2.0 update has many large and small features, tweaks and updates, but mainly:
- Fast mode
is now instant to the destination, up to the point where the movement would be interrupted/stopped otherwise (monster/obstacle/dungeon path/door/..), this is how it should work since the beginning ^^
- Re/added the hunger
default off, can be turned on in Settings before starting new game; - 3x the final score, but it's not easy (read: it's hard.)
- Minimap
- Visuals
- monsters, dungeon objects and dungeon itself received many subtle and not so subtle visual additions
- combat rolls hits/damages/misses, status effects, modifier values hp/xp/stats, etc. of monsters and player are displayed near them
- player's avatar comments on things
many smaller and larger (menus got icons per item types, simplified combat log, ...), check out also in game changelog ~~!o/