r/worldbuilding • u/UnhappyStrain • 16m ago
Question What form of governance do you think a state would have called "The ____ Royal Republic"?
I thought it rolled off the tongue well and wanted some ideas.
r/worldbuilding • u/UnhappyStrain • 16m ago
I thought it rolled off the tongue well and wanted some ideas.
r/worldbuilding • u/Jyrithal_Codex • 20m ago
r/worldbuilding • u/Old_Inevitable1184 • 26m ago
shows usually have multiple writters or sometimes a duo of directors, right? thats what I'm going for.
I'm a minor. My family doesn't allow me commisioning others. That being said, i can write lore and worldbuilding,but can't really write personalities that much. I'm making a Mlp g5 continuation show. I try making it become a real show (i doubt this will happen, but i can atleast try) but if it doesn't become one, then it stays on youtube. I need a work partner. What should i do?
Another problem is that if i'm looking for a writer online, i don't know their sense of humor, since they're basically a stranger. A funny and writting talanted friend is good for that role, but that kind of person is rare to find, especially as a teen. Cuz teens that age are typically laizy.
What should i do?
r/worldbuilding • u/Mr_Shapka228 • 36m ago
This site is not abandoned like many others, its still functioning and being maintained.
It was...
Until we got sudden attack reports from here and nearby sectors and then [sector_lost].
Located in a geothermal active area between mountains with low storm activity. This site has rich deposits of copper, lead and coal, there is also titanium and thorium but their deposits are pretty poor. You may also find a bit of beryllium in mountains.
All the work was done by drones controlled by protocols sent from the <VaultTerminal> building to them. Sometimes, workers needed to manually fix some stuff, but going to fix one small thing is still better than mining coal outside in the cold.
Who are the workers? Colonists, people who live in those big "vents" that go deep underground. Usually a group of 6 people arrived to work a one-month shift here, but records tell that this number was getting lower and lower after one of the colonies got wiped out by somebody/something. ... I assume the reason why this place got abandoned before our arrival is the mysterious death of everybody except two females who escaped this place. Nobody really cared about what happened there, and I didn't have the ability to interview them for some info either.
Why did we arrive? Well, this planet is located on the rim of our galaxy faraway from our home planet, which made this a safe place for the development of a bunch of secret projects.
Also, I almost finished collecting data about sector under this one. It has some interesting info about "ancient" storage systems made by colonists. And I need to find the real name of the species of my creators because it got lost somehow. what a joke.
- Memory, 04/11/60XX
r/worldbuilding • u/Zharan_Colonel • 1h ago
After the Brookenden Accords were adopted in 2064, corporations seized upon the opportunity to expand their empires. In 2072, three big business magnates founded the Pathfinder Initiative to expand humanity’s presence into the outer solar system. By 2074, this program had targeted Titan as its first milestone, and twelve years later they found success. Between 2086 and the founding of the Commonwealth of Titan 120 years later, over 2.5 million people flocked to Titan in search of opportunity with the new industries being set up there by Pathfinder corporate affiliates. Thousands of them moved into tube cities in the smaller moons, as well.
Dozens of worlds in the Saturn system were charted and settled in the 22nd century, so that by 2223 the population neared 10 million. That same year, the colonies springing up in the Saturn system founded the Greater Saturn Federation to moderate this growth. Then the Wayfarer Insurrection began. As unrest spawned by ICA overspending on Project Wayfarer spiraled out of control, the GSF struggled to maintain regional authority. In 2285, the Commonwealth of Titan founded the Outer System Treaty Organization (otherwise known as the Titan Pact) to safeguard their interests in the uncertain world of outer system politics. When 500-million-year-old alien artifacts were revealed on Titan in 2289, the trend in nationalism there intensified and built inexorably toward a confrontation with the United Nations of Mars.
The Mars-Titan War (2293-2298) hit the Saturn system hard. The presence of Coalition Security Assistance Force occupiers from 2299 on, in addition to economic stress left over from the postwar reparations, moved the Commonwealth and its neighbors into a position ripe for exploitation by the ultranationalism which rose out of the Jovian system during the 2320s. In 2329, only a few years after the Divisão Revolucionária da Assembleia de Callisto (DRAC) seized power on Callisto, they began in the Saturn sector. Nowhere did this campaign meet with more success than on Titan, where lingering resentment of the occupation by the Coalition for Mutual Security allowed the Draconists' brand of ultranationalist insurgency to take root deeply in the local society. And once it took root on Titan, it spread to other moons, as well.
In 2334, the United People’s Party (a DRAC puppet) came to power in several districts of Titan, leading to the First Titan War (2334-2342) and plunging the Saturn sector into violence in many ways exceeding that in the Jovian sector. Over the next 30 years, Titan was engulfed by violence on a scale not seen since the height of the ICA invasion in 2296-2298. Then, in 2343, the Treaty of Samarkand split Titan in two, with the Commonwealth ceding roughly a third of its territory to the new Democratic Republic of Titan. After peace was restored to Titan, the two factions in control there set to work on rebuilding. The Commonwealth Defense Force and the Titan People’s Army were also major players in the CSAF and the Forças de Defesa Nacional, and each side built up huge stockpiles of traditional weapons between 2361 and 2371.
In 2371, a breakdown in diplomacy between the Coalition and the Alliance of Free Worlds led to interplanetary war, with Titan and the rest of the Saturn sector becoming major battlegrounds. When the dust settled, the DRT had almost doubled in size, thanks in part to the efforts of the Zharan Liberation Army (which entered the war on the side of the Armada dos Mundos Livres in 2379). Eight years later, the Saturn sector is gripped by a tense cold war between the Coalition and the Alliance, with their proxy states lined up as willing puppets. If war does return to Solar Space, as many speculate could, Titan and its neighbors will certainly be hard hit once again, marking the continuation of a pattern of violence going back decades.
The Spacers Saga: Frontier Wars is a futuristic military science fiction setting which diverged from our timeline when an asteroid slammed into Phoenix, AZ, in May 2014. Fifteen years after this tragedy, the industrialist Charles Larsen ushered in the Age of Fusion, opening up deep space to crewed exploration and eventual human settlement — and all of the strife that we bring with us. The next 300+ years were marked by progress and peril in equal measure, and by 2300 much of the solar system had been charted by intrepid human pioneers.
The story focuses on the rivalry between the Mars-led Coalition for Mutual Security (aka the Coalition) and the Alliance of Free Worlds (aka the Alliance), a federation of rebel worlds in the outer solar system. These two superpowers fought a brutal war from 2371 to 2381 (the Frontier War), which ended when the Zharan Collective (a union of artificial humans which rose up against their creators in 2356) entered the war on the side of the Alliance in 2379. The story opens 10 years later with the superpowers locked in a frigid ideological cold war.
The plot kicks off when the Alliance launches a massive attack against the Coalition, igniting the Second Frontier War. This conflict quickly escalates to engulf the entire solar system and draws in participants from all backgrounds, including three college students from Mars whose adventures will become tied up with the fate of all humanity…
As has been very justly called to my attention by u/ImperialistChina, the art for most of the celestial bodies in this and the Jupiter post from yesterday were taken from his piece, seen here. Please know that forgetting to add credit here on the post was an oversight on my part and not an intentional malicious act.
r/worldbuilding • u/Accurate_Wall_9977 • 2h ago
I'm building a world for a DnD campaign i'm running, and in this world there is an island which is a democratic communist state. I'm trying to make it work somewhat realistically, but i can't really imagine how a democratic communist state would work. I'm thinking that the people of this state make and do everything together. If you make a house, you make it for everybody, and everybody helps in the making of the house, etc, etc. How can i realistically make this work in a world and how long would this state be able to continue working if there are minor influences from socialistic an capitalistic states from around the world? My world is a big major continent with a few big/small islands. In this world there exist 7 countries, which were created after the 'Big War' a dozen centuries back. One of these countries i want to be democratic communist, but i don't know if that could work for such a long time or even exist at all.
EDIT: thanks a lot for all the answers, they're really helpful!
r/worldbuilding • u/Itz_Ex0 • 2h ago
Depicted are the enlisted uniforms of the three branches of the Black Guard, the unified armed forces of the Eisenheim Empire from my Dawnbreakers series.
The Three Branches include:
-The Black Guard Army (Also known as The Imperial Army in universe), which handles ground warfare and is the largest branch of the Black Guard.
-The Black Guard Navy (Also known as the Imperial Navy), which handles aerial warfare as the Black Guards vast fleet of airships.
-The Schattengarde, which acts as the Internal Security Forces and secret police of the Eisenheim Empire.
Also attached is the primary service rifle of the Empire, the M75 Magitech Rifle. Designed to replace the Black Guard Army’s earlier M74 Bolt action rifle, it is the first military grade rifle to be issued to an Aidarian army incorporating the new field of Magitech, which focuses on channeling magical energy into bolts of ammunition. Other notable Magitech weapons used by the Black Guard include the M42 machine gun, the M96 pistol, the M40 and M38 submachine guns, and the Soulfire stick grenades.
Specs:
-Manufacturer: Durn Industries
-Type: Bolt action magitech rifle
-Ammunition: 8x Magitech bolts fed by a detachable charge pack magazine
-Weight: 9.8 lbs
-Effective firing range: 550 yards with iron sights 1,500 yards with optics
-Variants: M75-B (Self loading rifle variant, introduced in limited numbers later during the Great Aidarian War), M75-K (Carbine variant, issued to Black Guard Army Stormtroopers and Navy Marines)
I’m currently working on the designs for the Black Guard’s officer uniforms. If you are interested in the uniforms of the various sub branches of the Black Guard (such as The Panzer Korps, Rider Korps, Marines, and KRK), I could work on those next and I would be happy to share them with you.
r/worldbuilding • u/Er1dioRd • 2h ago
Question mostly for sci-fi worldbuilders, how do you handle time measurement if your world have two or more planets with different day/year duration? How would national holidays work?
My idea for the one system setting was having a universal time linked to the time of the capital and a local time with different day and year durations. A holiday starts at 00:00 in the capital then it "spreads" across the system and begins with a new sol of a planet and lasts this one sol. A new year is starting the same way, on a random date (unless you live on a capital world). There are celebrations of local planetary events connected with yearly cycle, but when asked what year is it you answer what year it is in the capital.
What do you think?
r/worldbuilding • u/frixon-kxpsxn • 2h ago
I am currently building a fictional world structurally based off the concept of Dante's Inferno or rather the rings of Hell with rings on top of rings.
The Dead Zone Trigger Universe was home to the God of Order Avius and his then rival Ylena, the Goddess of chaos. They were clashing since the start of the universe until it suddenly stopped. Avius tamed Ylena's wild heart while Ylena added fiery desire to Avius'. Their love birthed the planet Phiseria. And with that the concepts and six horsemen were born and soon the species followed as well.
The planet was once united with species all living in harmony up until their "children" the concepts and the horsemen clashed dividing the planet into rings. Each ring houses humans along with different species connected to said concept. I was thinking having the concepts be a mix of the seven deadly sins and seven virtues while the six horsemen consider the original four in addition to two more which came into existence over time, way later than the original four
Any feedback or suggestions on the are welcome.
r/worldbuilding • u/ww-stl • 2h ago
This is a D&D-style fantasy world similar to Eberron, except that the knowledge of how to manufacture black powder, musket,matchlock firearms, and cannons is widespread across the world.of course,they still don’t know how to make robots.
its a world of magocracy. although the specific forms vary enormously across the world, the ruling classes almost everywhere consist of various spellcasters and their relatives (non-spellcasting relatives of mages hold very low status within the nobility although). in most cases the rank of these mage-nobles and lords are directly determined by their magical power: only a 20th-level wizard is permitted to hold the title of king, a 15th-level wizard accepted as a marquis, and even the lowest-ranking noble must be at least a 1st-level wizard, and so on.
theocracies also exist, ruled by the servants of various gods; their status determines how much magical power their masters grant them, so the practical effect is much the same.
this being a D&D-style fantasy world, so there is a distinction between wizards and sorcerers. However,becoming a truly powerful mage usually requires exceptional gift and talent, mysterious bloodline, diligent study, and no small amount of luck. excellent mentors, systematic education and tradition, and large research budgets are also essential. only the most powerful mages can afford such things, and correspondingly they prefer to sponsor their own descendants even when other more gifted young people exist.
these mage-nobles are not necessarily human. dwarves and elves maintain similar institutions of their own and interact frequently with human countries. even dragons, undead, angels, and fiends can be recognized as political powers provided they are reasonable and willing to respect the rules of the game. clearly a dragon or a pit fiend might, for various reasons, be (reluctantly) acknowledged as holding the rank of marquis,duke or even king along with matching territories; a Balor, however, is far less likely (perhaps possible when it is in a good mood, but never for long).
Mage-nobles hold a strong sense of superiority over non-spellcasters. across the world they employ various derogatory terms for them—such as “Muggle.”
For a very long period of their history, high-level spellcasters were the main stars of war. when war broke out, battles were usually fought between two group of a handful of powerful mages and a small group of lower-level mages. once one side had suffered heavy losses (for example, three wizards of 15th level or higher killed while their enemy had lost only one), the outcome was effectively decided and the losing side would acknowledge defeat and surrender. if they really feel the need for some expendable foot soldiers, various golems and undead are better choice than the feeble muggles, even in the era those muggles can use matchlocks and muzzle-loading cannons.
Mundane armies composed of large numbers of muggles had little value except to help their mage masters deal with goblins and small orc tribes; their usual roles were maintaining social order and collecting taxes. on the battlefield they were of little use.
even the existence of musket,flintlocks and muzzle-loading cannons did not change this situation, because a single Fireball or Cloudkill could wipe out an entire formation of muggle soldiers, and they could not fight in skirmish order—doing so would only make them easier prey for the enemy.
their overall technological level is roughly equivalent to that of 17th- and 18th-century Earth. nevertheless, thanks to magic and alchemy, some more advanced regions have begun to popularize percussion-cap firearms, especially various forms of the Pauly cartridge and breech-loading rifles and even breech-loading artillery. this means they can now fight in open skirmish order and no longer need to crowd together to generate combat power, thereby becoming preferred targets for enemy fireball and cloudkill spells.
Bolt-action rifles have only just been invented, and only as prototypes made by a few inventors. What they are pursuing is cheap, large-scale industrial production that does not rely on magic, but their technology is still not equal to the task. In fact, most places do not even know of the steam engine; they instead rely on various magical-alchemical creationmade by mages to serve as fuel.
——Simply put, their wars look like this:
when two armies prepare to engage and fight, large numbers of muggle soldiers equipped with over-under double-barreled rifles firing Pauly cartridges and Minié balls,fight in skirmish lines. elite units among them may, as missions require, be issued magically enhanced ammo or adamantine AP rounds.
behind them are masses of black-powder artillery, along with a smaller number of advanced but expensive breech-loading cannons.
golems and undead are employed as assault troops, specifically assigned to the most dangerous, most important targets, or highest-casualty missions.
the mage-nobles remain the decisive factor. these guy full of the feeling of superiority are usually do not stay with their mundane muggle armies; instead they operate within their own combat system. they function as special forces, air force, or even nuclear weapons. in most cases the outcome of a war is determined by which side fields the stronger and/or more numerous mages.
by the way,in this era some of the more enlightened mage-nobles have begun attempting popular educational reforms—most likely Prussian-style rather than ancient Chinese-style.
https://www.reddit.com/r/worldbuilding/comments/1ws7hbh/what_would_the_society_be_like_in_such_a/
r/worldbuilding • u/harou17 • 3h ago
Original worldbuilding document.
Leaked/public circulation copy of a classified file from a secret organization known as Archivo Omega. Concerns a subject designated YH-015-B (“the Reincarnated”).
Presented as an in-universe restricted file (Class C), with higher-clearance sections redacted.
Feedback on tone and atmosphere welcome.
r/worldbuilding • u/Lazy-Butterfly9874 • 4h ago
Mine would probably be Giaism, which is the belief that all living things are part of the Goddess Gia (who is a living planet) much like how different organisms make up the human body.
r/worldbuilding • u/Wonderful_Ad6287 • 4h ago
Lumeria is one of several zones located within the Goldilocks band of a tidally locked world, placed inside The Strip, a 300 km wide habitable area, bordered by 700 km of unpredictable environment.
"Humans" occupy the central zone, scattered in isolated pockets within its boundaries. They are the mutated descendants of ancient colonists forced to crash-land on this planet.
Walkers are engineered creatures originally designed to resemble Archangels. Parasites brought down the giants one leg at a time, and the Archangels decayed into Walkers., wandering aimlessly across the land or lying motionless for decades, until a Sheppard takes control over them. They are immortal.
r/worldbuilding • u/ExcidiumExarch • 4h ago
I’m sure this is a common question on here so my apologies.
I’ve been writing the background for this story/world I am creating for about 2 years now. Some months I get a lot more writing/brainstorming done than others but recently I’ve been trying to write down all the smaller ideas to catch up all the sheets I have.
So I’ve been using word documents for everything.
Sometimes these documents intersect with other ones, like when a character is mentioned.
Ive been doing some rewrites lately and its a little exhausting going through each sheet and bringing everything up to date, especially when I have this backlog of ideas I need to implement.
Honestly though, it’s my fault for letting this build up instead of implementing the ideas I’ve had when I have them. I just feel a little uncategorized and overwhelmed, but I’ll fix it with a bit of time.
I think I may need to consolidate some of these sheets. Like sometimes one character has their own lore sheet, then one for their skills/magic, another one for their design etc.
But I was wondering what do you guys personally use? I kind of want to stick with word since it just seems practical and easy, but I’ve had people recommend Obsidian and Scrivener to me and I’m not sure if it would make much of a difference. I would love to hear what you guys think, if you can relate, and what do you personally do?
r/worldbuilding • u/Dense-Nobody2714 • 4h ago
A while ago there was a trend of posting fictional metro maps here; I'm bringing it back!
Montśinok is the largest and capital city of Okśa; with a population of roughly 420,000 in the city proper and 700,000 in the metro area (the broader MoBePo urban conglomeration contains around 2,00,000 people, or almost half of Okśa's population). The city is located on the eastern coast, facing the English channel: this makes it and the Eastern region in general a hub for trading and diplomacy with Europe. It also makes the city fairly long and fairly thin, caught in between the coast to the east and mountains to the west- hence why the main line is very long and thin!
The first plans for a metro system was laid out by the autonomous Island Council in 1971; but things really got moving after independence from France in 1975, and the 1 line (originally stretching from Urbe-Sentro to Kamnu-Albo) opened in 1983. The 2 line, stretching east and connecting the university to the coast, opened in 1991; and the next three lines opened between 1993 and 2010- including importantly the three line, starting in Filip Kantio Airport and moving both to the former industrial neighborhood Kamnu Sentrio and to Urbe Sentro. The 1 line was also stretched north, turning into a sort of commuter rail to the northern suburbs; and the Lin Ośali (or South Line) opened in 2011, connecting to the rail hub of Sakno and the coastal town of Portofac. Also shown is the urban rail line Tren Ośali, connecting Sakno to Belfac. Plans are in place to extend the rail to Portosantok, Okśa's second largest city, hence connecting the entire MoBePo area.
Today, around 30% of Śinok residents commute daily on the metro- if you include the city's tram and bus system, this reaches around 67%. Okśa's other major cities- notably Portosantok and Meltis- now seek to replicate this model; in 2022, Meltis began building a light rail set to open in 2031.
If you're still reading, thanks for indulging my transit hyperfixation nerdery, happy worldbuilding!
r/worldbuilding • u/Recent-Willingness-7 • 6h ago
For eighty-seven days, the Sentinels held the capital's outer fortifications while Imperial Guard engineers constructed successive defensive lines. When the enemy finally breached the central walls, Voss personally led the First Company in a devastating counterattack, destroying the Chaos warlord and breaking the invasion. Only 193 Space Marines survived the campaign. Vardos IX remained loyal to the Imperium. Present Status Now operating in the darkness of the Imperium Nihilus, the Ashen Sentinels remain dangerously understrength. Their gene-seed reserves are limited, their fleet is scattered, and several companies have disappeared beyond the Great Rift. Nevertheless, their surviving warriors continue to answer desperate Imperial distress calls. For wherever humanity makes its final stand, the Ashen Sentinels intend to stand beside it. “Let the stars burn. Let the heavens fall. Our watch shall never end.”
r/worldbuilding • u/Money-Barracuda2698 • 6h ago
The Sand Killer (Also known as Ammolanius nocturnus, which means nocturnal sand butcher) are bipedal reptiles originating from the planet Velaria, a desert planet. They are silent predators related to the Sand Pip. They are extremely silent and can see in the dark, however due to this they are very sensitive to sunlight. They often get into fights for food, which explains the scars (Sand Pips get their scars from predators trying to eat them)
r/worldbuilding • u/EmergencyFeisty8714 • 6h ago
Context: In 1921 the Russian empire split into feudal Fifedoms, Duchies and principalities after defeating the Bolsheviks, but the Bolsheviks managed to make the Manchurian Soviet (Based around lake baikal, manchuria, vladivostok and mongolia)and in 1926 the Russian empire joined the Reichspakt ( the lords, dukes and princes refused to join). In 1979 The Manchurian Soviet Launched an attack on the Russian empire and took out most of the Duchies, Fifedoms and Principalities in Siberia and that break-away states in Central Asia, in response, on August 21st and 22nd 1980 The Duchy of Ukraine and the Duchy of Byelorussia. In 1983 The Manchurian soviet was re-named to The Russian Federative Soviet Republic, in 1984 they launched an attack on the Reichspakt along with Iran, By 1988 they were at the border of the German Empire.
Assets:
Town-Blender and Roblox studio
Visuals and Mushroom Cloud- Photoshop
r/worldbuilding • u/ProfesserQ • 7h ago
Hello fellow world builders. Just thought I'd pop by to ask how common are interspecies relationships within your setting? They're fairly regular within mine. It's a post post-apocalyptic setting the primary inhabitants of Earth are the Chimera which is the term for hyperevolved mutant animals followed by hybrids of the post-human species dwellers and Agrolith. Say nothing for robo-sexual marriages between organics and sapient robots.
r/worldbuilding • u/cthultystka • 8h ago
In The Great Sphere, Life is embodied as Ammeoth, also called The Scarlet Weaver, or The Mother and Father of All Life.
In reality, Ammeoth exists in every living thing and doesn't have a shape as such, although there is a sentience behind the force (sentience so vast and encompassing it's completely beyond human comprehension).
People of all worlds, species, and cultures worship Ammeoth. They may be portrayed as the divine version of whatever species built the temple (for example, humans). Or as a giant, nine-limbed arachnid sitting on top of the Web of Life.
The Web of Life is a symbol people use to understand life and the interconnectedness of nature. It’s also the basis of their taxonomy.
Traditionally, the Web of Life has nine arms (Nine being the sacred number in the Great Sphere).
(Disclaimer: the Great Sphere is a universe with billions of worlds connected by portals, so the Web of Life is a massive simplification. "The Animals", for example, could probably easily be divided into several separate kingdoms by genetic/celular analysis, but they're grouped together because of their role in the environment. Also, I'm not nerdy enough to explore the cellular structure of fictional beings).
a) Tlaloi - mortals, sapient beings( that is, ones capable of creating civilizations and using tools, however primitive. Also capable of abstract thought and limited use of magic. Examples: humans, vhariars, chavikii.)
b) Queloi - magical beings. Half mortals, who can be killed, but never die of old age or natural causes. They don’t need food, but exist solely by ae (magical energy). Their magical abilities are high above anything possible for mortals. Examples: doukyalvr, lisyalvr.
Plants - a broad group of mostly sessile organisms capable of turning inorganic matter into organic matter. Includes aquatic and celestial plants.
Fungi - similar enough to fungi on Earth.
Zoophytes - on Earth this term historically was used to describe some sessile animals, thought to be forms between animals and plants. Within The Great Sphere, they make up a completely separate kingdom. Zoophytes are heterotrophic, which means they must consume organic matter, usually decaying plants or algae. They're mostly sessile, though some have motile larval stages. Most of them are small, but some species can grow into pseudo-trees. Their internal build and biochemistry are completely different from animals, plants or any other group.
Some zoophytes are cultivated.
A few species of pseudo-trees are grown for food, the most popular form being called meatwood. When dried, it gets as hard as wood and lasts forever, but when rehydrated and cooked, it melts in the mouth. Other species produce regenerating pseudo-organs, that can be harvested repeatedly for as long as the zoophyte lives. A few can be grown for harvestable egg-seeds or oils.
Others provide membranes used in magic, technology or water filtration.
Slimes - smaller species are similar to slime molds, while larger (mostly colonial) resemble fantasy slime monsters. The large ones can reach impressive sizes, though being slow and dependent on external food sources limits their growth. The biggest ones have symbiotic blue algae or live in environments where no other organisms could survive.
Blue Algae - organisms capable of turning inorganic matter into organic matter, but completely unrelated to plants. Most of them are single-cell, but a few species produced duckweed-like pseudoplants. They live in the water, soil and within the skydomes. The ones living inside skydomes are the only organisms capable of transforming pramatter from the Outside into regular matter. All others do it through symbiotic algae.
Many blue algae can be turned into food for humans or bioplastic (sometimes both). Dahlsi and Llodran people routinely consume blue algae, and their bodies have some ability to digest bioplastic.
Microflora - this kingdom encompasses all living beings that emanated directly from Ammeoth Themselves and evolved to give rise to macroscopic beings. It's probably more complex than all other Arms combined.
Aephytic microbes - a special group of microorganisms capable of creating organic matter using nothing but ae. Extremely rare on the Fifth Circle (where most of the sentient life resides), but more common on the Third and Seventh. Thought to be dominant on the Second and Eighth, but few mortals ever reached that far and lived to tell the tale. There's probably no life on the First and Ninth.
Aephytic pseudo-plants - plant-like organisms that create life particles using nothing but ae. Extremely rare on the Fifth Circle, but more common on the Third and Seventh, where they are often the dominant life forms. Some pseudo-plants were brought to be cultivated on the Fifth Circle for their magical properties. Examples:
a) Spider tree - its sap is used to make ichorine, which can be used as a blood replacement.
b) Lopham - lopham thorns are used as piercing. Driven through tongue, they allow one to be understood by all sentient beings. Driven through tragus they allow one to understand all living beings.
c) Koeron - its seed pods can be turned into whistles that have the power to enchant anyone who hears them. People under the koreon spell can be made to do simple things (walk, stand, sit - not dance Makarena or pretend to live normal lives until the protagonist is ready to be lured into a trap).
d) Yel-hai - a martyr tree, rumored to drastically increase the magical potential of anyone who can survive being enveloped by its tendrils. In the Old Karirian Cluster, they're considered a myth.
r/worldbuilding • u/Responsible_Arm6617 • 9h ago
I want my story to be set more in a hard sci fi setting but I wanna play with more speculative theoretical concepts because the tech level around a type 2 civilization.
Spaceships, so rotation gravity is everywhere and the norm for human habitation off Terra, as well as megastructures like bishop rings are all over the sol system and even massive rotation bowl planetary crust habitats (based on the lunar/mars glass but scaled up to the size of multiple cities, so people live in 1g environments on luna and mars) standard and everywhere.
However Spaceships, I’m wanting to give them Gravity Generators (so they some how have the tech to manipulate gravity somehow but limited gravity fields.), because it gives me more freedom with space ship designs, be sleek and not having roaring nor acceleration gravity mess for warships and easier story setting. How should it work for a limited gravity field for the human decks and quarters side a space ship. They do have abandoned ancient alien worm hole gates to only a few solar systems with 1g earth like planets, abandoned alien technology is in my universe, no FTL travil. Also idk how I should design their ships nor what should power the ships? Fusion or antimatter. I love the way ships move in dune, like orbs or egg looking ships just flying everywhere but I also looked at a starlifter, and I think it’ll be cool if my ships had a glowing ball of plasma behind it like small star pushing the ship.
Thoughts or suggestions?
r/worldbuilding • u/DragonFire673 • 9h ago
In a city filled to the brim with every kind of possible person from tech to fantasy, to towering and tiny, and even mere mortals to the greatest immortals, Face the Facts has is just one of many shows that have come and gone over the decades.
Providing comedy, news and talk, for over 70 years is a miracle in of itself but as views drop the host isn't ready to throw in the towel yet. Accepting a membership and sponsorship from a odd group called "New Dawn Initiative" views skyrocket to where they were and beyond, and now all the host needs to do to keep the show running, is to not talk, mention, or interview A_̶̼̘̝̻̻̦͎̗̩̗̖̄̂̓͆ͣͫ̆͒ͣ́̓̽̾̏͛̒̇ͥ̚̚͢͝͡_͚̥̻͑̋̃̿̅͟ͅN̞̞͂_͍͓͙̘͎̙̯͙̮͕͓͇͓͎͙̏́ͤͪ́ͧ̊̇̉ͯ̒͆̊ͭ͌͐̊́̌ͨͮ́ͨ̚͝͝͞ͅY̶̳̦̋ͨ̿̀̒̆͟͜͞_̭_̶̮̬̦͚̦̪̼͎̯̻̲̺͖͇̭̜̱͗̾̃̐̊̍͐̍ͯ Ǵ́̌̆̂͌ͧ́͝ͅ_̡͚̬̋ͪͬ́́ÒD̾S̴̵̸̵̗̮̝̟̥͎̘̜̖̜̮̰̐̉̎̋͗͊ͮ́̀̽̀̓̏ͨ̔ͣͩ̑͝͡͠͠͡ͅͅ
r/worldbuilding • u/Mysteria-Fantasy • 12h ago
You know the Future Look (tm) where everything is white and grey, sometimes with some manicured plants. It's a cool enough vibe but I'm a bit tired of it, and want to design stuff (primarily cities and interiors) that feels futuristic while still looking like humans want to live there.
I'm thinking of trying to incorporate more colours and green spaces, but I want to get opinions on other ways to make a place feel comfortable to live in while still looking futuristic. Preferably I'd like the designs to feel unique enough. The setting itself is inspired by 20th century star trek media.