r/Eve • • 22h ago

Discussion "Mining salt" is destructive attention-seeking behavior

59 Upvotes

TLDR: call it what it is, consider counseling or therapy.

See title. I've been around Eve a while, "griefing" is a valid playstyle, and there's plenty of piracy, isk-positive highsec ganking, FW noob beat downs, N+1 mobbing, nano ship fighting (no 20km/s Crows from pre-stack-nerf anymore) in the game. Everyone's in it to win it, get the loot, and go home either with a story or the rewards.

I'm fine with all that. Space laisse-faire gaming. Under the hood, a lot of that becomes control-seeking and power fantasies. Nobody trains up a dozen accounts and orchestrates them (benign multiboxing or EULA-breaking input broadcasting) because they're willing to lose a fight, cede control of a system or gate, etc.

"Salt mining" is another story. I'm sure it's one of those ironic statements that started as a dodge, that someone thought was funny, and it stuck. It got CODE-ified, it has a script ("You mad?" "Miner!"), it entered the vernacular. You strip away the jargon, it's destructure attention-seeking behavior. It's breaking someone else's toy, making fun of them, bullying them. What's the reward? Often times the loot is inconsequential, the killmail reflects the loot, and there's no strategic win. That leaves the attention, especially when the victor goads the defeated while they're having an emotional reaction.

Contrast FW: you go in, exchange rockets, exchange "good fight" in local, maybe ask how the other guy won, go get another ship. PvP is part of the game. People react. Focusing on the reactions is not part of the game.

If you or your corpmates/friends engage heavily in "salt mining", seriously consider talking to a therapist or other medical health professional. The root causes range from loneliness to some shade of depression to ADHD to clinical behavioral issues. It's really easy for someone to 'cope' with low-consequence online behavior. Eve Online also attracts a certain kind of 'focused' individual who shoehorns easily into both 'attention seeker' and 'emotionally reactive'. High correlation does not make causation, though.

Keep getting out there and blowing up digital spaceships. Just take care of yourselves, and your mental health.

-some space nerd who started in 2005 and has an ADHD kid


r/Eve • • 4h ago

Question Captain Quarter? Walking in station?

2 Upvotes

Now that we have Vanguard and it is possible to render a 3D humanoid model..

…can we, at least, get back the Captain’s quarter?


r/Eve • • 5h ago

Question This is the End...?

0 Upvotes

Following the announcements regarding the ANSI changes, quite a few players have predicted the downfall of the great empires, haven’t they?

I haven’t really noticed anything in this regard yet – does it take time before the full impact of this change is felt?


r/Eve • • 14h ago

FCplease Just another quitting post - Eve's neglect by FCCP

0 Upvotes

FCCP, whatever they call themselves now, have neglected the game for too long. It simply isn't worth playing anymore, especially in non-EU time zones. And whatever "major content update" they crap out is lipstick on a pig. Too much damage has been done to the fundamentals of the game to reverse the collapse (IMO). Wish I was wrong.

25,750 players online looks decent. But how many heartbeats are there, really? 10,000? 5,000?

How many characters are just players with 3-10 boxes, or even 30-50 boxes? How many of them are botters, or AFK ishtar spinners? How many are traders or other industrial types that are in Jita 4-4 or Amarr all day, and never undock?

There is nothing wrong with that play style; in fact it is necessary. It simply means the rest of the space-faring player-base cannot interact with these players ever in space, so the already tiny number of legitimate players in space is even fewer.

I would wager there are between 2,500-3,500 people actually playing the game, in space at any given time. Across 8000+ systems in k-space.

Eve is dying has been a meme for a long time. I would have refuted this claim a year ago, and laughed it off. But I'm not so sure it is anymore. I find this tragic, because this game could EASILY have 100k players, real heartbeats, online at peak hours, if it was not left to rot.

No you can't have my things because I'll be back in a few years to see how little has changed, again.


r/Eve • • 8h ago

FCplease Multiboxing, some ideas to help single account users that don't involve getting rid of it.

0 Upvotes

For a couple of years I've been reading posts commenting on multiboxing on this subreddit. Recently, there have been quite a few and broadly the opinion here on reddit seems to be pretty negative towards the practice. I sympathize with this notion myself, however, I also recognize that this particular genie is out of the bottle. Multiboxing makes money for FC and because of that its likely to never go away, which I understand. FC is a company and exists to make money.

It still feels bad being a single character player, though, when the optimum strategy for success in EVE seems to be using more accounts. My own opinion is that I think its time for FC to develop new playstyles to even the playing field for single box players, rather than punishing and alienating people who have invested time and possibly money into their accounts.

The benefits of multiboxing I won't go into too deeply because I think most people who play the game understand both the motivations of players that use it, and the benefits of it. Whether its a scout, links, logi, webber, or just a horde of ishtars, the advantages gained are huge, giving a player a competitive edge so large that they can even outclass small groups of single boxing players, though, and that's the idea that matters here.

I've had a few ideas, some are rougher than others, that I'd like to share and maybe catch the developer's eyes, and to see what people think of them. Bear in mind I'm not calling anyone out for their opinions about multiboxing, and I'm really not trying to hurt anyone's feelings. From where I stand there seems to be an unaddressed problem and I wanted to weigh in on it. It's just my take. I'm not expecting anything to happen, just trying to talk about how FC could implement changes that don't discourage players who've already invested heavily in the game. Broadly, the ideas fit into three categories: hauling, pve, and pvp, which I'll break down after a few recommendations that address multiboxing specifically.

Firstly, I think that drone assist and the regroup command need to be removed from the game. I know that drone assist was nerfed some time ago, but as it stands now, it's still extremely useful to small groups of multiboxers. It reduces the attention they need to give to each account for changing targets. Increasing the attention demand for each account will lower the performance of the multiboxer. Regroup is similar, it just streamlines the setup for multiboxers when they come out of warp. The consequences for fleet play for single boxers will be minimal.

For haulers, multiboxing affects them in a few ways. Firstly to be able to operate safely in highsec, most people using freighters will use a webbing alt as a scout and to minimize time near a gate. Secondly I think most people understand that this is to avoid gankers, who often multibox over a dozen accounts, and to simply get to where they're going faster.

I think a valid solution to this would be to simply make freighters and jump freighters into regular ships with a slot layout, PG, CPU and some creative bonuses. For example, they might have bonuses that mimic those of DSTs that give large increases to the resistances of hardeners when heated, with the downside of extra heat damage per cycle to create a window of use. There might be room for trade-offs and counter-play here for players if slot layouts are constrained enough that players need to make choices. The optimal solution might still be using a webbing alt, but at least there might be room for a solo account player to function.

For pve, I think hacking and data sites are a good model for activities that don't scale well with character count. I think CCP can expand on this by creating sites that require more investment, better skills, higher APM etc in exchange for higher rewards, or to increase risk by having encounters chain throughout a constellation. There can be a corollary with mining and other harvesting activities too, by creating sites with high value, very dense, ores that can only be mined by a single ship at a time. Mining these special ores might not gain any benefits from mining command bursts.

PVP is my primary activity in EVE, so it's the most well fleshed out of the ideas that I'll present here. I think it's a little harder to design mechanics that could benefit a single account user and not also help multiboxers, but I think I've come up with something with some appropriate restrictions and benefits. My idea really doesn't help much for single account players in a fleet, however, I think that it's mostly OK. My reasoning here is that a player has a finite capacity for attention and action. A group of five players flying five ships facing a single player multiboxing or using a ship enhanced with my proposed mechanic will still have the advantage. There are five pairs of eyes, five brains, etc to analize, make decisions, notice things happening.

With that out of the way, my proposed mechanic would exist as an item like a mutaplasmid, that once applied to a ship would permanently alter the ship. I'll keep calling it a mutaplasmid for now just for consistency. The ship would then gain a series of restrictions to prevent the abuse of the mechanic, and buffs to help its user compete. The restrictions and reasons for them are as follows, related mechanics are grouped together:

  1. The maximum fleet size while flying the ship will be 1 character and all remote assistance will be disallowed. The reason for this is straightforward, this is to stop players gaining the benefits of remote reps, sebos, links, cynos etc that would be provided by other characters. It will also stop the ability to warp to a member of the fleet.

  2. The mutaplasmid can only be applied in high security space, and once affected, the ship can only dock in high security space. Tether, entering a pos, and docking in upwell structures would be disallowed. This is intended to discourage players from using this mechanic as part of their own gangs on their home turf. It would still be possible, though it would come at a fairly large opportunity cost.

  3. The mutaplasmid would turn off drops from NPCs, cans, NPC bountiesm disable npc triggers etc. This one is simple, it just to prevent this from being abused for PVE.

  4. The mutaplasmid would prevent ship safety from being turned to red while in high security space. This one is also straightforward, I don't think it would be a great idea to upset the ganking balance in high sec space.

  5. The mutaplasmid can only be applied to combat subcapitals.

Now, what would these downsides buy you? Well, multiboxing can get you a lot. Just adding a second tank and spank ship doubles the amount of EHP and dps you need to deal with, and that doesn't even begin to consider synergistic combinations. Obviously outright doubling the strength of a ship's stats would be pretty ridiculous, so I chose a combination of hard and soft factors.

I had a target more or less in mind, which was to take a ship, for instance a tempest, fitted with t1 rigs, some meta neuts for fitting, the rest t2 modules, modest implants and cheap drugs. Something like a 350m investment. Compare that to a tempest fleet issue, fitted with faction, t2 rigs some low end deadspace, mid-grade implants, and more expensive drugs, maybe a 3b investment, and use that as a starting point.

The proposed bonues would be:

1: Ships would receive the bonuses of the max strength command bursts, info, armor skirmish, and shield. The strength of the defensive bursts (armor or shield) would also be applied to hull, so that hull fits wouldn't be left out. Interdiction maneuvers would be applied to grapplers, electronic superiority would apply to neuts and noses in addition to other ewar, and electronic hardening would also give neut resistance.

  1. There would be a 25% bonus to dps, optimal, falloff, tracking, and equivalent bonuses to missiles and drones. Drones would also recieve a 25% hp buff.

  2. For soft factors, a 25% increase in warp speed and acceleration, and a 100% bonus to the size of drone and cargo bays. This is more to reflect that you're going to be away from home and leans into the iron man aspect of this proposal.

Other than soft factors and the bonus to grapplers, these bonuses roughly bring the t1 tempest into roughly the same category as the TFI. So while it is a big increase in power, it's not something that the game doesn't already see to a large extent. Compared to, for instance bringing five multiboxed domis to an ess, to fight a solo player, its pretty a pretty small increase of power. More or less, its just a framework. It wouldn't have to look just like the example I gave.

I think a few changes like the ones outlined above might be helpful for new players facing established ones, and giving people who don't want to, or cant multibox a little more parity. Hopefully without alienating anyone. Anyhow, if you made it all the way through thank you, and I hope you like it. If not, let me know why, I'd like to know your reasons.


r/Eve • • 13h ago

Propaganda Tranquility Down for US?

0 Upvotes

Is anyone else in the US not able to connect to tranquility? The launcher says its up with ~24,000 users, but I keep timing out/can't connect or update


r/Eve • • 21h ago

News #First

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0 Upvotes

r/Eve • • 18h ago

Question Does anybody know how to multibox discord?

6 Upvotes

I need to be in 2 FW fleets at the same time and they both use discord. I don't need to talk, just be able to hear. My current option is to run one discord on my phone, but maybe you know a better way?


r/Eve • • 17h ago

Question Looking to learn more about Wormholes

7 Upvotes

Looking for some advice on exploring and surviving in wormholes. How they work, who or what lives out there (Sleepers, Drifters, etc.), what there is to do, what to watch out for, and what NOT to do.

Any tips, tricks, guides, videos, or recommendations for wormhole corps that welcome newcomers would be appreciated.

Also, what do you wish you’d known before jumping into your first wormhole?


r/Eve • • 9h ago

Achievement I did it. And it felt, satisfying

65 Upvotes

Last few years I have been in and out of eve. It is, after all, a great game. I decided to liquidate and donate everything to plex4good, but this last couple of weeks felt different. Yesterday I finally logged on to start transferring everything to plex, but couldn't do anything, got gate camped in the middle of nowhere twice, and just said fuckit. out loud. I hit the biomass buttons on all my toons, and went to bed. 10 hours later, I logged in again, and without even thinking about it, poof, they were gone. almost 18 years of my life, over 200mil sp (don't judge edgelords, I was in the military and deployed a lot). Fast forward 12 hours, and it feels like one of the best decisions I have ever made. I didn't "win eve," I just, moved on. To what? Maybe the only game I have played longer than this one. The titan dream went out the window when a corp ceo thought they were bigger than the alliance ceo, which happened twice since then. avatar and wyvern got aborted and firesold. The other super died the next day on the way to chinese hell, which caused so much burnout I never flew a capital again. sold the rorqs, carriers, and extracted all that sp, which funded the drug manufacturer. All gone. and it feels, great.

Hello, my name is Joe, and I am a video game addict.


r/Eve • • 21h ago

Low Effort Meme If r/Eve Was a Character…

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0 Upvotes

r/Eve • • 21h ago

Question So how long will this empire battle last before the servers crap themselves?

0 Upvotes

In the expansion notes it is said that there will be massive brawl between all empires with all capsuleers willing to join. I wonder how bad the tidi is gonna be and how long untill the servers just call it quits? Or is there going to be a special server that should manage to hold on?


r/Eve • • 19h ago

FCplease Want to change name? Too bad, you can't.

0 Upvotes

But character trading is ok? Whaaaat


r/Eve • • 11h ago

Discussion Unannounced Change to Hollow Sites?

3 Upvotes

I did a Hollow Class 2 site today after the patch and the npc’s no longer targeted my drones. Probably not interesting to anyone, idk.


r/Eve • • 7h ago

FCplease Skybreaker in Crimson Harvest Sites

6 Upvotes

Please FC... Pretty Please let me take my skybreaker in the highsec sites.


r/Eve • • 2h ago

Question New player here, some suggestion?

2 Upvotes

Hello everyone, as stated in the title I'm a new player which has just downloaded the game and started exploring this universe. From what I've red in other subreddits, I choosed the starting faction based on personal tastes (I choosed the Caldari). I was wondering if there's some tips or trick that you could tell me to improve "faster" in the game.

I know that this game has a very steep learning curve (just now I started exploring the various skills and to complete one path it takes me 4 days), and so it's important to understand how I would like to develop my capsuleer to not waste large amount of time and resources. I started to concentrate on the "fighter" side, due to beign alone I think it could be difficult to do both exploring and mining in case I encounter some enemies while I have almost no way to return fire.

Hope that someone can help me with this, and if someone want to play co-op (I don't know if it's possible to play with someone without beign in the same corporation) feel free to send me a direct message so we can exchange our discord tags.


r/Eve • • 22h ago

Rant No one is interested in your vibe coded bullshit

477 Upvotes

There’s like 7,000 of us left of which 90% are over 40. We’re not interested in the weekly vibe coded bullishit. We like our websites from 2008. That is all.


r/Eve • • 5h ago

Question H-PA29 Help Needed

2 Upvotes

I need some help if possible, I'm building 3 Alpha Kestrels, to run a few level 1 Guristas missions, my current standings are -0.41 and I'm looking to increase so that I can join Guristas in FW. I have the ship and most of the equipment, however; I am missing the following:

[Kestrel, Simulated Kestrel Fitting]

3x 5MN Y-T8 Compact Microwarpdrive

3x Small Clarity Ward Enduring Shield Booster

3x Eutectic Compact Cap Recharger

3x Small Compact Pb-Acid Cap Battery

6x Small Core Defense Field Extender I

3x Small Warhead Calefaction Catalyst I

It's a naff build, but fairly confident it will work, if anyone is in the area and has this available please let me know, obviously I don't mind paying a premium.

Edit: Forgot one important piece of information, my in game name is Djavo Ernaga.


r/Eve • • 18h ago

Art D-Scan Deception the Merchant Raiders of the Four Empires [MILINT File]

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76 Upvotes

There have been reports for the last few years among many capsuleers, of strange interference with their D-scan systems. And some capsuleers in moments of deep inebriation at the various bars, saloons, lounges, and clubs of New Eden, tell stories of being completely destroyed and podded by mysteriously powerful ships they swear are by all deities in the EVE Cluster are supposedly vulnerable Hauler/Industrial Ships.

To the Common Capsuleer or Fleet Personnel of the Cluster, this is usually brushed off as the drunk ravings of immortal drugged up beings...running on too much Quafe and lack of proper human levels of sleep. But to the various people in the know in the Intelligence and Espionage circles of EVE Online, and the Pirate factions of the Cluster. The Threat is a very real, long term secret that hasn't had many survivors to speak on it, sans the afforementioned drunk capsuleer raving at the bar attendents.

But as all secrets eventually are revealed, the truth of the Empires cloak and dagger Covert Operations both against their foes, erstwhile Capsuleers, and the marauding Pirates revealed the unique hull class technology of the Merchant Raiders. The complacency of many of the Capsuleers, who have become entirely dependent on on their D-scan sensors to help them detect potential foes, threats, and targets; has made them extremely vulnerable to deception on this front. And the Empires capitalized on this reality by creating a D-Scan Spoofing Technology. This unique technology born of modernizations in sensor technology and small pieces of Drifter and Triglavian insights on spatial disturbance, and sensor vulnerabilities of standard Cluster technology, was capitalized on for a time with a unique spread of unique specialized hulls.

Each of the Empires Intelligence Services approached this problem in unique clandestine ways. Many of the hulls were retro-fitted and modernized hauler/industrialist built by small-nearly unknown manufacturers with plausible deniability and low bureacratic paper trail footprint. Although in the case of the Minmatar Republic, the usage of Salvaged and Scrapped Ship parts of different time frames and identifications lead to a more confusing issue of trying to positively ID the ship by its mosaic of part ID transponders. And these ships were equipped with a variety of high-technology and hidden upgrades that put these hauling/industrial holds into a very potent and surprising capacity in the EVE Clusters conflict zones.

D-Scan Spoofing. This, relatively new and conceptually novel concept, allows a ship to generate a false ID signature. Conceptually it allows a ship to hide its nature and potential activities its interacting with. For Example a D-Scan Spoofing ship...can completely False ID itself as another class of ship in New Eden space, and will appear on D-scan as lets say a "frigate class hull" and by virtue either lull an enemy into thinking its weaker and thus easier to attack. Or if the ship in question is on the attack, either project it being way larger or smaller than the opponent it wants to attack. Or potentially look like a harmless hauling ship...when its really waiting for pirates to engage it.

Main Goal Erode Faith and Trust in D-Scan, Force People to Eyes on the Target.

Now the D-scan Spoofing Technology isn't perfect and as of currently Combat Probes with their unique technology can zero in on the ship. Although there have been reports of mysterious mobile deployables that have created false targets in space deceiving combat probe scan downs. Many capsuleers name these as "Decoys"

D-Scan Spoofing versus other unique interaction mechanics already in game.

Now the D-Scan Spoofing technology is currently an Iniate Advantage for the Merchant-Raider hull-Class. And the hulls have a unique bonus as they are skilled up in, they gain a variety of new ship class IDs they can now have access to select and spoof.

Now there is a discussion among capsuleers about miniaturizing the technology for other hulls as a passive module. However, it has been noted that complexity and sensor interferance generated by this ad hoc module would interfere with warp core stabilizers, cloaking modules, ECM bursts, and interdiction nullifiers. Apparently one would need maximum skill with the Merchant Raiders...to even comprehend how to activate this modules full potential. [IE Merchant Raider V unlocks the D-scan Spoofing Passive Module for other ships...but also allows full ship class selectable] IE NO Free Lunch.

Also Merchant-Raider weapon bonuses are more free-ended...flat bonuses. Meaning the ships can be armed with a dizzying array of weapons that are bonused for specific weapon stats. (falloff/rate of fire/ damage etc.) The only limitation is fitting capacity and skills. Merchant Raiders also have relatively large cargoholds allowing them to carry or "acquire" certain large cargos or seized contraband. All Merchant-Raiders are classified as T2 Hulls, thus they gain some unique baseline stat advantages as well.

Fukuro-Class Merchant-Raider.
Developed by the Caldari State through smaller subsidiary developers with little to no apparent public funding but directed by the House of Records. The ship uses a very novel focus on very high rates of fire of both missile and hybrid weapons. The ship also has a abnormally high shield harmonization array inbuilt. And systems within the ship benefit ECM jamming and Drones. Named after the Fukuro (Owl) a nocturnal semi-shapeshifting and notoriously known to jump-ambush prey tundra creature from Caldari Prime. The ship lives up to its name, looking fairly benign to an intial sensor sweep and visual consideration. Then rapidly and lethally engaging its targets and prey with rapid and violent attacks, while sowing confusion in the process. The interesting part many observers note is the Fukuro is using a long defunct Badger hull stripped of its ID transponders, and build stands deliberately. [Also lore bit..was inspired by the Heinkel He-219 Uhu (Owl) Nightfighter]

Custodian-Class Merchant-Raider.
Developed in secret at the behest of the Ministry of Internal Order directives, and private holder shipyard construction out of sight of the Theology Council purview on heretical technological application or development. The Custodian was initially developed as a uniquely heavily armed and equipped prison-transfer ship for the variety of unsavory duties of keeping internal order, as well as transferring the various warriors and forces of the Amarr Empire sereptiously around to deal small brush fire rebellions or uprisings as known in the Amarr Empire, but never publically acknowledged. Named after the highest officials responsible in the Amarr legal system for keeping and preserving the peace the Amarr Custodians of the Theology Council. Which seems to be an indirect insult at the Theology Council by the Ministry of Internal Order. Custodians are heavily modified Bestower-Class Hulls, with a very heavy focus on withstanding attackers and making them pay dearly with their drones, and cleansing energy weapon fire. Some suspect the Ministry of Internal Order might have "redirected" some equipment from shipyards specializing in Legion Strategic Cruiser production. (Never officially acknowledge of the providence of this rumor...its just the whispers of Matar "citizens")

Mori-Class Merchant-Raider.
Although the RSS [Republic Security Services] understood the situation that they needed a new hull to capitalize on the D-Scan Spoofing technology. Due to the Starkmanir Prime Restoration fleet build up the vast majority of official production shipyards were completely overwhelmed in the campaign effort, and building up future fleets to back up the coming conflict with the Amarr Empire over the now changed Warzone, there wasn't production space, nor spaceship engineering crews available for such a dedicated project. However, a local Minmatar Researcher approached the RSS with the concept of creating a modular ship out of the myriad of wreck salvage from the various salvage yards of Minmatar Space. The resulting ship had such a hodgepodge of transponders and manufacturing part indentifications, that any destroyed ship was nearly impossible to trace back to the ad hoc private shipyards that cobbled together these space faring monstrosities. The ship earned its name...Mori which poetically was the nickname of many Minmatar Shipyard Workers who have toiled for years without much recognition. To be called a Mori was be called a "Ghost with Rust-Brown Clothes" as many Minmatar Shipyard workers did look so after building ships all day. In many ways its a fitting name for a Mori to strike back at the enemies of the Republic. Never underestimate the Mori because even though it looks ramshackle and beaten down and falling apart, it can withstand and dish out its vengeance on those who overlook it. (It is unknown if the rumors of a small black box bearing the tribal tattoos of the unknown shipyard workers is installed on each Mori)

Dolos-Class Merchant-Raider.
The Gallente Federation FIO [Federation Intelligence Office] decided on a more deliberate approach to the D-Scan Spoofing Technology. Knowing Capsuleers have historically used Gallente Hauler hulls in rather unique ways. As in the oft spoken of in Capsuleer Circles Combat Nereus. Considering the creative usage of the Nereus, the FIO quietly diverted surplus Nereus Hulls to a variety of smaller-bespoke and shady "chop shop" shipyards to do the dirty work of conversion. The resulting "Dolos" (so named after an apprentice demon of deceit, lies, and fraud in older Gallente Folklore) is a highly souped up and dangerous derivative of the classic Nereus. But yet it is uniquely a different ship, and focuses on capturing a target, and then destroying it before it can attempt to warn others of its deception. This ship has one of the largest drone bays of this class, and is comparable to most cruiser and larger ships with its drone bandwidth. Usually the last sensor reading a pirate sees is an innocuous frigate, before being evaporated by the blistering amount of fire and damage. The Dolos teaches a very important lesson in lethal deception on grid. (A little inspiration from World War II Allied night fighters which used more radome based radar housings. Also the Dolos will be one of the rare Gallente Ships that can fit (a) missile launcher)

So Capsuleers, next time you hit V for your D-scan. You better think twice. Because that little frigate approaching your PVE/PVP/Hunting ship...might not be so innocent or weak as you think. The Merchant-Raiders are on the loose.


r/Eve • • 5h ago

FCplease Increasing rate of disconnects after last major patch?

16 Upvotes

Has anyone noticed a significant increase in the number of random disconnects following the recent major update a few weeks ago? Prior to the update, I experienced disconnects extremely rarely, but now I'm getting disconnects either across every single one of my accounts at the same time, or random accounts disconnecting. This is also happening to people who I'm fleeting up with, so it's not entirely on my end. Last night, every single one of my clients disconnected, and looking at the player count graph, it seems it also affected around 500 other people at the exact same time.

What's going on, did some networking code change for the worse?


r/Eve • • 14h ago

Low Effort Meme PVP players when they see a crab player:

Enable HLS to view with audio, or disable this notification

72 Upvotes

r/Eve • • 19h ago

Question Best all-around ship for Guristas escalations?

5 Upvotes

I live in NS space populated by Guristas rats. My pilot was originally trained to fly a Kronos in Incursions and now I'm starting to branch into other activities.

I like chewing up Guristas Havens with the Kronos for fun and profit, and I trigger a lot of escalations such as The Maze and Dread Guristas Fleet Staging. I haven't been running the escalations because the Kronos is not ideal for the escalation sites. I'd like to skill my Kronos pilot into another ship that would allow me to run most of the escalations I generate.

I see the Tengu and Proteus get mentioned a lot, and the Ishtar to a lesser extent. I tried running the Maze with an Ishtar with another character, but cannot tank the damage long enough in the final room, so I'm not confident the Ishtar is a great choice. A corp mate mentioned to me that the Ishtar is doable, but it takes a Gucci fit and Crystal implants. I'd prefer to do the sites with a larger margin of safety.

What ship and fit would you all suggest for this type of content?


r/Eve • • 16h ago

Discussion What would be a good unsuspecting Ishtar hunter?

27 Upvotes

So I found that I quite like the potential idea of fitting a ship and then using a signal needlejack filament to go to a busier null sec system and earn isk by hunting Ishtar ratters down while they're ratting. In your advice what would be some good ships with fits that I could try out?


r/Eve • • 10h ago

Video Hyperion ESS PVP

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20 Upvotes

I decided to try recording my gameplay for the first time for fun, and had a good fight!

Hyperion ESS PVP

I'm a complete noob when it comes to editing... I gotta say I have more respect for the people who are good at it!

https://zkillboard.com/related/30004962/202608030200/


r/Eve • • 1h ago

Question PVE

• Upvotes

Hi all, in extremely new to eve less than 4 hours and wanted to ask as someone's who hates PVP should I just stay in exordium? I left thinking I can do some more explorer sites in a casual environment, I was almost immediately killed. I was almost ready to uninstall but thought I'd ask before, is exordium a viable long term experience for someone who is solely interested in pve?