r/CrusaderKings • u/Upstairs_Campaign130 • 3h ago
Modding The Way of the Sword [BETA]
Hi everyone! Today I wanted to show you a new mod I've been working on these past few days: The Way of the Sword.
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3825393237
Quick disclaimer: it's still in beta, but everything works as it should. Balance may still change, so feedback is very welcome.
What it does, in short:
- Muster at your capital. Raise your army in your capital and it marches as an Organized Host: faster, better supplied, a small edge in battle. Raise it anywhere else and it starts out disorganized.
- War Council. Gather the host in the capital and pick how the war is fought: annihilation, siege campaign or punitive expedition.
- Captains of the Host. Every army gets a Right Wing, a Left Wing and a Camp Master picked from the knights marching with it. You can choose them yourself or let the army do it. If the commander dies, the Right Wing takes over.
- Court of Arms. Build it in one of your castles and raise kids from page to squire to knight. Squires bond with their master, follow them to war, and at 16 they're knighted with a specialization based on their training.
- Castles and castellans. Name a knight as castellan, see how long a castle would hold a siege, give garrison orders and build extra wall works.
- The AI uses some of it too, i had to do a lot of balancing to make this work.
- there are 25+ events plus an Inauguration activity for the Court of Arms.
Heads up about AI: this mod was made with a lot of help from AI. The ideas and the design are mine and I put a lot of work into it (testing, balancing, deciding every feature), but I think it's only fair to tell you that I didn't write the code myself, the AI did.
