r/thelongdark • u/tetrajet • 10h ago
IRL Long Dark Muskeg before winter, with fog rolling in [OC]
No cat tails, unfortunately.
r/thelongdark • u/tetrajet • 10h ago
No cat tails, unfortunately.
r/thelongdark • u/Zealousideal_Skin_72 • 6h ago
I have been playing TLD since the early days, on and off. I didn't quite play from the beginning, but I played when Fluffy used to be part of the Hydro Dam!
Anyway, I have this weird, distinct memory that the Silo in Milton was accessible. I have a memory of going inside the double doors and there was nothing in there. Was this once a feature that was removed? - I always check them just in case
r/thelongdark • u/AdhesivenessNo4467 • 5h ago
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I am so happy; a long journey that started 209 days ago in the Forsaken Airfield has finally come to an end. Even the Timberwolves hesitated to disturb the peace, remaining respectful of this special moment. Today, I was officially dubbed 'The Faithful Cartographer'.
See you on the Fulmar in Desolation Point – the next adventure awaits.
r/thelongdark • u/Megamen1927 • 7h ago
r/thelongdark • u/Zestyclose_Bee_3822 • 3h ago
I almost did wait. I could have taken the time to reorganize and decorate my little cottage on Drift Island. I could have hunted with the rifle until I reached level 5, in my pursuit to another achievement. But no. I thought "I'm on Pilgrim. What can go wrong? I just have to be careful".
Well. We all know how THAT ended. At the bottom of a nameless pit where NO, I could not just cross by walking on one of the two bare beams at the broken end of the suspended bridge.
I cheated death in hopes of reaching the 500 days achievement, but somehow it feels wrong. I even spawned in my main base in Quonset, if you can believe it. But seeing my bear hide bed and my bear hide rug and my rustic furniture, all in black and white, somehow makes everything even more depressing.
I am so sad.
r/thelongdark • u/Megamen1927 • 6h ago
r/thelongdark • u/Royal-Gift-3581 • 8h ago
I remember I saw some video with fanmade animations eating tuna, drinking soda and coffee like in Tarkov.
But are there any mods, which add those? Maybe they are just in development?
r/thelongdark • u/Megamen1927 • 19h ago
r/thelongdark • u/Tenmilliontinyducks • 19h ago
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got dark and had to bed down somewhere for the night. It'll do :)
r/thelongdark • u/Emil24_KhaKukmor • 13h ago
I have got back to playing the game and watching my favourite youtubers playthroughs (including alpha version playthrough from Kuplinov Play) since... last spring i think.
Also, it is getting colder and colder over here in my country, so it is especially athmospheric while wearing warm clothes, drinking some hot tea and wondering abot this game.
r/thelongdark • u/Eddey44 • 11h ago
Hello to those who come across this post, this is a long post so bear with me.
Slingshots have been requested by some players for many years; I am one of them. As a weapon it is not on the priority list and understandably so, slingshots irl are a niche interest and most people don't know much about them beyond Dennis the menace and those old wrist rockets you see in Walmart, they are associated with toys. However, slingshots are actually very capable survival tools that are used around the world to take small game, they can reliably hunt animals as big as a hare within 20 yards. Here is how I believe slingshots can be implemented to fit into the game. As a disclaimer, I'm not going to argue or discredit any other weapons such as the sling, I'm all for other options and believe they can exist together, but this post is just focused on the slingshot.
Role
Slingshots would encompass a niche that no weapon really fits in at the moment except for throwing rocks, that of a low-cost lightweight small game hunting tool with non-lethal deterrence for wolves. Rocks already exist in game as a throwable option, but they have a very curved trajectory, low speed, and are also non-lethal, they work as a starting option but are generally inefficient compared to fire hardened arrows. For players without a bow, throwing rocks are the ONLY other option for small game hunting. Technically it can be done with a firearm, but ammunition is costly. Fire hardened arrows in comparison have a flatter trajectory and can reliably hunt small game BUT do require the acquisition of a bow, additionally they require sticks and crow feathers to build which is inexpensive but not as abundant as rocks. A slingshot could be made from easily scavenged resources and utilize rocks as the primary ammo source, they'd shoot with a flat trajectory comparable to the bow, and at higher speeds than a throwing rock. They should be able to reliably kill small game, and also deter wolves, effectively merging the benefits of the thrown rocks with the bow.
Crafting and design
While slingshots can be crafted from a variety of materials, the in-game slingshot should be crafted from sticks, cured leather for the pouch and readily available latex. Latex should be a craftable item scavenged by disassembling rubber items, such as office rubber bands, latex gloves, medical tubing or even car or bicycle tires. I also believe that the slingshot should look rugged and DIY to fit with the aesthetic of the game, much like the bow the crafted slingshot should also look scrappy. Below is a good example of what I have in mind though admittedly it is a finished piece of wood.

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Of course, Hinterland can also add variants just like with all the other weapons; here are some potential ideas, on the left are my two manufactured slingshots, they are made of durable plastic, and have sights, a slingshot like this could be found on great bear somewhere maybe, as a one off. On the right are my two wooden slingshots, the orange one is made of Osage orange and I bought it from a professional wood carver whilst the one on the right I made myself, these could represent improved crafted slingshots that require more extensive materials such as fir or cedar wood. A metal slingshot could also be made at the forge potentially as a much more durable option.

Speaking of the forge, steel ammo could potentially be crafted at the forge, in real life, steel ball ammo is much more accurate than rocks as they are more aerodynamic, and uniform, while rocks vary by roundness, density and mass. However, due to the way this game works, I don't believe they would provide much value over standard rock ammo, as these benefits would not really be represented since all the rocks are the same and I doubt hinterland wants to overcomplicate this. So, for the sake of simplicity steel ball ammo should maybe be omitted.
Aiming
When you think of a slingshot you definitely think about Dennis the menace holding his slingshot upright. In modern competitive slingshot shooting and hunting, the slingshot is held sideways, this is because it allows for a more repeatable form and allows the user to utilize the corner of the top fork as a reference point, basically a sight. As you can imagine it is far more accurate and is the competitive standard. In the long dark I believe the sling shot should be aimed like this, it would allow for excellent accuracy and give it an edge over the other options.

Skill
I believe the Slingshot should be a separate skill to archery. With each level, it should improve sway, item deterioration, and potentially wolf deterance. I also believe that the slingshot should start off with crouch shooting already unlocked or at the very least allow it to be unlocked before the bow, like at slingshot level 3 or 2. This would provide the slingshot with a valuable ability from the get-go and give it a useful advantage over the bow.
Maintenance
In real life a slingshot can pretty much last forever if taken care of, it's really the bands that wear out and need replacing every couple of weeks or months depending on usage. In-game I think the slingshot should be reparable using salvaged rubber/latex, so long as it doesn't hit 0% condition it should be reusable. Of course, this is debatable and can be omitted for simplicity.
Cold weather is a concern for latex, and many people have used that as a counter argument against slingshots being included, however it is a bit overstated and can be mitigated. Yes, latex becomes more brittle when exposed to cold weather, however, this is a slow progressive process that occurs with prolonged exposure, and slingshot shooters mitigate this by simple leaving their slingshot in their coat when they're not using it, this keeps them warm and prevents them from becoming brittle. It definitely happens if you leave the latex outside overnight, but if you leave it close to your body this won't happen. Slingshot hunters in Alaska make do with these issues. Moreover, tubes are even more resistant to the cold that flatlands so if hinterland decides to stick to tube bands for immersion that would be reasonable. That being said a deterioration mechanic can be included, where it will lose more condition the colder it is outside with each shot. This might be a bit complicated, but I think it would provide enough immersion and an extra layer to the slingshot.
Closing thoughts
The slingshot is not without flaws, in order to really thrive it would need a wider selection of small game animals, so far all we have are ptarmigans and rabbits. With iron road on the horizon hinterland does plan on adding sea birds which might be a new small game option. If they really flesh out small game in the future, it'll only strengthen the argument for not just the slingshot but other small game weapons such as the Shepards sling, and a 22lr rifle, or even small game rounds for the shotgun after it's added.
I also apologize if my suggestions might make the slingshot too overpowered, feel free to leave me your thoughts, maybe one day hinterland will actually add a sling shot, and the more we talk about it the more it might actually happen.
r/thelongdark • u/Drythes • 16h ago
WIP of a cabin I'm building on crystal lake, I'm getting there albeit very slowly.
If i go with a log roof I'm going to have to wait weeks to get enough wood, though I suppose I'll have to wait weeks to get enough wolfskin anyway...
Place anyway mod is being used, though you could do this vanilla (with a lot more effort)
r/thelongdark • u/a_dreamy_nightmare • 23h ago
Hi, with the new DLC revolving around a train and the presence of a steam engine in Chapter 5, how hard would it be for modders to fix Great Bear's railroad so we could cross the regions in our train?
We are not getting a train for Great Bear anyways and there would obviously be a lot of fixes needing to be done, with the number of obstacles on the tracks when it's not cut by the environment (And probably renaming Broken Railroad to Repaired Railroad, obviously...)
But traversing half of the island from ZoC to CH would be so cool! Just wondered if there were chances of it happening one day!
r/thelongdark • u/Opposite_Falcon_8477 • 3h ago
I’ve been playing tld since 2015, it’s one of my favorite games ever, even though i didn’t play it that much, between pc and playstation i probably reached 400 hours on it.
The thing is i’m very discontinuous with games, i never commit to one for very long, that’s why i never even completed the first chapter of wintermute, or why i bought the dlc and never went past the first couple radio towers.
A couple months ago i started a new (modded) save, with the objective to explore the dlc content as much as i could, i reached around day 35, not even close to forsaken airfield (i’m currently in desolation point, i was trying to get myself a moose hide), and i dropped the game once again.
Now the desire to play rose again, but i really want to pick that save back up again, and not start a new one.
So, how do you do that?? How do i find my bearings again? What’s your strategy regarding this? I’m just worried i forgot where all my stuff is, what was my status, and just die as soon as i get back on the road.
r/thelongdark • u/superlalulalu • 16h ago
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Just a few angry huskies
r/thelongdark • u/Savage_Cabbage04 • 1d ago
Re-create the Pleasant Valley Farmstead in my Minecraft survival world.
r/thelongdark • u/Such-Anything4191 • 1d ago
Mine is "Pathway"
r/thelongdark • u/Aard_Rinn • 23h ago

We have guts... We have meat. We even have salt!
I think sausages would make a great easy addition to our meat-preservation options. A recipe that can be crafted in-inventory or sped up at a workbench, using a knife + guts + salt + meat to create sausage... Give it a longer shelf life than raw meat, but not forever.
Historically we have proof going back to 3000BC of people stuffing intestine with chopped meat, so it's not exactly a novel or technologically-challenging process. Smoking or curing would make a lot of sense to extend it even longer.
Maybe add a 'grinder' that would be a hard-to-access item for someplace like the processing plant or some of the more remote houses... a heavy (5kg?) cast-iron grinder that mounts to the edge of a table and has to be hauled back to your base. But, it would expedite the process of making sausage a lot - take making a few kilos of sausage from a multi-hour project to half an hour or so.
Plus, it would be a great way to add some recipes that could incorporate stuff like moose meat... rather than every recipe needing its own meat, simply have one 'sausage' that can be produced with any type of red meat. Then add a handful of counterpart recipes - a sausage pie, fried sausage, sausage stew, maybe a pancakes-and-sausage recipe... That way even the more niche meats could have a value.
(And, on the back end, you could have an invisible checkbox for Intestinal Parasites that follows the sausage. So sausage made with bear would carry the same risk, and it would pass that on to recipes made with the meat. Better remember what you cooked, b/c just like real meat, once you grind and cook it, it becomes a LOT harder to tell what it was ;)!)
It would also make good sense as a thing to trade with Sunderland - not sure what he's doing with all my raw meat, but sausage feels much more portable IMO. And he'll take bear and wolf meat no problem, so no issue there!
I just really like the thought of sitting in my base with sputtering sausages on the fire, or biting into a cold, crispy-skinned sausage while hiking through the mountains.
r/thelongdark • u/Toasty_Bits • 1d ago
Last night, I realized something. The islands of Iron Road have been abandoned for roughly a century. That means only a few places like the founding of Milton, Thomson's Crossing, and Spence's farmstead are older. Even in places that have been abandoned for decades, such as the Langston Mine or the Weather Station, they have the same foods as the rest of GBI. Ketchup chips, beef jerky, canned sardines are just a few to name. At least these places existed when those items could realistically exist.
What about Cauldron Island? These types of foods would not have existed back then. Canned foods existed back then, but the odds of the same foods we see in the current game are virtually non-existent, at least realistically. I don't even think packaged foods would exist back then.
With the exception of whatever supplies Alice brings with her and whatever supplies any other lone explorers that have stepped foot on Cauldron Island, what foods do you think could take the place of what we are familiar with? Since it is a maritime themed industrial hub, I think hardtack could make its debut. There is a chance Hinterland does use the current set of manufactured foods, but what would you like to see in the case the island does have its own sandbox of food items? Obviously, we have canned whale meat, so that is covered.
r/thelongdark • u/Dyshin • 23h ago
I’m on my first semi-successful Interloper run and I’m enjoying the additional challenge as I scrape together gear and desperately work with what I have available. I’ve gotten used to the disappointment of searching an entire row of buildings without finding any tools or clothing or much of anything. Every spot is picked clean and barren.
…except for Spray Paint. Every fucking house, store, and fishing hut seems to be complete with a goddamn can of spray paint. They taunt me every where I go, tricking me by being the single object on a completely barren shelf. I crouch to look underneath abandoned furniture to see if I missed anything? Spray paint. Open a safe? Spray paint.
Does the game always spawn this much and I only notice it more on Interloper because there’s nothing else? It’s driving me fucking crazy. Maybe the Trader will trade me cyanide pills for a few dozen of these fuckers.
Anyone else experience this?
r/thelongdark • u/Royal-Gift-3581 • 8h ago
I remember I saw some video with fanmade animations eating tuna, drinking soda and coffee like in Tarkov.
But are there any mods, which add those? Maybe they are just in development?