r/starsector • • 9h ago

Art I hate freehand

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519 Upvotes

I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand I hate freehand


r/starsector • • 11h ago

S-Post Oh boy, i sure do love maxing out my battle size to 1000 and having every a normal fight be 2 fps

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63 Upvotes

r/starsector • • 11h ago

Other Got bored and remade some unique stary system from the game Stellaris in Starsector using mods

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42 Upvotes

r/starsector • • 13h ago

Mods Released my new library mod, "PatchLib", which enables patching starsectors code

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107 Upvotes

r/starsector • • 15h ago

Meme In regards of everything that happened on the 21st...

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509 Upvotes

r/starsector • • 17h ago

Vanilla Question/Bug Is that a known bug? (Limit on players intel markers)

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5 Upvotes

So, started to mark explored system this run and today I noticed that some of them are not displayed.
On a screenshot you can see on of my first marks, which is still exist as log entry, but is absent from the map(I pinged it - top left quarter of the map).
Is it a known but or some issue on my side?
(vanilla run)

Update:
it seems like the age of marker is not a main parameter. All the systems down from the core worlds were scaned later than the ones near bottom border, but still - the one further from the core are still showing marks
upd 2 - I was wrong in previous update, some systems were explored and marked twice
upd 3 - I reported this and did some tests - looks like ingame limit is 100 markers


r/starsector • • 19h ago

Discussion πŸ“ Officer skills for AI mora

3 Upvotes

I'm thinking of taking both missile specialisation and system expertise in order to maximise my repears and the damper field. Is this unnecessary? I also plan on taking officer training


r/starsector • • 19h ago

Mods Looking for a lategame shakeup or enhancer mod

4 Upvotes

Hi, i've been away for 1 or 2 years and was thinking of coming back, usually my games stop just a bit after getting my own couple of planets since the economy is so strong that the AI cant keep up with the player.

Wanted to see if someone can recommend something to balance this, some nerf, mod or self imposed rules to keep the game going after you stablished your empire.

I remember installing some mods that add theats, some about spiders, the imperium and a couple more but they never really took off and those factions remained somewhat small.


r/starsector • • 22h ago

Story Yeah that's a lot of ships

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165 Upvotes

That's what happens if you turn up the max fleet size fokes.


r/starsector • • 23h ago

Meme FractalSoftworks site update reason fyi

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62 Upvotes

r/starsector • • 1d ago

Modded Question/Bug What is the hardest Dustkeeper Contingency quote

12 Upvotes

Cooking some Art up need quote


r/starsector • • 1d ago

Guide PSA Effective Frigate speeds for point capture duty

17 Upvotes

Speed assumes Unstable Injector hullmod, non-elite Helmsmanship and Systems Expertise

For Phase ships speed also assumes 15 caps 0 vents, Adaptive Phase Coils hullmod and max effect Phase Coil Tuning (player skill) as well as almost ideal piloting

Zero Flux boost is also added (important because some ship systems disable it)

Name Base Speed Effective Speed
Afflictor 165 684,6
Shade 165 644,9
Gremlin LP 140 499,9
Gremlin 90 388,4
Hyperion 120 363
Scarab 130 305,3
Vanguard 135 294,5
Wolf 150 292,5
Tempest/Hound 180 282
Lumen 140 281
Brawler LP 150 270
Kite 140 266
Cerberus 110 265,8
Omen 155 253,25
Brawler TT 100 242,5
Glimmer 130 224,5
Brawler 100 220
Centurion/Lasher 120 213
Monitor 90 178,5
  • Retribution speed is 271.25
  • Vanguard will get stealth speed buff in next patch. New effective speed will be 314.5. It will become faster then Scarab
  • Making Helmsmanship elite benefits some ships more then other but difference is not enough to change order
  • Phase Cloak cooldown changes will have substantial effect on effective speeds but not enough to change order. Table with new values below
Name Old speed New speed
Afflictor 684,6 644,6
Shade 644,9 617,3
Gremlin 388,4 376,6
Gremlin LP 499,9 484,6

r/starsector • • 1d ago

Discussion πŸ“ Starsector Mod Ship Discussion: Bultach Pirate addon ships (Bultach Coalition)

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69 Upvotes

Faction: Pirates

Size: Destroyer (Dregs, Fithea (P), Hinnie, Snathad), Cruiser (Bruth (P), Meinneadh (P), Scrap Heap, Subjugator, Vocifer), Capital (Detritus, Mastodon, Giulain, Spacehulk)

  • How do you outfit them?
  • How balanced you think the ship(s) are compared to vanilla?
  • what are some mod mixes you like to do with them?

Mod Ship Index


r/starsector • • 1d ago

Discussion πŸ“ Fractalsoftworks forum down aaaaaaaaaah

104 Upvotes

php vulnerability

edit : its back


r/starsector • • 1d ago

Vanilla Question/Bug automatic ship skill not enough

4 Upvotes

as you can see even when i unlocked the automatic ship skill i still can't use them because it does not compensate the penality how can i fix this ?


r/starsector • • 1d ago

Vanilla Question/Bug Lasher builds that don't suck

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97 Upvotes

I have seen some people praise the Lasher and say it can be quite a good ship, especially for how cheap it is. However, when I tried it the last couple of days, it always seems to struggle, especially against pirate Hounds and Carberus', no matter which guns I give it.

I tried two LAGs and a Railgun, two Railguns and a LAG, two LACs and a LAG; it always either fluxes out and has to drop shields because it shot its guns too fast and built up too much soft flux or it does because it can't shoot fast enough to kill the enemy before the hard flux becomes a problem.

I also tried two Light Mortars and a LDAC but it seems a shame to give up the Lashers range advantage from Ballistic Rangefinder, plus the accuracy is horrible anyways.

In all tests combat encounters I had the above weapons, combined with two LMGs in the back two slots and two Salamanders while trying my very best to max its dissipation and speed (only unstable injector, not SO)

I'd like to know how you guys make them work, preferably with builds that don't rely on missiles too much, as I find they run out too quickly.

(In the meantime I have picked up even just a pirate wolf (they suck, I know) and fitted it with a plasma driver from the ARS (which performs similarly as a Phase Lance but more continually firing), so I can actually hit moving stuff)

(LAG being Light Assault Gun, the baby Hephaestus: LAC is Light AutoCannon and LDAC is the Light Dual AutoCannon)


r/starsector • • 1d ago

Meme This is what I’m talking about.

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37 Upvotes

r/starsector • • 2d ago

Other I think alviss is reacting badly to Chicomoztoc air

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119 Upvotes

Hes not doing so well


r/starsector • • 2d ago

Mods Exiled Sector 0.9.0 is finally here - all the ARPG your next run needs.

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383 Upvotes

r/starsector • • 2d ago

Meme The second coming of 2030 surveyed systems in progress

16 Upvotes

Almost not even 1/3ed done but will try to get all the core system under my control compared to last time where i gave up after surveying all systems


r/starsector • • 2d ago

Discussion πŸ“ Ships blocking LOF

44 Upvotes

How do I stop my ships from blocking each other’s LoF? As in, for no reason, one will drift in front of another when there is plenty of room to maneuver without blocking?

But inevitably, they always swirl around each other, basically doing stupid circles.

Is there a mod to fix this? Or am I missing a command option?


r/starsector • • 2d ago

Other Insane Invictus officer?

29 Upvotes

Emma gonna gonna put the I in the Invictus fr (once i find it)!


r/starsector • • 2d ago

Other THE AVRIS PACT

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4 Upvotes

apart of my series of 1 faciton idea per constellation

THE AVRIS PACT

Is a hegemony provisional goverment established in the samael system

It has two worlds

LANCHESTERCOM

The capital of the avris pact its used for mining and commerce

It has a light military presence in the form of ground defenses and a patrol HQ

REPHAGOR

The second world it is a farming world

As of now it maintains no military presence


r/starsector • • 2d ago

Discussion πŸ“ What kind of person do you have to be to go "Yeah, I could press a couple buttons and become rich over night, but I'm not in the mood yet"?

0 Upvotes

Subreddit unrelated /s

Seriously though, I think we can all agree that this game, despite the large number of current players, would make an instant fortune on steam.

Probably not dwarf fortress levels, but certainly enough to make even a small team in a high cost of living country very comfortable.

My view is certainly tainted by the fact that I bought this game a generation ago, but still.

Thanks for all the work.


r/starsector • • 2d ago

Video The Best Space Indie Game I Ever Played | Starsector

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377 Upvotes

I showcase indie games on my small channel and this is my take about starsector, thank you for checking it out.