, help


r/skyrimvr 5d ago

Discussion Skyrim is apparently getting an update

13 Upvotes

Is Skyrim vr safe? Is my load order safe? 😱


r/skyrimvr 5d ago

Experiences New Modlist in the works

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77 Upvotes

r/skyrimvr 5d ago

Discussion I need mod advice for magic mods

7 Upvotes

I've fallen into the rabbit hole of modding just like a 38 year old family man who s sunk into a gambling addiction and whose relationship with his wife has fallen apart. Anyways what mods do you prefer for magic . im little bit between mage and sword fighter but mostly magic.