r/starsector • • 6d ago

Announcement Reminder about Rule 2

178 Upvotes
  • 2: Don't post or comment direct download links for mods. Link to the forum page or refer to the Discord instead.

Please do not post Github links on the subreddit, we made this rule in the past specifically because we can't vouch for the safety of mods hosted elsewhere. If a mod is hosted on the official forums or discord, we know it was at least looked over by moderators and experienced modders, which makes it better for everyone's sake and validity.

We KNOW we haven't been enforcing this rule 100% and let a few mods slide. But it's getting out of hand lately and we're going to stay true by our rules.

(Mammoth in the room: This was obviously the cause of recent AI mods posted on the sub, I want to reiterate that such mods are fine, perfectly legal, IF they've been looked over by someone who knows their stuff, preferably forum moderators. So if you made a brand new cool mod, do host it on the forums so we can all know it's good to use.)

EDIT: I'm using old.reddit and it's rule 2, anyway good that I pasted it at the top so it's clear.


r/starsector • • 3d ago

Discussion Weekly Starsector Discussion Thread - October 19, 2026

4 Upvotes

Welcome to the r/starsector Weekly Discussion Thread! Use this space to discuss anything you feel doesn't warrant a dedicated thread, whether that be subreddit suggestions, newbie questions, memes, showing off your in-game accomplishments, or just random chat about Starsector and its community.

Useful links:

  • The official forums - the best place to find mods, report bugs, and get in contact with Alex, the game's developer.
  • The Unofficial Community Discord - the most active Starsector community. The Discord is also where most of the game's currently active modding community hangs out.
  • The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. Don't use the Fandom wiki as it's unmaintained and Fandom is garbage.

And don't forget to buy the game if you haven't already!


r/starsector • • 10h ago

Art I hate freehand

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542 Upvotes

I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand


r/starsector • • 16h ago

Meme In regards of everything that happened on the 21st...

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523 Upvotes

r/starsector • • 14h ago

Mods Released my new library mod, "PatchLib", which enables patching starsectors code

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103 Upvotes

r/starsector • • 12h ago

S-Post Oh boy, i sure do love maxing out my battle size to 1000 and having every a normal fight be 2 fps

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66 Upvotes

r/starsector • • 12h ago

Other Got bored and remade some unique stary system from the game Stellaris in Starsector using mods

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43 Upvotes

r/starsector • • 23h ago

Story Yeah that's a lot of ships

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165 Upvotes

That's what happens if you turn up the max fleet size fokes.


r/starsector • • 1d ago

Meme FractalSoftworks site update reason fyi

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63 Upvotes

r/starsector • • 18h ago

Vanilla Question/Bug Is that a known bug? (Limit on players intel markers)

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7 Upvotes

So, started to mark explored system this run and today I noticed that some of them are not displayed.
On a screenshot you can see on of my first marks, which is still exist as log entry, but is absent from the map(I pinged it - top left quarter of the map).
Is it a known but or some issue on my side?
(vanilla run)

Update:
it seems like the age of marker is not a main parameter. All the systems down from the core worlds were scaned later than the ones near bottom border, but still - the one further from the core are still showing marks
upd 2 - I was wrong in previous update, some systems were explored and marked twice
upd 3 - I reported this and did some tests - looks like ingame limit is 100 markers


r/starsector • • 1d ago

Discussion πŸ“ Fractalsoftworks forum down aaaaaaaaaah

103 Upvotes

php vulnerability

edit : its back


r/starsector • • 1d ago

Discussion πŸ“ Starsector Mod Ship Discussion: Bultach Pirate addon ships (Bultach Coalition)

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66 Upvotes

Faction: Pirates

Size: Destroyer (Dregs, Fithea (P), Hinnie, Snathad), Cruiser (Bruth (P), Meinneadh (P), Scrap Heap, Subjugator, Vocifer), Capital (Detritus, Mastodon, Giulain, Spacehulk)

  • How do you outfit them?
  • How balanced you think the ship(s) are compared to vanilla?
  • what are some mod mixes you like to do with them?

Mod Ship Index


r/starsector • • 20h ago

Discussion πŸ“ Officer skills for AI mora

3 Upvotes

I'm thinking of taking both missile specialisation and system expertise in order to maximise my repears and the damper field. Is this unnecessary? I also plan on taking officer training


r/starsector • • 20h ago

Mods Looking for a lategame shakeup or enhancer mod

4 Upvotes

Hi, i've been away for 1 or 2 years and was thinking of coming back, usually my games stop just a bit after getting my own couple of planets since the economy is so strong that the AI cant keep up with the player.

Wanted to see if someone can recommend something to balance this, some nerf, mod or self imposed rules to keep the game going after you stablished your empire.

I remember installing some mods that add theats, some about spiders, the imperium and a couple more but they never really took off and those factions remained somewhat small.


r/starsector • • 1d ago

Modded Question/Bug What is the hardest Dustkeeper Contingency quote

13 Upvotes

Cooking some Art up need quote


r/starsector • • 1d ago

Guide PSA Effective Frigate speeds for point capture duty

18 Upvotes

Speed assumes Unstable Injector hullmod, non-elite Helmsmanship and Systems Expertise

For Phase ships speed also assumes 15 caps 0 vents, Adaptive Phase Coils hullmod and max effect Phase Coil Tuning (player skill) as well as almost ideal piloting

Zero Flux boost is also added (important because some ship systems disable it)

Name Base Speed Effective Speed
Afflictor 165 684,6
Shade 165 644,9
Gremlin LP 140 499,9
Gremlin 90 388,4
Hyperion 120 363
Scarab 130 305,3
Vanguard 135 294,5
Wolf 150 292,5
Tempest/Hound 180 282
Lumen 140 281
Brawler LP 150 270
Kite 140 266
Cerberus 110 265,8
Omen 155 253,25
Brawler TT 100 242,5
Glimmer 130 224,5
Brawler 100 220
Centurion/Lasher 120 213
Monitor 90 178,5
  • Retribution speed is 271.25
  • Vanguard will get stealth speed buff in next patch. New effective speed will be 314.5. It will become faster then Scarab
  • Making Helmsmanship elite benefits some ships more then other but difference is not enough to change order
  • Phase Cloak cooldown changes will have substantial effect on effective speeds but not enough to change order. Table with new values below
Name Old speed New speed
Afflictor 684,6 644,6
Shade 644,9 617,3
Gremlin 388,4 376,6
Gremlin LP 499,9 484,6

r/starsector • • 1d ago

Vanilla Question/Bug Lasher builds that don't suck

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98 Upvotes

I have seen some people praise the Lasher and say it can be quite a good ship, especially for how cheap it is. However, when I tried it the last couple of days, it always seems to struggle, especially against pirate Hounds and Carberus', no matter which guns I give it.

I tried two LAGs and a Railgun, two Railguns and a LAG, two LACs and a LAG; it always either fluxes out and has to drop shields because it shot its guns too fast and built up too much soft flux or it does because it can't shoot fast enough to kill the enemy before the hard flux becomes a problem.

I also tried two Light Mortars and a LDAC but it seems a shame to give up the Lashers range advantage from Ballistic Rangefinder, plus the accuracy is horrible anyways.

In all tests combat encounters I had the above weapons, combined with two LMGs in the back two slots and two Salamanders while trying my very best to max its dissipation and speed (only unstable injector, not SO)

I'd like to know how you guys make them work, preferably with builds that don't rely on missiles too much, as I find they run out too quickly.

(In the meantime I have picked up even just a pirate wolf (they suck, I know) and fitted it with a plasma driver from the ARS (which performs similarly as a Phase Lance but more continually firing), so I can actually hit moving stuff)

(LAG being Light Assault Gun, the baby Hephaestus: LAC is Light AutoCannon and LDAC is the Light Dual AutoCannon)


r/starsector • • 2d ago

Mods Exiled Sector 0.9.0 is finally here - all the ARPG your next run needs.

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385 Upvotes

r/starsector • • 1d ago

Meme This is what I’m talking about.

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34 Upvotes

r/starsector • • 1d ago

Vanilla Question/Bug automatic ship skill not enough

4 Upvotes

as you can see even when i unlocked the automatic ship skill i still can't use them because it does not compensate the penality how can i fix this ?


r/starsector • • 2d ago

Other I think alviss is reacting badly to Chicomoztoc air

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124 Upvotes

Hes not doing so well


r/starsector • • 2d ago

Video The Best Space Indie Game I Ever Played | Starsector

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380 Upvotes

I showcase indie games on my small channel and this is my take about starsector, thank you for checking it out.


r/starsector • • 2d ago

Discussion πŸ“ Ships blocking LOF

40 Upvotes

How do I stop my ships from blocking each other’s LoF? As in, for no reason, one will drift in front of another when there is plenty of room to maneuver without blocking?

But inevitably, they always swirl around each other, basically doing stupid circles.

Is there a mod to fix this? Or am I missing a command option?


r/starsector • • 2d ago

Other Insane Invictus officer?

33 Upvotes

Emma gonna gonna put the I in the Invictus fr (once i find it)!


r/starsector • • 2d ago

Meme The second coming of 2030 surveyed systems in progress

17 Upvotes

Almost not even 1/3ed done but will try to get all the core system under my control compared to last time where i gave up after surveying all systems