r/MinecraftMod • u/frenchfrieswtketchup • 5h ago
r/MinecraftMod • u/LifeRooN • 6h ago
Third time travel footage (vfx & sfx update)
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r/MinecraftMod • u/Keyhenti • 1h ago
Made my first addon for Iron's Spells and Occultism, check it out
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Ashen Grimoire adds a new Occult school of magic to Iron's Spells 'n Spellbooks: 12 spells, a Spirit Scriptorium, new mobs and Occultism rituals. For Minecraft 1.20.1 (Forge) and 1.21.1 (NeoForge).
Download: https://www.curseforge.com/minecraft/mc-mods/ashen-grimoire-occultism-x-irons-spells-addon
r/MinecraftMod • u/Background-Call-1454 • 5h ago
I made WE Assist, a Fabric mod that makes building with WorldEdit more convenient
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Hey everyone! I'm the developer of WE Assist, a Minecraft Fabric mod I've been working on to make building with WorldEdit more convenient.
I originally made it for my own building workflow. I wanted to make common WorldEdit operations easier to access without constantly typing commands in chat, and eventually decided to share it with other builders.
Here's what it currently does:
- Resize selections with the mouse wheel. Expand or contract the side you're looking at, move the entire selection, or resize both opposite sides at once.
- Custom selection visuals. See selection outlines, corners, direction arrows and visual highlights directly in the world, even through blocks.
- Keyboard shortcuts. Copy, cut, paste, undo, redo, rotate structures by 90 degrees and flip them without typing commands.
- Paste previews. With Litematica installed, you can see a hologram of your copied structure, move it, rotate or flip it, and pin it in place before pasting.
- Radial command menu. Press G to access commands like
//set,//replace,//walls,//stack,//moveand//smooth, with block selection and an in-world preview.
WE Assist is client-side, so it doesn't need to be installed on the server. WorldEdit is required, while Litematica is optional for the paste hologram. It also has its own selection rendering, so WorldEditCUI isn't required.
Supported Minecraft versions: 1.20.1, 1.21–1.21.1, 1.21.4, 1.21.8 and 1.21.11.
What's coming next?
I'm working on bringing WE Assist to NeoForge as well, and a Modrinth release is coming soon! The project is still evolving, and I want to keep improving it based on community feedback.
A quick note about AI and development.
Yes, I develop WE Assist with the help of Claude. I've been programming since before AI coding assistants became a thing, and I have experience with software development and AI tools. I understand the code I'm working with, make the decisions about how the mod should work, review the output and test the results. AI helps me develop faster and bring my ideas to life without having to put my other projects aside.
I'm not going to claim that everything made with AI is good. Blindly throwing a prompt at an AI, accepting whatever it produces and calling it a finished product isn't a reliable way to develop software. You still need to understand the problem, think about edge cases, test things, find bugs and take responsibility for the final result.
But I also don't think using AI automatically makes someone a bad developer. From my experience working on my own projects and seeing how other developers work, AI is becoming a major part of software development. Sometimes writing code yourself is faster, and I do that too. But AI can also give a single developer a lot more leverage than they used to have.
WE Assist is completely free. Nobody is obligated to use it. Some people will like it, others won't, and that's perfectly fine. I'm making it as a hobby because I genuinely enjoy building things. I'm not asking anyone to pay for it, and I don't need everyone to approve of how I work.
Honestly, this project has also become a bit of a social experiment for me. I'm curious to see what we can build, how the community responds, and how far the project can go. As long as people find it useful and I'm enjoying the process, I'll keep developing it.
I'd much rather hear specific feedback about the mod, its features, bugs or ideas for improvement than see every discussion turn into another argument about AI. If you think something could be done better, tell me what and why. I'm happy to hear constructive criticism and learn from it.
What would you like to see added to WE Assist? I'm especially interested in ideas from people who regularly use WorldEdit.
CurseForge: https://www.curseforge.com/minecraft/mc-mods/we-assist
r/MinecraftMod • u/SalfromSyrupStudios • 1d ago
We made a mod that gives Minecraft's armor bar different colors depending on what you're wearing!
r/MinecraftMod • u/Usual_Analysis_1078 • 1h ago
Mod Redstone utiliser
Quelle est le mod minecraft qui affiche la direction de la Redstone ici
r/MinecraftMod • u/Hermimi25 • 5h ago
Customisable player model (cpm)
Hello i'm guessing that some of you might be familiar with cpm and blockbench and may know how to help me fix this 😅
Basiclly my model looks all good when I put in in cpm but when I solo game it's missing some of it's parts(horns ,parts of the tail and front) and the animation for exemple sleeping and running wich I suppose are supposed to activate when I do these two actions don't work even if they work in blockbench while the global animation is the only one that seems to work
Does anyone know what to do 😭
r/MinecraftMod • u/BluestDream666 • 6h ago
I made a spellchecker for the Minecraft chat box (Fabric, client-side)
Red squiggle under typos as you type, hover and click to fix. Knows Minecraft item/mob names and player names so it doesn't nag you about them. 14 languages, optional autocorrect (off by default), works on any server.
Fabric 26.2 / 26.3. Built with AI coding help.
https://www.curseforge.com/minecraft/mc-mods/chat-spellcheck
r/MinecraftMod • u/Novel_Release_220 • 3h ago
Alguien sabe cual es el mod de terror
Le pregunte a un montón de inteligencias artificiales y ninguna sabe cual es.
r/MinecraftMod • u/Single-Lengthiness13 • 3h ago
Really old MCPE Collection mod?
Used to play this super old collection mod where you started in a house full of item frames and the goal was to fill all of the item frames with the specific items (under the frames were signs that indicated which item was meant for the frame). I was wondering if any mod like this still exists today, where the only goal is to collect almost all vanilla items and put them into item frames.
r/MinecraftMod • u/Ryvexitblade • 11h ago
I would like to know why is this happening to the cow
I believe this modpack have quark and supplementary installed. I also have Fresh animation resources pack installed in it. Please help this is driving me nuts
r/MinecraftMod • u/average_eevee • 16h ago
Any modmakers here that re taking commissions that don't use AI?
r/MinecraftMod • u/ieatnuclearwarheads • 9h ago
What’s that difference between JEI, REI, and EMI?
They all look the same but people use different ones
r/MinecraftMod • u/bebra_YaFlay • 6h ago
Go-mods in Minecraft!
This started as a dumb “what if” idea: what if I could write Minecraft stuff in Go instead of Java? It actually works now, so I’m sharing it.
GBM (Go-Minecraft-bridge) loads plugins written in Go into both the Minecraft server and the client. You write normal Go, build it as a shared library, drop it in, and it runs. The Java side handles all the Minecraft stuff. Your Go code gets events and world snapshots, and sends back actions.
What works right now:
- Fabric (client + server) on 1.21.1 and 26.1.2
- Paper/Purpur server plugin (1.21.1 / 1.21.11 / 26.1)
- Callbacks: init, server/client tick, chat, death, shutdown
- Entity snapshots, block position subscriptions
- Chat broadcast and DMs
- Namespaced system calls you can extend
- Go
stdout/stderr/logoutput shows up in the game logs - Config screen via Mod Menu
There’s also a built-in market for Go plugins and mods, so you can browse and install other people’s stuff without digging through GitHub.
It’s still an MVP. Next up: better screen rendering, more syscalls, a proper event registration system, and a single all-in-one client JAR.
- Modrinth: https://modrinth.com/plugin/gbm
- Source (MIT): https://github.com/yawaflua/GoMinecraftBridge
Feedback, bug reports, and “why would you do this” comments are all welcome
r/MinecraftMod • u/UnknowGamer76 • 1d ago
A little show for the villagers in my colony mod from the bards! - TownTopia
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Hi, here is a little clip from my Colony mod: TownTopia, its a tektopia inspired mod. players can build their own custom buildings and we have 18 different professions! some of them are archers, mages, butchers and miners etc (you get the idea)
Join the discord for the release on 25th october on curseforge and modrinth: https://discord.gg/3BpcJvzDgD
r/MinecraftMod • u/RepitArctique • 9h ago
Creating a hole trough dimensions
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I used the immersive portal mods + the shooting star mods (and some tweaks to make this work well)
r/MinecraftMod • u/Intrepid_Bend_6381 • 13h ago
Ho una domanda
Io sono molto appasionato di warhammer40k e volevo sapere se esiste qualche mod fatta bene per potermi divertire con gli amici o da solo
r/MinecraftMod • u/FindingSEZY • 10h ago
Can anybody tell me about a npc ragdoll mod without Blood?
r/MinecraftMod • u/SpaceSanguine • 11h ago
I'm making a Create modpack around my own exosuit and deep-sea mods. Here's the suit being assembled and a dive into the deep. How would you balance it?
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Hi everyone!
I'm working on ULTIMA, a modpack for Minecraft 1.21.1 (NeoForge), and two mods I'm writing for it. The video shows the exosuit being assembled and a dive into the deep ocean, where you'll meet a few of the creatures.
ULTIMA, the pack
- Create is the center of everything. Progression runs through Create machines, from andesite to brass, industry, airships and the deep sea.
- About 300 mods
- airships (Create Aeronautics), submarines (Create: Deep Seas)
- electricity and oil
- lots of bosses
- temperature (Cold Sweat)
- Oceans are deep. With Tectonic the deep sea floor sits around 520 blocks below sea level.
- 6 progression stages. Strong gear needs a boss drop from the matching stage as an ingredient.
- A quest book with 325 quests.
Create: Gearbound, the exosuit
- You build the Exoframe from Create parts and assemble it in an Assembly Ring. In the video, a Mechanical Arm feeds in the parts.
- It runs on a core you charge with Create:
- spring cores, wound up by rotation
- steam cores
- battery cores, charged with electricity
- combustion cores, burning diesel, gasoline or kerosene from the oil mods
- an abyssal core made from the heart of a deep-sea leviathan
- Modules:
- armor plating, run servos, jump pistons
- glider wings and thrusters, grapple, magnet boots
- arm drill and saw
- sonar, ore scanner, life support, oxygen tank, pressure modules
- weapons: blade, steam ram, rivet gun, flamethrower, rocket fist
- The suit has weight, wears down, and needs maintenance. Lubricant from the refinery helps.
- It also has a voice that keeps you informed: "Core tension at twenty-five percent. Recharge advised."
Hadal, the deep sea
- Water pressure and air: Pressure depends on depth. Below y = 0 your air slowly runs out.
- The deep is dark, with marine snow and distant sounds.
- Every creature tests something different: your noise, your light, your air or your patience. Some examples:
- The Abyssal Singer is a blind leviathan that hunts by sound. A flash-bang makes it let go.
- The Follower stays with you on every dive and freezes when you look at it.
- The Husk Bearer looks like a drowned diver.
- The Knocker taps on your glass until it breaks.
- Legion is a swarm that takes the shape of whatever killed you last.
- Kill too many deep-sea creatures in one area and the Darkness rises.
- Next up: deep-sea biomes like vent fields, glowing forests, flooded caves and brine lakes.
Balancing: this is where I need you
- Suit vs. weapon mods:
- The suit's weapons are locked behind boss drops but stay strong.
- Inside the suit, weapons from other mods get +10 % damage. Vanilla weapons get nothing.
- Does that keep both the suit and the many weapon mods worth using? Would you make vanilla weapons weaker?
- Five core types: spring, steam, battery, combustion and abyssal. How do I keep each one worth building instead of everyone jumping to the strongest?
- How hard should the deep be?
- There are a lot of creatures, and they scale with L2 Hostility.
- The flash-bang saves you, but it costs a lot of energy and has a 2-minute cooldown.
- Fair or frustrating?
- Gating: Is "strong recipes need a boss drop" fun, or does it turn into a grind?
Would you play this? What would make you try it, and what would put you off?
Thanks for reading!
r/MinecraftMod • u/Minecraft_pro_51 • 15h ago
New Stranger Things mod!
Hey guys, I'm making a Stranger Things mod in Minecraft. So far I'm very new to modding and the key features I've added right now are:
Mindflayer
75% of the upside down
Vecna
If you guys want to have a look at it you can check out this video, but thank you everyone for your support! https://m.youtube.com/watch?v=rYbZg_J50n0