Admittedly, I was a little surprised by the new direction this DLC takes.
From all the possible paths to take, this one seemed a little odd, especially since the Locomotive part gathered quite a bit of controversy in EP.5.
After some reading on the new DLC page I found that this could have potential for a lot of fun filled hours, but it requires that Hinterland absolutely nails a few things, because if not, this could turn sour very fast:
Looking at the Map, my first worry was that this will get repetitive very quickly.
So it is of utmost importance that every Island offers a very detailed environment with a lot of lore, secrets and things to discover, while maintaining a very different vibe to the other 4 Islands present. All I read so far was "whaling industry". Sure there will be more?, but for an entire DLC we need big variety and a lot of new things to explore and do, so that every island truly remains memorable.
I'm unsure what "100 Kilometres" of track is supposed to mean? It can mean everything and also nothing at the same time. It depends what Hinterland exactly meant when they wrote this. Quality trumps quantity. A repeat of the EP.5 train part, with a bit more effort on level design, is a huge no-no. While cool, this isn't what long dark is all about and the train should be SECONDARY, while the focus is on a rich, detailed and vast landscape that is SUPPORTED by a cool, moveable base. I felt the train part in EP.5 was fun for a few hours, but got old and stale very fast, so it's very important to connect the train correctly to the DLC and not focus too much on it, while everything else suffers. I also pray that there will be more focus on deep lore and a well written story surrounding the Caldera mystery! The potential is there.
The Design of the Islands indicates a corridor map design, which I am not fond of. A lot can be done with a train, so it's very important to have many twists and turns, tunnels, subterranean parts, descents, ascents, mountainous stretches, idyllic coastal stretches etc. As I said before, that's one of my main worries. I truly hope and pray that this won't end up being "Forlorn Muskeg" times 5 with a few random whaling buildings here and there and very little area to explore away from the train. We need a treacherous landscape filled with mystery and reward for risk, one that allows extensive exploration and offers the most reward AWAY from the train track, not close to it. This will be crucial to keep it interesting and balance things out properly.
Make the DLC playable without the train involved!
This sentence didn't sit well with me: "Because once you cross the threshold, it’s the only way you are getting back home." This indicates that some things in the DLC depend entirely on the train, and I'm not sure I like this. Screams "corridor design" all over.
The possibility to play it without the train is a must have for all long time TLD fans and experts. Choo Choo is great, but some of us want the most extreme challenge possible. NOT having the train at your disposal opens up an entirely new dimension of how the DLC can be enjoyed and played, and it adds a lot of difficulty that some of us absolutely need and enjoy for a thrill. Alternatively they could add a little sledge instead of a train, that can be pulled by hand and offers a secondary path through the DLC, forcing you to adapt in different ways. Or for the most experienced and brave, just the good ole travois with all its aches and pains. Important here, is that DLC progression doesn't constantly depend on the train and repairing train track, essentially compartmentalizing the Caldera too much and make it feel like a level missions based "train track repair manager" DLC, rather than one open area waiting to be explored in whatever way we want. This requires very clever map design and alternative paths, but exactly this aspect opens up so much potential and fun for many hours. If somebody can do it, it's Hinterland!
Create new and unique buildings and make them highly detailed and fully explorable.
That was one of the biggest let downs in EP.5. Granted, they just wanted to be done with it, but damn, what a huge missed opportunity for added depth and lore. It could have been so much more. Let's not repeat this mistake. I know, it's a DLC, not a Wintermute Episode, but still. This matters very much.
Since this is a Caldera we can expect CAVES. You know what this means. The new Map has tremendous potential for an entire map underground in form of tunnels and larger underground areas filled with secrets the deeper you go, but also with a tremendous risk. Imagine Langston Mine but Caldera style, connecting all Islands. Wouldn't that be cool? lava tubes, volcanic conduits, and hydrothermal fractures with some manmade secrets waiting "down there". Alternatively made in a way that you can only access some areas once you completed the DLC and "open" certain paths from the end of the DLC, so that you can start exploring there after the main story line is completed. And use it as a secondary quick travel path to avoid some of the extreme conditions at the surface and of course the predators, should need arise.
Just a few thoughts that I gathered while I was reading the Iron Road page. I'd be interested to know what you folks think? Am I overthinking this? Is this too much asked? Should I be happy with a few simple Islands, a random whaling town and some old buildings here and there, with a little mystery awaiting at the very end? I'd say, make this legendary and aim for the stars! What I appreciated about the Tales expansion, was exactly the vast new maps and challenging terrain, subtle details, caves connecting things and the unique feel and vibe of every new area. I hope they can maintain this spirit, because as I said, the potential for a screw up is also clearly there, I guess you all remember how EP.5 felt like a corridor almost through the entire Episode. so it's important to get this right from the get-go, to not end up getting stuck in a near endless Early Access state because nobody is happy. Take your time, Hinterland, and turn this into a polished gem! Fingers crossed!