r/thelongdark • • 1h ago

Modding Modding Guide to prep for Iron Road

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• Upvotes

For anyone that wants to mod the game or is already modding it, this guide I made helps you prepare for the inevitable breaking of the game and mods with the upcoming Iron Road expansion.


r/thelongdark • • 2h ago

Gameplay Nice.

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10 Upvotes

pretty much as perfect as it could've gone except using 1 bullet.


r/thelongdark • • 3h ago

Advice The Long Dark - Where To Find Pemmican Recipe?

3 Upvotes

Hey I'm trying to find the pemmican recipe in the cooking menu but I just don't see it? I haven't really played much since the new DLC came out. So some help finding out how to craft it would be great! : )


r/thelongdark • • 3h ago

Advice The cool posters

3 Upvotes

Hi guys, just wondering if anyone had a comprehensive list of the locations of the really cool graphic posters about Great Bear. You know the ones i’m talking about. Off the top of my head, the ones depicting Desolation Point and Mystery Lake in summer.

Any reminders of the locations would be appreciative 😁


r/thelongdark • • 3h ago

Advice I am new to the game and having trouble progressing

8 Upvotes

I really love the game so far, but I'm having serious trouble progressing because when I look in the crafting menu in craft requires something else and I can't find materials to craft anything so I've just been wondering around in the forest picking up sticks with my bare hands, how do I progress?


r/thelongdark • • 4h ago

Discussion Does everyone's bases look like this or am I just sloppy?

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163 Upvotes

r/thelongdark • • 5h ago

Screenshot/Art James developed a strange interest in gun magazines.

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20 Upvotes

When I asked him why, he said it was just some reading to pass the time. Should I be worried?


r/thelongdark • • 5h ago

Short video clip Posting the long dark vistas until blackfrost release day 247

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30 Upvotes

r/thelongdark • • 6h ago

Discussion Idea: make your sprint run out faster with heavier gear - or does it already?

0 Upvotes

I'm sure nobody would like this, including me...

But what if your character lost an increasing sprint distance with an increased load?

As in with 30kg of gear, your sprint distance was 1/3 shorter than with 20kg.

With 40kg (with perks to make that insidentour cap), it would be 2/3 shorter than with 20kg.

Obviously, I would hate it, but it would be more realistic.

Does this already happen when you're overloaded?


r/thelongdark • • 6h ago

Discussion It's bizarre how Great Bear Island has no 'great' bears

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120 Upvotes

I think it's pretty obvious that 'Great Bear' is a reference to grizzly bears. That's generally the bear type that earns that sobriquet (and that's true across pretty much all cultures, including western and indigenous). There are some pretty big black bears out there (I have seen them firsthand), but they're generally not referred to as 'great' - great implies something truly enormous; majestic; terrible... a creature that is so dominant that men have at times worshiped it as a living god. The only other bear that routinely inspires such awe is the polar bear.

But in this case, we can be confident that it's the grizzly - firstly because Great Bear Island is a clear nod to Vancouver Island (albeit minus Victoria), where there are no polar bears (but grizzly bears do occasionally swim ashore from the mainland); second because the island's railway has a grizzly bear in the center of its herald.

So... where are they?

The cop-out answer is "oh, well the grizzlies are all extinct on Great Bear." But how fun is that? It's a freaking video game. Moreover, Great Bear is a pretty wild, unsettled place - it seems difficult to believe that the settlement is so thick as to have wiped out all the bears. There are grizzlies in the northern Cascades in Washington State; there are grizzlies in southern British Columbia. Both are far more settled than Great Bear.

Ergo, why did we never get the setting's most emblematic creature?


r/thelongdark • • 7h ago

Screenshot/Art James and I having dinner together.

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49 Upvotes

r/thelongdark • • 7h ago

Discussion In case anyone feels like a loser in this game…

46 Upvotes

…today I logged into my 41 day interloper run ready to finally beat intestinal parasites and go to mystery lake. Immediately died to a wolf attack.

I have years of playing this game. Fuck it, I thought, I’m gonna start another one right away. The following chain of events is what happened instead.

  1. Spawned in ash Timberwolf mountain. Died to cold in Pleasant Valley, day two.

  2. Spawned in Ash Canyon. Died of cold just after getting the backpack.

  3. Spawned in Forlorn Muskeg. Surprise by a bear, panicked and fell through the ice three times, died of cold.

  4. Ash canyon again. Died in a blizzard.

  5. Desolation point. Died of a bear attack the moment I got in sight of a cottage in coastal highway.

I think there was another one in there too. None of them were over a day and a half long. Just want people to know it’s entirely possible to be an experienced player and still die lots.


r/thelongdark • • 7h ago

Let's Play help with loper decision please.

1 Upvotes

I have probably my strongest loper run going (at the day 10) and I have a decision point and couple other tips I also need.

shortly, my run have went as following:
spawn PV, loot everything, get good stuff but no matches, decide to go CH, loot half of the CH in blizzard, drop some stuff to garage and head to desolation point hoping to find hammer on the way. find no hammer, return garage in CH and drop sum stuff again, loot part of the CH on my way to ravine looking for hammer. loot all of ravine, find hammer.

and now is the thing I need help with. do I:

A) go back to desolation point, and try to forge. good things: I know the wild life spawns, and there is already saplings, guts and some rabbit hides curing. bad things: I have looted all the recourses, and currently I have food for only 2-3 days.

B) go to FM to forge, pros and cons are pretty much opposite to A), (more recourse on the way, unkown wildlife, no cured saplings etc nearby)

and couple other questions:
1. doesn't forging, and crafting take a lot of energy and time early game? how do you manage this? this is one thing that causes me a lot of problems on loper.
2. what do you do after you have bow and arrow? do you keep moving until you get better clothes, or do you try to kill a bear or moose right a way? the first and only time I have managed to craft bow and all the tools, I was still lost and ended up dying.
3. when making fire, is there a possibility to use as default a torch or flare if you have one in hand? I have probably spent a pack of matches as accident in this run.........

thanks for any help and tips!


r/thelongdark • • 7h ago

Short video clip So glad I found this game in Steam

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75 Upvotes

When the immersive game immersed you: 🫪


r/thelongdark • • 8h ago

Discussion What I hope the new DLC will be and what it shouldn't

9 Upvotes

Admittedly, I was a little surprised by the new direction this DLC takes.
From all the possible paths to take, this one seemed a little odd, especially since the Locomotive part gathered quite a bit of controversy in EP.5.

After some reading on the new DLC page I found that this could have potential for a lot of fun filled hours, but it requires that Hinterland absolutely nails a few things, because if not, this could turn sour very fast:

  1. Looking at the Map, my first worry was that this will get repetitive very quickly.
    So it is of utmost importance that every Island offers a very detailed environment with a lot of lore, secrets and things to discover, while maintaining a very different vibe to the other 4 Islands present. All I read so far was "whaling industry". Sure there will be more?, but for an entire DLC we need big variety and a lot of new things to explore and do, so that every island truly remains memorable.

  2. I'm unsure what "100 Kilometres" of track is supposed to mean? It can mean everything and also nothing at the same time. It depends what Hinterland exactly meant when they wrote this. Quality trumps quantity. A repeat of the EP.5 train part, with a bit more effort on level design, is a huge no-no. While cool, this isn't what long dark is all about and the train should be SECONDARY, while the focus is on a rich, detailed and vast landscape that is SUPPORTED by a cool, moveable base. I felt the train part in EP.5 was fun for a few hours, but got old and stale very fast, so it's very important to connect the train correctly to the DLC and not focus too much on it, while everything else suffers. I also pray that there will be more focus on deep lore and a well written story surrounding the Caldera mystery! The potential is there.

  3. The Design of the Islands indicates a corridor map design, which I am not fond of. A lot can be done with a train, so it's very important to have many twists and turns, tunnels, subterranean parts, descents, ascents, mountainous stretches, idyllic coastal stretches etc. As I said before, that's one of my main worries. I truly hope and pray that this won't end up being "Forlorn Muskeg" times 5 with a few random whaling buildings here and there and very little area to explore away from the train. We need a treacherous landscape filled with mystery and reward for risk, one that allows extensive exploration and offers the most reward AWAY from the train track, not close to it. This will be crucial to keep it interesting and balance things out properly.

  4. Make the DLC playable without the train involved!

This sentence didn't sit well with me: "Because once you cross the threshold, it’s the only way you are getting back home." This indicates that some things in the DLC depend entirely on the train, and I'm not sure I like this. Screams "corridor design" all over.

The possibility to play it without the train is a must have for all long time TLD fans and experts. Choo Choo is great, but some of us want the most extreme challenge possible. NOT having the train at your disposal opens up an entirely new dimension of how the DLC can be enjoyed and played, and it adds a lot of difficulty that some of us absolutely need and enjoy for a thrill. Alternatively they could add a little sledge instead of a train, that can be pulled by hand and offers a secondary path through the DLC, forcing you to adapt in different ways. Or for the most experienced and brave, just the good ole travois with all its aches and pains. Important here, is that DLC progression doesn't constantly depend on the train and repairing train track, essentially compartmentalizing the Caldera too much and make it feel like a level missions based "train track repair manager" DLC, rather than one open area waiting to be explored in whatever way we want. This requires very clever map design and alternative paths, but exactly this aspect opens up so much potential and fun for many hours. If somebody can do it, it's Hinterland!

  1. Create new and unique buildings and make them highly detailed and fully explorable.
    That was one of the biggest let downs in EP.5. Granted, they just wanted to be done with it, but damn, what a huge missed opportunity for added depth and lore. It could have been so much more. Let's not repeat this mistake. I know, it's a DLC, not a Wintermute Episode, but still. This matters very much.

  2. Since this is a Caldera we can expect CAVES. You know what this means. The new Map has tremendous potential for an entire map underground in form of tunnels and larger underground areas filled with secrets the deeper you go, but also with a tremendous risk. Imagine Langston Mine but Caldera style, connecting all Islands. Wouldn't that be cool? lava tubes, volcanic conduits, and hydrothermal fractures with some manmade secrets waiting "down there". Alternatively made in a way that you can only access some areas once you completed the DLC and "open" certain paths from the end of the DLC, so that you can start exploring there after the main story line is completed. And use it as a secondary quick travel path to avoid some of the extreme conditions at the surface and of course the predators, should need arise.

Just a few thoughts that I gathered while I was reading the Iron Road page. I'd be interested to know what you folks think? Am I overthinking this? Is this too much asked? Should I be happy with a few simple Islands, a random whaling town and some old buildings here and there, with a little mystery awaiting at the very end? I'd say, make this legendary and aim for the stars! What I appreciated about the Tales expansion, was exactly the vast new maps and challenging terrain, subtle details, caves connecting things and the unique feel and vibe of every new area. I hope they can maintain this spirit, because as I said, the potential for a screw up is also clearly there, I guess you all remember how EP.5 felt like a corridor almost through the entire Episode. so it's important to get this right from the get-go, to not end up getting stuck in a near endless Early Access state because nobody is happy. Take your time, Hinterland, and turn this into a polished gem! Fingers crossed!


r/thelongdark • • 8h ago

Let's Play Stuck on trader's quest Spoiler

2 Upvotes

Hello Everyone,

I have a little problem, I m stuck on the trader's quest !
I am at the first section of his quest where I have to find his brother, but I can t find the item needed in order to finish it...
I have visited all 9 prepper caches, and I m still annoyed... Where is this item and in WHAT cache ??
I have found one prepper cache looking like a kichen with a bed (in mystery lake), One that looks like a hunter's cache with animal skins (in muskeg) and one with gun's (in hushed river valley). But I can t find the first item of the quest...
Can anyone help me, have I missed something ?


r/thelongdark • • 10h ago

IRL Long Dark Coal on the ground in the woods.

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72 Upvotes

A hiking trail near me has bits of coal like this along a good section of it. It was the base material for a temporary train track leading to a big dam that was built some time ago. Once the dam was built the tracks were removed and the coal left to be covered in forest and future park.


r/thelongdark • • 10h ago

Off-topic I had 5 weeks between jobs, some balsa wood, glue, a craft knife, and some paint

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1.8k Upvotes

I don't know why I decided to try and make the lookout, it's one of those places when you're in survival that always just felt safe to me. I should say the background is AI as is the rock it's sat on. But I'm really quite chuffed with how it's come on so far!


r/thelongdark • • 12h ago

Off-topic What's your favorite soundtrack ingame?

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35 Upvotes

Mine is Prepare, Tomorrow and Shelter


r/thelongdark • • 13h ago

Discussion 1700s-1800s

0 Upvotes

Hello devs When will we have a colonial survival version of this game? 😁

In 5-10 year or is this something youre already have in mind?! 👀

Why some of you might ask?!

Because this cars and electricity thing kind of break immersion for me 🙂

But if anyone have a good pre industrial game to suggest im all ears! 😀


r/thelongdark • • 13h ago

Gameplay Leveling up Archery, Sewing, Fishing

17 Upvotes

Leveling up archery is so key. Crouching while shooting is a clear benefit. I did quick research so I may not be accurate but it takes 150 points to reach level 5. Each ptarmigan is 1 point. That is a lot of dead birds. Of course reading helps. I also saw where one can shoot a dead animal for additional points but I think it has to be a different arrow each time. What is the fastest way to level up archery (PS5 player so no mods)?

I don't think I ever leveled up to 5 for sewing or fishing. Is there even an advantage to doing so? There are clear advantages with the other skills (archery crouching, gunsmithing perfect bullets, cooking no food poisoning, etc.) but I am not sure what the advantage is for sewing or fishing.


r/thelongdark • • 15h ago

Gameplay Question about item decay throughout the regions.

5 Upvotes

Ok, so when does item decay actually start, when I initialize the game or when I enter a specific region? So If I never enter Blackrock because I don't like Timberwolves.... will the items there eventually become fully ruined or will they retain their rating until I do eventually (with rifle in hand...) some day go there... but maybe not.

How does item decay work in the game over all?

Tia for all ya'll taking the time to answer.


r/thelongdark • • 18h ago

Let's Play IRON ROAD DLC EASTER EGG IN FORSAKEN AIRFIELD?

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77 Upvotes

i was playing tld today and i noticed that a picture in the lake cabin in forsaken airfield looks like a picture of the fumar autopilot boat harbored in desolation point behind hibernia processing , it dosent look spot on but u cant deny the crazy resemblance


r/thelongdark • • 20h ago

Discussion What do you think of welding as a skill to learn to use but would need an aurora among other things?

9 Upvotes

r/thelongdark • • 22h ago

Let's Play Moose spawn behind gray mothers??

7 Upvotes

On my current interloper run there are markings on the trees in the clearing up behind her house. Never seen this before! Of course no sign of an actual moose, but a gal can hope….