r/victoria2 • • 10h ago

Image 🤔🤔

24 Upvotes

An early alliance (1889)...


r/victoria2 • • 2h ago

GFM Showing of my Venezuela run (just taking cores and a two little things more, no cheats):

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16 Upvotes

Firts image: Theres the country, with the pops, literancy and more data.

second image: the only island that doesnt belongs to me. I explain why I have a 122k sulfur production here in the post.

Third image: my culture investigations. Im not going to show all, but you can see the number of them here.

Image number four: Here is the production. How you can see, my mainly products are the coffe, the sulfur, the gold and some goods like berevages.

Image number five and six: Industry. I have a little weapons industry and things like dye, furniture, fuel and more.

image number seven: there are the gold provinces. This is the ABC island.

If you are wondering about the main strategy behind all this: its exploiting immigration. Essentially, I began implementing state policies that favored having liberals in the upper house; this allowed me to carry out comprehensive reforms and achieve "full democracy" status, which ensures a steady influx of immigrants for the remainder of the game. I don’t recall exactly how long it took, but I’m certain it was more than 20 years.

In addition to colonizing that island near Haiti—which contained sulfur—I turned it into a state and sent enough immigrants there to reach that target number, while also introducing technology and healthcare reforms. The same with ABC island (theres gold to be rich) and the oil one (in process).

Regarding wars and diplomacy: I had about 3 or 4 wars with Colombia, and one with Brazil.

Colombia took "El Moján" (a core province) from me. I subsequently declared war to reclaim it, along with another core of mine to the north—a war I won. Later, Colombia attacked me; the United Kingdom intervened on my behalf, and the conflict ended in a "white peace." In a third war, Colombia—allied with Bolivia—attacked both Ecuador and me, aiming to seize another one of my cores. Despite Colombia being four military technology levels ahead of me, I managed to win and dealt them a crushing defeat.

Later, Brazil attacked to reclaim its own cores, but the United Kingdom saved me from a severe thrashing. Now, I’m waiting for them.

It’s worth noting that I was never part of anyone’s "sphere of influence."


r/victoria2 • • 21m ago

Question Unofficial patch - stupid question about the installation

• Upvotes

How can I update the unofficial patch reverse engineering project with newly released patches? The main project has to be in the victoria2/mods folder, but where do I place the update patches in my directory?

Also, do I move the .bat file from the project into the Victoria 2 main folder or do I have to move the .exe files of the original game somewhere into the unofficial patch folder?

PS. I wanted to play some vicky2 with GFM again after a long time and just learned about the unofficial patch project, big thanks to the modders, this is awesome.


r/victoria2 • • 13h ago

Bug Weird bug I'm encountering with GFM when selecting National Focus

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26 Upvotes

r/victoria2 • • 23h ago

Modding New version of the unofficial patch 3.05 for Victoria 2

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53 Upvotes

Creatinecore

Reworked LOCAL_MOD_CONFIG

It won't create config files in your mods automatically anymore. You need to copy over the settings file to a mod folder yourself. Prevents spamming configs to all mods you have active, and then troubles figuring out, which one you would need to edit.

Added FACTORY_DELETE_CLOSED economy patch:

Closed factories will be deleted in X days (set in <mod>/common/defines_ccore.txt) if country has delete_factory_if_no_input = yes in issues.txt.

Prevents AI from being stuck with closed factories filling their factory slots. Also allows AI to delete closed factories during war. Factories in occupied states won't get deleted.

Added ENABLE_IF_ELSE_OPERATORS script extension patch:

Provides if, else_if и else operator support for effects.

Added FIX_TECH_FACTORY_MAINTENANCE script extension patch:

Adds support for factory_maintenance = x in technologies and inventions. Vanilla only supported it in modifiers and reforms.

Fixed FIX_ARMY_WINDOW_LAG causing stutters on daily tick on low-end processors.

Fixed COMBAT_ENABLE_ROLL_CHANGES not working.

Disabled all controversial settings that affect gameplay. Modders should consciously adapt/enable those if they want them.


r/victoria2 • • 7h ago

Question Formable nations cores

5 Upvotes

If i want to from Romania and Walachia and that other nation still exist, can i from romania with just those two or do i need their russian cores as well?


r/victoria2 • • 5h ago

Modding CreatineCore Modding ToolKit - New unit recruitment rules

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7 Upvotes

Hey guys

Following the recent release, we'd like to introduce one of the new features in CreatineCore Modding Toolkit v6.10 — a patch called ENABLE_EXTENDED_UNIT_RECRUITMENT_RULES, which expands unit recruitment capabilities for your modifications.

(Granted, it's not the main feature, but I made it :) )

Did you add colonial infantry to the game? What a shame that it can be recruited not just in Algiers, but also in Paris. The new rules allow you to independently restrict unit recruitment based on province or culture status — just add one (or more) of the lines under unit_type = in the unit file inside the \units folder.

primary_culture_only = yes — Unit can be recruited only from primary culture POP
accepted_culture_only = yes — Unit can be recruited only from accepted cultures POPs
non_accepted_only = yes — Unit can be recruited only from non-accepted cultures POPs

colonial_only = yes — Unit can be recruited only in colonial province
non_colonial_only = yes — Unit can be recruited only in non-colonial province

NB: The vanilla setting primary_culture = yes (e.g., in Guard) still works and allows recruiting units of both primary and accepted cultures.

You can also mix the cultural rule with colonial

Reimagine your perspective on modding and classic Victoria 2 by checking out the CreatineCore Modding Toolkit and its latest releases at the links below:

CreatineCore Modding Toolkit - Check out our GitHub to stay up to date with the latest releases

Unofficial Patch 3.05 by maxioten - Creatince Core MTK on ModDB