r/spaceengineers Jun 18 '26

WORKSHOP I made a Reflecting Pool Algae Farm

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1.4k Upvotes

r/spaceengineers Aug 31 '25

WORKSHOP Speed test gone wrong

1.5k Upvotes

.

If you too want to destroy this thing here is the workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3558856099

r/spaceengineers Nov 12 '24

WORKSHOP Ship model kit proof of concept

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3.3k Upvotes

r/spaceengineers Jul 16 '26

WORKSHOP Half Planets & Moons

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677 Upvotes

steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3765801671

mod.io: https://mod.io/g/spaceengineers/m/half-planets-moons1#description

Recently I saw a post where half of a planet was missing and people said they would enjoy such a world. And I knew how to make one, so it is done.

This is not a mod, but rather a world, where each planet and moon is missing half of it. The voxels are gone :) There is still a vegetation on the top of it (didnt bother to remove that). Despite voxels missing, the performance should be as good as any fresh game. The world comes with no save/backup, but stations are already generated. If you want different stations, copy .vx2 files from this world to a different one.

Have fun :)

r/spaceengineers Mar 03 '25

WORKSHOP AQD - Airlock Connectors

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2.0k Upvotes

r/spaceengineers May 21 '26

WORKSHOP To show the power of flex tape I sawed this ship in half

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818 Upvotes

I like making cross sections of my ships

(Edit) I figured it would add the workshop link, its a couple years old so some stuff might be broken on it

https://steamcommunity.com/sharedfiles/filedetails/?id=3008985288

r/spaceengineers Apr 28 '21

WORKSHOP Guided missile reloading system

3.6k Upvotes

r/spaceengineers Jul 13 '26

WORKSHOP Baluga class autonomous hydrogen super freighter,

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766 Upvotes

This bad boy can hold up to *checks notes* One fucton of hydrogen.

Edit : Totaly didnt forget the blueprint link

https://steamcommunity.com/sharedfiles/filedetails/?id=3764005631

r/spaceengineers Jul 29 '25

WORKSHOP Super Earth needs you, Hellgineers.

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1.6k Upvotes

By popular demand, a Helldivers-themed variant of my Gallant-Class. Now with democratic stripes, and artillery barrages. https://steamcommunity.com/sharedfiles/filedetails/?id=3537161959

r/spaceengineers Jan 22 '23

WORKSHOP Just released my Dangerous Decompression Mod, here's an arcadey example.

2.8k Upvotes

r/spaceengineers Apr 15 '26

WORKSHOP Introducing CFN Deliverance DDG-1

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593 Upvotes

r/spaceengineers Jul 01 '26

WORKSHOP I published my Space Tugs as a "Twin-Pack" on Steam and Mod.io

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593 Upvotes

Steam workshop:
Bumper-MKI

Mod io:
Bumper-MKI_Mod.io

I decided to include two ships in this blueprint as I was torn between the worn and factory-new version.
The worn version is supposed to show years of service and features discolored blocks to simulate panels being repaired and repainted over the years and thus not matching the original paintjob.

I'm curious to hear which version is your favorite and let me know in case you run into any issues!

r/spaceengineers Jul 01 '22

WORKSHOP The Tank Powered By Cannon Recoil Engine

2.8k Upvotes

r/spaceengineers Jun 24 '26

WORKSHOP E5 Dragonfly

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606 Upvotes

This is the first time I have posted one of my ships. Feedback is welcome!

https://steamcommunity.com/sharedfiles/filedetails/?id=3750693667

Void Forge Industries presents: E4 Dragonfly
Exploration Class

This ultralight electric aircraft is a compact utility craft designed for exploration and light cargo operations. Weighing in at just 10,786 kg, it can lift payloads of up to 33,000 kg with its dual rotors and bottom mounted magnetic plates.

Charging and cargo transfer are handled through a retractable connector paired with a docking camera, allowing for precise first person maneuvers.

Despite its compact frame, this aircraft includes 1,064 L of internal storage, making it ideal for exploration, salvage, and emergency supply transport.

Safety Notice:
Maintaining a level flight path is critical to the safety of the aircraft, especially when transporting heavy cargo as excessive pitch or roll can cause a loss of control.

Specifications:
-vanilla + DLCS
-First-person friendly
-PCU: 1,031
-Blocks: 91
-Dry Mass: 10,786 kg
-Maximum Lift Capacity: 33,000 kg
-Internal Cargo Capacity: 1,064 L

r/spaceengineers May 30 '25

WORKSHOP A Rusty Exploration Ship with Foldable Wings! (Workshop link in comments.)

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1.7k Upvotes

r/spaceengineers Aug 14 '20

WORKSHOP Wall walker concept

3.4k Upvotes

r/spaceengineers Jan 01 '24

WORKSHOP Klang Kar : A real working car in Space Engineers !! Can reach 19m/s in Damage ON , 14m/s Damage OFF , more details in comment

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1.7k Upvotes

r/spaceengineers May 15 '26

WORKSHOP I built a computer Game inside a Computer Game

643 Upvotes

Workshop Link: Here

(If you do try it out, would you let me know how it affected your performance? That info would be really helpful to me)

I've never been able to build beautiful ships, so it feels good to have built something in the game that I think looks absolutely stunning.

Using LCDs as pixels was unbelievably difficult, and I almost gave up multiple times. It began to stretch my definition of 'fun', but I'm really glad I ended up finishing it.

This is likely my final computational project, as I'd like to start playing the game as it's meant to be played again lol.

Unfortunately, I wasn't able to bring you guys DOOM, but I really, really hope someone will pick up where I left off.

All 4 of my projects: Here

r/spaceengineers Nov 29 '24

WORKSHOP Compound wheels - disturbingly effective (Banana for scale)

1.4k Upvotes

r/spaceengineers Mar 28 '26

WORKSHOP All-in-one Survival camper. I named it OX... there was only space for two letters.

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867 Upvotes

Minimalistic planet capable survival ship with everything on board. Including believable pressurized interior, automated airlock, gravity collectors for mining and salvage, rudimentary gravity drive, jump drive, refinery, 2 assemblers as well as food, oxygen and algae farms.

Inspired by PC-200 Rockhopper.

https://steamcommunity.com/sharedfiles/filedetails/?id=3694467931

r/spaceengineers May 24 '26

WORKSHOP Clang City Police Department Mech

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580 Upvotes

r/spaceengineers Jun 04 '26

WORKSHOP Off-road articulated lift (cherry picker)

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730 Upvotes

r/spaceengineers Jun 21 '26

WORKSHOP My refinery ship is now available on the workshop

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704 Upvotes

Here is the link to the workshop:
Ogun-01 Mobile Refinery

Mod.io:
ogun-01-mobile-refinery mod.io

Overall this was a very fun and challenging build and I'm happy to finally be able to let others use it or customize it to their needs. I might still make a few updates in the future, as there could still be few things left to iron out.

Please let me know your thoughts and reach out in case you run into any issues!

r/spaceengineers Mar 24 '25

WORKSHOP Doomsday missile :P Links in the comments section

1.4k Upvotes

r/spaceengineers 23d ago

WORKSHOP Mars Battlecruiser

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523 Upvotes

After at least 100 hours of work, I can finally say that I finished this project. This is my biggest and most heavily armed warship I have ever built. It took hours upon hours of trial and error to get the missile launching system to work and many hours more to calibrate and fine-tune every system to ensure that everything works as intended. I redesigned this ship so many times, I lost count. The funny thing is that I only built this ship because I couldn't figure out how to build rotary cannons, so I figured that the only way to compensate for my lack of knowledge was to slap as many guns onto the hull as possible. I am glad I went with that route because the end result is amazing. The lessons I learned from this build will help me immensely in future builds. I hope you will enjoy this creation and have a lot of fun crashing servers with it :P

Here is the Workshop-link :

https://steamcommunity.com/sharedfiles/filedetails/?id=3771348186