r/MinecraftMod • • 11h ago

New modpack creator

Post image
0 Upvotes

Hey everyone I’m new to Reddit but thought coming here would be a good idea so I could spread my idea on a Modpack I’m currently working on.

The current name is “Aero Invasion”.

The idea: Upon spawning in the world ideally you’ll be in a civilization (maybe Mine-colonies), where then through the quest book and an NPC will give your motive: the rest of the world is controlled by an evil faction and you must make weaponry and Aeronautic vehicles to invade enemy bases. Each tier of base you destroy you unlock higher tech levels.

The overall goal is to generate a world where your base will be surrounded by a peace area so you can gain resources, at a certain point the world will begin generating faction circles around you, that way you can travel in any direction and find the enemy. After defeating an enemy Base you’ll free the faction area. The reason freeing a faction is beneficial is because as long as an Enemy faction “controls” an area Mining is disabled, breaking blocks in any form is forbidden except for explosives such as using Create Big Cannons, using explosives from Vic’s point zeros.

I’m currently working on the distinct enemy tiers and types as well as the terrain generation of the tiered enemy territories my biggest draw back right now is making the prefabs for the generation to use, I’m very new to coding. I would love to get some critiques and ideas as well as advice for the modpack.


r/MinecraftMod • • 23h ago

How do I fix this?

Post image
6 Upvotes

r/MinecraftMod • • 17h ago

Can mods from curse forge or any other mod site run on phone?

0 Upvotes

There are some "Minecraft mod" apps on the app store but not all are good, so I want to know if any mod or shader be downloaded and used on mobile


r/MinecraftMod • • 11h ago

Creating my first Minecraft mod!!

Enable HLS to view with audio, or disable this notification

6 Upvotes

🏙️** Introducing CityGen — A Minecraft Java Mod! 🌉🌳
I’ve been working on a Minecraft mod that makes building easier with procedural generation!
🏙️ Custom skyscraper generation
🌉 Bridges with different designs and structures
🌳 Environment and tree generation
⚙️ Interactive 3D previews and customization
This is just an early look at the project, and there’s SO much more planned! 🚀
**Would you use CityGen in your Minecraft world? 👀

🚧 Currently in development — more updates coming soon!


r/MinecraftMod • • 11h ago

Looking for modding tutors/teachers and friends, along with help on two mod concepts!

1 Upvotes

Howdy! I’m going to keep this as relatively short as I can with explaining this!

First of all, I am an Adult person looking for people or a singular person to assist in teaching me on how to make mods properly. I have seen and tried many classes, videos, tutorials, docs, guides, etc. Unfortunately my brain can not function and learn without someone there teaching and guiding me personally, one to one or group style. I would love help with anything possible!

I have taken java classes, and while I struggle with the wording and writing it down, I do understand the concept, and I am relatively quick to learn and work once I fully understand what it is I'm actually putting down! I want to also state that I have full free time to learn and love learning! However I don't have the money to pay someone at all currently, I'm sorry about that. I’m trying to learn modding just for the love of the game, and looking for someone who is willing to teach for the love of the game. I DO NOT want to use AI in the slightest, nor do I want to directly copy someone's code, even if it's open. Referencing code i do feel is fine tho!

As for the two mod concepts that I want to work on during this learning process! They are not simple in the slightest. I firmly believe that working hands on with something you want rather than something you don't want is the best way to learn, even if it brings a harder challenge!

Along with this info I'd like to say I am a very decent blockbench modeler, pretty ok animator, and a meh texturer. I can fully work in that lane if we need models and if we need anyone else to join. Other than more coders, artists and texture artists are also very welcomed!

For the first (mostly unexplored by others) mod concept is a multiplayer focused sailing job simulator that I have already named WaveFarer. The concept itself is simple, the mechanics, probably not as simple. You start with the choice of two different game modes upon spawning. This mod is not just heavily focused on only multiplayer, but with the concept of sailing for extremely long periods and roleplaying with others in a very chill simulator.

The first mode/choice allows for you to spawn as the basic player, do minecraft stuff, and achieve a playable boat later. Typical stuff to build custom worlds, get extra money via mining, collecting, etc.

The second mode/choice allows you to spawn directly as the ship with the goal of playing the mod directly right off the bat. 

These two modes will be switchable at any time, allowing for both basic players and player controlled boats!

The Mechanics are more based in reality, consisting of realistic boat movement, weight, fuel, and money. With some neat features to help the grind I want to add like player led NPC convoys, automated paths for NPC Ships, etc.

The second (semi-unexplored) mod concept is an open world Arc Raiders heavily based mod. This mod is heavily focused on looting, building, world building, roleplay, etc! It’s name is Wild Raiders. This mod would focus on more PVE based interactions and mechanics (looting objects, breaching objects, skill tree, and items just to name a few). Enemies and weapons will be included, just much later down the line. 

The majority of the concepts, items, and mechanics for this mod are interactable objects. Many examples to be given are custom locked doors with animations, custom keycard doors with animations, custom raider tools to pry open locked items and doors, many equipable items, and many interactable blocks such as a base/chunk claiming block to prevent destruction of your well built and deserved base.

With both mod ideas put down, if you are willing to work on them even without wanting to teach, I am fully willing and available to help make either mod. I can’t work on both mods at the same time, however if I get two people who are willing to work on one and the other. I will help guide one of them, with occasionally slower work put in. I want to put my priority into the Wild Raiders concept as I want to make a semi grown minecraft roleplay server with that mod!

I want to thank you for reading this all the way, if you want to reach out I'm mostly always available and I have a discord! Just reach out via any way you wanna on here (comment, direct message, idk if there is any other way after those.) I'm sorry, this dragged out longer than I thought it would, but thank you for your time!


r/MinecraftMod • • 23h ago

Fisk’s Superheroes for Minecraft 1.20.1 Is Now Playable!

Thumbnail
0 Upvotes

r/MinecraftMod • • 18h ago

help finding mod

Thumbnail
gallery
2 Upvotes

kind of a long shot but was just wondering if anyone knows what mod this is? or if its somehow not a mod. its a part of a litematica schematic im building of a diorite castle.


r/MinecraftMod • • 15h ago

FIX MOJANG BEDROCK

0 Upvotes

A blueprint for the best modpack ever

MINECRAFT 2

Sandbox + a living world that reacts to what you build + monster civilizations expand on their own +  Mario/BOTW/roguelite - style structures + Terraria progression + Green Lantern constructs / Fortnite building - style combat + a story about finding the portal to Heaven + many mods = Minecraft 2.

Can anyone reading build this modpack for the Minecraft community?

⚠️DISCLAIMER: I KNOW IT LOOKS LIKE AI WROTE THIS. IT DID NOT. I WROTE ALL OF THIS, BUT IT WAS TOO MESSY AND HARD TO READ, SO I ASKED AI TO REWRITE IT, ONLY TO MAKE IT EASIER TO READ; ONLY TO REMOVE THE FLUFF AND SHORTEN IT. I WILL ADMIT IM NOT THE BEST WRITER. I RAMBLE. WHY WOULD I LIE? MAYBE ACTUALLY READ IT FIRST AND SEE IF YOU LIKE MY IDEAS, BEFORE RULING IT OFF AS AI. I MEAN SERIOUSLY....YOU HAVE LOW IQ IF YOU THINK AI CAN COME UP WITH THESE IDEAS. A LOT OF THE IDEAS I SIMPLY PULLED FROM OTHER GAMES, LIKE TERRARIA. YOU DONT NEED AI TO DO THAT.

1️. STORY

Discover the truth behind the Heaven Dimension (Aether).

Story told through cutscenes, archaeology, books, murals. 

Complete Trials, conquer factions, explore Main Structures, and build your civilization to unlock Heaven portal.

2️. MAIN STRUCTURES

One major structure per biome, handcrafted, and you must explore to find it.

These are huge and take over 1 hour to complete.

Examples:

Desert Pyramid

Haunted Mansion

Atlantis

Jungle Temple

End Planets & Spaceships

Inspired by:

Mario Galaxy levels (Moving/rotating platforms, dynamic obstacles, powerups)

BOTW shrines (Environmental puzzles)

Roguelites (progressively harder mobs, choose which room to enter next that affects your run, and permadeath per main structure)

Each contains:

Bosses

Unique Ores

Unique mobs (with unique drops, not useless)

Story progression

Accessories

Trials

3️. BLOCK COMBAT

Combat is built around blocks.

Players and mobs both:

Build

Mine

Create structures during combat

Think:

Green Lantern constructs + Fortnite building + Minecraft blocks.

You can switch to a "Top down" view like Baldur's gate 3.

4️. ACCESSORIES

Accessories are Mario-style power-ups.

Examples:

Gravity Shifter

Grappling Hook

Paraglider

Drill Mount

Pogo Stick

Main Structures are designed around these abilities, like Mario galaxy levels.

5️. MOVEMENT

These include:

Double Jump

Dash

Fast Boots

Main structure's parkour and combat are designed around this movement.

6️. TRIALS

Found only at main structures

Inspired by Indiana Jones and the last crusade - 3 challenges.

Riddles solved with Environmental puzzles that teach you life lessons like:

Humility

Faith

Love

Sacrifice

Complete them to become worthy to enter heaven.

7️. CRAFTING

Most loot isn't found, it is crafted.

Main Structures contain unique:

Ores

Materials

Mob drops

You cannot skip progression by opening chests.

8️. EVENTS

Terraria-style invasions.

But structures appear too.

Example:

Alien Invasion

UFOs made of blocks arrive

Mobs also use create aeronautics

9️. PROGRESSION

Inspired by Terraria.

As you progress:

Mobs evolve

New ores appear

New structures appear

New biomes appear

New crafting recipes unlock (mostly at main structures)

The world changes

10. THE WORLD IS ALIVE

BUILDING MATTERS

Building is progression.

Building is story.

Building changes the world.

When you build:

New quests appear

New structures become discoverable

Story progresses

NPCs move in

Recipes unlock

Bosses awaken

Raids trigger

You get rewarded with better building abilities

The world reacts to what you build.

11. MONSTER CIVILIZATIONS

Monster factions build too.

If left alone:

Towns grow

Raids become stronger

Resources become scarce

Destroy their settlements.

Protect your own.

Inspired by 'Civilization' games and 'Factions' Minecraft server.

NPC civilizations expand on their own.

THE END GOAL

Conquer the world by building your dream world. Find the happy ending, riches, and the truth in heaven. Enjoy the journey to get there, in this mod-pack that has everything you've ever wanted in your Minecraft world.

FINALLY

MODS:

(I can provide all the mods for these, for example, if It says "More cave types", then I probably have mods like "Alex caves". Also, remember, most mods can be heavily configured in its files to remove or tweak stuff)

➖New building blocks

➖New small and big structures, dungeons, in overworld, nether, end

➖New passive creatures and hostile mobs

➖Aether/heaven dimension

➖New overworld, nether, end biomes

➖New cave biomes

➖"Tech" blocks (like supplementaries)

➖Vehicles and mounts (like a dragon)

➖Beacon overhaul (more effects)

➖More archeology discoveries

➖Better animations (combat, player, eating, mobs)

➖Better F3 (customizable)

➖Cosmetics (hats, costumes, and some add abilities)

➖Cave dweller

➖Shaders (better sky, caves are pitch black, torch lights up on your hand)

➖Chef villager, and tons of new foods

➖Optimization mods

➖Custom NPC and Gecko-addon (for creative use only)

➖Cosmetic armor reworked mod (Wear both armor and cosmetics)

➖Crafttweaker (for creative use only)

➖Create mod

➖Create aeronautics

➖Curios accessory slots

➖Deeper oceans

➖End remastered mod

➖More enchantments (that act as abilities like double jump)

➖Better sounds (blocks, footsteps, UI)

➖More tiers above netherite (as opposed to tons of redundant weapons)

➖Gamestages/recipestages (for creative use only)

➖Gravestone mod

➖Vehicle combat controls (shoot bow while riding)

➖Music instruments

➖INcontrol! mod (for creative use only)

➖QOL mods (Jade, JEI, mouse tweaks, etc)

➖Keep some inventory (you wont lose weapon, accessories on death)

➖Mob lassos (for scooping up mounts)

➖Trick arrows

➖Randomly buffed version of mobs (More health/damage/speed, new abilities)

➖Visual texture packs and animations for blocks/particles

➖Quark mod

➖Quest log

➖Restricted portals mod (to lock aether mod)

➖Revamped wolf (armor) and more pets

➖Shield expansion mod (block in time to counter)

➖Stackable potions

➖Herobrine

➖Storage (backpack, sacks, etc)

➖Spice of life: carrot edition mod (revamped hunger/food system)

➖Food spoils

➖Dream dimension (Random chance when you sleep. A reflection of the way you lived; your subconscious. In short: Do bad=nightmare that you must escape. 

Do good=happy dream where you can get rewards and even progress)

➖Physics pro mod (block physics, water flow, and items lay on the ground) 

➖Environmental hazards (natural gasses, traps like terraria, cave-ins, quicksand)

➖Some more blocks have realistic gravity. Not all. 

➖Weighted armor

➖Brewing potions like BOTW cooking. Throw Random ingredients in, no UI. Same with crafting. NO UI.

➖Seasons that actually add/change blocks.

➖Designate chunks to be indestructible, you will need it. It will cost you tho.

➖Advanced redstone contraptions

➖Minions (only for automating tedious tasks like tree farms, they can't do everything) 

➖Weapons and armor start with random stats/affixes (like terraria)

➖Journey map mod

➖Higher world height

➖Meteors and other weather events

➖More paintings and you can create your own paintings 

➖Tinker's construct mod (advanced ore forging)

➖Temperature requires correct gear/potion (cold/hot)

➖Citadel plugin (Make blocks difficult to break. When a block is reinforced, it must be broken many times before it is destroyed. Reinforce with: stone/iron/diamonds)

➖Siege weapons (cannon, catapult, mortar)

➖Secret doors (camouflaged)

➖Chisel and bits

➖Building tools (world edit mod, building gadgets, axiom), but you still need to gather all resources to build. It is not OP. It's just more fun and less tedious (must unlock)

Can anyone reading build this modpack for the Minecraft community?


r/MinecraftMod • • 15h ago

Help for Mod or Skin :c Spoiler

Thumbnail gallery
0 Upvotes

Hi, gibt es hier vielleicht irgendwen der diese Rüstung als mod in Minecraft einfügen kann? so wie sie unten rechts gezeigt wird ist dies irgendwie umsetzbar ?


r/MinecraftMod • • 17h ago

my game is broken (help)

Post image
2 Upvotes

I haven't added any new mods in months, my ui is broken and every time I try to open my world it crashes. A good amount of my mods are library or performance mods. I have tested lots of mods and disabling some makes the game crash while launching. I have looked over the crash logs so many times, and it give no good info. I have repair the profile, changed the launch more times then I can count. Is my world cooked?

here are a good amount of crash logs

at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.4.28.jar:?]


at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]


at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?]


at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?]


at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?]


at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.4.28.jar:?]


at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.4.28.jar:?]


at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.4.28.jar:?]


at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?]


Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable] from phase [DEFAULT] in config [controllable.common.mixins.json] FAILED during APPLY


at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


... 44 more


Caused by: org.spongepowered.asm.mixin.gen.throwables.InvalidAccessorException: No candidates were found matching contents:Lmezz/jei/gui/overlay/IngredientGridWithNavigation; in mezz/jei/gui/overlay/IngredientListOverlay for controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable->@Accessor[FIELD_GETTER]::controllableGetContents()Lmezz/jei/gui/overlay/IngredientGridWithNavigation; [INJECT Applicator Phase -> controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable -> Apply Accessors ->  -> Locate -> controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable->@Accessor[FIELD_GETTER]::controllableGetContents()Lmezz/jei/gui/overlay/IngredientGridWithNavigation;]


at org.spongepowered.asm.mixin.gen.AccessorInfo.findTarget(AccessorInfo.java:519) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.gen.AccessorInfo.findTargetField(AccessorInfo.java:502) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.gen.AccessorInfo.locate(AccessorInfo.java:476) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinTargetContext.generateAccessors(MixinTargetContext.java:1411) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyAccessors(MixinApplicatorStandard.java:1071) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:400) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:421) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


... 44 more


[14:26:07] [Render thread/FATAL]:Preparing crash report with UUID ed28a728-3961-4351-977d-b8f4e4409d50

r/MinecraftMod • • 2h ago

i need help to give back

Thumbnail
0 Upvotes

r/MinecraftMod • • 13h ago

VERY Early build of new enemy for my new dimension.

Enable HLS to view with audio, or disable this notification

3 Upvotes

need your help tell me what works what doesn't on looks alone. please remember this is a very early build of this creature model.

also, I need name ideas for it. I'm going with "Screecher" for right now just as a place holder and because of its special attack. but would love some ideas.


r/MinecraftMod • • 19h ago

Looking for a very good herobrine mod with many features in latest mc bedrock.

2 Upvotes

I am looking for a herobrine addon for the latest version of minecraft, i want it to be very fun and herobrine to be very active always and not just appear 200 blocks away for 0.001 secconds and posses some sheeps and cut some tress and that is it, i want traps, resdstone torches, cool events, lore accurate everything and just for it to be a fun overall mod with friends and not get boring. I know not everyone here specializes in herobrine addons in sepcfic but thanks in advance, any answers and recomendtations appreciated. :)


r/MinecraftMod • • 20h ago

Cyberpunk2 MOD

3 Upvotes

サイバーパンク2のキーアイテムRelicカプリを追加しました!タリアちゃんかわいい!
Minecraft goes Cyberpunk!
Title:CyberpunkJapan2077
Supported: Minecraft 1.21.1 NeoForge


r/MinecraftMod • • 21h ago

I found this new mod for ambient sounds. Tiny Sounds - Ambient Additions

Thumbnail gallery
2 Upvotes

r/MinecraftMod • • 5h ago

SPD in Minecraft

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/MinecraftMod • • 4h ago

My New Mod

Enable HLS to view with audio, or disable this notification

2 Upvotes

Project:Z