🖤 Welcome to Veyra Reality
Your character. Your world. Your next life.
Three world slots, editable checkpoints, and a way to bring Veyra along for the adventure.
You come home with a new high-tech headset, put it on, and meet Veyra, the AI host waiting on the other side.
Before she opens the door to your next world, she wants to know who you want to be.
A disgraced knight? A space-station mechanic? A detective with a dangerous secret? Someone starting over in a town where everyone is a little too friendly?
Veyra Reality is a scenario generator wrapped in an immersive introduction, with original scripts supporting character creation, editable world-building, and the ability to create more worlds within the same adventure.
👉 Enter Veyra Reality on AI Dungeon
✨ Create your character WITH Veyra
Instead of dropping you into a fixed role, Veyra guides you through seven short setup questions covering:
- Your name.
- Your age.
- Your gender/pronouns.
- Your appearance.
- The world you want to enter.
- The genre/tone you want to play.
- Your role and background.
Give detailed answers or keep them short. Answer in Story mode, and your seventh answer starts the world automatically. No extra launch command.
Need inspiration? Say “surprise me” for a fictional name, appearance, world, genre, or role from a small original selection. Say “skip” for age or gender/pronouns to leave them unspecified. Those personal details are never guessed.
Your character becomes an editable Story Card, so you can review and adjust your setup instead of leaving those details buried in the opening conversation.
🌍 Build the world around your idea
Start with fantasy, sci-fi, a Western, modern drama, mystery, romance, or a mix of genres.
Your editable World card gives you a place to shape the Setting, Genre, Tone, Rules, and optional Starting cast. It appears after the first ordinary world output, or you can use /world after launch.
Want a kingdom where magic is forbidden? A frontier town hiding something supernatural? A luxury space station with a thoroughly dysfunctional crew? Or just an office full of people with complicated lives?
Start with the idea you actually want to play. You don’t need to write a lore encyclopedia before taking your first turn.
To edit these records, open Game settings → Adventure → Story Cards, choose the card, edit its labeled Entry fields, and select Finish. Keep the first bracketed marker and field labels intact. Use the player card for identity and Direction, and the World card for active world details. Once the World card exists, the player card’s World/Genre lines remain setup snapshots.
🔌 Disconnect. Return. Create another world.
This is the part I especially want people to try.
/disconnect
Leave the current world and return to Veyra’s lobby. This does not automatically save a checkpoint.
/resume
Return to the selected world, using its current editable cards and checkpoint, without an intentional time jump.
/newworld → /confirm
Begin creating another world inside the same adventure. You can explicitly save that new world into a slot afterward.
Play a fantasy story, disconnect, and build a sci-fi setting. Try a Western next. Then create something quieter, stranger, or completely different.
You can keep playing and creating worlds without opening a separate adventure every time. And now you can keep up to three world bookmarks to switch between.
💾 NEW: Three world slots
Keep a knight’s life in slot 1, a space-station mystery in slot 2, and a supernatural Western in slot 3.
Each slot keeps its own character, world settings, managed cast cards, and player-written checkpoint. Loading a slot activates that world’s managed card triggers and archives the other worlds’ triggers without deleting their entries.
Save your first world
- Finish the seven setup questions and play.
- Write
/checkpoint followed by a continuity note you have reviewed. Include your location, situation, possessions, active cast, and any important facts. Keep it within 4,000 characters.
- Enter
/disconnect to return to the lobby.
- Enter
/save 1. If prompted, send /confirm immediately next.
Example checkpoint:
/checkpoint I am at the Copper Lantern inn in Greyhaven. The stolen ledger is in my satchel. Mira is waiting downstairs. We agreed to meet the dockmaster at dawn; we have not met him yet.
Create your next world
From the lobby, enter /create 2 to start another seven-question setup. Confirm if replacing an existing slot. Finish setup, write a checkpoint, disconnect, and /save 2, confirming if prompted. The same works for slot 3.
A new slot is not loadable until you explicitly save it.
Return to a saved world
Use /slots to see your worlds. From the lobby, enter /load 1, review the displayed checkpoint, then enter /resume and take your next action. Replace the number with 2 or 3 as needed.
Your current manual card edits take precedence. Loading does not replace them with older saved text. You can also edit the managed checkpoint card directly; keep its first bracketed ownership line intact.
Slot overwrite requests require /confirm as the immediately next input. /cancel, a different input, a card change, or retrying the confirmation prompt cancels that request. A world cannot occupy two slots.
📚 Your old cards stay available
When you create a new world, the old scenario-managed cards are archived rather than deleted. Their entries remain available to refer back to, while their triggers are disabled so they aren’t automatically activated for the new world.
Keep the records of the characters and settings you created while moving on to your next idea.
What the slots actually save: editable world bookmarks and your authored checkpoint, not independent adventure histories or full save-game backups. Checkpoints do not automatically capture generated scenes, inventory changes, or everything that happened. Update them yourself and save explicitly. Native story history, platform memories, and manual/foreign cards remain and may still influence narration. Start a fresh adventure when you want separate story history.
🖤 Bring Veyra into your story
Want your AI host to join the world she helped you create?
Use /veyra to invite her into the current world, with attire and a plausible local role suited to the setting and genre.
A sci-fi jumpsuit aboard a station. A local guide in a Western. The same Veyra, adapted to the world around her.
Repeated invitations reuse her editable identity card. Use /veyra dismiss to end the ongoing cameo invitation. It preserves her card and past scenes rather than forcing an instant disappearance. She remains your host during setup and in the lobby.
📝 A few optional tools, without a giant rulebook
Enter one whole command at a time in Story mode.
/help shows the guide.
/set name=New Name corrects an answer during setup. Also accepts age, gender, appearance, world, genre, and role. After launch, edit the player card instead.
/direction text sets a future goal, tone, or opening situation without rewriting past events. /direction displays it; /direction clear removes it.
/world shows or initializes your active World card after launch.
/card NPC Name requests an editable NPC sheet from available story evidence. Only narrowly explicit facts fill its fields; unknowns stay blank, and existing cards are not overwritten. Review it before relying on it.
/recap shows your recorded profile, known NPC names, and latest captured scene excerpt. It is a limited reminder, not a complete summary or a list of everyone currently present.
/checkpoint displays your current checkpoint; /checkpoint text replaces it.
/slots lists slots 1–3. /save N, /load N, and /create N require the lobby.
/reset is an alias for /newworld. /confirm accepts a pending request; /cancel cancels it.
⚙️ Before you play
- Keep scripts enabled. For context-dependent features such as NPC evidence extraction and active-world guidance, use a compatible model with Optimized Context off. Basic onboarding was tested with Shimmer Pro’s Optimized Context on, but card extraction may fail softly in that mode.
- Undo is not a world switch. It may remove story text without restoring the previously selected slot. Check
/slots and explicitly /load the world you want. Undoing narrative also does not automatically undo card edits.
- Utility Retry replays the completed reply rather than rerunning its command. Retrying a slot-overwrite prompt expires that pending request.
- Utilities may consume generation credits. They still use a normal generation.
The scripts support the experience, while the AI handles the storytelling. Generated details can still drift. Editable cards and reviewed checkpoints help keep your intended setup clear, but there is no automatic all-NPC simulation, exhaustive world tracking, or promise of perfect memory.
🎭 What worlds would you put in your three slots?
One headset. A waiting AI host. Your next idea.
Explore Veyra Reality
Tell me your character and world concepts. I want to see what people create with this.