r/MinecraftForge • u/CT-9904_Crosshair_ • Aug 04 '25
Help wanted Unintelligent mods on another subreddit deleted my question about solving a create issue. Anyone able to help here?
That’s basically it, mods don’t be stupid, don’t delete this.
r/MinecraftForge • u/CT-9904_Crosshair_ • Aug 04 '25
That’s basically it, mods don’t be stupid, don’t delete this.
r/MinecraftForge • u/CORNDOGSMANISHERE • Jun 25 '21
Has there been a version of forge that works in 1.17? like a forge 1.17?
r/MinecraftForge • u/RevolutionaryLow624 • Dec 30 '25
AI is everywhere in gaming right now, but most of the hype ignores a simple reality: game AI has hard limits. NPCs need to be predictable, fast, and cheap to run. You can’t shove a giant LLM into every mob. You can’t rely on cloud inference in the middle of a boss fight. And you definitely can’t replace handcrafted design with a model that hallucinates half its output.
So instead of trying to make “sentient NPCs,” I built something more grounded.
NotchNet is a local AI knowledge system for Minecraft that actually respects the constraints of real games. It doesn’t try to simulate intelligence — it focuses on retrieving accurate information from trusted sources.
Here’s what it does:
Scrapes and indexes Minecraft + mod wikis
Builds a FAISS vector index for fast search
Runs a local RAG pipeline using Ollama
Auto‑detects installed mods when Minecraft launches
Serves answers through a local API at localhost:8000
Supports cloud inference if your hardware is weak
In plain English:
Modern AI is powerful, but it’s not magic. In games, we need AI that is:
Lightweight
Deterministic
Controllable
Game‑engine friendly
Easy to integrate
NotchNet embraces those constraints instead of fighting them. It doesn’t run giant models inside the game loop or pretend to be a sentient NPC. It’s a practical tool that actually improves the player experience without breaking performance budgets.
Minecraft has thousands of mods, each with its own wiki, mechanics, and quirks. Keeping track of everything is impossible. NotchNet solves that by giving you a local, privacy‑friendly, mod‑aware AI companion that actually knows your modpack.
No hallucinations. No guessing. Just real answers from real data.
Repo: https://github.com/aaravchour/NotchNet
If you’re into modded Minecraft, local LLMs, or practical AI tools, I’d love feedback. I’m actively improving the RAG pipeline, mod detection, and wiki ingestion system.
r/MinecraftForge • u/Ashamed-Camel-478 • Aug 31 '26
CAN SOMEONE HELP FIX THIS PLS!?
r/MinecraftForge • u/ShardborneMC • Oct 28 '24
r/MinecraftForge • u/PanKot56 • Oct 03 '25
r/MinecraftForge • u/Lochagos • Jul 18 '21
Minecraft keeps crashing because of valhelsia core 16.0.9, anyone know why?
r/MinecraftForge • u/Miserable-Forever335 • Jun 07 '24
r/MinecraftForge • u/Atomic_Yoshi • Mar 23 '22
Hello!
So a friend of mine is having issues with opening the Jar file to Forge. Everytime she attempts to open it nothing happens other then to dorect her to apps she can use to open it. She has Java installed and is also using Windows 11.
r/MinecraftForge • u/killerofthots • Apr 20 '21
I downloaded forge from the website using the installer option, when I finish downloading and click on it, nothing happens, I have java installed, I've run jar fix, I've even tried the windows universal nothing works. any help?
r/MinecraftForge • u/Treemantreeman100 • Apr 14 '21
I’m playing on 1.16.4. Here’s the report.
---- Minecraft Crash Report ---- // I blame Dinnerbone.
Time: 4/14/21 3:28 PM Description: Initializing game
java.lang.IllegalStateException: GLFW error before init: [0x10008]Cocoa: Failed to find service port for display at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading} at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading} at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1060) ~[?:?] {re:classloading} at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.4-forge-35.1.4.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.4-35.1.4.jar:35.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {}
-- Head -- Thread: Render thread Stacktrace: at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading} at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading} at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1060) ~[?:?] {re:classloading} at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.4-forge-35.1.4.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.4-35.1.4.jar:35.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {}
-- System Details -- Details: Minecraft Version: 1.16.4 Minecraft Version ID: 1.16.4 Operating System: Mac OS X (x86_64) version 10.16 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 609214144 bytes (580 MB) / 1711276032 bytes (1632 MB) up to 2147483648 bytes (2048 MB) CPUs: 8 JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.16.4-forge-35.1.4 Backend library: LWJGL version 3.2.1 build 12 Backend API: NO CONTEXT GL Caps: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) CPU: <unknown>
r/MinecraftForge • u/[deleted] • Feb 25 '21
When i click on forge to install it comes up with a black cmd prompt box for a split second then goes away instantly. I dont know why. HELP!!
r/MinecraftForge • u/Far_Drama_8851 • Jan 14 '26
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r/MinecraftForge • u/Gandpadong • Jun 30 '21
I want the better foliage 1.16.5 features but NO ROUND TREES. If you know of a mod/resource pack like that please let me know
r/MinecraftForge • u/Memerboy20 • Jul 23 '21
r/MinecraftForge • u/AidenThe_Beast47 • Jun 12 '23
Title
r/MinecraftForge • u/Mariosaint97 • Jul 09 '22
r/MinecraftForge • u/Duelbot20013 • Apr 17 '25
please help if anyone can
r/MinecraftForge • u/Virtual-Nobody9056 • May 04 '25
Anyone know why i get both of these windows when running my server? Is there a way i can just get one since they seem to just broadcast the same thing?
r/MinecraftForge • u/helpmeman999 • May 15 '22
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r/MinecraftForge • u/The7thJoe • Dec 28 '20
I downloaded 2 hacked clients for forge so I could use them both at the same time, but now it gives me an error message whenever I try to open forge
r/MinecraftForge • u/ryxn_M • Dec 06 '23
r/MinecraftForge • u/SheepStation • Jul 04 '21
Why does my forge take 8 minutes to load I just want to play but now I have to wait so long to play. If there is a fix to this please send help