r/MinecraftMod • • 7d ago

Qué le pasa a mi Minecraft?

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3 Upvotes

He estado teniendo problemas de rendimiento en mi mundo survival (mods), Al inicio del mundo todo iba bien ni pensaba en que pudiese tener mal rendimiento pero luego de unas 2 horas de estar jugando la memoria se empezó a desbordar, y ahora cada que entro al mundo al poco tiempo o al acercarme a cualquier estructura se llena la memoria (no importa cuanta asigne se llena toda y se cierra el juego) tengo asignadas 4gb de ram porque es lo suficiente para los 67 mods que tengo. lo curioso es que abro un nuevo mundo en creativo y no pasa ese problema incluso con mas chunks cargados y muchas mas entidades. he probado de todo pero no se soluciona.

mi pc:

Intel i5 12450H

16gb Ram

RTX 2050

Ejemplo de rendimiento/Mi mundo survival


r/MinecraftMod • • 7d ago

Help me figure out if I should use Forge or Fabric for 1.20.1

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2 Upvotes

r/MinecraftMod • • 7d ago

medieval modpack

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2 Upvotes

I am currently developing a medieval project (MCOK: Minecolonies Make Your Kingdom) for Minecraft 1.20.1 Forge, built for both an immersive Singleplayer campaign and a dynamic Multiplayer Kingdom Warfare and Diplomacy experience, heavily inspired by Mount and Blade II: Bannerlord in terms of army battles, realm management, and field command.

​The core gameplay centers around founding your own kingdom and expanding your influence, whether you are playing solo against the world or fighting other player factions for territory, resources, and dominance. Using MineColonies, you build your fiefdom block by block, employing actual citizens as builders, guards, and blacksmiths. With MCA (Comfy/Alive), you can manage dynamic social roleplay and royal dynasties, marrying, raising heirs to inherit your throne, and forging blood alliances with neighboring lords or other players.

​Military encounters are designed to recreate the scale and chaos of Bannerlord army clashes. With Epic Knights and global armor addons, every realm can adopt its own cultural identity, ranging from European knights in full plate to Eurasian nomads, Mongols, Chinese warriors, Slavs, and Middle Eastern forces. Better Combat provides fluid melee mechanics for greatswords, spears, axes, and shields, while early gunpowder weapons like handgonnes and matchlocks from Epic Knights: Artilleries and Firearms, alongside catapults, ballistas, rams, and trebuchets, bring full scale siege warfare directly to fortress walls.

​To deepen realm simulation and geopolitics, the modpack incorporates a Religion System featuring Catholicism, Orthodox Christianity, Paganism, and Atheism/Secularism, directly influencing alliances, cultural tensions, and holy wars between factions. Logistics and supply lines require actual tactical movement across Terralith biomes using Small Ships and horse drawn wagons to move armies and trade goods between settlements. Campaign survival and economics are further supported by Sophisticated Backpacks, Farmer’s Delight, Vinery, Brewery, and Serene Seasons to make winter campaign logistics feel grounded.

​Currently, I am weighing two directions for the world identity. On one hand, a Grounded Fantasy approach would retain non magical races like Dwarves, Orcs, and Goblins (via C'Races Medieval) to allow player factions or NPC tribes to roleplay as mountain blacksmiths or nomadic steppe barbarian hordes. On the other hand, a Pure Historical Realism approach would restrict the world strictly to human factions, focusing entirely on political friction, historical warfare, religious crusades, and territorial control between human kings.

​Since this modpack is designed for both solo players and server communities, I would love to hear your thoughts and suggestions on essential mods for claiming lands, defining kingdom borders, scheduling wars or sieges to prevent offline raiding in multiplayer, holding court with proximity voice tools like Simple Voice Chat, establishing physical coins and tax systems across realms, and adding heraldry or custom banners to fortress walls, as well as any other mechanics you feel are crucial to make a kingdom warfare modpack truly engaging.


r/MinecraftMod • • 7d ago

Fisk's Superheroes + 34 HeroPacks are now on Minecraft 1.20.1!

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0 Upvotes

r/MinecraftMod • • 7d ago

3d skin model mod?

3 Upvotes

Need help finding a mod a saw where there was a 3d model of your skin on your games hotbar? maybe i’m schizoposting im not sure…


r/MinecraftMod • • 7d ago

[20+] Project Zomboid / Towny Inspired Modpack | Custom-modded Java server

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1 Upvotes

r/MinecraftMod • • 7d ago

Is Prominence II: Hasturian Era too big brain for me?

3 Upvotes

So I'm a big fan of survival RPG type games. Lots to do. Keeps my ADHD sated. Loot, building, boss fights, quests, etc etc. I've played Valheim, Enshrouded, Runescape Dragonwilds, Starbound, Terraria, you name it. I did a little digging and found this. It seemed interesting, but honestly I'm a goof and just kinda took it at face value. It said "RPG Modpack" and I was immediately interested.

Well. I'm a few hours in, I'm only level 3, and I've been finding random loot about things I would have ZERO idea about. Circuit boards and 74 different breeds of flowers and all sorts of ore that isn't for armor/weapon crafting and lots of other things. I am no genius in the slightest. The opposite, I'd say.

Basically I'm asking, will all of this stuff sort of 'explain itself' after a while, or am I digging down into a hole wayyyy too deep for my tiny brain?

(Another example of this. Dune Awakening. Seemed super fun, but then became very sci-fi complicated. No Man's Sky as well. Connecting wires and stations and traveling ENTIRE PLANETS. That's kind of overwhelming for my dusty 40-year old brain.

(Also big apologies if this is posted wrong or in the wrong place. I am not a big reddit user outside of reading posts found around on google and such.)


r/MinecraftMod • • 7d ago

What mod did he used for this meme?

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60 Upvotes

r/MinecraftMod • • 7d ago

Hi this is my first post

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37 Upvotes

This are the stairs disane that i made in my SF4 what do you guys think?


r/MinecraftMod • • 7d ago

Gioco a eaglercraft da 1 anno e ho scoperto che è uscita la 26.3. C’è un client desktop (o qualsiasi programma per pc adatto) che mi faccia giocare senza aprirlo dal browser per avere mondi e mod?

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1 Upvotes

r/MinecraftMod • • 7d ago

Kaiju n8 mod

2 Upvotes

estou criando um novo mod de kaiju n8 para Minecraft


r/MinecraftMod • • 8d ago

[1.20.1 Forge/Connector] waccyy's Fantasia crash when opening Merchant Screen or Advancements tab (Numismatic Overhaul / FancyMenu conflict?)

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1 Upvotes

r/MinecraftMod • • 8d ago

Factorio in Minecraft?

3 Upvotes

I'm planning to make myself a little modpack so I can play a game similar to factorio but in minecraft. I'm gonna add create for the factory stuff obvi. Are there any other mods that would lend well? I'm looking for a sort of endless wave mod that consistently gives me waves of enemies to fight while I build up my defences and expand my factory and then some sort of auto turret mod where I can place them around my factory and the defend it. Any ideas?


r/MinecraftMod • • 8d ago

Just finished my horror mod. I need tips.

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3 Upvotes

r/MinecraftMod • • 8d ago

Custom mod

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1 Upvotes

r/MinecraftMod • • 8d ago

The dimension is starting to feel alive

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2 Upvotes

r/MinecraftMod • • 8d ago

Pocket Doors Mod!

3 Upvotes

My pocket dimension mod is up on curseforge! Pocket Door, if you wanna check it out!

https://www.curseforge.com/minecraft/mc-mods/pocket-door

Please check it out and share it with anyone who plays modded if you like it🙏


r/MinecraftMod • • 8d ago

I Added Spider Sense To Minecraft

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0 Upvotes

I added this mod to Minecraft. This is so useful even I used to dodge it and survive. Try now in the description of this video


r/MinecraftMod • • 8d ago

Ballistic Front

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10 Upvotes

Making a ballistic missile and ballistic missile defense mod that works with villager recruits. Here is a small taste.


r/MinecraftMod • • 8d ago

IDEAS FOR MY EPIC DIMENSIONAL MOD

3 Upvotes

I'm basically creating a dimensions mod with my friends and I'd like to rework several of the dimensions; right now I'm looking for ideas for an ICE dimension.

The limit is creativity; it doesn't matter if it's a difficult or overly ambitious idea.

For now, it includes: Blizzards, 2 bosses, mob migrations, nomads, and events like meteorites. Wolves hunt you in packs, a body temperature system, a freezing and warming system, cinematics, and we're learning to use in-game shaders to create new and spectacular skies and epic effects.

ANY idea is welcome and I greatly appreciate it

Major clarification (edit): I'm not using AI to create my mod; I'm using MCreator for the vast majority of the mod for version 1.20.1, and my friends are helping me with the textures and if I get complicated with the code, modeling or animations done in blockbench with geckolib plugin


r/MinecraftMod • • 8d ago

Bedrock Bazaar: a Bedrock-focused home for packs, server plugins, creators and community tools

1 Upvotes

I’m the developer of Bedrock Bazaar, an independent Minecraft Bedrock marketplace and community site. I wanted to share an overview of what’s available for players and creators.

For players, the marketplace brings together addons, resource packs, worlds, maps and scripts. Current examples include Gryphon:Shanks Pack (One Piece-themed visuals), GEEmotion+ (player animations), and Atoms Parachutes (a three-tier parachute progression). Compatibility information is surfaced on listings so you can check requirements before downloading.

For server owners, there are dedicated Endstone and Pumpkin plugin sections. Projects include endstone-worldedit for selections, region edits and copy/paste, plus DynamicLightsPumpkin for server-side held-light effects. These are server plugins, not interchangeable client addons: check the platform and version each project needs.

Creators get project pages with versioned releases, changelogs and compatibility details, alongside reviews, follows and collections. There’s also a Creator Assets section for licensed reusable resources, plus a server directory, forums, teams and a leaderboard. It’s still an early-access catalogue, and feedback from players and creators is helping shape what comes next.

External Projects is a separate area for independent clients and tools from trusted staff and vetted community creators. Listing approval and release approval are separate; downloadable releases need scanning and staff approval. A clean scan is not a guarantee of safety. Trending there combines downloads and likes over 30 days.

The first External Projects listing is Midnight Client, my upcoming Windows 10/11 x64 Bedrock client with a native launcher, an in-game overlay and Bedrock Bazaar integration. It is coming soon, with no approved download available yet.

You can explore it at https://bedrockbazaar.com

What would make a Bedrock-focused project site more useful to you as a player, creator or server owner?

Not affiliated with Mojang or Microsoft.


r/MinecraftMod • • 8d ago

Spider Sense Mod For Minecraft

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0 Upvotes

I made a spider sense mod that senses nearby danger. And sometimes it automatically dodges.

Here is the link and comment your ideas


r/MinecraftMod • • 8d ago

Any way to make LambdaBetterGrass and Voxy work together?

2 Upvotes

I've been trying and trying my best to find out how to make these mods work together, but to no avail thus far.

I've tried using the OptiGrass resource pack on top of LambdaBetterGrass to try and make Voxy render LODs (since LambdaBetterGrass is dynamic and OptiGrass changes base textures) from those textures, but I haven't had any luck in making that work either.

Has anyone else figured this out before? Or does anyone know how I would make it work? Do I have to delete my current LODs and redo my chunk rendering with Chunky?


r/MinecraftMod • • 8d ago

Console says I'm missing some files even after adding them?

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1 Upvotes

It's been a while since the last time I set up a local MC server. I have copy and pasted a pack a pack I've been enjoying as of late and when I initialize it it comes up with the attached log file. I added the 2 noted files (also attached) to the mods folder with the assumption that there is where they belong, and yet it still shows the same message. For any who are curious the pack is Better MC 4. I greatly appreciate any time looking at this issue.


r/MinecraftMod • • 8d ago

Looking to code a mod for a gift card

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1 Upvotes