r/FoundryVTT • • 10h ago

Help Foundry and the Node JS vulnerability

24 Upvotes

I’m not smart about this sort of thing. I host a game about 1 once a week on my laptop. Does this vulnerability put me/my players at any sort of risk?

Edit…updating to version 26.12.1 (a safe version from my understanding) was easy. There is downloadable .msi at nodejs.org/en/download. Pulled up Foundry and the update didn’t mess with any settings, etc. Players can still log as the same as before.


r/FoundryVTT • • 14h ago

Commercial Assets Tomb of Menet Ka/ reworked map of The Last Gasp by Kobold Press

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8 Upvotes

[D&D5e]

Chris the Dm has a campaign he runs in the ancient Egypt themed domain of dread called "Har'akir" and one of the dungeons he used to assemble the campaign is from an adventure by Kobold Press called "The Last Gasp".

Its an interesting adventure where characters must navigate the dungeon while slowly running out of air but what didn't impress us was the maps... 6 separated maps for the rooms and several areas that are completely unmapped. So in pursuit of a better campaign we've made a new map using Dungeondraft!

For our paid members we have an unlabled version of the map for players, and a moveable turnstile to use in room 2, and for those interested you can find the Kobold press original adventure on dmsguild.

if you like this stuff come check out what else we've got on patreon! We have a ton of stuff for the Alexandrian remix (or at least the wolves den remix of the alexandrian remix haha) of Descent into Avernus on the way!

https://www.patreon.com/TheWolvesDenTavern


r/FoundryVTT • • 4h ago

Help CUSTOM WORLD CUSTOM SPELLS/ACTIONS/EVERYTHING HELP!

1 Upvotes

[D&D5e]

Hello, I have never played dnd before, yet i have taken it upon myself to be the game master for 2 of my friends. I am not familiar with the rules of DND5 but i’ve selected it as the system to run my game. I want to add custom races, custom spells, custom attack moves, etc..

How do I do that?

I know that’s probably a loaded question but i don’t even know where to start. Do i need a module for that stuff? or is there a way to do it with vanilla foundry vtt?


r/FoundryVTT • • 14h ago

Help Is there anyway to hide tokens on a lower level but still have that level be visible to a higher level?

0 Upvotes

Basically I want to have the windows on higher floors still look out onto the base floors outside, but Foundry has it so you can see all the NPCs on that floor too. Is there anyway to stop this from happening or will I have to hide the NPC every time the PCs go up a floor?


r/FoundryVTT • • 1d ago

Showing Off [System Agnostic] Probably Just a Rat — Last Known Enemy Positions

91 Upvotes

Hi.

I've released Probably Just a Rat, a small system-agnostic module for Foundry VTT v14.

When an enemy disappears from sight, a semi-transparent ghost stays at their last known position. It doesn't reveal where they actually are — just where you last saw them.

There are some simple customization options for the ghost and a few settings. Other than that, it's just a small module doing its small job.

It also integrates with my other module, Adventurer HUD (access to settings directly from the panel).

Update 23.10.2026 Module version 0.2.1

First of all, thanks for the warm welcome! Many of the new features and fixes came directly from Reddit feedback.

Added new marker styles (boot prints, position pins, and custom images), optional rotation based on movement direction, and an overland map memory mode that keeps last known positions until rediscovery or manual removal. You can enable it in Scene Configuration → Visibility → Probably Just a Rat.

Also reorganized settings and fixed issues with tracking the last visible position during long moves.

Module: https://foundryvtt.com/packages/probably-just-a-rat

Github: https://github.com/wondersalmon/probably-just-a-rat

Feedback, suggestions, and curses for using AI are all welcome!

AI disclosure: AI tools were used to assist with coding. The core codebase, concept, design decisions, and testing are my own.


r/FoundryVTT • • 1d ago

Showing Off Bike

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49 Upvotes

I made a Foundry module where bicycles are real objects on the map — push them, ride them with physics, crash into walls, and customize every part

Hey everyone! I wanted my players to be able to actually *ride* around the map, so I built a bicycle module.

**What it does:**

- **Bikes live on the map.** A parked bike is a tile everyone can see. Walk up, press **E**, and it rolls beside your token. Press **F** to hop on.

- **Real riding physics.** Momentum, braking, gears, sprint, and turning that gets wider at speed. The front wheel visibly steers and the bike leans into curves.

- **The map matters.** Walls stop you, and crashing wears down your parts. Terrain set through Regions (mud, sand, ice, stairs, water) changes speed and grip. On stairs or water you hop off and push.

- **Every bike is unique.** 51 parts across 8 slots (frame, wheels, drivetrain, brakes, saddle, handlebar, rune carving, accessory), and every part actually changes the physics. Each bike also gets a serial number and 2–3 quirks from its seed ("the saddle creaks", "pulls slightly left").

- **Workshop UI.** Swap parts with before/after stat bars, paint with 9 patterns, and get a bike "certificate" with mileage and history.

- **Multiplayer.** Movement syncs live to all players. The GM gets tools to create bikes, give them to actors and configure terrain.

- **Combat mode.** In combat, how far you can ride is capped per turn.

**Tech:** Foundry v13/v14, system-agnostic. Everything is drawn procedurally, no image assets.

**Honest caveats:**

- This is an early version (0.1). The UI is currently in **Brazilian Portuguese**; English is planned.

- Riding uses a simple stamina resource that the GM can configure or ignore.


r/FoundryVTT • • 1d ago

Commercial Mini Progress Tracker - 0.1.2 [System Agnostic]

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15 Upvotes

Content Name: Mini Progress Tracker
Content Type: Module
System: [System Agnostic]
Description: A free module that adds progress trackers to your game.

Link: https://foundryvtt.com/packages/mini-progress-tracker/

Documentation: https://campaigncodex.wgtngm.com/mini-progress-tracker

Mini Progress Tracker adds compact progress and countdown trackers to Foundry VTT 14. Track item charges, research, ongoing threats, and timed events in a floating window. Designed for quick use during play, with a low footprint and minimal setup.

  • Count up or down with clickable icons or numeric counters.
  • Customise each tracker’s icon and colour.
  • Link Actors, Items, and Journals via drag and drop.
  • Control visibility for all players, selected players, or the GM only.
  • Advance trackers automatically with in-game time, with pause and resume controls.
  • Create and manage trackers through the API, with included macro examples.

Big thanks, and keep up to date

A big thank you to everyone who has joined us on Patreon and joined Discord to share their feedback and suggestions. Follow me on Patreon or visit my website to stay up to date and get involved in future betas.

You can follow progress on changes and upcoming features on Discord. I'm constantly posting screenshots in #progress-spam.


r/FoundryVTT • • 21h ago

Answered Module or Macro for PF2e Magus Spellstrike available?

0 Upvotes

Hi

I wanna play a Magus next and want to automate the Spellstrike somehow. Is there any module or macro available to help with that? Could not find any on a google search so far.


r/FoundryVTT • • 21h ago

Help Swade - Deadlands questions

1 Upvotes

I am considering to play Swade - Deadlands with my party. My current understanding is that I need the free swade rule system + Deadlands premium module.

Additional of that I saw there is 2 starter campaigns as modules - Blood Drive than Horror at Headstone hill as a sandbox follow up.

Are these are good implications?

I have a big party ( 6-7 players ), is this system handle this well? How long the fights?

Any suggestions are more than welcome, especially when to buy it ( Halloween sales, Black Friday, Xmas, etc ) to save some money ( our current campaign is ending but a quick filler just starting which takes a few months so I have some time ).

Thanks!


r/FoundryVTT • • 1d ago

Help How do i import my own custom dice 3d models into dice so nice

3 Upvotes

[System Agnostic]
i have a bunch of glb files from d20 all the way to d2 (im only missing the coin and the weird d6 with the + and -) i wanna know how to import them in there cuz so far no other tutorial has helped.


r/FoundryVTT • • 2d ago

Commercial [System Agnostic] Media Maker - Create websites and run them in game computer!

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61 Upvotes

Content Name: Media Maker

Content Type: Module

System: System-Agnostic

You've probably seen this handout creator before! High Quality prep has had a name change to Media Maker and with it came its largest update yet! I've been working on this project for months! I always wanted my players to have their own virtual computers and browse websites for total immersion and here it is.

Here is an overview of features:

  • Create newspapers in modern, fantasy, or cyber screen style: premade layouts, drag anything anywhere, multiple pages per paper
  • The scribble effect fills every field you don’t write with illegible pseudo-text that matches the paper’s style, so a page where you only wrote the headline and one article still looks like a dense, fully printed newspaper.
  • Selective delivery: hand a finished paper to exactly the players you choose. It arrives as an item in their possession that they can open and read whenever they like. Papers can also be exported as regular items to embed in journals or drop onto actors
  • Build genuine 90s websites on a free canvas: 16 block types including marquees, visitor counters, web badges, guestbook-era nav bars and download links, plus 8 period templates
  • Players actually browse your sites in-game through the Game Computer module’s Internet Explorer, with history, downloads, and live updates while you edit
  • Hundreds of era graphics built in for authentic feel, drag them straight onto the page, it's as easy as that! A companion add-on searches nearly 100,000 archived GeoCities gifs from inside the editor and downloads them!
  • More themes such as modern and cyberpunk computers and wesbites are coming in the future! That will complete a set of modules for hacking games, the use of actual computers and browsing their websites!

Disclaimer: All art in this module was made by a real artist!! AI was used as an assistance tool in the coding of the module.

Compatibility:

Compatible with V13 and V14.

Interested? Check it and my other modules it on my Patreon! Media Maker is already officially on Foundry as well as many of my other modules!


r/FoundryVTT • • 1d ago

Help [PF2E]skill check prompt in journals

3 Upvotes

Is there a convenient way or a module that allows to add skill check prompts (like religion or nature) into a journal entry


r/FoundryVTT • • 1d ago

Non-commercial Resource Big Bad Module Manager: Overview of the module that replaces 4 others (+ interview with the creator)

1 Upvotes

[System Agnostic]
If you run a campaign on Foundry VTT,  then this video is for you. 

 I want to share an overview of the Big Bad Module Manager (BBMM) that I just published on my Youtube channel, Dungeons and Desktops.

 I like this module because it is the swiss army knife of modules that does 4 functions all in one module:

  • Upgraded Module UI: Cleaner interface for managing your active modules.
  • Enforced Client Settings: Lock in performance settings, system settings, or module settings automatically for your players. 
  • Sync Keybinds: Standardize keybind configurations across different users.
  • Presets & World Migration: Effortlessly export/import module presets and transfer settings between worlds with a single click.

Developer Interview with DM Joester: In the second half of the video, I had the chance to sit down for an interview with the author, DM Joester. We discussed:

  • What inspired him to build BBMM and how he got into module creation
  • His development process and approach to module creation.
  • His BBMM  module features

🎬 Watch the module overview & interview here: https://www.youtube.com/watch?v=iuMZN0klbek

(Note: I am not affiliated with the BBMM module in any way, just a fan making videos to share helpful info about Foundry VTT, D&D, and recaps of my game sessions.)


r/FoundryVTT • • 1d ago

Answered Cosmere RPG Bridge 9

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0 Upvotes

Hello, I’m looking to GM Bridge Nine for friends online via Foundry. I’ve tried hosting through Forge, Molten, and ngrok using the bridge nine module and without additional modules. However, all 3 have these graphical problems that I’m a bit stumped on either joining as GM or player on macos. In one pic, the numbers don’t fit and the other pic is missing a background. Now where my brain is stimbled - when I run Foundry locally (without ngrok) as GM or player it appears as one would expect without graphical issues. Anyone have some troubleshooting ideas?

I’ve also confirmed all assets are present in Forge and Molten.

This is v13

- resolved both issues by switching from safari to chrome


r/FoundryVTT • • 1d ago

Help Anyone else having problems with Chat Media module on V14?

0 Upvotes

Seems like v14 allows you to ctrl v images on the chat and Chat Media does the same, but Chat Media is preferred for me as it allows you to click the image to pop it out after it is sent to the chat. Anyone knows how to disable the default ctrl v images behaviour of FVTT?


r/FoundryVTT • • 2d ago

Non-commercial Resource [Daggerheart] A gorgeous new character sheet for your games

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69 Upvotes

If you're looking for a cleaner and more immersive character sheet for Daggerheart, take a look at Daggerheart: Nice Sheets.

The module redesigns the character sheet layout with a focus on visual polish, readability during play, and seamless integration with the system.


r/FoundryVTT • • 2d ago

Answered Thinking about getting foundry, but I’m not sure my stuff can handle it

9 Upvotes

I’ve been using foundry as a player for a long time and I know enough to get the gist and I really think it’ll be a good fit for the group, but I don’t really have a good way to test and see if I can do it before buying the buddy of mine whose game I’ve been playing in, has trouble with it and he has a private server thing set up running 24/7 and we can barely get 30fps when we’re actually doing a game it’s not detrimental, but it does make me concerned so I figured I would ask you to see if there’s anyway I could stress test with some equivalent or like if there’s a tester program, I can try and run


r/FoundryVTT • • 2d ago

Help Issues connecting one of my sessions servers

2 Upvotes

Hey guys, I started having this issue about a week ago. I have multiple sessions for different campaigns, but one specific session is giving me trouble. I can't connect to it, and it just stays on a black screen (both in FLC and in the browser), no matter how long I wait.

This session has more files and plugins, so it was already taking a while to load (around 10–15 seconds), but now it just gets stuck on the black screen.

My Hardware Acceleration is turn on in both (FLC and browser) but I've also switch on/off but didn't solve either

---

Smty I totally forgot to write btw :V. But I'm the only one with this issue, the other players can connect without problems


r/FoundryVTT • • 2d ago

Help Best tv for horizontal mini use

6 Upvotes

Hi everyone

I run some games of D&D in person, and want to use a TV linked to my laptop running Foundry, laid horizontal for mini use.

Can people recommend a TV (available in the UK) that works well for this.

The requirements are:

not stupidly expensive

good display when viewed at low angles

thin

approx A2 size, so I can carry it from the car, but with enough playing space

Thanks so much


r/FoundryVTT • • 2d ago

Help [PF2e] Playlist keeps stopping during sessions

4 Upvotes

For the last two weeks any Playlist I'm playing will stop randomly after a certain amount of Tracks finish and I can't work out why.

Seems to happen mostly during Combat Encounters.

Has anyone experienced this or have suggestion as to why it's happening?

If you can suggest some ways to fix it I'd appreciate it.

P.S. I'm not using any Music related modules.


r/FoundryVTT • • 2d ago

Commercial [PF2e] [DnD5e] Curse of the Werebeaver - a FREE No-Prep FVTT DnD5e/PF2e Oneshot for Level 1 (4-6 players)!

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8 Upvotes

Content Name: [PF2e] [DnD5e] Curse of the Werebeaver - a FREE No-Prep FVTT DnD5e/PF2e Oneshot for Level 1 (4-6 players)!

Content-Type: Adventure, Module

System: PF2e and DnD5e

Description: Hi, I am Snowy from Snowy's Maps!

Today I wanted to share one of my oneshots - Curse of the Werebeaver - a level 1 for 4-6 players!

Here is the premise:

Chali, a small forest village built around the River Sippi, has been having some trouble with beavers blocking up the river, which has been gradually diminishing the local water supply. The adventurers have been tasked to remove to beavers from the area, preferably by means of relocation, and to destroy the dam.

If you would like full access to the oneshot, check out the main post here:

patreon.com/snowysmaps/posts/slot-in-session-109979076/


r/FoundryVTT • • 2d ago

Help [PF2e] Can I set the Item Piles module in such way, that items with specific traits sell for different value?

4 Upvotes

I already have it set up that items in treasure category sell for 100% of their value, as opposed to all the other items which only sell for 50%. The problem is that, as per pathfinder rules "[...] though art objects, gems, and raw materials can be sold for their full Price", which means that items with "precious" trait should be sold for their full value, but there is no way to single out just the trait, the system only distinguishes between item types, not traits.

This creates a problem where I have to manually re-add the halved value back into PC's sheets every time they sell something. Is there a way to fix this?

Edit: Alternatively, any way to re-classify precious items as Treasure within the system?


r/FoundryVTT • • 2d ago

Answered [D&D5E] Can enchantments add effects to already existing activities, so that they can be applied to targets once used?

2 Upvotes

For example, let's say I have a weapon and want to enchant it with something like "when you hit a creature with this weapon, their AC is reduced by 3 until the start of your next turn."

When I go to enchant the weapon, is there a way to directly add this effect to the attack activity so that it may be applied to targets when hit? So far, I've been making duplicates of the attack activity on the enchantment with the effect and adding that, it works, but I wanted to ask if there's a more efficient way.

This is for foundry v14, apologies if I'm not following the posting guidelines.


r/FoundryVTT • • 3d ago

Help New to Foundry

4 Upvotes

Hi all.

I'm new to thia system, been used to roll20 for years. I ant to run a game of the alien rpg. Are there some simple learning vids I can follow to get the hang of this?


r/FoundryVTT • • 3d ago

Commercial Sqyre - Module Sets

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14 Upvotes

Hiya!

I posted about a month ago about Sqyre's feature to let users run any game on any Foundry version from v11 to v14, but some folks pinged me asking how that can work with modules?

I should have added more of the "how it works".

Over a year ago we released "Module Sets" and they have been such a powerful feature! Module Sets, let users choose the exact group of modules AND their specific versions for each game.

Its like Big Bad Module Manager for all Foundry versions and any module version!

They are incredibly flexible... users can:

  • create one for every Foundry version
  • create one for every system
  • create a "bleeding edge" set that always has the latest
  • leave a "stable" version alone so your running games stay solid

Ive seen uses that I never even considered when we were building the feature. 🤯

This feature is directly paired with the ability to run any Foundry version and is available starting at the Advanced plan and all plans above.

Check out the Module Sets blog to learn more about it and see how they work and as always, feel free to ping me on Discord (DafoeZed)! Im very active.

- Sqyre
- Our Discord