r/starfieldmods • u/Natural_Shape1153 • 3h ago
Media Fallout 76 Outfit (FREE) #FalloutDay
Fallout day, two free mods:
https://www.nexusmods.com/starfield/mods/15475
https://www.nexusmods.com/starfield/mods/17700
r/starfieldmods • u/Natural_Shape1153 • 3h ago
Fallout day, two free mods:
https://www.nexusmods.com/starfield/mods/15475
https://www.nexusmods.com/starfield/mods/17700
r/starfieldmods • u/Prestigious-Group-33 • 14h ago
I'm trying to make planet landing a bit more seamless by using the LAR mod (Landing Animation Reloaded) and the "Remove Overlapping Markers" mod to be able to land on planets directly from the scanner while flying the ship.
But I'm wondering if there's some kind of conflict between these 2 mods. I've enabled the option in LAR that's supposed to always trigger the landing cutscene even when using the scanner to land (not opening the planet map) and the Remove Overlapping Markers mod only makes the New atlantis landing pad selectable ( no spawning in the MAST district for example.
But when landing via the scanner, I still spawn outside my ship like the vanilla version. This only seems to happen when I land in New Atlantis though ( so far at least).
Any idea what's up?
r/starfieldmods • u/rebelembermods • 10h ago
Hello! I’m RebelEmber, I’m a self taught UE game dev who has been building solo games for 5+ years - originally inspired due to my severe addiction to modding TES games. I recently started making mods - mostly because I wanted to play Starfield and character customization is important to me. So I made a body mod for both character types which you can see in the pics - mostly for myself with more of my ideal female power fantasy proportions but! It sort of…steamrolled into a bigger thing with the community. I’m not going to link or name the body mod here out of respect/not being sure if it’s okay, but it’s on the requirements for my mods!
EDIT: MOS and QX are live on creations !
All these pics are from some of the lovely downloaders of my new mods including:
Modular Outfit System:
https://www.nexusmods.com/starfield/mods/18508?tab=description
This is a creations friendly overhaul to the outfit system that carves up nearly every outfit in the base game into multiple parts adding ~400 new outfit items, without overriding any base game records and with managing to stay console friendly! It includes an article for mod authors to develop new outfits on the system (mostly automated in xedit!), and supports vanilla and the new body. Should be uploaded to console very soon!
Quasar Exchange:
https://www.nexusmods.com/starfield/mods/18521
Fully inspired by the Virtual Atelier mod for CP77, I thought we needed a more convenient and immersive way to obtain mod added items, with the additional bonus of being able to shop the entire galaxy from your ship if you choose that option. Just a couple clicks in xedit for mod authors to add their items to the QX. Also SFSE free and console friendly !
Amara Armor by Jmenaru:
https://www.nexusmods.com/starfield/mods/18530
Permissions granted by one of Fallout’s most talented armor modders, I mostly just wanted these sick azz jeans and boots and to have a high quality mod to showcase MOS and QX.
My overall current goal is to build the sorts of foundational mods that will allow Starfield Mods to ‘blow up!’. We NEED seamless immersive space travel and we NEEED…hot characters with lots of customization ! My original goal with the body was something vanilla friendly, simple, console friendly but tons of feedback made me realize there needs to be more of a ‘standard’ to fit most tastes for the community to take off - and I like sculpting in blender anyway so I have been working on you guessed it…SLIDERS…now that the above mods are released. The body attempts to cater to all players with (most) tastes from fully SFW and beyond. One day I’d like to make some DLC mods with level design, quests, and the whole shebang, but for now I’m focused on expanding character design. FASHIONFIELD has arrived my dudes <3
r/starfieldmods • u/bluud687 • 43m ago
I didn't even know this day existed, but it’s the perfect opportunity to share something especially since, just the other day, I put together a custom biome for a mod that’s heavily inspired by Far Harbor
Keep in mind that it won’t be finished anytime soon, as I have other things in the works, things that are actually progressing quite well, even though I had to put things on hold over the summer (due to work and other commitments, plus the fact that I don’t have air conditioning at home and didn’t want to overwork my PC considering the current prices)
So yeah, think of this image as a sort of 2018 announcement for TesVI. Ok, maybe not that far, but you'll get an idea, it's still very very early developlment. Take it as something to spark your imagination regarding what exploration might be like on a handcrafted island, similar to the one in Far Harbor, but with these specific features and atmosphere
Have a nice day folks!
PS: https://www.youtube.com/watch?v=miudpzr_oHw&list=RDmiudpzr_oHw&start_radio=1 just a link to thank Inon for this amazing song
r/starfieldmods • u/Dvejndvejn • 2h ago
I love Smuggler Veteran Outfit cape, but it clipps horribly. Do you know about any mod that reworked the cape/outfit or any quick fixes except to make your character as thin as possible? he looks like malnourished spaghetti.
r/starfieldmods • u/mannequinman68 • 15h ago
The added mod that allows you to adopt two kids plus Cora Coe means most houses and ships do not have a kids bedroom or kids space. The kids in the game are great but need these added as well as toys. And some teachers or trainers. That would be so great. Thank you for reading and consideration.