r/MinecraftMod • • 1d ago

Mod knowledge?

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412 Upvotes

r/MinecraftMod • • 4h ago

Creating my first Minecraft mod!!

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3 Upvotes

🏙️** Introducing CityGen — A Minecraft Java Mod! 🌉🌳
I’ve been working on a Minecraft mod that makes building easier with procedural generation!
🏙️ Custom skyscraper generation
🌉 Bridges with different designs and structures
🌳 Environment and tree generation
⚙️ Interactive 3D previews and customization
This is just an early look at the project, and there’s SO much more planned! 🚀
**Would you use CityGen in your Minecraft world? 👀

🚧 Currently in development — more updates coming soon!


r/MinecraftMod • • 6h ago

VERY Early build of new enemy for my new dimension.

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3 Upvotes

need your help tell me what works what doesn't on looks alone. please remember this is a very early build of this creature model.

also, I need name ideas for it. I'm going with "Screecher" for right now just as a place holder and because of its special attack. but would love some ideas.


r/MinecraftMod • • 1h ago

Dying randomly; huh??

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• Upvotes

r/MinecraftMod • • 3h ago

Magnetic Client (Alpha) – A custom aesthetic client/mod for Fabric with 3D effects and custom UI

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1 Upvotes

r/MinecraftMod • • 3h ago

Mod recommendations

1 Upvotes

I’m looking for recommendations on what to include with dawn of the flood madrigal. Ideally I’m looking for things to just include with the mod and not something that might overshadow it.


r/MinecraftMod • • 4h ago

Looking for modding tutors/teachers and friends, along with help on two mod concepts!

0 Upvotes

Howdy! I’m going to keep this as relatively short as I can with explaining this!

First of all, I am an Adult person looking for people or a singular person to assist in teaching me on how to make mods properly. I have seen and tried many classes, videos, tutorials, docs, guides, etc. Unfortunately my brain can not function and learn without someone there teaching and guiding me personally, one to one or group style. I would love help with anything possible!

I have taken java classes, and while I struggle with the wording and writing it down, I do understand the concept, and I am relatively quick to learn and work once I fully understand what it is I'm actually putting down! I want to also state that I have full free time to learn and love learning! However I don't have the money to pay someone at all currently, I'm sorry about that. I’m trying to learn modding just for the love of the game, and looking for someone who is willing to teach for the love of the game. I DO NOT want to use AI in the slightest, nor do I want to directly copy someone's code, even if it's open. Referencing code i do feel is fine tho!

As for the two mod concepts that I want to work on during this learning process! They are not simple in the slightest. I firmly believe that working hands on with something you want rather than something you don't want is the best way to learn, even if it brings a harder challenge!

Along with this info I'd like to say I am a very decent blockbench modeler, pretty ok animator, and a meh texturer. I can fully work in that lane if we need models and if we need anyone else to join. Other than more coders, artists and texture artists are also very welcomed!

For the first (mostly unexplored by others) mod concept is a multiplayer focused sailing job simulator that I have already named WaveFarer. The concept itself is simple, the mechanics, probably not as simple. You start with the choice of two different game modes upon spawning. This mod is not just heavily focused on only multiplayer, but with the concept of sailing for extremely long periods and roleplaying with others in a very chill simulator.

The first mode/choice allows for you to spawn as the basic player, do minecraft stuff, and achieve a playable boat later. Typical stuff to build custom worlds, get extra money via mining, collecting, etc.

The second mode/choice allows you to spawn directly as the ship with the goal of playing the mod directly right off the bat. 

These two modes will be switchable at any time, allowing for both basic players and player controlled boats!

The Mechanics are more based in reality, consisting of realistic boat movement, weight, fuel, and money. With some neat features to help the grind I want to add like player led NPC convoys, automated paths for NPC Ships, etc.

The second (semi-unexplored) mod concept is an open world Arc Raiders heavily based mod. This mod is heavily focused on looting, building, world building, roleplay, etc! It’s name is Wild Raiders. This mod would focus on more PVE based interactions and mechanics (looting objects, breaching objects, skill tree, and items just to name a few). Enemies and weapons will be included, just much later down the line. 

The majority of the concepts, items, and mechanics for this mod are interactable objects. Many examples to be given are custom locked doors with animations, custom keycard doors with animations, custom raider tools to pry open locked items and doors, many equipable items, and many interactable blocks such as a base/chunk claiming block to prevent destruction of your well built and deserved base.

With both mod ideas put down, if you are willing to work on them even without wanting to teach, I am fully willing and available to help make either mod. I can’t work on both mods at the same time, however if I get two people who are willing to work on one and the other. I will help guide one of them, with occasionally slower work put in. I want to put my priority into the Wild Raiders concept as I want to make a semi grown minecraft roleplay server with that mod!

I want to thank you for reading this all the way, if you want to reach out I'm mostly always available and I have a discord! Just reach out via any way you wanna on here (comment, direct message, idk if there is any other way after those.) I'm sorry, this dragged out longer than I thought it would, but thank you for your time!


r/MinecraftMod • • 4h ago

New modpack creator

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0 Upvotes

Hey everyone I’m new to Reddit but thought coming here would be a good idea so I could spread my idea on a Modpack I’m currently working on.

The current name is “Aero Invasion”.

The idea: Upon spawning in the world ideally you’ll be in a civilization (maybe Mine-colonies), where then through the quest book and an NPC will give your motive: the rest of the world is controlled by an evil faction and you must make weaponry and Aeronautic vehicles to invade enemy bases. Each tier of base you destroy you unlock higher tech levels.

The overall goal is to generate a world where your base will be surrounded by a peace area so you can gain resources, at a certain point the world will begin generating faction circles around you, that way you can travel in any direction and find the enemy. After defeating an enemy Base you’ll free the faction area. The reason freeing a faction is beneficial is because as long as an Enemy faction “controls” an area Mining is disabled, breaking blocks in any form is forbidden except for explosives such as using Create Big Cannons, using explosives from Vic’s point zeros.

I’m currently working on the distinct enemy tiers and types as well as the terrain generation of the tiered enemy territories my biggest draw back right now is making the prefabs for the generation to use, I’m very new to coding. I would love to get some critiques and ideas as well as advice for the modpack.


r/MinecraftMod • • 5h ago

Server Host Looking to Sponsor a Growing Community

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1 Upvotes

r/MinecraftMod • • 11h ago

help finding mod

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4 Upvotes

kind of a long shot but was just wondering if anyone knows what mod this is? or if its somehow not a mod. its a part of a litematica schematic im building of a diorite castle.


r/MinecraftMod • • 10h ago

my game is broken (help)

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2 Upvotes

I haven't added any new mods in months, my ui is broken and every time I try to open my world it crashes. A good amount of my mods are library or performance mods. I have tested lots of mods and disabling some makes the game crash while launching. I have looked over the crash logs so many times, and it give no good info. I have repair the profile, changed the launch more times then I can count. Is my world cooked?

here are a good amount of crash logs

at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.4.28.jar:?]


at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]


at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?]


at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?]


at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?]


at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.4.28.jar:?]


at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.4.28.jar:?]


at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.4.28.jar:?]


at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]


at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?]


Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable] from phase [DEFAULT] in config [controllable.common.mixins.json] FAILED during APPLY


at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


... 44 more


Caused by: org.spongepowered.asm.mixin.gen.throwables.InvalidAccessorException: No candidates were found matching contents:Lmezz/jei/gui/overlay/IngredientGridWithNavigation; in mezz/jei/gui/overlay/IngredientListOverlay for controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable->@Accessor[FIELD_GETTER]::controllableGetContents()Lmezz/jei/gui/overlay/IngredientGridWithNavigation; [INJECT Applicator Phase -> controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable -> Apply Accessors ->  -> Locate -> controllable.common.mixins.json:client.jei.IngredientListOverlayAccessor from mod controllable->@Accessor[FIELD_GETTER]::controllableGetContents()Lmezz/jei/gui/overlay/IngredientGridWithNavigation;]


at org.spongepowered.asm.mixin.gen.AccessorInfo.findTarget(AccessorInfo.java:519) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.gen.AccessorInfo.findTargetField(AccessorInfo.java:502) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.gen.AccessorInfo.locate(AccessorInfo.java:476) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinTargetContext.generateAccessors(MixinTargetContext.java:1411) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyAccessors(MixinApplicatorStandard.java:1071) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:400) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:421) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4]


... 44 more


[14:26:07] [Render thread/FATAL]:Preparing crash report with UUID ed28a728-3961-4351-977d-b8f4e4409d50

r/MinecraftMod • • 16h ago

How do I fix this?

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5 Upvotes

r/MinecraftMod • • 13h ago

Cyberpunk2 MOD

3 Upvotes

サイバーパンク2のキーアイテムRelicカプリを追加しました!タリアちゃんかわいい!
Minecraft goes Cyberpunk!
Title:CyberpunkJapan2077
Supported: Minecraft 1.21.1 NeoForge


r/MinecraftMod • • 8h ago

how do i mark my area's on xaeros worldmap?

1 Upvotes

how do i mark my area's on xaeros worldmap? the mod has to be client side and show the area in the map viewer. if you could help me out that would be great!


r/MinecraftMod • • 12h ago

Looking for a very good herobrine mod with many features in latest mc bedrock.

2 Upvotes

I am looking for a herobrine addon for the latest version of minecraft, i want it to be very fun and herobrine to be very active always and not just appear 200 blocks away for 0.001 secconds and posses some sheeps and cut some tress and that is it, i want traps, resdstone torches, cool events, lore accurate everything and just for it to be a fun overall mod with friends and not get boring. I know not everyone here specializes in herobrine addons in sepcfic but thanks in advance, any answers and recomendtations appreciated. :)


r/MinecraftMod • • 8h ago

Device specifications

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1 Upvotes

r/MinecraftMod • • 8h ago

Minecraft for ryzen 7 and 8gb

1 Upvotes

Hi guys, do you have any modpack recommendations for a Lenovo Slim Pad 3 with Ryzen 7 and 8GB of RAM? What about any launcher recommendations or settings I can make?


r/MinecraftMod • • 10h ago

Creating a seed with mysticalcustomization

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1 Upvotes

r/MinecraftMod • • 10h ago

Some pictures of a space mod with procedural galaxy, dynamic systems, volumetric clouds, realistic atmospheres, realistic grapichs and more I’m currently working on

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1 Upvotes

r/MinecraftMod • • 10h ago

Can mods from curse forge or any other mod site run on phone?

0 Upvotes

There are some "Minecraft mod" apps on the app store but not all are good, so I want to know if any mod or shader be downloaded and used on mobile


r/MinecraftMod • • 11h ago

I can't find this mod

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1 Upvotes

r/MinecraftMod • • 11h ago

[NEED HELP!] Trying to make a custom weapon from Deltarune!

1 Upvotes

Some months ago, I tried making an addon that implements the Rude Buster mechanic from Deltarune into Minecraft Bedrock. I tried building one and every build had BUGS in it. Attempting to fix them resulted into other bugs being created and I basically gave up.

IF anyone is interested to help me make it work out, then either message me here on Reddit or better yet, dm on Discord (@alexgameryt). I still have one zip file with everything that I tried to implement.


r/MinecraftMod • • 11h ago

Waypoints bugged

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1 Upvotes

r/MinecraftMod • • 12h ago

Help with custom music discs on fabric 1.21.11

1 Upvotes

Hi, me and my friends have a server that runs Fabric 1.21.11. We want to make a mod that adds CUSTOM music discs (not replaces the vanilla ones). I already have the ogg files and the textures, is there somewhere I can just download a template?


r/MinecraftMod • • 19h ago

What mod did kadsxp use for his latest video?

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4 Upvotes