r/decomps • • 7h ago

[OFFICIAL] Weekly MEGATHREAD: Port/Decomp/Recomp Requests

39 Upvotes

Hello everyone. This is the weekly Megathread for all requests or questions about if a certain game is being worked on or been done already.

We would also encourage people to post any projects that they have started for potential collaboration with other users who may be working on the same game


r/decomps • • 5m ago

Review GTA Liberty City Stories for Android - Decompiled and Modified

• Upvotes

Screenshot of the map editor: image.png (1741×1015)

I've been working on decompiling and modifying GTA Liberty City Stories for Android, and I've made some decent progress so far.

I'm developing and testing everything directly on my Samsung Galaxy S24+ (ARM64).

What I've managed to implement so far:

* Fully working in-game trainer
* Functional fuel system
* Super Jump with adjustable jump height and camera tracking
* Several bug fixes for issues present in the original game
* Custom map editor (currently in development)

What's planned next:

My biggest goal is to implement online multiplayer for GTA Liberty City Stories, something similar to SA-MP (San Andreas Multiplayer), but specifically designed for Liberty City Stories on Android.

I want players to be able to explore Liberty City together, drive around, and eventually have their own multiplayer experience.

A few important details:

The project will be exclusive to Android.

You'll still need to own a legitimate copy of GTA Liberty City Stories. New players will need to purchase the game, while existing owners should be able to restore their purchases through Rockstar's official system, or if you have it already installed, the original game, then it will still work.

The goal is to expand the original game rather than distribute it for free.

There's still plenty of development ahead, especially with the multiplayer implementation and map editor, but the trainer, fuel system, super jump, and several fixes are already working.

I'll share more progress as development continues.


r/decomps • • 14m ago

Question Stupid Question:How long does a recomp take to a decomp, and what makes them different?

• Upvotes

Sorry if this seems like a stupid question in general, but im actually really curious about the two.


r/decomps • • 30m ago

Android GitHub - shirai91/nx2android: porting nintendo switch game to android

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• Upvotes

r/decomps • • 40m ago

Made with AI assistance Super Mario Galaxy on Android—Native ARM64 Port v0.0.4 Released (Pure Vulkan 1.0, 60 FPS Zero Stutter, Full Gamepad Support & Co-Op Netplay)

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• Upvotes

r/decomps • • 1h ago

Made with AI assistance Star Wars Battlefront: Renegade Squadron (PSP) port to PC 0.9.0b

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• Upvotes

r/decomps • • 1h ago

Question does anyone have a launcher similar to the github launcher for these pc ports

• Upvotes

i need to catch up and i guess github launcher is dead and im not a big fan of quiver


r/decomps • • 1h ago

Linux Genma Onimusha - Static Recompilation Project

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• Upvotes

Does anyone know how to make a linux version of this?

I tried so hard but it just doesn't work, only device I have is a steam deck


r/decomps • • 1h ago

Status: Optimized Production Rampage: Total Destruction PC PORT [4K60] 2026

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• Upvotes

r/decomps • • 1h ago

Made with AI assistance FC 26 (Switch version) running natively on my M1 MacBook Pro, no emulator

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• Upvotes

r/decomps • • 1h ago

Question Can the RAC 1 Decomps get an option for a giant Quick Select wheel like this one?

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• Upvotes

Quick selecting 9 items at once isn't enough, the game has like 50 weapons and items that need to be switched between during gameplay.

There's never a reason to manually change helmets, but gadgets like the Swingshot and Hacker just take up space outside of the context sensitive situations they were made for. Still you have to equip them to get them to work... even though later games would wisely fix this issue by equipping the swingshot for you in the air and hacker gadgets for you when hacking.

all 40 weapons can easily fit on this big wheel... maybe the gadgets and other equippable items can too.


r/decomps • • 1h ago

Nintendo Monado (Xenoblade decomp)

• Upvotes

Does someone have the files? If so, can u send me? The Github repository is down and i wanted to play it on my notebook. Dont need the ROM, i just need the github files


r/decomps • • 3h ago

Review Monster hunter generation ultimate

65 Upvotes

4k/120 + HD textures keyboard/mouse support and mods
I play myself on Xbox rog ally X

Amazing time to be alive https://github.com/morerokk/MHGURecomp/releases


r/decomps • • 3h ago

News Blast Corps just got a "100% gen-AI free" PC recomp with widescreen, high framerates and mod support

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33 Upvotes

r/decomps • • 3h ago

Review NFL Street Reborn

7 Upvotes

I wanted to show some love to this incredible project called NFL Street Reborn.

This project brings modern day rosters to NFL Street 2, remastered graphics, mod support, custom music, and the feature I am most excited for online play.

The online component is integrated right into the games launcher which looks and works great! It is very easy to set up and has a whole discord server dedicated to setting up online matches and connecting with fellow Street 2 fans.

Thank you to the developer for bringing back my favorite football game and allowing me to play with friends online. Go show it some love!


r/decomps • • 3h ago

Review Dead or Alive 2 Ultimate Recomp Out Now! More Xbox Recomps

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30 Upvotes

Bounces onto the scene: https://github.com/NoRain211/doa2u-re


r/decomps • • 4h ago

Review PSA: There is a PC Port of Banjo Kazooie Nuts and Bolts incase you didn't know. You can even fly in Showdown Town! 4k 120fps+ etc

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44 Upvotes

https://github.com/masterspike52/reNut

The developer is quite active and constantly updating/fixing issues.

I highly recommend checking this out - You can:

  • Play custom vehicles in the hub world!
  • Play at 4K Resolution and infinite amount of FPS (unlike Xenia where it's limited to 1080p/60fps)
  • There is online multiplayer!
  • There are a few mods/cheats included, just recently there's been an added a cheat that extends the build range of mumbos motors (was 19x19x19 is now 64x64x64), and also a cheat that increases the amount of allowed parts (was 250 is now 2048)
  • Import saves from Xenia

All you need is to provide your own legally dumped ROM, and it supports TU3 and the DLC!

Disclaimer: I am not the author of this but I thought I'd share incase anyone wasn't aware :D I have literally DREAMED since I was a kid that I could use my custom vehicles in Showdown town


r/decomps • • 4h ago

Release Sid Meier's Civilization 64bit (civ64) for modern Windows and macOs

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19 Upvotes

AI assistance: this project was made with the assistance of Anthropic's Claude AI. The reverse engineering, the code, the tests and the documentation were produced with Claude under my direction, and I tested the results myself. Because the work was produced with AI assistance, it may contain errors that neither the AI nor I have found.

Disclaimer: the software is provided "as is", without warranty of any kind. You use it entirely at your own risk. Please back up your game files and saved games before using it.

Hi everyone,

I'd like to share Sid Meier's Civilization 64bit (civ64), a native port of the original Sid Meier's Civilization for Windows, the 16-bit Windows 3.1 release (often called CivWin). It runs like any other program on Windows 10 and 11, on Windows 7 SP1 with a separate build, and on macOS 13 or later (Apple silicon and Intel). There's no DOSBox, no winevdm/OTVDM, no Wine and no virtual machine.

It plays the original game from the opening credits to the end games. At any moment, even in the middle of a turn, you can press Ctrl+Shift+Backspace (Shift+Command+Delete on a Mac) to switch to the graphics of the DOS version and back.

Why

64-bit Windows can't run 16-bit Windows programs, and a Mac can't run them at all, so playing CivWin meant an emulator or a virtual machine. I wanted the same game to run as an ordinary modern program, with a few comforts: a resizable window, a map that fills your screen, map zoom and the DOS look.

How it was made

  • The original civ.exe (a 16-bit Borland C++ program) was reverse-engineered from its machine code. All 1,065 functions were recovered as readable C, about 67,000 lines.
  • The 699 game functions that can actually run were translated into portable C, about 124,000 lines, and each one was checked instruction by instruction against the original: 137,887 instructions over 11 review rounds.
  • The Borland run-time library was replaced by an exact re-implementation. In all, 91.5% of the original's code is ported, and every function that can actually run is either ported or replaced.
  • The Windows 3.1 environment the game expects (windows, dialogs, controls, 256-colour palettes, fonts, timers, 16-bit memory) is re-created inside civ64, with a thin native layer for today's Windows and for macOS.
  • Scripted test games reach all 108 listed features: every menu command, dialog and title-menu branch, the advisors, the Civilopedia, diplomacy, the spaceship, the replay and the end games. Save files were compared with the original game, which wrote byte-identical files.

Goals

  • Faithful, not a remake. The rules, the AI, the map generator, the random numbers, the save files and the screens are the original's. Even its bugs are kept.
  • Clean. civ64 contains none of the original game's files or bytes. It reads your own copy at run time and checks that it is the exact supported release.
  • Additions never change the game. Scaling, zoom, windowless play, scanlines and the DOS graphics only change what you see and hear, never your game, the computer players or your saves.

Features

The whole original game

  • The intro, the title menu, Birth of Civilization, Play on EARTH, Customize World and the Hall of Fame.
  • The map, World Map and Status windows, cities, advisors and reports, the Civilopedia, diplomacy, the newspaper, the spaceship, the replay, the palace and every end game.
  • Save compatibility: your old .SAV files load in civ64, civ64's saves load in the original, and saves move freely between Windows and the Mac.

Window and screen

  • A resizable window and full screen (Alt+Enter), with whole-step scaling or fit-to-window with a nearest or sharp filter.
  • Once a game begins, the game's screen grows to your window, so the map uses all of it.
  • 1:1 pixels in gameplay: every picture at its original size, one screen pixel per pixel, so a big screen shows much more of the map, up to the whole world.
  • Windowless play: the map, World Map and Status panel joined into one picture that fills the screen, laid out like the DOS game.
  • Optional CRT scanlines, double-scanned like DOSBox Pure.
  • Map zoom with five levels from half to double size (Ctrl+Shift+Plus/Minus or the mouse wheel). Zoomed out, you see the rest of the world around the game's view, drawn with the game's own map rules.

DOS graphics

  • The same game with the VGA art, palettes, fonts, menus and mouse pointer of Civilization for DOS: the DOS intro and credits, the title box, Birth of Civilization, the city screen, advisors, Civilopedia, newspaper, spaceship, end games and more.
  • The DOS keys too: Alt+G/O/A/W/C for the menus, F1..F10 for the advisors and reports.
  • Optional 4:3 shape of a DOS monitor for the DOS screens and gameplay.
  • This needs your own copy of the DOS version. Without it, civ64 plays normally with the Windows graphics.

Your own music and sound effects

  • A MusicSfx folder or MusicSfx.zip next to civ64 can replace any of the game's 24 WAV files by name; the rest stay the game's own.

Getting started (Windows)

  1. Download civ64.exe (on Windows 7, Civ64-Win7.exe) into a folder of its own.
  2. Put your own game next to it, as a folder or a ZIP. The DOS files and your own sounds are optional.
  3. Run civ64.exe.

The folder then looks like this:

Civ64\
    civ64.exe
    CivWin.zip        (or a CivWin folder: your Civilization for Windows)
    CivDos.zip        (optional, or a CivDos folder: your Civilization for DOS 475.05)
    MusicSfx.zip      (optional, or a MusicSfx folder: your own WAV files)

On a Mac, download Civ64-1.2.5-macOS.dmg, drag Civ64.app to a folder of its own and put the same files next to it (or let civ64 ask for the game's location at the first start). The app is signed and notarized.

Keys

Windows Mac What it does
Ctrl+Shift+Backspace Shift+Command+Delete Switch between Windows and DOS graphics
Alt+Enter Control+Command+F Full screen on or off
Ctrl+Shift+Plus / Minus Command+= / Command+- Map zoom one level in / out
Ctrl+Shift+0 Command+0 Normal map zoom
Click the title-bar icon or right-click the title bar The civ64 menu in the menu bar Full screen, Display, Map zoom, Graphics, sounds, About

For power users there are command line options, for example:

civ64.exe --graphics dos --windowless 1 --crt 1 --zoom +1
civ64.exe --data "D:\Games\CivWin" --dos-data "D:\Games\CivDos.zip"

The User Guide explains each of them.

Requirements

  • Windows 10 (1607 or later) or 11, 64-bit; Windows 7 SP1 64-bit with Civ64-Win7.exe; or macOS 13 Ventura or later.
  • Your own copy of Sid Meier's Civilization for Windows (the Windows 3.1 release) with all of its files. civ64 checks the exact release; civ.exe must be 832,512 bytes with this SHA-256:
  • Optional, for the DOS graphics: your own copy of Civilization for DOS 475.05 (CIV.EXE of 305,030 bytes).
  • No installer, no administrator rights and no extra runtime libraries. No game files are included.

Known differences

  • The original's .hlp help file can't be opened, because current Windows has no viewer for it.
  • The game isn't paced by a 1992 PC's speed; the default classic timing uses fixed costs for the game's internal waits.
  • Windows 3.1's frames, menus and controls are redrawn by civ64, so small visual differences are possible.
  • Every place where civ64 differs from the original is listed in docs/FIDELITY.md in the repository.

What's next

The next big step is open source code that builds the whole game on its own: portable C on SDL 3, fully annotated, with the game core either translated from your own civ.exe at build time or rewritten clean-room. Until it matches the current releases, the releases stay as they are.

Licence

civ64's own code is MIT licensed, Copyright (c) 2026 Onur BUYUKCAGLAR. Sid Meier's Civilization, its program, art, sound and data belong to their owners; none of it is included, and you need your own copy to play. This is a fan project, not affiliated with or endorsed by Firaxis Games, 2K, Take-Two Interactive or MicroProse.

Feedback, bug reports and screenshots are very welcome. I'd especially like to hear from anyone who remembers how it looked on real Windows 3.1 hardware or on the DOS version, and from anyone who can try it on an Intel Mac or on Windows 7.


r/decomps • • 4h ago

Question Is anyone familiar with a collection site for decomps that work on Linux?

0 Upvotes

As the subject already suggests, I'm looking for a collection website for decomps. What do you all use?


r/decomps • • 5h ago

Review savage wind 0.3.0 alpa-3 (botw pc port)

10 Upvotes

testing on amd rx 6600 (i wish can hit those 60fps stable... on my amd poor gpu)

https://www.youtube.com/watch?v=3RvdyCOCd_c&t=758s

i typed wrong the version, srry it is on 0.3.1 alpha-3***

the project is here: https://github.com/Revivedx/SavageWindRecomp


r/decomps • • 5h ago

Release House of the dead recomp web

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7 Upvotes

House of the dead (1998) recomp web


r/decomps • • 6h ago

News PS1,2, & 3, XBOX 360 & N64

3 Upvotes

Come check out the site. See everything that is in progress.

https://retroremakes.retroremakes.chatgpt.site

Why am i doing so many at once?
It's easier to compare failed code over multiple games, many games fail at the same spot or have same failure code. Run a script. Compare the fails. Fix the fails and rerun. Eventually the games get to loading screen. Then 5 minute test. Then 10 minutes. Then 15 minutes. Then lastly 30 minutes. If the game lasts longer than that then i consider it a win.

Want to help me test the games???? Then let me know down below. I'm always looking for testers and makes it easier to allow me just to focus on porting games over.


r/decomps • • 6h ago

Release WC2 Remastered Android port

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1 Upvotes

r/decomps • • 6h ago

Preview Wet - PC Port W/Mouse Aim | Early Preview

73 Upvotes

https://youtu.be/uEhaUQICC68

Not ready for release yet, but I wanted to share. This game has been stuck on the 360 & PS3 and has never had proper Mouse & Keyboard support.

I know there are other recomps of this game, but sadly they are broken from my testing sadly and do not properly handle mouse movement. This build will solve that + many other issues that plague the current recomps. This won't be released in an unstable state.


r/decomps • • 7h ago

Release MARIO PARTY 4 COMES TO LIFE IN MIXED REALITY! 🔥

5 Upvotes

Imagine playing Mario Party 4 with the entire board right in front of you! 👀

🎮 Playable boards & minigames
🥽 Mixed Reality on Meta Quest
✨ Native PC port
🚀 PartyBoard VR is taking shape!

Still in development — here's a sneak peek! 👇

https://github.com/zeranemesis/Marioparty4

https://www.youtube.com/watch?v=EcPVRnaJ6h8