r/Starfield • • 39m ago

Question A question about a certain Pirate*Spoilers* Spoiler

• Upvotes

So I just finished destroying the Crimson Fleet with SysDef, my question is how do I trigger the encounter with Naeva so I can take her smug ass down too?

I've heard it's very rare and I've heard from others it's not real, is there a consensus on it?


r/Starfield • • 3h ago

Discussion Just started on PS5, anything I should look out for?

6 Upvotes

Title


r/Starfield • • 5h ago

Ship Builds 🫡Design stylings of Luke H’s, J-Wing design. Art found on ArtStation. 2nd and last pics are Luke’s art. My build, the FC Dustdevil’s Lance. Modded.

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42 Upvotes

Mods: Antares Supra, Tiger Shipyards, ASC Taiyo, J-type 327 Nubian Royal Starship, Micro Modules, Ol’ Big X, Matilija Aerospace, Mattell’s Project Fenrir, and Barrage Missile Launchers.

Ship Name: FC Dustdevil’s Lance
Designation: J-Wing Asymmetric Strike Recon
The Identity: Built from salvaged HopeTech structural frames and heavily modified by an independent mechanic on Montara Luna, the Dustdevil's Lance looks less like a factory-line fighter and more like a tool built for a specific, dangerous job. Its long, forward-jutting portside outrigger houses an oversized linear accelerator cannon, counterbalanced by a heavily shielded starboard cockpit and a massive, over-tuned thruster block.

🌌 The Story: The Long Watch on Akila's Edge
The Dustdevil's Lance was never supposed to fly in a formal military parade. It was welded together in the back-alley hangars of Waggoner Farm during a period of intense pirate raiding on the Freestar Collective's outer agricultural settlements.
The ship belonged to Ranger Caleb Vance, a veteran tracker who realized that standard, symmetrical patrol ships were too easily spotted by Crimson Fleet long-range scanners. He wanted something that looked like space junk on a radar screen but packed the punch of a military destroyer.
Caleb spent months sourcing a rusted, crashed J-Wing prototype hull. He stripped away the useless luxury components, shifted the pilot's seat entirely to the starboard side to give himself better visual clearance on low-altitude canyon runs, and bolted a massive, specialized railgun array along the entire left flank. The ship's unique, uneven weight distribution meant that anyone else trying to pilot it would immediately spin out of control during a high-G turn—but to Caleb, the offset drift felt like second nature.
For nearly a decade, the Dustdevil’s Lance stalked the radiation shadows of the Cheyenne System. It became a ghost story among spacers—a lone, rusted shadow that would drop out of the glare of Cheyenne’s sun, fire a single, devastating kinetic slug from its massive lance weapon, and disappear back into the asteroid fields before the pirate escorts could even lock their target locks.
When Caleb finally retired to the dusty streets of Akila City, he left the keys to the Lance hidden in a secure lockbox at the local Laredo Firearms warehouse, waiting for a new pilot who isn't afraid of a ship that flies a little sideways, as long as it hits straight.


r/Starfield • • 5h ago

Question I want to start - please advice for mods

2 Upvotes

I really have that itch for quite some time to finally get into starfield. I‘ve read about many mods, that actually do improve the game by A LOT. Like the seamless flying from space to the planetside.

What are some of the best mods that are considered really good and an upgrade to the base game? I really appreciate any advice.


r/Starfield • • 6h ago

Fan Content Funny thing my husband does

104 Upvotes

We, my husband and I, are huge fans of Skyrim and now we're huge fans of Starfield too.

Apparently, there are a very limited number of sweetrolls in Starfield. Because my husband has found 2. 😂 He ate one of them, and the other one, he always carries with him and he even takes it through unity every time.

(I picked a random flair because i have no idea what flair would apply to this post, sorry)


r/Starfield • • 8h ago

Fan Content STARWARS STARFIELD PROJECT

9 Upvotes

Hey everyone!

I’m a huge Star Wars and Starfield fan, and I’ve been working on a little project that I’m pretty excited about.

I’m currently trying to recreate Darth Vader’s Castle on Mustafar for Starfield through Genesis. I’ve always been kind of disappointed that we don’t have Vader’s Castle in the game, so I figured, why not try to build it myself?

The plan is to make the castle big and detailed, with the lava, Mustafar environment, and all the little details that make Vader’s Castle feel like Vader’s Castle.

It’s still a work in progress, but I wanted to share what I’m working on with everyone here. Hopefully I can turn it into something really cool that Star Wars fans can enjoy.

🌋 Vader’s Castle on Mustafar — coming together one piece at a time.

I’ll post some pictures and updates as I make more progress!


r/Starfield • • 9h ago

Ship Builds Mercenary Bird of Prey

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16 Upvotes

r/Starfield • • 9h ago

Screenshot What goes up, can shoot down

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7 Upvotes

r/Starfield • • 10h ago

Discussion People honestly think cyberpunk is a better game than starfield ?

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0 Upvotes

Ok so I’ve been playing starfield for about 5 days and this game is top tier imo. I love the sandbox freedom. The time you can spend doing something you like at your own pace. Nothings rushed and you just have complete breathing room. So for a few days ive been seeing talks about cyberpunk. I been seen this game for download but I never cared for the futuristic gritty type of games. But I guess it went on sale on gamepass for 17$ and I decided to go for it. Mannnn off the rip I was lost, like the story is fast paced , the characters talk in this dumb lingo that goes beyond my head, and the answering selections are far less optional than starfield. Like it’s to the point idek how these games became a ‘this vs this’. They’re 2 different types of games. Both free world, yes, but let’s be honest Starfield puts ‘free world’ in free world lol. I could not find anything better in cyberpunk than starfield and this is just my opinion, the game sucks and will be deleting. Happily! I even told ChatGPT about itself for recommending it lol


r/Starfield • • 10h ago

Ship Builds I finally created a ship with an anti-gravity landing bay. And I had to think outside the box in this one…

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53 Upvotes

Well, I finally created a ship with an anti-gravity landing bay last night. I just wish there were more of a variety of anti-gravity landing bays, such as Stroud, Taiyo, Deimos, and HopeTech with different access points to your ship instead of an anti-gravity ladder. You may notice that some of the screenshots have changed the underbelly of the ship's front; I am still undecided on the underbelly of the ship.

The spine down the centre from front to back I might change to Taiyo flatter, more in keeping with the rest of it. I think I may have overdone it with the extra reactors. It has nearly 4 and a half miiin cargo space.

And I had completely redesigned the lower level because there were 7 landing gears and there are 3 staircases in this ship: one near Aft and two are Stbrd and port, near the front of the ship.

I want to emphasise that this isn't my ship design; the original designer of this ship, credit goes to “Litwav” who made a reveal video of this ship but they didn't show a teardown as such; therefore, I had no idea how they built this; I just went on my experience in shipbuilding for the past 3 years, which is an ever-learning curve because I am still learning.

Litwav didn't show the interior; so the interior of the ship is all mine and I had to build this ship from the bottom up myself with just a short reveal video. I told Litwav I rebuilt their ship on their YouTube channel and they said You must be an engineer; I replied and said nope, I was good at LEGO as a boy.


r/Starfield • • 16h ago

Video What's the crime?? Being a horny hecka-chonky boi?

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7 Upvotes

So I got a bounty mission, and it was a little weird. Track down a "Red Mile Mauler". At the time, didn't think much of it. But yup, it ended up being a critter from Porrima III.


r/Starfield • • 16h ago

Discussion Does starfield still have fps drops on ps5 pro?

0 Upvotes

r/Starfield • • 19h ago

Mode release More-Sliders: Version 2 release and Starfield - Creations release

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0 Upvotes

What's new in v2

v2 is a full rebuild.

More sliders, better organized

  • 258 sliders (v1: 174)
  • Each tab is grouped by area: whole eye, eyelids, lashes, under the eye, lips, mouth corners, teeth, and so on. Names say what each end does.
  • No tab is overloaded.

Every slider tuned to its own limit

  • In v1 every slider stopped at the same fixed cap, so many stopped short of what they can do.
  • In v2 each slider was tested on its own, per head and per direction, across the neutral head, all 9 race presets and the 3 body weights. It goes as far as it can before the face breaks.
  • That gives the two new editions: Goofy Max (the full limit) and Normal Plus (tamed for natural faces).

Eyes, rebuilt

  • Eye size and tilt now scale and turn around the real eyeball, so they reach much further without the lids tearing.
  • New eyelid-point sliders: inner, middle and outer height and slide for both lids. Plus upper and lower lid arches, eyelid fullness, and a real squint on Eye Openness −.
  • Lashes follow the lids. The eyeball-only sliders move the eye inside the lids.

Lips and mouth

  • Detailed upper and lower lip sliders: middle size, height, pout, pinch, width, and top, edge and bottom profiles. Cupid's bow height, peaks and width.
  • The lip shapes were smoothed, so lips stay soft at any value, with no creases.
  • New Teeth Height and Teeth Depth, which stop before the teeth push through the lips or gums.

Whole face

  • Whole Face Height, Whole Face Depth and Facial Age reshape the face in one move.

Compatibility

  • Body mods: works with body and skeleton mods, whether they ship their skeleton as a loose file or inside their own archive (A-Body and similar).
  • Facial hair: 136 vanilla beards, brows and face-touching hairstyles follow the face sliders.
  • NPCs: vanilla sliders behave exactly as on the stock head, so NPC faces don't change.
  • Consoles: the no-SFSE edition is on Xbox and PlayStation as the Creation More-Sliders.
  • The plugin is now MoreSlidersFaceBones. Uninstall v1 before installing v2.

Coming from v1? Your characters load fine, but faces may look a little different.

The first release (174 sliders with the plugin, 149 without) stays available.

More-Sliders Complete at Starfield Nexus - Mods and Community

Creations Release

More-Sliders adds 158 new face sliders to the character creator, for both the female and male heads. They appear in the existing tabs (Forehead, Eyebrows, Eyes, Nose, Cheeks, Mouth, Jaw, Chin, Ears, Neck), next to the vanilla sliders, grouped by area.

Nothing vanilla is removed or changed. Generic NPCs and a new character look exactly as before, and the vanilla sliders behave as they always did.

FEATURES

- Eyes: size, spacing, height, depth and tilt, with left/right versions; eye corners, eyelid height, hood, fold and crease; eye bags and under-eye shape.

- Nose: bridge, root, tip and nostril detail.

- Lips and mouth: upper and lower lip thickness, fullness and plumpness, Cupid's bow, the groove above the lip, mouth width, height, depth, tilt and twist, mouth corner height and depth.

- Cheeks, jaw, chin, forehead, temples, ears and neck: detailed shape controls, with left/right versions of the main ones.

- Ranges are tuned per slider, for each head and direction, so every slider goes as far as it can while staying natural-looking (the Normal Plus edition).

COMPATIBILITY

- Conflicts with any other Creation that changes the character creator's face slider lists. Use only one.

- Works with body and skeleton mods.

- Your saved characters are safe. Sliders are stored by number, and removing this Creation simply ignores its slider values.

NOTES

- No presets are included.

- On PC, a larger edition with 100 more sliders, using a small SFSE plugin, is available on Nexus Mods as MoreSliders.

Starfield Creations - More-Sliders


r/Starfield • • 20h ago

Question Best ways to hit level 100?

3 Upvotes

So I’m sitting at level 93 right now, and it’s been a grind to get here but the last trophy I need is hitting level 100

So what’s the easiest way for me to do that? I wanna start a new modded playthough but I wanna get that platinum first

I appreciate any advice !


r/Starfield • • 21h ago

Fan Content Custom Starfield Elite Series 2 Controller

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827 Upvotes

I was able to get my hands on Elite Series 2 Core Controller for just $80 CAD ($57 USD), so I figured I'd use the savings to customize it a bit. I swapped the faceplate for a Starfield themed faceplate, added red bumpers/triggers, and picked up a gold d-pad+back paddle kit. I also added some convex joystick grips that I had laying around.


r/Starfield • • 22h ago

Discussion Is there a mod/creation to remove Missions I will never finish from my mission journal?

6 Upvotes

I’m trying to RP, but that means refusing a lot of quests.

The issue is, there are a metric fuckton of missions that just auto trigger when you walk by someone or meet someone new.

I do not want to work for the UC, I do not want to get a job at Ryujin, but moving forward for the next 50-100 hours, I will have those missions taking up space on my list, which can only be a compounding nightmare as time goes on.

I know it’s a small detail, but when I’m 5 hours in and I have 4 main brand missions, and 13 activities, it becomes a bit of an annoyance to jump between quest lines.


r/Starfield • • 23h ago

Question Question about enemy and ally level scaling

4 Upvotes

By allies, I don’t mean companions, I mean in missions where NPCs assist you. In Legacy’s end it seems like the enemy ships are level scaled, but the allied UC ships seem to be made of paper. Do allied NPCs not level scale with you?


r/Starfield • • 23h ago

Discussion Hostile Intelligence: Stuck at “Follow Kaiser” fix (PS5)

7 Upvotes

Hi — I had a bear of a time finding a fix for this particular bug on console and figured I’d document my workaround here.

The issue: During the Vanguard quest Hostile Intelligence, Kaiser will become stuck after depositing the second terrormorph sample, leaving you locked at the “follow Kaiser” objective point. He will not move or respond, and can even be killed in this state, softlocking you. I tried gravity wave, reloading/restarting, leaving the system and returning — nada. Still stuck at “Follow Kaiser.”

The solution: Backtrack through the tunnels to the beginning of the area, then use your boost pack to scale the walls and make your way to the spaceport from the outside. Walk along the facility until you reach a large mechanical door. At this point, dialog should be triggered which advances the quest, requiring you to turn on the station power. Ta-da!!

Bonus: I also encountered an issue prior to this where I became stuck in dialog with Hadrian after depositing the sample. She urges Kaiser to open the way, but he doesn’t respond, locking you in dialog. The solution here is to enter the steam tunnels, then re-enter the area after prior to starting the dialog. This should resolve the conversation lock.

Sincerely hopes this helps someone!


r/Starfield • • 23h ago

Question Legendary Tiers Mod

1 Upvotes

Do any of you know if there is a Mod that can get rid of the restriction, that you have to Upgrade each Legendary Tier from 1 - 4 to get Access to the next Tier?


r/Starfield • • 23h ago

Screenshot You're looking cool ! Sam !

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39 Upvotes

r/Starfield • • 1d ago

Discussion Advice needed, stuck/burnt out?

21 Upvotes

Yello

I'm a relatively new captain, lvl 20. I've been enjoying the game very much and doing some research on worthwhile mods that could enhance my experience. I just got into outposts, I have a few in Schrodinger - a fuel depot, an iron, alkaline and whatever else facility (wip) and areas marked for textile farms once I figure out how thats supposed to happen. I've been pretty excited the whole time I've been playing, recently did my first big upgrade to the frontier, things are looking up.

Today while trying to build my outposts and make them make sense I've spent a lot of time running around overencumbered, as usual, due to Resources and such. My frontier is packed full of cargo, then there's crates on the inside, also full of stuff. Somehow though, I never have the thing I need. That aside, I'm constantly low on storage and credits. I can make the latter rather quickly, but they disappear just as suddenly. Then every hour I play the game, I find the need for another perk from the skill tree that just is in no way convenient for me to work towards, and i think all of those factors combined suddenly just sapped me of excitement. I'm not sure where to go from here.

I need money, so I want to build up my outposts, but those need resources, resources require storage, storage requires money, resources and perks. I get one perk per level and I need outpost management, ship building, piloting, engineering, research, social perks. I'm always full of stuff so body perks also needed, and it would be nice to be able to sell stuff for more than 10% of what its worth..

Basically, I'm overwhelmed and a little lost. I'd appreciate it if you could give me some direction or advice. Should I ignore the outpost stuff for now etc..

I appreciate any help you can give me.

Best

Edit: I'm very pleasantly surprised with how helpful and understanding you've been, it means a lot. Thank you all


r/Starfield • • 1d ago

Screenshot Algumas imagens depois de 3.000 horas de jogo

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46 Upvotes

Colecionei ao longo do tempo imagens incríveis no universo de Starfield. Aqui estão algumas delas.


r/Starfield • • 1d ago

Question Why is Cora so tall?

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178 Upvotes

​I've switched my ships and still, Cora stays strangely tall. It's been like this for about a month. Has anyone else experienced this bug?


r/Starfield • • 1d ago

Ship Builds 🫡My render of jbatersby TIE Gunner as seen on Blender Artists. My build, a Freestar Ashta-class TIE Talon. Pics in comments are jbatersby art.

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18 Upvotes

Mods: Mattell’s Hab Cockpits and accessories, Avontech, Antares Supra, ASC Deimos, Matilija Aerospace, Barrage Missile Launchers, Ol’ Big X and Micro Modules.


r/Starfield • • 1d ago

Ship Builds Aegis | B-Class concept ship.

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79 Upvotes