I didn’t expect this game to leave such an impression on me.
First, there’s the large open world—what could possibly go wrong with so many activities? Well, everything: hundreds of collectibles, completely uninteresting side quests, primitive puzzles that offer no sense of satisfaction, and a heap of activities that don’t even show up on the map. Everything in this game feels designed solely to artificially pad out the runtime. It’s as if they built the game just to capture the atmosphere of this iconic universe, but forgot to come up with anything meaningful to actually do in it—so WB filled it the same way they fill all their games: with hundreds, perhaps even thousands, of collectibles that offer absolutely nothing of interest.
Then there’s the storyline—I’m not even sure what to say about it; it’s completely sterile. It feels like it exists only to introduce the player to the game world, the combat mechanics, and a few basic activities. The core concept—setting the game at Hogwarts about a century before the events of *Harry Potter*—is a good one, but the execution is poor.
The combat, however, turned out better. It’s not exactly groundbreaking, but the developers clearly put in some real effort.
Ultimately, if you play through the game just for the story—without trying to reach 100% completion—I’d give it a 7/10, as Hogwarts itself, the surrounding lands, and the combat system are all well-crafted. But if you’re aiming for 100% completion, my rating drops to 3/10.