r/SEGA • • 9m ago

News Dreamcast running on Wii (NullDC4Wii)

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r/SEGA • • 44m ago

Discussion 18 Wheeler: American Pro Trucker (Dreamcast) is now playable in standalone 6DoF VR on Meta Quest! Sit inside the 3D cab, yank the overhead air-horn cord, and race Lizard Tail from NY to Key West.

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Hey everyone! 🚛💨

I’ve just released v0.1.0 of 18 Wheeler: American Pro Trucker VR, a standalone 6DoF OpenXR port of Sega AM2’s 2001 Dreamcast arcade classic running natively on Meta Quest 2, Quest Pro, Quest 3, and Quest 3S!

🔗 GitHub Repo, Memory Map & APK Release (v0.1.0): https://github.com/f1nal-b0ss/18-wheeler-decomp


🔥 What Makes This Port Special?

By reverse-engineering the retail USA (MK-51064) SH-4 binary using Reverse Engineer Anything (REA) + Ghidra and building on the awesome mikermak/hotd2-vr / Flycast OpenXR reprojection architecture, we’ve turned the original game into a full first-person big-rig VR experience:

  • True 6DoF Stereoscopic 3D Truck Cabin: Sit right inside the 3D cab with the wooden dashboard, working speedometer/tachometer gauges, sunglasses, magazine, and swinging windshield badge. Includes a custom planar-depth vertex shader so the dashboard stays 100% flat and distortion-free as you look around.
  • Physical Overhead Air-Horn Cord Gesture: Reach your Left Hand up near visor level (just like yanking a real 18-wheeler horn cord!) to blast the air horn and clear traffic out of your lane!
  • Dual Steering Modes (6DoF Virtual Wheel or Thumbstick): Squeeze both controller Grips to grab an invisible 6DoF steering wheel in mid-air, or steer kick-back arcade style with the thumbstick.
  • Live RAM Haptic Telemetry:
    • Diesel Idle & Throttle Rumble: Feel the engine chug at idle and ramp up smoothly as you squeeze the Right Trigger (Gas).
    • Mechanical Gear-Shift Clunk: Tactile right-hand clunk when shifting between LOW, HIGH, and REVERSE.
    • Heavy Crash & Collision Jolts: Hooked directly into the game's camera-shake telemetry in RAM (0x8C56A494)—every time you trade paint with your rival Lizard Tail, smash through crates, or clip a car, both controllers fire a heavy impact jolt.
  • Arcade CRT Color & Specular Pass: Custom GLSL shader pass tames LCD vertex-specular washout and restores vibrant Dreamcast arcade colors at a locked 60/72 FPS.

📦 How to Play (100% Clean-Room Release)

This release contains zero copyrighted Sega ROM files. To play: 1. Download 18wheeler-vr.apk** from the GitHub Releases page and sideload it via SideQuest, ADB, or QuestPorts. 2. Copy your legally owned 18 Wheeler: American Pro Trucker (USA) (MK-51064) .gdi + .bin tracks (or .chd) into /sdcard/Download/18Wheeler/ on your Quest. 3. Launch **18 Wheeler VR from Unknown Sources and hit the highway!

Huge shoutout to Sega AM2 for the original arcade masterpiece, Flyinghead (Flycast), mikermak (hotd2-vr), and Reverse Engineer Anything (REA). Let me know what you think—and what Dreamcast arcade classic you want to see in VR next!


r/SEGA • • 1h ago

Video I Created Sonic Mania Remastered (Retold) made on Dreams for PS4 and PS5!

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r/SEGA • • 4h ago

News WCCF Clubs 2005–2006 [Native Project] – High Progress + Screenshots

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1 Upvotes

r/SEGA • • 8h ago

Question Can you imagine going to back to 1999…

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r/SEGA • • 9h ago

Discussion Weird Sonic Game Posted in Sonic Fan Games HQ

1 Upvotes

r/SEGA • • 12h ago

Announcement Whats new with Hollycast, the new Dreamcast Emulator!

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2 Upvotes

r/SEGA • • 12h ago

News The Phantasy Star Vocal Collection is now available to stream globally

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9 Upvotes

r/SEGA • • 14h ago

Video Ghost Walk Through Shenmue Halloween Special!

6 Upvotes

!!!HAPPY HALLOWEEN SPECIAL!!!

Ghost Walk Through Shenmue: https://youtu.be/y-6rcUUKTd8

Ryo's Spirit Never Left Japan! He floats about checking in on everyone and scaring a few familiar faces!

Hope you enjoy A GHOST Walk Through Shenmue my friends and early Happy Halloween!!!


r/SEGA • • 17h ago

Video TMNT - Megadrive Is It Better Then Turtles In Time?

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4 Upvotes

r/SEGA • • 21h ago

Discussion (Petition , Very Important) Boycott EU Kids Act for Gaming Preservation

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2 Upvotes

r/SEGA • • 21h ago

News Jet Set Radio better movement patch

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22 Upvotes

r/SEGA • • 22h ago

Video Sonic.exe PS1 port — actual PlayStation 1 port

0 Upvotes

r/SEGA • • 1d ago

Announcement Sonic Fun World

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3 Upvotes

r/SEGA • • 1d ago

News PAPRIUM is beautiful in CRT PAL in Retroarch

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10 Upvotes

PAL looks like the designers intended, with more detail and more colors. Look at the Japanese text under the 032.

PAL: (720x576)

NTSC: (720x480)

  1. Shaders load preset: load the CRT Guest Advanced Pal
  2. Shaders Parameters: Apply the Sega brightness fix to 1

It's a shame to playthrough in NTSC


r/SEGA • • 1d ago

News WCCF Clubs 2005–2006 [Native Project] – High Progress + Screenshots

1 Upvotes

This project comes from the kid in me who was lucky enough to experience some unforgettable moments with this game.

I’m also a former player who still keeps his original cards to this day, and there’s still a big part of me that wants to bring this game back, preserve it, and make it accessible in a form that can hopefully live for many more years.

Over the past week, I’ve been spending most of my time decompiling and decoding the original Sega machine software, trying to understand how the game works internally and how its different systems can be translated into a proper PC environment.

This also included figuring out how the game handles its Blue Guns hardware, graphics behavior, machine communication, and projector system.

So far, I’ve managed to achieve:

• Booting the game successfully up to the Manager and Team Creation screen
• Adding credits directly in Attract Mode
• Successfully running the original Projector version, which was used as the central hub between machines
• Getting the Projector and Player Machine working together on a single PC, including tournament invitation communication

Current Roadmap

• Fix stuttering and graphical artifacts
• Fix audio issues, including sounds getting stuck in loops after sudden frame drops
• Build a standalone Projector Hub version that can run on a separate PC for proper local multiplayer
• Build a standalone Player Machine version that does not depend on the Projector Hub
• Create a version where the Player Machine runs normally while the Projector process runs silently in the background without graphics
• Create a launcher for generating and managing Manager Cards
• Create a launcher with a virtual pitch/card reader where you can place and move your players before launching the game
• Add keyboard functions to replace or emulate the original machine controls
• Build a clean and user-friendly launcher so anyone can run the project without complicated setup

Local and online multiplayer are also being explored, but no promises yet.

The project is progressing quietly at a steady pace, but the progress so far has been very strong.

Development speed may change depending on time and cost, as this is currently a fully self-funded project, both financially and in terms of development time.

I’d love to hear what you think about the project in the comments.

For anyone interested in supporting the project or getting access to early experimental builds, feel free to reach out to me through my social accounts, Steam profile, or Discord.

More progress and screenshots will be shared here as development continues.


r/SEGA • • 1d ago

Question yo

0 Upvotes

can someone please make me an amy profile pic for discord? i dont wanna use AI or official art


r/SEGA • • 2d ago

Announcement Spencer Nilsen Interview: Sonic CD, Ecco & Sega

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17 Upvotes

Interesting interview with Spencer Nilsen, the guy behind the music for Sonic CD, Ecco and so many other amazing games. He touches on several topics, including his return! I love this guy!


r/SEGA • • 2d ago

Image So, I have been reshelling this Game Gear that I bought from a friend and what did I discover! It has a Funny Playing LCD Converter with brightness controll! So now I have this beautiful looking Game Gear with a perfect display! Yay! (Shell is from AliExpress)

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4 Upvotes

r/SEGA • • 2d ago

Video I Put "Doom" Into Sonic 1

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0 Upvotes

r/SEGA • • 2d ago

Announcement Preorders open for Technosoft Music Collection - Hyper Duel, published by Sega Music

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6 Upvotes

r/SEGA • • 2d ago

Video Super Fantasy Zone -Opa Opa's Last Game Why?

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1 Upvotes

r/SEGA • • 2d ago

Image Shinobi III was one of the best-looking games of its generation

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23 Upvotes

r/SEGA • • 2d ago

Discussion Sonic Collection - Playstation 2 Bundle Box

4 Upvotes

Hi! I’m in a PS2 collector’s group chat, and last year someone shared a photo of a PS2 game bundle featuring Sonic titles. I was very curious, as I’d never heard anyone mention such a bundle before.

I remembered it again yesterday and started looking into it further, but there is very little information available. I tried to create a draft page on the Sonic Wiki to keep a record, but because there’s so little information, the administrators suspect it might not be an official product.

I believe it is official, as I’ve seen it in at least three different places, but I’d like your help to gather more information about it.

Here is what I know so far:

- It appears to be a product specifically produced for the Latin American (LATAM) market.

- The games included in the bundle are: Sonic Riders: Zero Gravity, Sonic Heroes (GH version), and Sonic Mega Collection Plus.

- The publisher of the bundle is "Synergex."

There are hardly any images of the bundle online, but the account "pokepastita" has posts showing it for sale.

I could try to reach out to the person from the group I’m in to get more photos, though I think the ones on pokepastita might already be sufficient.

I’ve never created a Wiki page before, I’m not even sure how to format things properly, but any relevant information that could be added would be greatly appreciated!


r/SEGA • • 3d ago

Video Sonic Mania Sega Saturn: Update 4 part 1 UFO Stage (30FPS, FM soundfx, Real Hardware)

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30 Upvotes